Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Sorry for the delay.
Will try and pay more attention.
Been on holidays.
Back soon.
:-)


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

It's horribly, cheatingly meta of me...

But I'm forgiving myself, owing to the timescale of the game, and the sorrow of a dropped thread on such a scale.

Searching recently for the correct spelling of Lynley...

Well, a word to the wise.


I believe what Gristav is trying to say, Mark, is ... *koff koff*


Male Halfling Inquisitor of Calistria (Heretic archetype)

*Falls off chair with nudging* - apologies, I'm pretty up and down during these corona-home-schooling-just now the advent of freezing temperatures in Canberra times...


No problem, Mark. Everyone's got more things on their minds these days than usual. And the first clue was dropped back in February, pre-pandemic days, in the US at any rate.


Male Halfling Inquisitor of Calistria (Heretic archetype)

After taking a diversion to a week and a bit seven real-time years ago... just another small note of gratitude and awe at the world and characters that you've been able to construct and display Joana. Hopefully we've each done an admirable part to colour between the lines of your creation.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man I can't believe this game's been running that long. Feels like it was 5 years just last week. :P

Blows my mind. Mighty impressive. There just ain't that many that last that long. Not at all.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I've been distracted as well. About to try to catch up.


Gristav wrote:
"How many of us does Lil know by sight? I've never met her."

Zeta is busy with RL medical things, so I'll answer that Lil absolutely knows Tendal; he had drinks with her at the Publican his first day in Riddleport.

Phillip and Braddon were also in the same room at the time, though it's up in the air whether she would remember/recognize them.

Lil and Snake have never crossed paths ... that he remembers! Mwahaha. (Amnesiac PCs are fun. ;D )


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon remembers her, but not fondly since Tendal got there first :-)

And, as always, kudos to Joana for running a first class game for so very very long. :-D


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gris is actually in some degree of worry as to being able to resist any mind-controlling magicks. He knows he's a fool. I don't know that he's aware of the help he'll get from Bolbo, but he's at least as aware as any resident of the rules as to the swingy nature of the D20.


We have a multitude of options but need to narrow down what we're actually going to do next. Carts? Fire? Gladiators? Trickery? Let's decide on a plan.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil will roll with most of the punches here as far as plans go - his key points being:
1) Let's not charge in with swords raised and swinging.
2) Recon would be part of his preferred approach.

He's down with the rest: arson, kidnapping, a spot of quiet knifing, etc.


I think Braddon prefers loud and boisterous knifing. ;)

Mark, have you seen the pretty dice on Kickstarter? $80 a set is a little out of my price range, though.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Ooh - they are indeed pretty dice... though now that I'm a proper working man they might be at the top end of my price range as well. The last sets I picked up were these in d6 to use for playing MtG with.

Oh, and Artisan dice also finally came good on their poly kickstarter from an age back so I have some more wooden ones kicking around.

I saw Q-Workshop launch some Dice Macabre - which look awesome for Necro-dicing.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Realistically, (If that matters in heroic fiction at all?)...

Can we get a cart on or to the right side of the river? Aren't the Varisi on the East side? So a cart (and animals?) would need a ferrying to the West?

Fire we can manage, even what we carry ourselves could be enough, if a Silent Image were laid over the flames until well established. Such a spell can be laid on and maintained from 500 feet away. Gris or Tendal would need time to prepare it. I say Tendal, because the home invasion opening act is more Gris' thing, while the loitering in the upscale neighborhood seems more Tendal.

Gladiators means telling more people our business, and if Lil's about, we're maybe handing her minds to flip on us. And then a dead gladiator is another affront card that'll be played against us in some future hand.

More scouting would help us choose, from all the options. Bad scouting would choose for us.

Gris will make clear, on a sighting of Bojasc, he'll lay on a curse that will harm the brute within the day. (a Violent Accident.)

Might that plundered Alchemist's lab be enough of a source to scrounge some Urea from? That'd represent +1 damage and an additional 'touch' from a Frostbite spell (non-lethal, is the point).

Oh yes, and be sure Bolboretta has had a sample of the cloth with Lil's scent on it. Luck may wish to attend.

(As ever)


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Carts and fire...keep a minimum on the trickery and just try and play it flexible as possible. No plan survives first contact with the enemy and all that...


Gristav wrote:
Can we get a cart on or to the right side of the river? Aren't the Varisi on the East side? So a cart (and animals?) would need a ferrying to the West?

Good question.

One presumes that Windward receives shipments of heavy and/or bulky items at times, and the structures up there were certainly built in some manner that didn't involve individuals personally carrying bricks or timber. One could presume that the Cypherlodge makes some coin by hiring out mages to cast ant haul or floating disk, but I can't imagine that everyone would be willing to pay (or willing to invite Tammerhawk's eyes into their private affairs) for just any random delivery.

Lubbertown is undoubtedly on the wrong side of the Velashu for Windward to hire Varisians like Leeward does. There's surely a ford farther upriver where wagons can cross, but it would be too far for quick and easy delivery service.

We'll say that there is a mundane crane service to lift cargo up from the harbor to Windward, in addition to a more expensive levitation service that can be hired out of the Cypherlodge. Once up the cliff, one could hire a mage or stevedores or a cart from a farm west of the ridge that can service the west side of the river.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Nothing overly complex.
1. Braddon
2. Plans, contact, enemies, etc
3. Braddon
:-)

Start with front or back. Tricks probably want the front. Speed, the back.
And, nothing wrong with scoping things out first. Even Braddon will wait (and whine). And it may trigger the next encounter too.
:-)


All right, so we're heading out the door and going ... where? Straight up to Windward to find Chatham's house? Asking Saul for more precise directions? Asking around town about Chatham?


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Saul knows we are going anyways, simply get the directions from him. We don't need to be poking about looking lost and suspicious in the Windward.


Double-checking that we're all ready to proceed. If there's anything you want to do on this side of the river, speak up now.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil's good to get across the waters as the first step.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

All good here.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

I am good as well. Let's get this carnival of terror on the road.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

yup


Gristav wrote:
"Mapache", Gristav says softly, pointing to Phillip, but looking at Snake. "He stands.", Gris adds, putting two fingers atop his horizontally-held staff, "We lift..." Gris slowly raises his staff, near the wall, still horizontal, to the height his arm might reach. "He looks."

Gristav plays Poetry for Neanderthals.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! I so want that game now. :) Wait a minute... I'm starting to think Gristav's words have been vicariously thrown at *me*. Is that how it is, Gristav? Mocking your fellow player? Man o man that's just wrong. Okay, okay, if that's how you want to play it. I guess I'll just take my ball and go home.


This is a test

Easy as jumping through a window.


Have you seen this? :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Thornborn wrote:
Easy as jumping through a window.

Lol! That's just wrong, man. Chump. :P

-----------------------------------------

And that video is hilarious. Man that is well done.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

I have now :-)


A quick message to confirm that I still exist - work has been debilitating-ly busy (not that it's an excuse) and I have been exceptionally lax. I'll show up in thread in the next hour or so and will give myself a percussive back of the head wake up call tap to be more consistent in engagement moving forrads.


All right, you guys are in an enclosed garden with no windows and only two doors: one you came in by and one that presumably leads into the house.


This is a test

That wasn't the half-elf Gris wanted to appreciate his thighs. :)


Ugh. Spam in the discussion thread. How gauche. Flag as Spam, please, and hopefully they'll get around to removing it.


Need to get my map set up. Braddon's going in first; what's the rest of the marching order? (It's a 5-foot-wide door, so you'll be single file as you enter.)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Snake will probably be in the middle somewhere. Behind Braddon and Gristav. Possibly behind Phillip as well depending on where he wants to be at.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil would be t'wards the rear - I'd suggest Braddon-Gristav-Phil-Serpe-Magnimar?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sounds like a plan.


Actually, I was lying. I had the map ready to go, but I needed to know who was going to get a glyph in the face along with Braddon.

Can you believe that's only Lil's sixth actual post? After nearly an eight year absence?

We're in the endgame now, Tony. Braddon, remember your sonnet reroll.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

WOOOO HOOOO!!! Here we go folks, for the marbles!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Joana wrote:
We're in the endgame now, Tony.

Lol!

Hey, folks, I went forward in time... to view alternate futures. To see all the possible outcomes of this coming conflict.

So my guess is you're probably wondering how many that I saw.

Well, it was fourteen million six hundred and five.

And now you're probably wondering how many that we won.

Well, giving you a roundabout number... One.

I gotta confess, it's not looking real good, folks. *Looks at watch* Whoa look at the time! Yeah, um, I, um... *turns and runs* :P


This is a test

The window is _that_ way...

Could Gristav Instant Weapon Battle Poi? Are they sufficiently like a flaming sword to wipe away Web as blithely as described? Proficiency is granted with the spell, so the image of Gris poi-dancing through the webs is making me smile.


I don't see why not. By my reading, however, each 5-foot-square of web will need an attack to cut through it; as a double weapon, you could clear two squares in a round as a full-attack, with a 5-foot-step between (automatic hit, no attack roll necessary).


This is a test
Quote:
"It's only a matter of time before you're heard or I'm seen."

LOL

Braddon Hart, Prophet


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Sorry for the delay at this critical juncture. I hope that atones.
And yes, I'll try an keep the reroll in mind. I'm sure I'll need it. :-)


Braddon Hurst wrote:
He pulls himself free of the sticky strands and advances towards them, stopping at the top of the stairs looking down at Bojasc.

He's actually at the bottom of the stairs looking up at Bojasc. Probably not very important in the grand scheme of things, but to the extent it helps you envision the battlefield, the stairs in the house all lead up from the garden toward the bay windows.

Gristav wrote:
Drop staff. Cast spell Instant Weapon, 'attack' first square, 5' step, 'attack' 2nd square... Wait, how does this get two squares a round? Well, committed now.

It doesn't in the first round, as you needed your standard action to cast and only have a move action left over. Starting next round, you can clear 2 squares by full-attacking with a five-foot-step during the action.

You could sheathe your weapon with your leftover move action if it's really possible to sheathe a staff.

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