Naazza

Thornborn's page

549 posts. Alias of KRNVR.


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Joana wrote:
So that's a wizard, a ranger, and a magus heading to Skymetal Island. Mark and Javell, any ideas what kinds of PCs you'll be rolling up?

Gris will be taking Larur's papers to his brother, as was agreed. He'll be striking at Lil when the opportunity presents itself in character, but perhaps only roll the dice if there's agreement out-of-character. There's the slim hope Bojasc rants that killing the dwarf was all Bojasc's idea, to get Lil out from under that cloud. But Lil's marked for death, both this current day and in future, Violent Accidents will plague her.

"I have that feeling." [/Badger]

So if that absents Gris from the Island trip, or from the party going forward, ThornRune might need a new toon. One wonders how much of 'the party' is still 'the' party.

Joana wrote:
Mark and KRNVR, votes on Lil's fate?

I've felt I had to abstain, given Gris' powerful motive for outright immediate revenge. He's put the other's changes of heart down to magic in some cases, perhaps greed in others, perhaps the tangles of all the claims on Lil's person, or civil restraint as discussed.

It's just a restraint Gristav does not feel at the moment.

But OOC, I see the grandeur of the established recurring villain. I'm enough of a writer to know how good that can be. I'm just also enough of a roleplayer that Gris will play through. And hopefully enough of a team player that good arguments might talk ThornRune around.

Gris, not much for talking just now. (And if THAT's not a clue...)

So, I'd try to abstain in any vote. Is that fair?


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thirded


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Thornborn wrote:
Tendal Deverin wrote:

I really hope that she doesn't have a way to escape...

4d8 of Violent Accident will find her, even if she does.

Of course, 4d8 on top of whatever we can do FIRST for damage, is exponentially more potent.

What level is she? Might we ignore the Dretch, and focus fire on her? The Dretch is quite possibly immune to Gristav's weapons, both the usual and the current. Don't count on Gris' Fire(Force?)+Cold(+Fatigue)(if he casts Frostbite) to do anything at all to the Dretch. It was planned for mortals, you see.

Color Spray, maybe? Dretch has no Spell Resistance, and I think it's just a couple HD, so would be KO'd if fails DC 14 save, about 50/50.


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Tendal Deverin wrote:

I really hope that she doesn't have a way to escape...

4d8 will find her, even if she does.


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Would a poi strike into K12 from L13 destroy that web? And thus free Tendal and Phillip, on the language, "These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears."...?

Additionally, Gris is likely to (via spell combat) cast Lethal Accident.

But the web and cohort freedom take precedence.


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Thornborn wrote:
.

.

Fell off my list somehow, getting it back.


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might a spellcraft roll tell any of us what she's casting?


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Ooooh.... Frostbite Battle Poi...


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Joana wrote:
Gold Goblin wrote:
Gristav wrote:
(I think, Gristav had advanced to L18, to strike battle poi at the web in L17?)
You're right; I copy/pasted the wrong link. Here is the correct one.

And I've just realized that Gristav can't actually clear 2 squares a round. In the first round, he could full-attack with a 5-foot step between, but in the following round, he's going to have to 5-foot-step just to get in range of the webbed square, which leaves him clearing only 1 square per round after the first. :P

It would work a little better in 2e, where actions aren't categorized as move or standard and there are no restriction on both Stepping and moving in the same round. He could Strike-Step-Strike in round 1, then Step-Strike-Step in round 2, than Strike-Step-Strike again, which would let him clear two squares every other round.

It's one of those times where the rules get in the way of common sense, like trying to figure out how one character hands something to another character or two characters can advance side-by-side, something that happens all the time in the real world but doesn't work in turns.

I suppose another character could Bull Rush or Reposition Gris to move him 5 feet forward and then allow him to attack-step-attack, since forced movement doesn't count against voluntary movement.

Well, I guess Gris failed an INT check, signing himself up for 6-7 rounds of tunneling before any of us can help Braddon, instead of three. Actually, probably a WIS check, he would fail that. :)

Might we work at the wedge driven in to the gap of uncertainty by the phrase 'as easily as a hand clears cobwebs' or similar wording, no, let's get the wording...

Quote:
The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Might it not be that the flaming weapon (presumably wielded, and thus consuming an action) clears a space in an action, while the 'any fire' sets the webs alight to burn at a rate of one 5' sq. per round? So Gris strikes a square, clears it, and the flames burn another 5'? On his next turn, he can advance 10', strike again, and watch another 5' burn as it was wont to do? And once more than one square was a legal target after his 10' move, he might slash two of those, and perhaps have two more burn away in the interturn? When you had said Gris could clear two in a turn, this was what I thought you meant. I see now, you may only have meant that a double weapon could clear two adjacent spaces. C'est la RPG.

Regardless, Gris is going to tunnel to Braddon's support.


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Joana wrote:

Gristav wrote:
Drop staff. Cast spell Instant Weapon, 'attack' first square, 5' step, 'attack' 2nd square... Wait, how does this get two squares a round? Well, committed now.

It doesn't in the first round, as you needed your standard action to cast and only have a move action left over. Starting next round, you can clear 2 squares by full-attacking with a five-foot-step during the action.

You could sheathe your weapon with your leftover move action if it's really possible to sheathe a staff.

I think Gris as a Magus can attack with a cast spell action? Even if Instant Weapon doesn't grant such, might Spell Combat? So he casts/attacks, 5' steps, attacks?

And to 'sheathe' his staff, he slings it, which he'll do, if he can't clear two squares. Sling, cast, clear one, 5' step. Or if he can get two squares: Drop, cast, clear one, 5' step, clear 2nd.


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Quote:
"It's only a matter of time before you're heard or I'm seen."

LOL

Braddon Hart, Prophet


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The window is _that_ way...

Could Gristav Instant Weapon Battle Poi? Are they sufficiently like a flaming sword to wipe away Web as blithely as described? Proficiency is granted with the spell, so the image of Gris poi-dancing through the webs is making me smile.


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That wasn't the half-elf Gris wanted to appreciate his thighs. :)


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Easy as jumping through a window.


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Indeed, still in progress with family in Denmark (Maine). Thank you.


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It's been Arnando, but if he's there to be found, he's going to be tapped out probably with helping folk. We might be able to mortgage our "Through the door, line on the left, one heal each" for a bunch of people, as a balance for the high-power restore needed for Braddon? That's a lot of ifs, none of it mine or Gristav's to say.

Doesn't NEED to be Arnando, but the only other I know of is Shorafa. Neither I nor (the 'exotic') Gris want to know what SHE'd want in trade.

Oh, I like this for his new eye color:

https://lancerus.fandom.com/wiki/Half-Elf

I suppose that could be Gristav.


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Joana wrote:
I want to make sure you guys haven't overlooked that there is also a door leading out at ground-level. The trapdoor in the ceiling is presumably for maintenance. (It does provide a much more dramatic view, however.)

Is it night, as Braddon said?


I like Irontruth's 'further away than it really is' size change. That's also a 'faster approach than it really is', I would think, functionally.

I imagine the melee attacks of such a critter might bat a 3D PC 'out' of the 3D 'plane', to 'land' some distance away, perhaps with a glimpse of the world from 'above'.

Of course, we've all read Flatland, yes?


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Sentients. Anything smart enough to be worried about my defenses, to plan around them. I'm a PC badass, with a crew of badass, so anything dumb or cocky, we've got it well in hand. But if the enemy waits for our guard to drop, or wedges at the splits in the party...


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Tendal Deverin wrote:

So Genevieve Lucille was born on Wed. We finally made it back home today. Had been living with the in-laws as our house was torn up by the contractors on the same day.

sigh...life is buuuusy.

So, sorry for the slow/late posting.

NOTHING MORE IMPORTANT

Capslock was accidental, playing DDO, but going to let that ride.

Congratulations and heartfelt best wishes.


Don't pay $30 for Braille dice, I know Andy at 3 Trolls can do much better than that. If he can't ship, I'll ship.

Superior choice of avatar, BTW.


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And can I just say, it's a pleasure to see Illusion treated as an art rather than a B-button videogame power.


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Joana wrote:
Gristav, I rolled randomly to see how much time had passed since you activated your Arcane Pool.

Very fair. And no other spells are cast. Next likely is a Magic Weapon cribbed from Tendal's book.


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I have to disagree. A pekingese named Genghis doesn't change history. And Nemo is older than submarines, if the testimony of a blinded cyclops can be trusted. I always thought the Indic got the name from the Greek, and sat through the Fish's movie waiting for someone, anyone, to use the 'Nemo'='no one' joke.


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The traditional dodge for such characters is into other languages. 'Nemo', for instance. I'm particularly happy with 'Janey Coneypah Sejean', though I haven't had a chance to use it, yet.


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Tendal Deverin wrote:
I am down to this game now, and as much as I would like to play more, I know that at least at the moment, I don't want to give my commitment to any others without some honest certainty that I could put adequate time in.

I know this feeling. Hearing of games that had lost a Mark, I had the instinct to raise my hand, but have to wonder if I really have time. (And if I'd be able to fill Mark's berth (but never his shoes).)

But then I find that I've burned through another Netflix series, so I clearly have _some_ time.


I'll never match the rules lawyers for rules. But I can say that a mage and his familiar and his shadow and the familiar's shadow, and another shadow and the shadow's familiar... you get the idea.


One has to wonder how the tropes of sneaky witches co-exist with the spellcasting-as-brass-band model that unveiled in time for the psilencered classes to be better than.


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It's only a ray if it says it's a ray.

It's funny like that.


When I saw it(the ST episode - I haven't seen your doc yet), I read 'Zoomer' as a Shadowrun 'rigger' reference, dumbed down to make it more obvious to the audience. If you've got it using boats as weapons, that makes me more confident in my impression.


As a GM, I'd be tempted to say, "It's just a double weapon. One weapon, so one draw action. Two ends, so can attack with both. Enchant/Enspell separately. Will need a specific proficiency..."

At which point, the rulesmaster at the table will chime in, "If you need a proficiency from a feat, just take Quick Draw instead."

Then we'd all smile, and agree it's probably NOT a specific proficiency, but it's almost surely an expensive or masterwork item.


I think most local to me would allow it.

We tend not to take "You may do X" feats and powers as evidence against others having similar capacity. Until the feat enters the game, in some cases until the splatbook is published, people could do things, so they can still do things, even if an arcana, or feat, or Gnomish ability to threaten with illusions, now suggests that the rest of the world is not so exalted.

Your mileage (we used to count mileage to Lake Geneva...) may vary.


Speaking of objects, 'possession' seems to me to mean 'recently within the aura and intent of the person'. So if you hang a 'kick me' sign on a nerd, and it falls off before the nerd knows about it, it was never the nerd's possession. You can't use the Trump Tower as a possession to scry a dude, even if he did own it personally, outright, for twenty years.

So now to the baby, if the target's just a sperm donor, there may never have been any instant of 'possession'. A rapist has more intent, but there's months of fade on whatever that signature trackable quintessence might be...

As a player, I'd assume the GM had an intent to use the plot thread he showed us, or at least an intent to let use pull at it, and I'd guess at 'part of in possession' bonus to apply, along with all the other negatives.

As a GM, the infant wouldn't be the only clue I gave you. There'd be other information that would point to the target, but hopefully not put together until the party is equal to the traditional battle.


There's a number of ranks where it becomes trivial to make the numbers.

I've used it mostly to add duration to buff spells.

I think it's balance, but I'm in the "Balance is an Illusion - and Illusions can Flank" school of thought.


I had a local game with an undead legion of an egyptian theme, essentially tough smart warrior zombies that each carried a little jar of a mix of blood, wheat, honey, and bone in a sort of potion-phylactery that essentially volunteered the drinker as the next host of that warrior's spirit. (Or some other warrior's spirit, they are smart enough to be tricksy.) They can offer 'life unending', in that they'll teach you to make the potion-phylactery, but not until you are among the volunteered hosts.

These guys weren't _evil_ with a capital 'E', the campaign had a prophesied undead apocalypse coming, and they were waiting around to help... well, help themselves mostly, by maybe changing the rules for undeath so as to release all their spirits at once. You see, an ancient blood/rune/wish/curse magic had bound the original fighting legion, "While any of us fights, we all fight on."


Just want to point out that, at least locally, the 'overclock' lets various spell-storing items be leveraged. So the RoSS isn't directly comparable to on-level pearls.

Having a racked-and-stacked Dispel Magic in the NRoSS has proved useful in the past.


Doesn't an undead turn to dust when reduced to zero HP? So there's no body to detect as 'dead'. If you set the room up as an icehouse, you explain the meltwater, and if you just carry some ash or contingencied burnables, you can provide ash.

Lich is supposed to be genius, yes?


We once (back in the age of myth, when many bowed toward Lake Geneva...) combined a Protection from Evil, Speak With Dead, Animate Dead, Mending, and Freshen(Cantrips and spells of the Elder Schools) to restore life and the correct spirit to a favored NPC, who spent the rest of his days in fear of a Dispel Magic.

I like the Mount spell for suddenly having a couple hundred extra pounds to hold a door closed with.

I like any dismissible or timed spell for being deniably absent from whatever shenanigans we've caused.

Locally, we assume magic is lazy and uses pure maths. We therefore can make a perfect lens in a Floating Disk mold.


You're going to have a lot of opinion, and nobody speaking from on high.

So here's my opinion: The rules don't care if you take Druid after burning your bridges with the Druids by teaching the secret language. So go ahead, take a level of Druid.

But the DRUIDs care. Care so much you might NEED that level of Druid, to spell off the bees when the Druids put you in their wicker cage.

And you are intended to care. The shifter loses all supernatural abilities from the class if he teaches Druidic. SOME power, diety, or Nature herself, is upset by that. To then turn around and re-apply at the front door when you've been tossed out the back... well, maybe Nature respects chutzpah.

So, to answer your question...

Quote:
Could they take levels in druid though as per normal then, without any issues?

They could, but there would BE, some issues. :)


Wevi wrote:
Thornborn what are you talking about?

I was describing a change to black-skinned, with stars painting in Her details, and clothing that either draws from or flows to mortal masterpieces of art. That 'checks off' artists and glories of midnight, although both dominions are larger than the examples I used. As for the outcasts dominion, I suspect a wonder if that's not too highly campaign-specific to be speculated on from without. But as a former demon, there'll be few trusting her, so outcasts might be coloured in by default.


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"In that new age, the hue of Her avatar gloried to an endlessly deep black, pricked with stars as She desired, whether solar irises or nebulae brows. Faint few stars flickered, hinting whispers along the line of Her lips. And on the black canvas, draped streams of colors, riotous or restful, raging or romantic, as ever any was Her wish. These often suggested, or even clearly drew, on the works of mortals, though whether the goddess was robed in their reveries, or their reveries wrought by Her wont, is not a question, or surely not an answer, for mortals."

She's CN, man. :) You can't pin her down.

Show her in a closed gallery (or one rocking at midnight?), pieces on the walls echoed in her clothes, and an easel in the shot, with a piece just started that _might_ suggest inspiration flows the other way.


Just here to wave the flag for Words of Power.

C\ C| D
\ | /


If your Large creature has had one of the squares burn away, should it have a bonus on the STR check to break free, compared to the assumed difficulty of being completely within the webs? It's such questions (and avoiding them) that make rules illogical in their simplicity.

I have played Advanced Squad Leader. I prefer Pathfinder.


Might I suggest the trapped Dragon is (perhaps accidentally) reaching into the normal world for help, and it's just too hard for the normal folk to get back? The PC the dragon finds, too, but at least the PC suggests another PC, and another... And eventually the whole party is in dreamspace.

The can kill the dragon, that might free them all, or they can face the wi[tch|zard] that cursed the dragon...


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Late, but yes, I hope all had a warm time with family and friends.


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Emblazon the Sundered Crane (Crane Statant or Crouched, Wing Dexter or Sinister upraised, other wing decouped or struck over by Xi Sable) on your tower shield, to honor the heroes of the past and caution the gamesmen of the future.


Dice are cheap. Buy a smaller d20 same color as your main d20, and always roll the confirm die, anyway, just only read it on a threat.


It's 20% real. And a 1st-lvl caster can counterspell an archmage, so I don't think that 20% matters if the 5% doesn't.

I wouldn't even give the archmage's save a place in the math. He'll make the save, of course, and he'll make the Spellcraft and KN:Arcana to know exactly what happened: the sorceress counterspelled him, and can probably do it again.

Because the archmage has an 'I win' button. It's so much more interesting if someone else has the 'Not this time' button.


If the First World is the dream, the mist from which realities condensed and fell like rain, then the problem is not how it is related to your alien world, or if it is related to your alien world, but rather, how could you trace the path you want, from among such a scale of infinities?


Just so you know, that last season of Farscape is not considered the best part of the series. Just sayin'.

But to stay helpful, consider Shrink Item, Oil of Timelessness, and make up Vinegar of Regret, which undoes the Oil. Stack layers of reactive shrunk-stuffs in a haversack, with something to release the Vinegar on queue.