Wormcaller

The Wormlord's page

33 posts. Alias of Goth Guru.


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Sounds like something I might do to one of my clerics who is trying to achieve litchdome. Like a worm that walks with all the powers of a litch too. To destroy it permanently you have to find the Phylactery. Thus, every time they encounter it, it's better prepared.


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231. "One of the (anything) jumps from the thing at you. What's your touch AC?"


With lots of corpse worms. Welcome to my undead army!

The next poster doesn't fear the reaper.


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It's great. Another path is gatekeeper. They defend the world from those who gave in to mindless destruction with the same tools. An Inquisitor will often partner up with one.

Now that I have taken up a position of a nature god of Autumn, that's the kind of character I endorse. Out with the trash to make more room for new growth.


Now that I'm on the nature council, I'm just clearing the way for the other deities to create more.

The next poster has something new and interesting to discuss!


Unlike paladin, it's not restricted to lawful good and gods either lawful or good.

The arcana would include healing and or harming. My warpriests can't heal themselves.


My kind of clown!:)


Let me get back into character. "I am the lord of rot, decay, and especially worms! Muhahahaha!"

alignment: 1d3 ⇒ 21d3 ⇒ 1 NG(May be fun to corrupt this place)
size: 1d20 ⇒ 1 Small town
Government: 1d12 ⇒ 1 Autocracy
Qualities: 1d24 ⇒ 14 All have darkvision,
Qualities: 1d24 ⇒ 10 Strategic Location
Qualities: 1d24 ⇒ 20 Adventuring Site (I'm just going to put a big, freaking Dungeon under it)
Region: 1d5 ⇒ 5 Central, explains Strategic location.
Dominant Race: 1d24 ⇒ 1 Humans with Darkvision, might be a bloodline. :)

Cross Road Ville
NG Small Town
Corruption +0; Crime -1; Economy +2; Law +0; Lore +0; Society +0
Qualities All born here have darkvision, it’s at a crossroads, and there is a dungeon beneath.
Danger Worm riddled zombies may come up out of the dungeon.
Government Autocracy

b]Population[/b] 2000 people (1000 human, 100 each half-elf, elf, half orc, dwarf, gnome, gnome, Halfling, 300 other)
Notable NPCs Lord Mayor Joseph Goodman the 3rd. Human, 5th level aristocrat, LG.

Fire guard. Typical member is a human, 2nd level warrior, NG, (but any willing and able can do this) with abundant torches and flasks of oil. Usually 4 watching the dungeon entrance.

Slash, Hobgoblin ambassador. 2nd level expert, 3rd level spy, and LE. He is collecting info on the other kingdoms. +4 gather information if you trade rumors with him. He sent some other adventurers into The Death Pit(name of dungeon) with a mirror of entrapment. If anyone can bring it back to him, he will reward them with gps and items double the mirrors worth.(It’s about half full of worm riddled zombies, basically to weaponized them). (Most of the Pathfinder chapter houses want it even more for multiple reasons)

Marketplace +60%
Base Value 1,600 gp; Purchase Limit 8,000 gp; Spellcasting Probably?
Minor Items 3d4 items ; Medium Items 1d6 items ; Major Items nope

The death pit is the main reason a town with such a cheery(yuk) location hasn't grown bigger.


Let me try this.

alignment: 1d3 ⇒ 21d3 ⇒ 1 NG(May be fun to corrupt this place)
size: 1d20 ⇒ 1 Small town
Government: 1d12 ⇒ 1 Autocracy
Qualities: 1d24 ⇒ 14 All have darkvision,
Qualities: 1d24 ⇒ 10 Strategic Location
Qualities: 1d24 ⇒ 20 Adventuring Site (I'm just going to put a big, freaking Dungeon under it)
Region: 1d5 ⇒ 5 Central, explains Strategic location.
Dominant Race: 1d24 ⇒ 1 Humans with Darkvision, might be a bloodline. :)


Your city needs lots of monsters that are only vulnerable to magic.
Me and my buddy Asmodius will send you lots of that if they meddle with our affairs. :)


The church also makes, and donates a few to law enforcement, scarfs of speak with dead.

Scarf of Speak with Dead.
A beautiful black and white silk scarf adorned with my holy symbol pattern.

When this scarf is placed around the neck of the recently dead, and they otherwise qualify for the spell, they can answer questions, as per the spell. It is made by the 10th level high priest so that's 5 questions. The minimum would be 5th level and that would be only 2 questions. The deceased can pick and choose who it takes questions from, as the scarf is providing the magic. Note that as soon as the last question is answered, it becomes a normal corpse again(for at least a week).

3rd level cleric spell, caster 10. Use activated. 60,000 GPV

The cheaper variety costs 30,000 for only 2 questions.


So the hidden church of the Wormlord might have to "support" quite a few officials. If we sell any scrolls of animate dead or create undead, we should ask to see a believable license. Maybe provide a scarf of speak with dead or 2 to the watch investigators.

Scarf of Speak with Dead.
A beautiful black and white silk scarf adorned with my holy symbol pattern.

When this scarf is placed around the neck of the recently dead, and they otherwise qualify for the spell, they can answer questions, as per the spell. It is made by the 10th level high priest so that's 5 questions. The minimum would be 5th level and that would be only 2 questions. The deceased can pick and choose who it takes questions from, as the scarf is providing the magic. Note that as soon as the last question is answered, it becomes a normal corpse again(for at least a week).

3rd level cleric spell, caster 10. Use activated. 60,000 GPV


35. The Church of the Wormlord. Recognizable only by the woodworm riddled door, it looks and even serves as a flophouse and soup kitchen. The church is in the cellar and subcellers.

Resources-If you can find the church of The Wormlord, they have scrolls of animate dead for sale. The 50% markup they call an offering. You can special order non-good scrolls because they have a litch that mostly pens scrolls and does disturbing experiments.


Wow, my church is selling a lot of scrolls of animate dead. I should open a chain of them. :)


3:In Golarion, even the gods misspell the name sometimes.


310. Rahadoum with worm riddled corpses. That will be the Resident Evil like adventure path. :)


Rahadoum is going to have an infection of worm riddled corpses. Probably in their largest city.


Mists created by a god, allow monsters from banished worlds to slip through. Lots of vampires, werewolves, and advanced flesh golems sneak through. The balance between the kingdoms is unbalanced as they blame each other for these intruders.


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Polymorphic Symbiotic Worms. They replace and eat failing organs and tissues causing a kind of immortality. As soon as the brain fails they turn chaotic evil. They are a swarm and thus parts already replaced are immune to most weapons. In a case of a plague, almost everybody will go along with becoming hosts.


Ah, here's my cultists. Lets go where all the terrorists and rotten cities are and begin the cleansing! All the goody 2 shoe types can rebuild on a clean slate. That's not my department, but I can teach you how to summon a demonic swarm of fire worms that will make all your problems go away.


570:The Joy of Necromancy! By Negis Domomus.
A knowledge history will tell you he was once the dean of the school of necromancy. This book is bound in his skin, harvested then regenerated. The forward stresses that Necromancy strictly means predicting the future by questioning the dead. It contains speak with dead and greater speak with dead. While predictions from the dead are dire, the author tells how you can use being warned as a way to turn the predictions around against foes. He tells how you can help spirits get closure and in return they can get you the information you need. There's a whole chapter on how you can get your self fulfilling prophecy to win out against someone else's.

Greater speak with dead. 4 levels higher and only requires a small piece of the deceased. It calls up the spirit who tells what they know and suggests dire outcomes.


Why can't a wizard lich have bonus hit points from intelligence.
If one of my clerics becomes a lich, why can't they get bonus hit points from wisdom. More time for them to cull the weak and unworthy. Your fall or winter druid would make a fine lich.


35. Evil heros keep trying to sneak in and open the scary door.
36. Someone keeps knocking on the other side of the scary door. Ok, it's me!


11/10 because we need more dragons!


A drawback, like creating undead and tainting alignment, would give you a power level discount. A full fledged curse might make it free.

I'm thinking of creating a scythe that slays living and then turns them into worm riddled corpses. I would send it to mortals I want to mess with.

Worm infested corpses
Maggots with the mutant ability to animate dead would use the same stats as my worm infested corpses. It's a zombie with an extra hit dice. It can infest anything in an adjacent square. Reflex save DC16 if alive(a corpse is automatically infested). The target of infestation has it's con. bonus in rounds before the maggot reaches the brain or heart before they die and get animated.
Unfortunately for my little worms, they can be killed during the first round of trying to infest by burning oil, cure disease, or possibly other methods.
(I've made some changes. If you are playing 4th or 5th ed. you can use the original material Orig Son of..

Other gods could gift weapons that power up when you feed starving bums or heal lepers. Whatever that deity is into.


Worm infested corpses
Maggots with the mutant ability to animate dead would use the same stats as my worm infested corpses. It's a zombie with an extra hit dice. It can infest anything in an adjacent square. Reflex save DC16 if alive(a corpse is automatically infested). The target of infestation has it's con. bonus in rounds before the maggot reaches the brain or heart before they die and get animated.
Unfortunately for my little worms, they can be killed during the first round of trying to infest by burning oil, cure disease, or possibly other methods.
(I've made some changes. If you are playing 4th or 5th ed. you can use the original material Orig Son of..


Even better! The next round after they die they rise as if affected by a create undead spell. I mean the creature killed by the weapon ability, but how cool would it be if it also turns it's owner into an undead if they die any day they used the weapon power?

I was originally thinking all the undead they create would be following the guy seeking revenge.


How about a weapon that has a death effect that requires a command word, but anyone slain that way also gets a create undead spell causing them to rise a few hours later.


Maggots with the mutant ability to animate dead would use the same stats as my worm infested corpses. It's a zombie with an extra hit dice. It can infest anything in an adjacent square. Reflex save DC16 if alive(a corpse is automatically infested). The target of infestation has it's con. bonus in rounds before the maggot reaches the brain or heart before they die and get animated.

Unfortunately for my little worms, they can be killed during the first round of trying to infest by burning oil, cure disease, or possibly other methods.

(I've made some changes. If you are playing 4th or 5th ed. you can use the original material Orig Son of.. )


531. The path to Godhood This 300 page text describes how to use the quotations of Norgorber to inspire your journey to god hood. The author's name is somehow erased and replaced with "Wormlord" because this is the Pathfinder edition. The Open Grave ritual is described in the epilog.


"Of course I grant raise dead, and animate dead, and both create undead spells, because, they come in handy."


"I'll take it"

https://www.youtube.com/watch?v=sOnqjkJTMaA

Go to The Thriller..


"My avatar brought them in their larval form, a manta ray shaped thing that quickly grows. I didn't set foot on the world. My avatar can shape shift into a gargoyle like form and drop them from a safe distance."