David knott 242 wrote:
It's the deadline for retailers to place their orders for the set. Missing the deadline would mean that they would get their orders late (if at all).
Great preview! I'm hoping the secondary market price on the crypt wall won't be prohibitive; I'd like four of them. I've got conversion plans for Iomedae and the Lastwall Paladin. I plan to replace Iomedae's sword with a mace and remove the paladin's banner and replace it with a shield from one of the Lastwall soldiers.
Pyotr09 wrote: I would LOVE if future caped figures don't look like they're in a wind tunnel. I assume you're referring to Ekundayo? Normally, I'd agree with you. The Adowyn mini from one of the Iconics sets is the poster girl for why the wind-blown look doesn't work most of the time. But in the case of Ekundayo, I actually like the look since it shows off his pack and quiver effectively and fits in with the hunched forward pose.
WizKids has a preview up of some of the Dragon Heist minis and the graveyard case incentive! Unfortunately, the picture is of the minis in a group, so it's hard to see the figures. The Pit Fiend has a variant figure, and we're getting an armored elephant with howdah! https://wizkids.com/dd-icons-of-the-realms-waterdeep-dragon-heist/
I ordered a copy of the play test soft cover book, Order# 4786632. My confirmation email from 03/28/18 verified that the book would be shipped via Amazon standard delivery to my home address, which is what I wanted. Yesterday, I received an email from Paizo customer service that my book will be waiting for me to pick up at GenCon. I am not going to GenCon, and I want the book shipped to my home address. Help, please!
There are a couple of problems with the hunter mini. Her legs look too thin and flat while the quiver on her back has the top over her left shoulder instead of her right shoulder. She is holding the bow in her left hand, so the quiver needs to have the top over the right shoulder for her to easily draw an arrow. The dwarf looks outstanding, as does the arcanist. I'm not into the azata; the bow is just too weird looking for my tastes.
I picked up Iconics #8 yesterday at the FLGS. By far, the Human Noble is the best figure in the set with an amazing wealth of detail. This mini will serve well as a Noble, a wealthy Rogue, or a flamboyant Wizard/Sorceror. The Human Psychic is my next favorite, and makes an excellent spell caster/cleric figure. Meligaster comes in at third place with his beautifully detailed cloak and turban, while The Red Raven is my 4th favorite. While the Human Shifter is just as detailed and well-painted as the others, it is the figure I have the least use for and so is my least favorite from the set.
Minsc does look very nice! I'll buy one of him when the singles go on sale. Sadly, I'm not very excited about this set. The case incentive, the Juggernaut, the man-eating plant, and Minsc are the only must-haves so far for me. Artus Cimber, Dragonbait, the Bateri goblin and Valindra are maybes depending on what they look like in better photos. I'm hoping the rumors of a feathered t-rex are true and that figure looks good.
I suggest Basic Fantasy rpg (free at basicfantasy.org) which is a modernized version of the old red/blue box D&D sets or Low Fantasy Gaming (free at lowfantasygaming.com) which uses both 5E and old-school mechanics to emulate a dark fantasy setting (think Conan, Game of Thrones, Fafhred and the Grey Mouser).
Erik Mona wrote:
Is that a hint? That sure sounds like a hint to me. :)
I got Set 5 today. All of the paint jobs were superb! Zadim is my favorite of the set; excellent sculpt, wonderful detail, and his face is perfectly painted. I suddenly feel the need for more middle-eastern themed characters! Enora is my next favorite; her robe and cloak have wonderful designs applied to them. Kes is exceptionally well sculpted and painted. She'll see use as a monk at some point in my campaign. Adowyn was my most anticipated figure from the set but I'm disappointed in the end result. The sculpt's proportions seem off to me; legs too long, waist too narrow, and her fur boots too bulky. But the face is amazingly wel painted. Oloch is a nice figure; he'll fit in well with my orcs. Lastly, we Leryn. I want to like the wolf, but there is something about the way it's head is sculpted that doesn't seem right; it's like it's head is too flattened. In all, a good set with a few minor problems.
RDI is the best minis release ever! The sculpts and the paint jobs are wonderful. My personal favorite is the bartender; a beautifully sculpted piece with a perfectly painted face. WizKids should do a revision of the sculpt to add a weapon and armor to her so we could have a rogue or fighter version of the bartender. Would it be possible for WizKids to make a promotional set of one table and two stools to be sold in the web store? I know I'd snap up six to help fill out the tavern.
I received my case today. From the previews I felt this might be the best set ever, and the case did not disappoint! Excellent paint jobs over all, and no botched faces. I did have one of my four City Watch Commanders missing her bow. One of the Pious Guards and Feiya popped off their bases, but Superglue fixed that. The paint jobs on Fieya and the King's faces were better, but it is obvious that the sculpts lack detail and that even though the paint jobs are the best that can be done on the minis, the detail on the faces is shallow, so paint only goes so far in fixing the problem. The dungeon dressing is great. I got two beds, two crates, and one of each of the rest. The bar incentive is very cool, but we need more tables and stools!
Cleanthes wrote: Wizkids once did a couple of sets of prepackaged terrain for their Mage Knight line (called Artifacts, if I remember right.) I have no idea how they did in the stores, but I know they're still very much in demand on Ebay. The first set they released in particular had a lot of really useful pieces (including a table and 4 chairs.) The second set was considerably more niche. Mage Knight Artifacts Set #1 is highly useful with 2 tables, 4 chairs, a throne, a pair of columns, and a few other bits. A few years ago, a game shop I frequented marked down the set to $5; I snapped up 4 of them specifically for the tables and chairs. Now they will see use with the new bar incentive! The set is now harder to find and most eBay sellers mark it up to around $50.
Spoiler Alert! Some images for Set V can be found here: http://icv2.com/articles/news/view/32154/two-pathfinder-battles-iconic-hero es-miniatures-box-sets-revealed When you paste the url into your browser, for some reason a space will appear between the o and e in heroes. Close the gap to get the link to work.
I am liking this set more and more. The half-elf bard looks amazing; pair her up with the dwarf drummer and the dancing girl and the RDI has entertainment for the evening. Though I would have preferred a guard dog, the riding dog is nice and I hope this means we will have a riding horse in the set as well as the draft horses. Like others, I've never given much thought to ghouls being more than savage undead; these ghoul minis have changed my perception. About Tullovaeyn“There are different types of soldier. Some men are trained to stand under fire, waiting for their turn to inflict death. Others are like hunters, slipping from cover to cover.” ― Miles Cameron, The Red Knight "I love this place at night, the stars. There's no right or wrong in them. They're just there." — Sgt. Elias, Platoon “The idea of wilderness needs no defense, it only needs defenders.” ― Edward Abbey ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▷ MALE HALF-ELF SOLDIER 1
▷ RACE: HALF-ELF ▽:
Half-elves are the interracial children of human and elven parents or the descendants of such children. Despite being seen as generally attractive by both races, half-elves often feel like outsiders in both societies, always exoticized and never quite accepted as part of either group. As cultural chameleons, half-elves slide easily into other societies, adapting smoothly to alien mindsets. Many half-elves are fond of wandering, with a strong desire to prove themselves, seeking out new worlds in the Vast for fame and glory or in the hope of establishing new colonies. With their extreme versatility, half-elves are a perfect fit for nearly any profession, though in recent years an unusually large number have become operatives or soldiers.
ABILITY ADJUSTMENTS▸ +2 to any one ability score. [DEX selected]
▷ THEME: WILD WARDEN ▽:
You believe that the trappings of civilization have made others soft, so you eschew them to live in the wilds, such as the jungles of Castrovel. You don’t necessarily avoid technology, as it can help you survive in some of the harsher, more extreme environments, but you tend to adorn your equipment with furs and leaves. This might make you seem like a backwards primitive to some people, but you know that nature—in all its forms—will be around long after all societies have collapsed and turned to dust. ABILITY BONUS▸ +1 WIS THEME KNOWLEDGE [1ST]▸ n the course of your explorations of various biomes, you have studied all manner of flora and fauna. Reduce the DC to identify creatures of the animal, plant, and vermin types using Life Sciences by 5. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation. ▷ CLASS: SOLDIER ▽:
Thoroughly familiar with weapons of war, the soldier is ready to wreak havoc when force is called for, and specializes in a particular fighting style. STAMINA POINTS▸ 7 + CON Bonus
▷ PRIMARY FIGHTING STYLE: SHARPSHOOT ▽:
The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus. SNIPER'S AIM [EX] [1ST]▸ When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▷ MOVEMENT & SENSES ▽:
Speed▸ 30ft. Initiative▸ +3 Senses▸ Perception +0; Low-Light Vision ▷ HEALTH & RESOLVE ▽:
SP▸ 7 [Stamina Points: 7 Class Value +0 CON Mod]
▷ ARMOUR CLASS ▽:
EAC▸ 13 [Energy Armour Class: 10 +X Armour Mod +3 DEX Mod+Misc Mod]
▷ SAVING THROWS ▽:
FORTITUDE▸ +2 [Constitution: +2 Base Save +0 CON Ability Mod+Misc Mod]
▷ ATTACK BONUSES ▽:
BAB▸ +1 MELEE ATTACK▸ +2 [Strength: +1 BAB +1 STR Mod+Misc Mod]
▷ WEAPONS ▽:
HUNTING RIFLE▸ [Level 1 Longarm] [Attack: +4] [Damage: 1d8P] [Critical: - ] [Range: 90ft.] [Ammo/Usage: 6/1] [Special: Analog ] KNIFE, SURVIVAL▸ [Level 1 Basic 1-H Melee] [Attack: +4] [Damage: 1d4+1S] [Critical: - ] [Range: - ] [Ammo/Usage: - ] [Special: Archaic, Operative ] FLARE GUN, SURVIVAL▸ [Level 1 Smallarm] [Attack: +3] [Damage: 1d3F] [Critical: - ] [Range: 30ft.] [Ammo/Usage: 1/1] [Special: Analog, Bright ] STICKYBOMB GRENADE 1▸ [Level 1 Grenade] [Attack: +3] [Damage: Special] [Critical: - ] [Range: 20ft.] [Ammo/Usage: 1 Use] [Special: Explode (entangled 2d4 rounds, 10 ft.) Analog▸ This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology.
▷ ABILITY SCORES ▽:
STR▸ 12 [+1] DEX▸ 16 [+3] CON▸ 10 [+0] INT▸ 12 [+1] WIS▸ 13 [+1] CHA▸ 10 [+0] Ability Score Buy ▸ +2 DEX [RACE]
▷ FEATS ▽:
SKILL FOCUS: STEALTH [General]▸ You are particularly Adept at a certain skill.
WEAPON FOCUS: LONGARMS [Combat]▸ You have increased training in a particular weapon type, making it easier to hit your target.
▷ SKILLS ▽:
Soldier Class Skills List▸ Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis) SKILL RANKS per LEVEL▸ 5 [4 SOLDIER Class; +1 INT] ACROBATICS▸ +3 [0 Ranks; +3 DEX]
* Theme Benefit▸ Reduce the DC to identify creatures of the animal, plant, and vermin types using Life Sciences by 5.
▷ LANGUAGES ▽:
Common, Elven, Castrovelian, Gnome ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▷ EQUIPMENT ▽:
STAFF, BATTLE ◁ [LEVEL▸ 1, BULK▸ 1]
TOTAL BULK CARRIED▸ 3.0 CARRYING CAPACITY [Unencumbered]▸ ≤7 [Encumbered][/b]▸ 7-14 [Overburdened][/b]▸ >14 [While encumbered, you reduce each of your movement speeds by 10 feet, reduce your maximum Dexterity bonus to AC to +2, and take a –5 penalty to Strength- and Dexterity-based checks.]
▷ CREDITS + VALUABLES ▽:
CREDSTICK▸ 1000CR [0891] [smaller]SPENDING▸ 240 Hunting Rifle; 095 Survival Knife; 075 Rifle Rounds (25); 090 Flare Gun, Survival; 025 Flares (5); 050 Binoculars; 007 Comms Unit; 001 Flashlight; 001 Lantern; 001 Field Rations (1 Week); 025 Industrial Backpack; 002 Tent, Mass Produced; 030 Professional Clothing c/w Environmental (Heat Climes); 000 Credstick; 250 SECOND SKIN ARMOUR 642/1000CR When Duravor Kreel, travelled to the Canderes on Castroval, the Starfinder agent’s objective was a simple one: monitor Astral Extractions corpsicum mining operations in the region. Upon his arrival he for a local fixer arranged a guide and wilderness ranger to assist, protect and scout for the dwarf. Tullovaeyn When the dwarven Starfinder agent Duravor Kreel travelled to Castrovel to monitor Astral Extractions corpsicum mining operations in Candares, Caed was assigned as the Starfinder agent’s wilderness guide. Somewhat jaded Tullovaeyn considered options in Ukulam or potentially returning to his home city of Jabask in the North. However he recalled Duravor’s proposition, and with nothing to lose, contacted the itinerant dwarf to visit upon him and his Starfinder Society. With the last of his termination stipend Caed purchased necessary equipment, and most pointedly, shuttle passage to the home of both Duravor and the Starfinder Society - Absalom Station… [/spoiler] Though the two came from very different backgrounds and vocations, their time in the hostile wilderness - trekking from one observation site to the next, forged a bond of mutual appreciation and respect between doughty dwarf and intrepid lashunta. It was over the course of their campfire debates that [INSERT NAME] learned of the Starfinder Society, and in particular the specialist Forerunners within the organisation. It was a role that Duravor felt the young korasha would be ideally suited for, and he encouraged [INSERT NAME] to contact him should the ranger ever seek a new challenge or path to explore. Scant 6 months later funding for local conservation projects mysteriously began to dry up - exactly as Duaravor had grimly forewarned. With budgets slashed, gamekeeping rangers such as Tullovaeyn found their contracts terminated. While it would never likely be proven, Xenowarden protests implicated Astral Extractions conducting clandestine dealings, a modus operandi that Duravor had grimly prophesied to the half-elf during their jungle discussions. Jaded, the young eco-soldier reluctantly considered opportunities in Ukulam, or potentially returning to his home city of Cordona in the elf state of Sovyrian. However, he recalled Duravor’s proposition, and seeing nothing to lose, contacted the itinerant dwarf to visit upon him and his Starfinder Society. Though the two came from very different backgrounds and vocations, their time in the hostile wilderness - trekking from one observation site to the next, forged a bond of mutual appreciation and respect between doughty dwarf and intrepid half-elf. It was over the course of their campfire debates that Tullovaeyn learned more of the famed Starfinder Society, and in particular the specialist Forerunners within the organisation. It was a role that Duravor felt the young eco-warrior would be ideally suited for, and he encouraged Tullovaeyn to contact him should the ranger ever seek a new challenge or path to explore. A year ago the Starfinder agent Duravor Kreel travelled to Candares on the Pact World of Castrovel. His mission objective was a simple one: monitor and document the corpsicum mining operations in the region being implemented by the powerful conglomerate Astral Extractions. Upon arriving planet-side Kreel procured a local fixer to assign him a wilderness ranger to act as his guide, protector and assistant for the assignment’s duration. The half-elf scout came recommended despite his relative youth, Somewhat jaded Tullovaeyn considered options in Ukulam or potentially returning to his home city of Jabask in the North. However he recalled Duravor’s proposition, and with nothing to lose, contacted the itinerant dwarf to visit upon him and his Starfinder Society. With the last of his termination stipend Caed purchased necessary equipment, and most pointedly, shuttle passage to the home of both Duravor and the Starfinder Society - Absalom Station… Though the two came from very different backgrounds and vocations, their time in the hostile wilderness - trekking from one observation site to the next, forged a bond of mutual appreciation and respect between doughty dwarf and intrepid lashunta. It was over the course of their campfire debates that [INSERT NAME] learned of the Starfinder Society, and in particular the specialist Forerunners within the organisation. It was a role that Duravor felt the young korasha would be ideally suited for, and he encouraged [INSERT NAME] to contact him should the ranger ever seek a new challenge or path to explore. Scant 6 months later funding for local conservation projects mysteriously began to dry up - exactly as Duaravor had grimly forewarned. With budgets slashed, gamekeeping rangers such as Tullovaeyn found their contracts terminated. While it would never likely be proven, Xenowarden protests implicated Astral Extractions conducting clandestine dealings, a modus operandi that Duravor had grimly prophesied to the half-elf during their jungle discussions. Jaded, the young eco-soldier reluctantly considered opportunities in Ukulam, or potentially returning to his home city of Cordona in the elf state of Sovyrian. However, he recalled Duravor’s proposition, and seeing nothing to lose, contacted the itinerant dwarf to visit upon him and his Starfinder Society. Most elves have four names: a personal or given name, a hidden or intimate name (usually known only to close family), an everyday name chosen by the elf, and a family name. Names are almost always polysyllabic, generally with an iambic meter and sometimes with an internal rhyme. But to confuse matters, elves can be named after ancestors or elven heroes of either sex, which leads to traditionally cross-gendered naming. This carries no particular stigma, as elves familiar with their own history recognize the allusions.
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