Things that D stroy the game or gameworld


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287. The letter /\/\.

Scarab Sages

288. The number 80085, as shown on a calculator.


289. 7734 on an upside down calculator.
290. Look at This.

Liberty's Edge

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291. Goofus

Scarab Sages

292. A persistent radiation leak from a lich's eye socket

Liberty's Edge

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293. Someone in your closet.

294. Regret.

Scarab Sages

295. Learning what can change the nature of the main character.

Liberty's Edge

296. Talking skulls.

Scarab Sages

297. There being far too many disembodied, talking heads around here lately....

Liberty's Edge

298. Running out of Planescape: Torment references.


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299.) Things that can change the nature of a man.

300.) Spartans


301. A GM that doesn't understand the rules yet hates being told "I'm okay with house rules, just let me reconfigure my character it will take five minutes" because he's convinced that it's not a 'house rule' it's the RAW and RAI (even though the character creation software used by the player was written by the freakin' Editor of the game says otherwise... bonus points for verification about the rules from said Editor after the game's demise.) If you want to know the full story of this, throw me a PM but mind you, it was a GURPS 4th edition game, so you should probably know the rules yourself, or the story won't make much sense.

Scarab Sages

302. Sheltem.

Liberty's Edge

303. Dalmatians

Scarab Sages

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304. Unbelievably aught-rageous accentz lahk zis vun!


305. Vapid and buxom GM insert NPCs.


A Dragon slayer and Dragonborn in the same party. :(


307.) Forgetting to number the list.

308.) A dragonborn-again.


309. The fourth edition Forgotten Realms design team.


310. Rahadoum with worm riddled corpses. That will be the Resident Evil like adventure path. :)


309a. The second and third edition Forgotten Realms design teams.

311. DnD continuity leaving The World of Greyhawk behind.

Shadow Lodge

312. Forgotten Realms


313.) The Remembered Realms


314.) The RPGA destroyed Living City.

Dark Archive

315. The man.

Scarab Sages

316. The Humanity.


317. A series of unfortunate events.


318. Hypocritical characters and monsters who don't seem to understand that you cannot use chaotic powers to uphold the law or burn down orphanages and still stay good. I think they cause the world wound. Golorion is cracking up. :(


319. Firearms


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320. Using Neutral alignments as carte blanche to behave as you please.


321. Wishes.


322. Wishes by characters of neutral alignments for firearms.


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323. Interrupting wishes by neutral characters for firearms with a grapple.


324.) Grappling in general.

325.) Barber-Barians.

Scarab Sages

326. AL-QADIM Barbers, because the gameworld cannot handle the coolness!


327. Paizo boards crashing just as I'm trying to hide another no magic topic.


328.) Paizo Skateboards
329.) Paizo Snowboards
330.) Paizo Hoverboards


331. An army of pugwampies.


332. April 1st Paizo putting out a free downloadable module with an NPC or monster completely redacted. I mean black bars where the stats should be. Was it a Mind Flayer, Beholder, or the name of someone who works at Hasbro? Nobody knows.

33. Hard to spell words such as Paizo, Golarion, and Aroden. Is that right?

Dark Archive

334. Giving any two player access to a Wish spell

335. The phrase "You know what? Roll a d20 and I'll let it happen on a 20...'

336. Edition Changes....


337. If you challenge scrying to teleport on the basis of a limited view, you go down a very nasty rabbit hole. Can you identify the floor? Is it wood, stone, marble? Can you identify the type of wood, stone, or marble? What about the furniture? Is that the kind of furniture you have seen in a specific inn or home? Does the wood have a grain? If not, it probably is an illusion of some sort. Does the person get up and walk around? If not, does that mean you cannot teleport there at all? If they go to a window, you see the window frame, not the countryside beyond. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! Make it stop!

Dark Archive

338. Owning a keep. This is the surest sign that your party has reached the levels of maniacal power that will have your GM scratching his head on how to stop a part of heroes with a small nation as backup. It's like a warning sign that you are about approaching retirement...


Harkevich wrote:
338. Owning a keep. This is the surest sign that your party has reached the levels of maniacal power that will have your GM scratching his head on how to stop a part of heroes with a small nation as backup. It's like a warning sign that you are about approaching retirement...

339. The GM stubborn enough to come up with a working plan, which actually succeeds, ending in TPK.

All get a party invitation, as well as their butlers and maids serving drinks at dinner. (Which might be poisoned multiple times through shady channels.)
When they open it, it's ER all around, stronger empowered ER.

340. Predators come visit Golarion, to hunt the party, and succeed picking them off 1 by 1.

341. The party landing in a hall infested with xenomorphs and unhatched eggs (which would hatch in a mere few rounds).


342: Locked doors that cannot be circumvented, save by a successful DC 35 Disable Device roll.


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342: DM burnout. As in, literal DM spontaneous combustion.

343: The flood.

344: Flood-i-fied pugwampis.

345: Pugwampi necromorphs.

139.) The number '139' is a powerful occult symbol signifying both the repetition of patterns and the violation of them.


DoomKitten wrote:
345: Pugwampi necromorphs.

346: Pugwampi Xenomorphs.


347: Pugwampi Lagomorphs.


348: Langoliers(strange words without definitions)
Also the past eaters in that TV movie.


349: Posts that cannot be translated into the game. Some one(or thing) posted in the Bag of Beans topic,"roll up 3 results, use them as the points of a triangle, then the bean is the area of the triangle." WHAT DOES THAT MEAN?


350. The GM is from Electronic Arts.....and wants to incorporate elements from their career into the game.

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