Svirfneblin

Sniggevert's page

Goblin Squad Member. ***** Pathfinder Society GM. 2,995 posts (3,644 including aliases). 4 reviews. No lists. 1 wishlist. 28 Organized Play characters. 4 aliases.


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DaveMage wrote:
Well, I'll be losing my status after the last Tyrant's grasp. P2 is where I get off the train.

Same here...just posted to cancel the subscription for the new order that spawned. I still enjoy the 3.5/PF version of the rules and so do my friends, so not a whole lot of reason to keep going sadly...been a long run.


Hello all,

I only want to finish out the current AP, and do not want to start the new 2nd edition AP. Please remove the 2nd edition volume from my order and cancel my charter subscription to the AP's.

Thank you,
Snigg


As title says please. Still want the AP subscription though.

Thank you,
Snigg


As title states, please cancel my campaign subscription. I wish to keep the AP subscription.

Thanks,
Snigg

5/5

Arc Riley wrote:

Ok so the information on this is now contradictory.

Tonya Woldridge wrote:
This event is Starfinder Society's first exclusive scenario, running at select events starting at Origins 2018 up until the end of Gen Con 2018. Shortly after Gen Con, we'll be making this special available to organizers and events across the world.
Tonya Woldridge wrote:
To maintain a cohesive narrative and not punish players who don't have the chance to attend the events debuting the special, we won't be directly following-up on these events until at least a month after the exclusive window ends. This gives local lodges a chance to run the interactive prior to delving into any scenarios that touch on the ramifications.
John Compton wrote:
Multi-table interactive specials like these typically release in the summer, are available to play at conventions, and then become available for purchase one year later. #1–99 debuts at Origins 2018 and will feature at dozens of conventions worldwide until June 2019, when we expect to release it to the public for sale.
So, is the exclusivity window over after Gencon 2018 or Gencon 2019? Do we have the month of August 2018 or July 2019 to run it at our local game nights while still being part of the global narrative?

Not contradictory at all really. They're sort of talking about 2 different things.

Multi-table specials for PFS have not been made available for purchase by the general public until a year after their debut at a GenCon. It sounds like they're going to do the same with SFS, which is what John was stating, with the debut being Origins 2018.

Tonya was talking about the exclusivity of not being able to run the multi-table exclusive at events (conventions or special game days) until after GenCon 2018. But, there would be the month after GenCon 2018 for those events to do so, before the monthly scenarios start advancing the storyline started by the special. When local conventions and game days run the special during this first year time frame, they have to request the scenarios from their RVC/VC/Tonya and point to the specific event and provide information about the event, and then the scenario was usually dropped into the GM's running it at your special event at no charge. Again, this is how it was done in the past for PFS specials, so I'm going by assumption that is what they're talking about here as that is what it sounds like.

5/5

nosig wrote:
Kevin Willis wrote:
nosig wrote:
now for my question. I realize that I burned the Judge Star Replay, and the CR will have 0 GP & 0 PP, but does it count as 1 XP? Or doe it count as 0 XP? Doesn't really matter which to me, but I want to be sure we get the paperwork done correctly.

Did you finish three encounters? If so, it's 1 XP. If not, it's 0 XP.

If there was any gold reward for the part you did finish, you get that reward (only). Similarly if somehow the group earned a PP in that part you get the PP.

May want to consider a new thread for things like this. I suspect a lot of people will not read down to the bottom and will start responding to 4-year-old posts.

The XP is the real question. I'm pretty sure we didn't finish any of the tasks for the PP, and I walked away after the 1st fight and didn't pick anything up - so I figure I wasn't there for the loot split, so I shouldn't get any gp.

I'm actually fine with the 0 PP & 0 GP, it's the XP that I'm wondering about. Zero XP means I just burned a replay, and will still get to play the PC that one more time before retirement.

Sorry about the necro, but I remembered the post from Dragon that I quoted, and wanted to check as he said it would be "a 0 xp/0 gp chronicle", but other people have said it would be 1 XP... and the zero really doesn't feel like "punishment".

Since you had to leave before 3 encounters were completed, it would be 0 XP.

The "punishment" is not being able to play the scenario again for another chronicle.


Can you please cancel the Campaign Setting subscription please? Taldor has shipped, and I'll wait till you put out another nation to resubscribe.

Thank you,
Snigg

5/5

1 person marked this as a favorite.
Steven Schopmeyer wrote:
Oh. I never saw double barreled weapons in use.

Consider yourself lucky then...


Komoda wrote:
Sniggevert wrote:
PRD on Pits wrote:
Covered pits are much more dangerous. They can be detected with a DC 20 Perception check, but only if the character is taking the time to carefully examine the area before walking across it. A character who fails to detect a covered pit is still entitled to a DC 20 Reflex save to avoid falling into it. If she was running or moving recklessly at the time, however, she gets no saving throw and falls automatically.
If it's a pit covered by brush, a charging character would fall automatically.

Charging is not running or moving recklessly, IMHO.

The movement speed is roughly that of a move-move.

Agree to disagree then.

It's the equivalent of double move speed in the effective time frame of a single move as you also get an attack which is normally a standard on top of that. You lose the -2 to AC due to hasty/reckless movement as well...


1 person marked this as a favorite.
PRD on Pits wrote:
Covered pits are much more dangerous. They can be detected with a DC 20 Perception check, but only if the character is taking the time to carefully examine the area before walking across it. A character who fails to detect a covered pit is still entitled to a DC 20 Reflex save to avoid falling into it. If she was running or moving recklessly at the time, however, she gets no saving throw and falls automatically.

If it's a pit covered by brush, a charging character would fall automatically.


Yes.


Katina Davis wrote:
Magabeus wrote:
Unfortunately I still have no access to #7-99, can you look into this once again? Thanks!

Hmmm, well then I'm just going to grant it manually so that it'll stop giving you such a hassle. :)

You should now see that PDF on your account, and you should have received a notification email as well. Just let me know if there's anything else I can help out with.

Thanks!
Katina

I was following the thread, as I had never received 7-99 either in my downloads...could I ask that this be added to my account as well please?

5/5

John Compton wrote:
Sniggevert wrote:
Gary Bush wrote:
New FAQ wrote:

Can I purchase spellcasting services at higher than the minimum caster level?

You may purchase spellcasting services at higher than minimum caster level if the spell appears on the prestige award list in the Pathfinder Society Roleplaying Guild Guide. Spellcasting services for all other spells can only be purchased at minimum caster level. Spells purchased with Prestige Points are always at minimum caster level.

It appears that I now have an illegal item. I paid to have Continual Flame at CL20 put on a mundane item. From my reading of the FAQ, this is now not legal. What do I do with that item? Do I get to sell it back at full price?
It also means all those rust monsters, and NPC's with sundering become that much more of a hassle since make whole would not longer qualify for the higher caster levels.
That's hardly the case, for make whole appears on the list of spell casting services in the Pathfinder Society Roleplaying Guild Guide.

My bad. I never realized it was on there. I retract my previous comment.

5/5

Gary Bush wrote:
New FAQ wrote:

Can I purchase spellcasting services at higher than the minimum caster level?

You may purchase spellcasting services at higher than minimum caster level if the spell appears on the prestige award list in the Pathfinder Society Roleplaying Guild Guide. Spellcasting services for all other spells can only be purchased at minimum caster level. Spells purchased with Prestige Points are always at minimum caster level.

It appears that I now have an illegal item. I paid to have Continual Flame at CL20 put on a mundane item. From my reading of the FAQ, this is now not legal. What do I do with that item? Do I get to sell it back at full price?

It also means all those rust monsters, and NPC's with sundering become that much more of a hassle since make whole would not longer qualify for the higher caster levels.


Hi,

Could you please cancel my Campaign Setting subscription please? I still wish to maintain my AP subscription though.

Thank you,
Snigg


2 people marked this as a favorite.

7th, 8th and 9th level spells are not available for purchase via scroll/casting services/etc. until you are high enough level to cast them yourself (assuming you were a full caster)

It's in the Guide.

EDIT: They've changed the language some

Finally, scrolls of spells of 7th level or higher are
not permitted for characters below 12th level unless
you gain access to them on a Chronicle sheet that
specifically lists them.

Spells that are 7th level or higher can’t be purchased
from hired spellcasters, unless listed as available by
your faction.

Both quotes from pg. 20 of the Guide that came out in Aug. '16

2nd EDIT:

And slightly differing language on pg. 22

Any Seeker with sufficient Fame and experience can
purchase scrolls containing 7th-, 8th-, and 9th-level spells,
following the price guidelines in the Core Rulebook. Access
to these spells is restricted to scrolls and is not available for
spellcasting services. Upon reaching 13th level, Seekers are
eligible to select spells or purchase 7th-level scrolls. Upon
reaching 15th level, they are eligible to select spells or
purchase 8th-level scrolls. Upon reaching 17th level, they
are eligible to select spells or purchase 9th-level scrolls.


Hello,

I just started a Campaign subscription that I wanted to use to get the new Qadira sourcebook. However, I do not wish to receive the map folio that is also coming out this month. Can you set this only order the one item, cancelling the subscription after the book if needed?

Thank you.


Claxon wrote:

No, it wouldn't take the penalty from Spell Combat. The penalty is associated with the group of actions of casting the spell, delivering it (via touch or Spellstrike), and the normal number of attacks you would get based on BAB.

If you cast a quickened spell it is outside those group of actions and wouldn't take the penalty. You could still deliver via Spellstrike at your full attack bonus.

I would say this would actually fall under the Spell Combat penalty, as the ability says all of his attacks with his melee weapon take the penalty. If he uses Spellstrike, it is an additional attack with the weapon, but still would fall under that broad rule IMO.

5/5

Muse. wrote:
Sniggevert wrote:
nosig wrote:
John Compton wrote:

About a year ago, Linda and I began listing magical ammunition rather than more +1 flaming arrows because we recognized that Chronicle sheets unfairly rewarded bow users and ignored most other forms of projectile weapons. The term ammunition represents whatever form of ammunition the PC wants to buy. Need +1 flaming blowgun darts? Go for it. Want those three pieces of ammunition to instead be +1 flaming staff sling bullets? Have fun! Would you rather pepper foes with +1 flaming pistol bullets? We're not stopping you.

Basically, you should enjoy the listed ammunition no matter what variety of ranged character you are. Ammunition is anything from arrows to bolts to atlatl darts, using Table 1–7 in Ultimate Equipment as a solid but not exhaustive guideline.

First: I really-really like this.

Second: I fear someone is going to screw it up for the rest of us... so, I got to speak up about a possible problem.

Darts (thrown, and from an Atlatl) are re-usable, so if they count as ammunition it's likely going to throw up issues with game balance. "I'll just go pick up this Human Bane Dart and shot it at the human. Best investment I ever made - I seem to use it 2 or 3 times each game..."

I will assume re-usable thrown weapons are NOT going to count as Ammunition for this? Please?

Bolded relevant bits...darts are thrown weapons, blowgun darts, however, are ammunition. Completely different type of item.

sigh... bolded the reference to Atlatl darts...

My bad.

5/5

1 person marked this as a favorite.
nosig wrote:
John Compton wrote:

About a year ago, Linda and I began listing magical ammunition rather than more +1 flaming arrows because we recognized that Chronicle sheets unfairly rewarded bow users and ignored most other forms of projectile weapons. The term ammunition represents whatever form of ammunition the PC wants to buy. Need +1 flaming blowgun darts? Go for it. Want those three pieces of ammunition to instead be +1 flaming staff sling bullets? Have fun! Would you rather pepper foes with +1 flaming pistol bullets? We're not stopping you.

Basically, you should enjoy the listed ammunition no matter what variety of ranged character you are. Ammunition is anything from arrows to bolts to atlatl darts, using Table 1–7 in Ultimate Equipment as a solid but not exhaustive guideline.

First: I really-really like this.

Second: I fear someone is going to screw it up for the rest of us... so, I got to speak up about a possible problem.

Darts (thrown, and from an Atlatl) are re-usable, so if they count as ammunition it's likely going to throw up issues with game balance. "I'll just go pick up this Human Bane Dart and shot it at the human. Best investment I ever made - I seem to use it 2 or 3 times each game..."

I will assume re-usable thrown weapons are NOT going to count as Ammunition for this? Please?

Bolded relevant bits...darts are thrown weapons, blowgun darts, however, are ammunition. Completely different type of item.


Please cancel the aforementioned pre-order for the CoCT hardback.

Sincerely,
Kevin


Sure...why not? They'd have to know the target was on the other side of the wall first, but sure. Incorporeal creatures can float in walls and strike out from them, why not burrowers?

5/5

kevin_video wrote:

Apologies for the necromancy, but the subject matter fit the thread and I couldn't find my answer anywhere.

I know that GM stars let you replay a scenario, but can you spend it on a scenario you've already ran? Namely, last year I've played Part 1 of Quest for Perfection, but then the GM was sick and I ended up running parts 2 and 3. This year, I'm being asked to run part 1-3 since I'm familiar with it. I'll get credit for part 1, but because I've ran 2 and 3 already, I shouldn't get credit. I'd like to spend 2 of my stars to get those chronicles if at all possible.

Yes, you can use the stars to get credit as a GM again if you wish, rather than a replay opportunity for those scenarios.

5/5

Lau Bannenberg wrote:
I think they issued a blanket rule for which VO rank equates to which amount of virtual stars and such, in the blog post where they also announced the creation of VA and RVC ranks.

Yes.

RVC/VC is +2 stars, VL is +1 stars, VA is 0.

The question is what do you need to run the new "exclusives".

In 2015, they were called out as needing 4 stars for 6-98 (We Be Aspis) and 5 stars for 6-99 (We Be Kobolds), well before they were even released.

In 2016, a month and a half after release, it's still..."well, I heard", and "Oh, I heard this". Most indications are that it's supposed to be something other than just star qualifications, but there's nothing to actually point to to tell you what's right.

5/5

Yeah, I've "heard" various things about the new "exclusive" scenarios too...it's just I've never seen anything this year where Campaign "Leadership" has actually addressed the issue on the public boards as to what the standard is for these, or have it placed in the scenario description.

5/5

AkosPrime wrote:

What star level is needed to be able to purchase a current specials, i.e. 8-00, 7-99, 7-98? I'm more interested in the single table specials rather than the multi-table specials, in case there's a difference in star level needed. Is it 4-star GM only? 3-star? 2-star?

As a related question, if I cannot 'legally' purchase one of these because I'm not a sufficiently starry-eyed GM, but someone who is (or who GM'd it at a convention because they were begging for bodies, stars be damned, and thus has a copy) lends it to me: can I 'legally' run it and have it count towards the 10 specials requirements?

You can not run the single table specials without the appropriate number of GM stars (outside of things like GenCon when Paizo needs all the bodies they can get). Some are 4 star, some are 5 star, it is generally indicated on the product page...though not always.

When you acquire the stars, you no longer need to purchase them, they are added to your account as a reward (at least they have been in the past)...but I still don't have 7-99 so changes appear to be happening without really telling us about them.

The multi-table specials can be run by anyone with enough simultaneous tables to pull it off, and purchased by the general public one year after their release date. The newest multi-table special (8-00 now) can be requested directly from the Campaign Coordinator if you have an event that meets certain table requirements overall.


Bkwrm88 wrote:
Okay, so I'm going to be playing in a high level game revolving around a tournament. In that tournament, we will have two round to buff before combat begins. I'm trying to eke out as many spells as I can in those two rounds, and so I'm thinking of using the three Nalfeshnees I can summon as a Standard to help me buff via dropped wands. However, I am not sure if they can pick up wands dropped in my square with a single move action by RAW. Now, one would think a 15 foot reach would be enough to allow it, but I'd like to be armed with as much supporting evidence from the rules as possible before I argue my case to the GM, which is where you fine folks come in. Anyone know of any passages from the book, or from officials on the boards, that might support me? Or refute, actually. I'd rather find out now that it just won't work, rather than be shown in black and white after I bring it to the GM. :)

FAQ

In short, if you can reach the square with your normal reach you can pick up something from that square.


adamjsams wrote:
Eliandra Giltessan wrote:


There's always a ship start and a ship end date, which you can check in the stickies in the Customer Service forum. Your order can ship any time in that window, and when it does you'll have access to the pdfs. So some people will get them on the 15th, and some people not until the next week. (Note: On Thursday the 11th, the order will spawn. This is not your shipping notification, just a notice that your order has processed. You'll get another email when it ships.)

EDIT: Link to the shipping thread for the month. Shipping is August 15-August 26.

I really appreciate the help.

Just to clarify, you won't be able to buy the PDF version of the AP's until the street date. The only way to have a shot at getting it before that date is by subscribing...since you get access to it as soon as your physical copy ships during the shipping window Eliandra was talking about.


Just finished catching up with this, and I like the write up here. The Saltmarsh series was the first set of modules I ever owned...way back in the early 80's and the setting brings back good memories.

Thank you for sharing your game.


1) Yes
2)GM could call that improved cover and grant a +8 to AC, but it's not total cover. GM could also interpret it as still just soft cover and only grant +4 to AC.
3) Yes, but if it's a ranged attack spell the zombies would grant a +4 AC bonus to the archer.
4)Not really.


Prismatic Codex wrote:
When exactly are these going to be available for download? For a while it said they'd be available on the 4th, but now it just says "unavailable"...

If you're not running it for a convention/multi-table game day event, then it won't be available for purchase till at least August 2017.


Guy St-Amant wrote:
Raisse wrote:
I can see this page has been updated, but the download page says the file hasn't been updated since 2015, and when I tried downloading it I only get Ultimate Combat, Occult Adventures, Core and Advanced Class Guide folders.
I see all of them, Magus being included in APG...

Yeah, I got the updated folder, just curious why the Magus is in the APG...should be Ult Magic, shouldn't it?


2 people marked this as a favorite.
Murdock Mudeater wrote:

For big weapon damage, try a Large (Oak) club, with shillelagh and enlarge person.

Normal medium character with Large club 1d8 damage
Enlarge person raises weapon size by 1, for 2d6 damage
Shillelagh treats weapon as if 2 sizes larger, for 4d6 damage.

It being oversized makes it -2 to attack, but it's normally 1 handed so a normal PC can do this. Enlarge person as +2 strength, so +1 to attack and +1 damage. Shillelagh adds +1 enhancement on attack and damage rolls, so now you wield it at no penalty with +2 damage (and in two hands for 1.5x damage).

Best bit is that the club has a base cost of "-" so a large club is still free.

Don't forget the -1 size penalty to attack rolls when you become large from enlarge person though...


Snowlilly wrote:
Chess Pwn wrote:


So it's because the ability is not, "can wield one size larger than normal", but "can wield a THW meant for one size larger" that stops bastard swords from benefiting.

No difference in game.

You are arguing the titan mauler is restricted to the same size weapon as everyone else, even after the errata.

No. He's saying a medium titam mauler can wield a large two-handed weapon (categorized as a two-handed weapon), which normally is impossible.

But, a huge bastard sword is not a large two-handed weapon...it is a huge one handed weapon. Even though the weapon takes the same handedness of a large two-handed weapon, it does not make it one.


Daw wrote:
Move this to PFS forums, many here will be providing non-applicable interpretations.

It was moved here from the PFS forums, and no in this case, PFS follows the current rules.


Ravencry wrote:

As a follow up reading my pdfs, this was taken from my Ultimate Combat

MASTER OF MANY STYLES (ARCHETYPE)
The master of many styles is a collector. For every move, he seeks a counter. For every style, he has a riposte. Ultimately, he seeks perfection through the fusion of styles.
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player’s Guide 158). He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path. This ability replaces a monk’s standard bonus feats.

Emphasis Mine

Does this answer my original question as I read it by permitting the bypass of Snake Sidewind and going directly to Snake Fang

It used to...it's been errata'd.

PRD wrote:
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles' feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time the master of many styles changes styles, he can also change these wildcard style slots. This ability replaces a monk's standard bonus feats.

Only the opening feat of a style is actually a style feat.


Bless is an area spell that affects all allies in an area around the caster.

As an area spell, it is not a targeted spell. Therefore, it would not be a viable spell for a potion or oil.

PRD on Potions wrote:
A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.

As wraithstrike pointed out above, a spell has a target(s), effect, or area, and they are aimed and treated differently.


As mentioned by the last two, ninja's do have a lot of options that rogues do not, so evasion should not be easy to add.

Also, ninja's have a built in method to gain evasion. It's one of the Master Ninja Tricks, so it can be taken at 10th or higher as is.

5/5

Quote:
From the Bestiary PRDEttins have no language of their own but speak a pidgin of Giant, Goblin, and Orc. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: if the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.

So, in game terms, there is no true Ettin language to learn.

5/5

The GM badge from Paizo will drop into your account in the next day or so Tonya has said. That will show GenCon that you are being paid for by Paizo.

As long as you have A badge on your account, you should be fine with buying tickets...that might be a question to ask to GenCon itself though.

If you want the 3rd evergreen, then sure buy it. If not, prepping one of the 2 you have should be fine.

HQ was usually open at 7:30 at the latest the last few years. I think that's what they're quoted times are, but the HQ leads tend to show up a little early too, especially the first day of the con.

5/5

poundpuppy30 wrote:
Do you get 1 gm table credit for running this or 2, since it's listed under the modules section when you report running this?

It's been 2, unless they changed it. Same with We Be Goblins.

5/5

SillyString wrote:
SillyString wrote:
Is anything in this PFS legal? I cant find anything in additional resources about it, thought i'd ask. There are a few non-kobold specific traits.
On closer inspection, it says "others creatures from areas commonly occupied by kobolds" can take the feats. Soooo anyone know if anything in here is legal?

If it's not listed at all in the Additional Resources, then nothing from the product is legal for PFS.


Dryder wrote:
Paladin of Baha-who? wrote:
No, that's incorrect. The shadow's attack is a natural weapon and you do not get iterative attacks with natural weapons. See the Greater Shadow: it has a BAB of +6 but only one attack.
Can you tell me where to find that rule?!

Core Rules from Combat chapter on Natural Attacks:

PRD wrote:
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.


2 people marked this as a favorite.

Actually it was such a FAQ, they did answer this one.

If you bypass DR/magic, then you can affect incorporeals was the response. So dragons, claw away.

5/5

Michael Hallet wrote:

Here is how I used the terminology.

Convention: A multiple day event at a public location that runs many tables of events of many kinds. Usually, but not exclusively, at a hotel or convention center.

Game Day: Multiple slot event at a public location. There may be several games or game systems running or it may be focused on a particular type of game (such as a PFS game day where only PFS events are offered). Usually held over a single day, but maybe over a weekend or holiday.

I did not consider single-slot events such as a weekly PFS game to be a game day even if it has multiple tables and is held at a public location like a game store. To me, it has to have multiple slots to be considered a game day.

What about when your weekly PFS game at a game store regularly has multiple slots each time?

5/5

Bob Jonquet wrote:

Before anyone gets too bent out of shape, conventions can occur at virtually any public venue, retail space included. In fact there are many conventions that take place at a game store or book store and that's okay. If more than fifteen tables of RPG/ACG events are scheduled, you may qualify for convention support.

Might want to clarify this, as both events Tonya calls in the blog as not qualifying as a con, for con support, due to being held in a retail location have 20 or more tables scheduled(30 and 20 respectively).

This will be coming up quickly in your region, as I know Costello is working on getting a weekend PFS convention organized for mid~late May that will be more than 15 tables...but held at his store.

5/5

1 person marked this as a favorite.
swoosh wrote:
Andrew Christian wrote:
BigNorseWolf wrote:
Curaigh wrote:
Hmmm... I don't see the shaitan modifying the eidolon's base form.
I didn't until i looked it up and the stat bonus is written under a big old heading of "base form"
Bingo.
And then you read what's under that heading and realize it doesn't modify anything at all and just gives you a bonus if you pick a specific type of eidolon and you're back to square one? `

Huh?

5/5

Everett D Mitola wrote:

Necro again.

Anyone know the minimum GM-stars and minimum tables needed to run the specials and exclusives? As far as I know, Bonekeep 1 and Serpent's Rise are the only 1-table scenarios a non-5-star GM can run that qualify toward their 5th star. And I think Year of the Shadow Lodge has the next-lowest table minimum with 3. Does everything else require 4+ tables or 5-stars?

All 3 Bonekeeps can be run for your exclusive count.

Tonya quote

Everything else does require 4 or 5 tables, or 5 stars to run.

I read somewhere that VC's count as +2 stars and VL's count as +1 stars towards that minimum...not sure if VA's count as VL's for that or not. Been out of the loop for about a year now.


Delenot wrote:
So each enemy is only checked against once. What if you move through more than one square threatened by the same enemy? Does that single check, if succeeded, allow for multiple spaces moved? ....and, does reach change this?

Movement only provokes one AoO from an individual, regardless of how many of their threatened squares you move through. So, only one check per enemy needed.


GM Lamplighter wrote:

Bardic performance no longer uses instruments or the Perform skill, so I've pretty much thought of it as a vocal-based ability. You can call it flute music for flavor, but it does strain credulity to think of someone fighting using a rapier and still playing an instrument. The bard in our home campaign uses her sackbut (an early version of the trombone) as an improvised weapon to get around the hand-switching idea.

Rob's quote is valid, but it basically just admits that bardic performance is only vocally-based. The only other free-action "performance" is talking; everything else takes at least one hand and some time to do.

It's not only vocal, it's visual...you can do interpretive dance, or something similar (inspired miming anyone?) as well.

Whether it's audible or visual needs to be known so you can determine effectiveness of the performance. Target needs to be able to either hear or see the performance to get the bonuses.

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