Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Oops, fixed it, I realized what I had done wrong. Accidentally deleted additional traits.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil has returned from the Western sojourn and will level up and enter the main thread in due course.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch7 K:Arc7 K:Lcl7 Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim:5 Acrobatics5 Sense Motive3(F:6)

d8: 1d8 ⇒ 7 very nice HP. +2 also from Con.
4th lvl: +1 to INT for 17 total. Nothing changes.
Hexcrafter gets a Hex. Will have to research the options.
Two new Magus spells. Pagebound Epiphany and Pyrotechnics.
Skill points and FC bonus point will be in same post as Hex choice.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch7 K:Arc7 K:Lcl7 Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim:5 Acrobatics5 Sense Motive3(F:6)

Hold the phone. Is Bestow Curse a 2nd-lvl spell for a Hexmage?


Gristav wrote:
Hold the phone. Is Bestow Curse a 2nd-lvl spell for a Hexmage?

It's only 2nd-level for the medium, who doesn't get 2nd-level spells until 7th-level.

HeroLab has it as a 4th-level spell, following the wizard progression; they get it at 7th level as well.

Looks like the witch gets the earliest access, as a 3rd-level spell at 5th level.


Male Halfling Inquisitor of Calistria (Heretic archetype)

HP: 1d8 ⇒ 1 reroll: 1d8 ⇒ 6

2nd Level Spells: Build Trust, Shamefully Overdressed.
Skills: Bluff, Diplomacy, Knowledge (Local), Perception, Profession (Charlatan), Sense Motive, Sleight of Hand, Stealth


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch7 K:Arc7 K:Lcl7 Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim:5 Acrobatics5 Sense Motive3(F:6)
Joana wrote:
Gristav wrote:
Hold the phone. Is Bestow Curse a 2nd-lvl spell for a Hexmage?

It's only 2nd-level for the medium, who doesn't get 2nd-level spells until 7th-level.

HeroLab has it as a 4th-level spell, following the wizard progression; they get it at 7th level as well.

Looks like the witch gets the earliest access, as a 3rd-level spell at 5th level.

Unless the Hexcrafter gets the earliest access, as a 2nd-level spell at 4th level. :) But I do read, your 'no'. Guessing at a rule that Hexcrafter's access to a Curse-descriptor spell is never to be earlier than...? Nope, still not understanding. But accepting.

I don't think it will be worth a 3rd-level slot for combat use, even delivered with a strike.

OTOH, Feast of Ashes appears to be safely 2nd level. Is my reading correct, that a failed save would immediately inflict 1d6 non-lethal and fatigue the target? Or would it only start the 3-day clock?

Does Puzzle Box, cast in the second fashion, on an object, and therefore permanent, allow a regular user of the object, by the language in the first paragraph's 5th, 6th, and 7th sentences, to 'negate the effects' of the spell only for that user, in perpetuity? So tomorrow, pick it up, you're fine, and the day after, a stranger would still be puzzled? If the move-action puzzle-solve is not permanent, how often might it be needed?

Tempting to Puzzle Box the ashen stave, belt purses, door latches, diaries, ledgers, spellbooks...

Oh wait, Puzzle Box, is it 5th-level access? I mean, is it available now?

Violent Accident? Mark of Blood?


Gristav wrote:
OTOH, Feast of Ashes appears to be safely 2nd level. Is my reading correct, that a failed save would immediately inflict 1d6 non-lethal and fatigue the target? Or would it only start the 3-day clock?

You don't have to wait three days, but by my reading, if the subject fails the Fort save, they still get a chance at the Con check to avoid the nonlethal damage. I.e., they'd have to fail two rolls to take damage and become fatigued immediately.

Puzzle box is a 3rd-level spell for a wizard or a witch (and thus a magus). Violent accident and mark of blood are both 2nd level.


hp 36 / 38; AC 16; Init +2; 6 Str damage Male Half-elf Ranger 4
Joana wrote:

Braddon, I'm getting 38 hit points: max at first, then you rolled 10, 6, and 8, according to my records.

You'll heal 4 hp of damage by morning but only regain 1 point of Strength without magical assistance.

Thanks you. Updated.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Snake should be done. I can't do anything with Lucky anymore. Herolabs has kicked out 'Mongoose' because apparently the mongoose is now in another book that I don't have purchased. It was fine initially but no longer. Man what a bunch of punks. Ah well.

Heck, "Looking for Work" is also no longer allowed. And it's a SD trait! But, whatever. I include it anyway.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Updated and ready to roll.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch7 K:Arc7 K:Lcl7 Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim:5 Acrobatics5 Sense Motive3(F:6)

Hex is Water Lung

Spells will be Violent Accident and Instant Weapon

6 skill points (2+3INT+1FC)
+2 in UMD
+3 in Spellcraft
1 in Linguistics

Had rolled a 7 for HP, will be 9 with CON for 36 HP.

I think that's all the choices/rolls.

Edit: Darn, forgot Spellcraft. Edited to shift skills into Spellcraft, had thought to buy Crafts: Calligraphy, Bows, and Ships. But SC needed for battle.


Gristav, between the rank in Linguistics and adding +1 to Int, you get three more languages.


Snake, I believe you should have four hexes now.

I only see 17 of your 20 skill points spent; you should have three left.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I do. It's Tongues. I just didn't put Hex by it.

Per skill points: There's a solid reason for that. My dog at my homework.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch7 K:Arc7 K:Lcl7 Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim:5 Acrobatics5 Sense Motive3(F:6)
Joana wrote:
Gristav, between the rank in Linguistics and adding +1 to Int, you get three more languages.

The +1 to Int got him to 17, doesn't change the bonus from 16 at start... are we playing the same rules? I won't complain, but I cannot claim to understand.

Aquan, to go with the Water Lung, all part of the same dream I'll likely never get written up.

Dwarven, Gris'd been cribbing it for years, but now memories of Larur all have L speaking in it... and Gristav finds he understands.

Thassilon or Azlant?


Phillip, where are you adding your ability score increase?

Gristav wrote:
Joana wrote:
Gristav, between the rank in Linguistics and adding +1 to Int, you get three more languages.
The +1 to Int got him to 17, doesn't change the bonus from 16 at start... are we playing the same rules? I won't complain, but I cannot claim to understand.

*shrug* Skill increases are retroactive, for ease in building higher-level characters.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch7 K:Arc7 K:Lcl7 Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim:5 Acrobatics5 Sense Motive3(F:6)

Went with Thassilonian. And I figured out what was up with the languages. The INT change is not a factor, 16 is the same as 17. But still three more, yes: Common and Elven from Half-elf, Cosmopolitan feat brought Tien and Varisian. Then, that feat forgotten, but 16 INT considered, added Sylvan. And now a point of Linguistics adds one, but there was two languages of slack space... for three.

So Aquan, Dwarven, Thassilonian? Justification for Aquan is very weak.


Male Halfling Inquisitor of Calistria (Heretic archetype)
Joana wrote:
Phillip, where are you adding your ability score increase?

Ooo - knew I'd missed something :P It'll go into Charisma.


Assuming Snake is getting those skill points sorted, looks like we're leveled and ready to move on to the next day.


hp 36 / 38; AC 16; Init +2; 6 Str damage Male Half-elf Ranger 4

So, now that we're getting to an exciting part (another exciting part... I mean it's all exciting but... anyway) I'm on holidays for the next 2 weeks. I'll have my trusty computer and will check in, but will be erratic.

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