That works...but it wasn't made for that (Spells)


Pathfinder First Edition General Discussion

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Liberty's Edge

Ok that makes more sense, so overall it is possible but highly unlikely

Liberty's Edge

So what would happen with the horn of pursuit if it was cast in a small room with thick walls, or maybe a cave.


Temporary Resurrection ("[...]after which the target dies again") can be combined with Breath of Life (" If cast upon a creature that has died within 1 round".) for cheap resurrection of someone dead less than 24 hours. It's pretty easy on the negative levels too. Indeed Temporary Resurrection itself seems to agree this is a valid interpretation as it needed to include the last sentence of its description to prevent infinitely looping the spell based on such.

Really it's not that broken, just useful and unconventional. Raising the time limit of Breath of Life to 48 hours could easily be a 7th level "Greater Breath of Life".

Liberty's Edge

It seems reasonable considering both spells are feather high level so it’s not a game breaker but more of an extra component in the spell

Liberty's Edge

*rather not feather, I am not used to typing on an iPad


We once (back in the age of myth, when many bowed toward Lake Geneva...) combined a Protection from Evil, Speak With Dead, Animate Dead, Mending, and Freshen(Cantrips and spells of the Elder Schools) to restore life and the correct spirit to a favored NPC, who spent the rest of his days in fear of a Dispel Magic.

I like the Mount spell for suddenly having a couple hundred extra pounds to hold a door closed with.

I like any dismissible or timed spell for being deniably absent from whatever shenanigans we've caused.

Locally, we assume magic is lazy and uses pure maths. We therefore can make a perfect lens in a Floating Disk mold.


Sasan wrote:
So what would happen with the horn of pursuit if it was cast in a small room with thick walls, or maybe a cave.

It would be loud. Just like when it is used in an open field.


I've taken 4 horses harnesed together spaced apart in a special configuration.

I then magic jar'd the horses and still, silent, eschewed material, casted a floating disk with each of them.

Then built a massive catapult on them. A very mobile catapult. It was glorious.


Rogar Stonebow wrote:

I've taken 4 horses harnesed together spaced apart in a special configuration.

I then magic jar'd the horses and still, silent, eschewed material, casted a floating disk with each of them.

Then built a massive catapult on them. A very mobile catapult. It was glorious.

Can you elaborate? I’m having a hard time picturing this.

Liberty's Edge

I’m pretty sure the disks would follow you even after you “Magic jar’d” out of the first horse since it follows you at a range of 5 ft of course there’s the option of being catapulted with them so the spell stays intact

Liberty's Edge

Also on an unrelated note has anyone ever had the experience of playing a spellcaster with str 10 and rolling a nat 1 on an attempt to break a sheet of rice paper, common sense would dictate you dropped it or something but our gm decided that we would have some fun with this and made me trip down a staircase and brake my arm

Shadow Lodge

He's saying he used the floating disks to move a catapult built on the horses.

Liberty's Edge

He still has to be 5 ft away from each horse

Shadow Lodge

"If not otherwise directed, it maintains a constant interval of 5 feet between itself and you."


This seems to be a question of If the disk follows the “soul” or the body. Ide it follows the body then it’d stay 5’ begins the previously magic Jar’d horses.

Along those lines you wouldn’t really need the horses. Just direct the discs to do something besides follow you.

“Stay in a particular pattern and move as a unit. Ok, great. All discs move 10 feet forward.”

Work with your GM to determine how complex the instructions could be, but based on the description you can give at least basic instructions.


The gm has it following the body. So each horse has (4) 5ft. Spaces between them.

HHSSSSHH
HHSSSSHH
SDSSSSDS
SSSSSSSS
SSSSSSSS
SSSSSSSS
HHSSSSHH
HHSSSSHH
SDSSSSDS

The H stands for the spaces the horses take up, the d represents the disks. The S is the empty spaces... It is a monstrous catapult.


Detect Evil.
1st round, presence or absence of evil.
If you get neither, something is suppressing magic.


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Rogar Stonebow wrote:

The gm has it following the body. So each horse has (4) 5ft. Spaces between them.

HHSSSSHH
HHSSSSHH
SDSSSSDS
SSSSSSSS
SSSSSSSS
SSSSSSSS
HHSSSSHH
HHSSSSHH
SDSSSSDS

The H stands for the spaces the horses take up, the d represents the disks. The S is the empty spaces... It is a monstrous catapult.

You did remember to account for the 100lb/caster level limit on those floating disks, yes?


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Goth Guru wrote:

Detect Evil.

1st round, presence or absence of evil.
If you get neither, something is suppressing magic.

I don't think there are three states (presence, absence, no result), I think it's just two (presence = evil, absence = anything and everything else, including an antimagic field).


Detect Magic should still work if somebody wearing magical gear walks into the area.


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Cast light on a rock.
Toss it into the next room.
If dark stalkers attack it, it's Fireball time!:)


Goth Guru wrote:

Cast light on a rock.

Toss it into the next room.
If dark stalkers attack it, it's Fireball time!:)

Tossing a rock into a room before entering, to fake out potential assailants, is also just good advice IRL.


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quibblemuch wrote:
Goth Guru wrote:

Cast light on a rock.

Toss it into the next room.
If dark stalkers attack it, it's Fireball time!:)
Tossing a rock into a room before entering, to fake out potential assailants, is also just good advice IRL.

You and I live very different lives.


Darigaaz the Igniter wrote:
Rogar Stonebow wrote:

The gm has it following the body. So each horse has (4) 5ft. Spaces between them.

HHSSSSHH
HHSSSSHH
SDSSSSDS
SSSSSSSS
SSSSSSSS
SSSSSSSS
HHSSSSHH
HHSSSSHH
SDSSSSDS

The H stands for the spaces the horses take up, the d represents the disks. The S is the empty spaces... It is a monstrous catapult.

You did remember to account for the 100lb/caster level limit on those floating disks, yes?

Yes, Level 12 caster so they can hold 4800 lbs. combined.

Liberty's Edge

The light trick seems cool but has anyone ever thought of casting silent image to create a picture of your Barbarian crashing into the room, if someone inside attacks one you know there’s someone there and two there’s a chance you could repeat this until the guards finally give up, then you send in the real Barbarian and they choose to ignore it. Taking this a step further with a suggestion spell or stepping it up to a programmed image would make it better but for a lower level party this can work


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Dαedαlus wrote:
quibblemuch wrote:
Tossing a rock into a room before entering, to fake out potential assailants, is also just good advice IRL.
You and I live very different lives.

Yeah, concussion grenades are way more effective.


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What would happen if you had two casters with floating disks, and you sovereign-glued someone to both disks, and then the casters walked in different directions?

Sovereign Court RPG Superstar 2011 Top 32

Matthew Downie wrote:
What would happen if you had two casters with floating disks, and you sovereign-glued someone to both disks, and then the casters walked in different directions?

Clearly the disks can't exert a force greater than they can lift. Could still be unpleasant for the stuck creature, past caster level 3 or so.


I once had a party use mage hand to start a riot during a restive public gathering. The crowd was pretty upset already, but when "someone" started throwing rocks and dung at the Lord Mayor, the situation escalated. (This was before telekinetic projectile, so the offending hurled items did no direct damage).


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ryric wrote:
Matthew Downie wrote:
What would happen if you had two casters with floating disks, and you sovereign-glued someone to both disks, and then the casters walked in different directions?
Clearly the disks can't exert a force greater than they can lift. Could still be unpleasant for the stuck creature, past caster level 3 or so.

Can you actually glue something to the disks? They are a field of force, not a solid object... No porosity for any glue to work with (most glues), nor physical substance to dissolve and re-solidify (plastic/rubber cements).


Yeah. If you've got sovereign glue, you're much better off going with a feather token (tree).

*snerks in unseemly fashion*

Liberty's Edge

It’s the magic rack


Another thing you can sovereign glue someone to is an immoveable rod...

There should really be a thread about things you can glue people to.


So what kind of attack would it take to sovereign glue an immovable rod to a melee characters back?

Once turned on, what penalties would be applied?

Silver Crusade

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Reksew_Trebla wrote:
Lady-J wrote:
Wayang 24? wrote:
BigNorseWolf wrote:

Reduce person on a halfling or ratfolk to use dex to climb and swim.

"I can't get up the rope

bzzzzzt

"Going up the wall!

and don't forget the Wayangs!

everyone forgets the Gnomes...

goblins too
Y’all forgot the Kobolds.

Oh I didn't forget them I assure you! I always have my eyes on the tricksy little beasties and know they are are not to be trusted.

And EVIL with a capital "E", they do nasty things just for the shear fun of doing evil deeds. Take it from someone who knows! I've worked with the dirty, scheming, black-hearted little weasels for years. "Monstrous race" doesn't half describe them, the little twits. I know their ways better than most people. I ran an orphanage for years, and I know...

...wait, did you say "Kobolds" or "Kids"... my hearings not what it used to be you know...

Kobolds. Ops! Sorry, moving on now...


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Rogar Stonebow wrote:

So what kind of attack would it take to sovereign glue an immovable rod to a melee characters back?

Once turned on, what penalties would be applied?

Entangled with the stuck in place option. I don't think the DC to hit the button would be that high though, especially if you have something that can work as a back scratcher. or slip out of your armor. Or yank your fur away from it.

Does sovereign clue nair count as torture?


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Dancing lights semaphore


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Unseen servant trap locator

Unseen servant. Push a cart full of rocks.

BOOM

We're gonna need another timmy.

Its also pretty much physical trap proof.


I once used an unseen servant to put a portable hole into a bag of holding. Ended the 17th level boss fight right quick. Weaponizing treasure...

Liberty's Edge

Back to the horse catapult, wounding it be great to see the result of a simple dispel magic spell on it


If you can cast sympathy on an orb of oblivion, you can send the Terask right down the drain.


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Matthew Downie wrote:
Also of note: "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature." So it could easily do nothing.
I know the Mage Armor discussion ended a while ago, but no one pointed out that...
Spell Descriptors wrote:
Force: Spells with the force descriptor create or manipulate magical force. Force spells affect incorporeal creatures normally (as if they were corporeal creatures).

Mage Armor works just fine on ghosts.


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Summon Instrument to get some string that disappears in a few minutes. Tie an alchemist fire to the underside of something. Be 5 minutes away when it goes up. Other time delays are similarly possible.

Have an Unseen Servant deposit Smokesticks around the field, then have a wand-familiar use spark to grant allies emergency concealment (or use spark yourself, if it is important enough too warrant a whole standard action).

Mount+Spider Climb(+speak with animals if needed) can bypass a lot in a dungeon by having a pony carry people across walls/ceilings.

Levitate on the lowest will save so you can float them out of reach when dominated/confused (obviously there are easier ways, but I've seen this happen as a coincidence a couple times, where it was on them from a previous fight).


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Animate dead on a chicken corpse to create a skeleton. Instant boneless chicken.

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