From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

I just hope this hasn't screwed us, pulling 1 person in and slamming the door. Who knows how many were out in that courtyard? Who just saw someone get snatched into the kitchen and the door slammed? I just find myself (and by extension Zed is as well) thinking this is going too fast, even for a jailbreak with a time limit. It's too... reckless.

Admittedly, I'm usually the more "chessmaster, mastermind" kind of evil when I'm doing evil characters, and only occasionally do the gregarious rogue that's charming you with honeyed words while he sleeps with your husband and pilfers your jewels at the same time. So, I may have a more patient mindset for this kind of thing, really, but still.

I'm just expecting this rash kidnapping and, again, the undoubtedly loud slamming of the door to have alerted people who would otherwise be unconcerned in their daily meanderings about. Now, there's suspicious sounds where there really shouldn't be. I see no evidence in game that we're in as much of a rushed timetable as we're acting. The guard shift only just changed what? Maybe five, ten minutes ago in game time? Sleepers would have woken up and already eaten, those getting off would have already eaten and went to sleep. I mean, hell, we left the fire going so we didn't alert anyone, and then we yank someone in and slam the door. Logical inconsistency! It's a courtyard, and I dunno if anyone's been IN a courtyard, but they have a tendency to echo, a lot. And they're not usually completely empty, what with inner facing potentially open windows and meandering guards from other jail blocks.

TL:DR, I expect the alarm to be sounded very soon and this previously successfully silent jailbreak to go to hell; aka going from Ocean's Eleven styled Italian Job to Wild Wild West James Bond bloodfest.

Prep your dice boys and pray to Rovagug your end comes swift. We don't really have any base-classed meat walls or heavy artillery...


Male Dwarf Korak

...Apparently you still didn't get this. He wasn't coming from the garden area, he came from inside Brandescar.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

*shrug* I've accidentally slammed doors before.

First, frame of reference:

1) We're not in the courtyard, we're in the kitchen, which opens up to the courtyard (that door has been open since Dex & the goblins came down - before they killed the cooks, who came back in the kitchen from outside, and probably left the door open).

2) The guard approached from the other door, which was (& is now again) closed. Dexter was lurking there listening, & heard him approach.

2a) Dexter heard another door opening, the sound of laughter, then that door closing as the guard approached. Hiding by the door, actively listening, Dexter couldn't hear those guards before the door to their room opened (there's a presumably empty room between us & them). They probably heard the door slam, but I wouldn't take them to be jumpy enough to come investigate why their companion is slamming doors (different if they hear him shout).

I also don't think the chimney smoke is much of a concern. I tried to imply in the post that brought Izzy down the chimney that she put the fire out, but I should've stated it more directly (an earlier draft of that post had a more direct statement, and I didn't realize my final wording was too indirect until Lukasz had to roll to avoid the flames).

---------------------

Events to Note & Things to Bear in Mind:

1) Accidents happen, and kitchens are loud anyway, for that reason.

1a) This whole building is solid stone. Sound doesn't travel much. Korak has stated this a few times. Grumblejack jumped down the chimney, and his big ass *thump* only traveled halfway through the kitchen. The guards didn't hear it (or didn't care enough to stop cracking jokes & investigate).

2) Leekoo snuck out into the 'yard (which Isabella believes is still real freedom, until she sees it or Leekoo says otherwise). He didn't see anybody out there.

Somebody else could approach that way, but I believe your concern about the sound of a slammed door traveling in that direction is unfounded as well.

3) There are only 2 (obvious) doors through the kitchen: outside & into the building. We came down the chimney, which is the only way down from the top floor besides the stairs-landing/hallway. We not only moved down a floor, but over at least one room (the door we thought was between the kitchen/hallway is not there; there is no such door; the door we saw from the hallway goes to another room). We are in no way expected to be here. No horns yet means the guards don't know there's trouble upstairs. Nobody is looking for us. There has never been an escape from Brandescar (can't say for attempts, but it's implied there's few if any, because everyone knows it won't work).

This is all very tense for us, of course, but the only prison staff that know about that are dead now (with another to join them soon, hopefully).

I just realized the bolded "3" above, & am going to strongly suggest we bar the kitchen door after dealing with this guard (possibly before if he manages to call for reinforcements).

The other laughing guard(s) will probably notice this guy's absence before the dead guards upstairs will be noticed. I don't know what other exits there are from the building, but forcing anyone to possibly double back & use them, then travel around the building to reach us is better than leaving the passage open. We can essentially take the kitchen (not that we'll be staying here).

---------------------

We just need to be serious about shutting this man up quick, and things can continue to proceed smoothly.
Nice one Bleepos!

We will likely have to deal directly with more guards as we move on. I doubt any common exits are unguarded. I hope that we're able to gain half the boons we have in this situation & either separate them or catch them off-guard. Both is a blessing.

@Korak:
Would we have seen Brandescar from the outside on our way in, or were we hooded/closed in for the whole trip?


Male Dwarf Korak

You would have been enclosed. But much like Alcatraz Brandescar is famous. It's a pretty good bet you'd know it's at least on an island. Except for Bleepos cause he's not from here, and maybe Leekoo because Goblins and Longshanks don't tend to communicate.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2
Korak The Boisterous wrote:
...Apparently you still didn't get this. He wasn't coming from the garden area, he came from inside Brandescar.

Now, see, this is why I like maps these days. Easier to keep room descriptions and such straight.

For the life of me I can't quite figure out why I read everything as there being only 1 door, which was out into the coutrtyard.

Nevermind me, carry on. I'll be over here restructuring the mental map.


Shadow's Status

Will update now, site was down last night an the end of last week was non stop work.


Male Dwarf Korak
Isabella Deschain wrote:
And they apparently got bows & arrows from somewhere between the cells & the hallway that they used in that battle...

I felt I needed to come back and address this since the check on the unarmored guard revealed bows and arrows, the guards in the cells had them too, and I did mention them. whether any of you actually grabbed them I don't know.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

I just checked & we're all either not proficient &/or goblins, with no need to play at shooting longbows. This is probably exactly what happened in the cells. We're apparently deficient in this area at the moment.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Alrighty, heading out to the hospital now. I'll be gone for a few hours, perhaps most of the day if there's a complication. If the hospital has free wifi, which it should, I'll see if my POS laptop can connect to it and get a post in.

Ciao Ciao All!

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Good luck with the fiance's surgery, Zed, wish her luck!


1 person marked this as a favorite.
Male Dwarf Korak

Give her well wishes from all of us.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Surgery went well, apparently. She had a bit of a panic attack while waking up so they dosed her with some more sedatives, lol. All is well, though very much in pain, as having an organ removed is wont to do.

Time for a lot of rest, relaxation, and movies! And a post here and there.

Edit Forgot to mention: we thank all of thee for the best wishes and luck! Gladdens us to know there are still some decent people in the world with at least some shred of empathy.


Male Dwarf Korak

Movies. Mmmmm

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo Weekoo feeling glad! Leekoo Weekoo think that rad!


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

& a quick recovery! Glad things went well. :)

Your post in gameplay still fits nicely, Zed. I like the depiction.

I believe it is just Bleepos to check in for us to move forward. Are we taking my proposed path, or does somebody have another suggestion? As far as I can see, we currently have 3 (sane) paths toward freedom:

1) Go up a tower to the wall top & toward the "front" from there, as Izzy suggested (also the best way to spot any good jumping spots, if we want to consider that).

2) Approach the front from the ground (I feel this would leave us more open while traveling through the compound).

3) Scope out the courtyard further to look for other avenues of escape (this leaves us more open & will also take up more time).

---------------

Lukasz's name is not only frustrating on it's own, but downright impossible when you try to make it possessive...

I just discovered the oxymoron "undeniably questionable" ^.^ (referring to even Leekoo doubting the s&@$-n-slide)


Male Dwarf Korak
Isabella Deschain wrote:
the s~~#-n-slide)

Everytime I read this I laugh hard.


Isabella Deschain wrote:


Lukasz's name is not only frustrating on it's own, but downright impossible when you try to make it possessive...

Not sure if I can change the profile name now, but since you are not the only one who has voiced concern over this, I don't mind if everyone uses more English spellings of the name (Lucas, etc.), though I think it is pronounced more like Lucash. I have a Polish friend with that name and just thought it was pretty cool.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Well, the little lady almost had to go to the ER last night, granting both of us a mere 6 hours of disjointed sleep, and she's feeling like crap today. We're assuming it was the anesthesia that made her sick, made her sick her last surgery too (then again, the anesthesiologist doubled her dosage for a mere subdermal cyst removal, which if they gave her more than they did last time, might have been a triple dosage, and normally I have to practically beat the poor girl over the head with the bottle in order to get her to take a simple bottle of tylenol when she's in a lot of pain. Her body is not used to that kind of medication! Where was I?), so, going to spend most of the day babying her and letting her be clingy.

If I wind up holding up the works, feel free Korak to GMPC Zed.

Side note: I always just said Lukasz's name with a prolonged 'aa' and a sliding 'ss' into 'zz'.... Still gonna do it, think that one sounds cooler than Lucash to me anyways.


Male Dwarf Korak

Hope she feels better soon.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

The name isn't too bothersome, really. I know there's specific rules for possession when a word ends with one 'S', and different rules for 2 'S's, but I don't know what to do with an '-SZ.' I was mostly just messing around.

I pronounced it like how Zed did, but I like "Lucazsh" with kind of a Z sound in there with the 'SH'.

I don't know much about anesthesiology, but if that's what's making her feel sick she'll hopefully be better after today. No worries on delays.

Korak, I don't think we're going to the big tower. Isabella suggested that & then Luke, Dex, & Zed all shut it down in favor of making a quick getaway.

To be honest, I only understood half of the craziness that Bleepos just said (something about fire with the ogre?), and would've asked for clarification if we weren't rushing to escape.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7
Korak The Boisterous wrote:
Okay, guys I get it you're sneaking. I will assume that's the case for the forseeable future if I need a stealth check I will ask for one. Also, you all might want to look into stealth synergy. You all seem to like sneaking.

Lol noted

This is the first time I heard of it, but Stealth Synergy is the most poorly worded Pathfinder feat I've ever seen.


Male Dwarf Korak

From the way I read it. everybody's bonuses to sneak stack on to one roll and everybody rolls and you take the highest.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

That's how I read it too. I like that ruling. It would definitely be beneficial for sneaking, but stealth itself is somewhat situational. What do you think Bleepos? I figure you & I are the most likely to use stealth consistently after we make good on our escape.

Although, without a dedicated tank, we could use the big stealth bonus from Synergy to gain surprise more often as a party. But I'm guessing Luke (for one) will be grabbing heavier armor when we get the chance?

I'm pretty open to different feat options in general. Right now the only feats I'm fairly set on are Combat Expertise/Gang Up.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

I'm up for getting the feat. Having a lot of fun sneaking around with all my bonuses, so much so that I'm thinking about picking up a couple levels of rogue so for the fun of it.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

As for me, I'll be changing my Weapon Finesse for Combat Expertise, as I told the GM. Since I might be combining Rogue with Stalker, my Weapon Finesse just became absolutely irrelevant.

As for the Teamwork feat: as much as I think it's interesting, my path is so much feat intensive and the classes are so feat starving that I'm not sure I'd be able to afford it (and I sincerely think I'd get other TW feats before Stealthy Synergy). :$


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

I understand Bleepos, I'm actually glad that my new combat focus (charging) doesn't have many feats to improve it.

I think I could probably take Stealth Synergy at level 3 or 5, Leekoo, if you want to look at it for around then.

Did a bit of research & planning & I've got a rough outline for level advancement. Picking up 4 levels of Unchained Rogue (Scout) will make the target of each charge count as flat-footed, & I'll get pounce from the Alchemist Beastmorph archetype. Also possibly prestige to Master Chymist for more uses of mutagen & other benefits.

Given the eventual rogue levels, I'll also be dropping Weapon Finesse at some point when we retrain.

The final level distribution would be something like Alchemist 10/Master Chymist 6/Unchained Rogue 4 (or Alchemist 16/Rogue 4). I'm not sure about when to start multiclassing though. Going rogue earlier will free up more feats & add versatility through skills & talents; Master Chymist predominantly lets me use the mutagen more than once/day, so a 1-level dip earlier could be worth it (the other benefits can wait). But I need 10 Alchemist for pounce & mummification, and taking the other classes earlier will slow all my alchemist ability progressions. This is the thing I'm worst at with multiclassing. The whole build will finish coming together around level 14, with everything after that just adding power to existing abilities. I might also forgo Master Chymist, which would reduce my sneak attack dice. Advice?

For gear, I'll be looking to get Rhino/Mammoth Hide (added damage on a charge) & an Amulet of Mighty Fists (possibly Agile, depending on when I go Rogue for Finesse Training - both add Dex to damage for Natural Attacks).


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

I'd take the teamwork feat, but my feats are eaten up through 9th level, and then a good portion just spent mitigating the penalties for vampires.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

How's your lady's recovery going, Zed?

FYI: The kitchen is made of stone. The tables, cupboards, pantry etc might burn, but it's not likely the building itself will come down at all. I don't think any of the buildings we've seen are actually made of wood...?

Being essentially a stone fortress sitting on a rock in the sea, the whole place overall is probably pretty resistant to fire.

A fire as a distraction is a really good idea though. We could try burning the kitchen (probably find the means for starting a fire there no problem), or we can go to the large tower and burn the inside there (after pilfering what is likely the best loot in Brandescar, & maybe taking a hostage). Burning the inside of the tower (if we can), would probably be less noticeable than starting the kitchen on fire, but a good fire in the kitchen could very well expose the bodies Dex stashed there earlier...


Male Dwarf Korak

You're forgetting something, a fire in the kitchen is more likely than most places and could explain the dead bodies.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

If we can get enough animal fat from the kitchen to burn both it, and the wooden tower, or at least start the fires, the goblins are sneaky enough to go throw a firebomb of fatback and cloth or some such, in a flammable area of the wooden tower.

Double distraction, we can slip out.

And her recovery's going fine. It's kind of agitating her bipolar disorder, but hey, I'm enjoying her being a needy cuddle bug for once ;). Edit: Also, the pain meds are apparently very annoying. She's got ridiculously good vision, and the blurry vision side effect is kind of screwing with her.


Male Dwarf Korak

I said structure not tower.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

*handwave* I'm pretty sure my general intent was relatively easy to extract. Too late to edit now.


Male Dwarf Korak

I just reread my last GM post, let me make this clear, you can get onto the walls but there's no convenient door taking you outside the prison here.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Hey guys! I'm sorry, but I'm stepping out of the game. With a baby on the way here, my already limited time will now be terrible, so I'm reducing my online activities overall. I wish you all fun! Take care, and thanks GM again for the opportunity :)


Male Dwarf Korak

Bye. Good luck with the baby. I've lost track of character roles, I know Deschain is focusing on being Mr. Hyde, but didn't we just lose our main meat tank?


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Korak The Boisterous wrote:
Bye. Good luck with the baby. I've lost track of character roles, I know Deschain is focusing on being Mr. Hyde, but didn't we just lose our main meat tank?

Yes, I think we did.

By Tuesday work should be back to normal and I can consistently post again.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

I find it funny that one of the two goblins was the primary meat tank. However, if need be, I can kill off Leekoo and make another meat shield. Used to do that kind of thing in my old home games. Would suck since I'm liking Leekoo but I will if we need one. Unless you're up to recruiting someone else.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

I think we should recruit someone else, there were plenty of submissions for the original crew. Of course, we will need to escape before they can join us!


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Best of luck on the little goblin! You shall be missed!

I can kill off Zed if we need a meat tank. As much as I'm enjoying the character and what I've got planned for him, I'm looking off to the future and beginning to wonder if I'll have the mental endurance to deal with College (which it seems I am fully approved for and won't need to pay a dime), work, writing (going to get that back on track once I've got everything straightened out, it's a relatively reliable side-income for me), AND going through a deep exploration of a jaded conman physician and his eventual mental and emotion collapse while he transforms into something rather entirely different thanks to the vile taint that offends the very core of his entire being.

Only if I have to of course. Who really knows how I'll be in January?

Personally, I'd rather cross that bridge when I come to it, since I made Zed before I wound up OK'd for college =\. Recruiting someone else would be better, I think.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Thanks guys! Take care :)


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Eh, sorry guys. I really am. Other priorities have manifested which will be slashing my online time, so I'm going to have to drop out. Probably a good thing it happened now, rather than later when the game got going.

Seriously, very sorry. I was looking forward to this game too. I just have stuff offline I need to get in order that is going to take up more of my time than I initially thought.

Best of luck to all of you, sorry again.


Male Dwarf Korak

Sorry to hear that. I hope all goes well. Okay so, we've lost two anybody else wanna drop out before I put recruitment up?

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Nope, sorry, you're stuck with me for the long haul


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Not dropping; glad you're pulling more players to keep it going.

Sorry to see you guys go, good luck with the baby & going back to school.

I have some questions about our current IG predicament...

How, generally, is the game going to progress?

If Zed & Bleepos are both going to poof(?), and we're not meeting whoever comes in through recruitment until after our escape(?), can we sacrifice them at some point during our escape to better our chances of getting away or something?

Not to throw them under the bus or anything, but I figure if they're leaving anyway, & we're gonna be working with reduced manpower, we may as well try to get some benefit from the loss.


Male Dwarf Korak

I like that. I was just gonna have them risk the s&*%-n-slide


Male Dwarf Korak

You guys actually need to do things.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Yay :) haha it would be a lot more entertaining if they tried to leave that way. Can I just take over Zedekial for the time being? I guess we can wait for Lukasz to respond. I'm just kinda lost on where to go/how to handle things in gameplay. Are we going to wait for recruitment or something specific, or should we move ahead as normal?


Male Dwarf Korak

Move ahead. You can indeed take of Zed, Leekoo, mind grabbing Bleepos?

I don't intend to start recruitment until we're actually out of the prison.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Yeah, I'll take the Captain. Before I post, what exactly is the plan? There's like 20 different ideas going on for our escape, which are we doing?


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Male Dwarf Korak

Fug if I know.

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