Arc Riley wrote:
Not contradictory at all really. They're sort of talking about 2 different things.
Multi-table specials for PFS have not been made available for purchase by the general public until a year after their debut at a GenCon. It sounds like they're going to do the same with SFS, which is what John was stating, with the debut being Origins 2018.
Tonya was talking about the exclusivity of not being able to run the multi-table exclusive at events (conventions or special game days) until after GenCon 2018. But, there would be the month after GenCon 2018 for those events to do so, before the monthly scenarios start advancing the storyline started by the special. When local conventions and game days run the special during this first year time frame, they have to request the scenarios from their RVC/VC/Tonya and point to the specific event and provide information about the event, and then the scenario was usually dropped into the GM's running it at your special event at no charge. Again, this is how it was done in the past for PFS specials, so I'm going by assumption that is what they're talking about here as that is what it sounds like.
Since you had to leave before 3 encounters were completed, it would be 0 XP.
The "punishment" is not being able to play the scenario again for another chronicle.
Agree to disagree then.
It's the equivalent of double move speed in the effective time frame of a single move as you also get an attack which is normally a standard on top of that. You lose the -2 to AC due to hasty/reckless movement as well...
PRD on Pits wrote:
Covered pits are much more dangerous. They can be detected with a DC 20 Perception check, but only if the character is taking the time to carefully examine the area before walking across it. A character who fails to detect a covered pit is still entitled to a DC 20 Reflex save to avoid falling into it. If she was running or moving recklessly at the time, however, she gets no saving throw and falls automatically.
If it's a pit covered by brush, a charging character would fall automatically.
Katina Davis wrote:
I was following the thread, as I had never received 7-99 either in my downloads...could I ask that this be added to my account as well please?
John Compton wrote:
My bad. I never realized it was on there. I retract my previous comment.
Gary Bush wrote:
It also means all those rust monsters, and NPC's with sundering become that much more of a hassle since make whole would not longer qualify for the higher caster levels.
7th, 8th and 9th level spells are not available for purchase via scroll/casting services/etc. until you are high enough level to cast them yourself (assuming you were a full caster)
It's in the Guide.
EDIT: They've changed the language some
Finally, scrolls of spells of 7th level or higher are
Spells that are 7th level or higher can’t be purchased
Both quotes from pg. 20 of the Guide that came out in Aug. '16
And slightly differing language on pg. 22
Any Seeker with sufficient Fame and experience can
I would say this would actually fall under the Spell Combat penalty, as the ability says all of his attacks with his melee weapon take the penalty. If he uses Spellstrike, it is an additional attack with the weapon, but still would fall under that broad rule IMO.
Bolded relevant bits...darts are thrown weapons, blowgun darts, however, are ammunition. Completely different type of item.
Yes, you can use the stars to get credit as a GM again if you wish, rather than a replay opportunity for those scenarios.
Lau Bannenberg wrote:
I think they issued a blanket rule for which VO rank equates to which amount of virtual stars and such, in the blog post where they also announced the creation of VA and RVC ranks.
RVC/VC is +2 stars, VL is +1 stars, VA is 0.
The question is what do you need to run the new "exclusives".
In 2015, they were called out as needing 4 stars for 6-98 (We Be Aspis) and 5 stars for 6-99 (We Be Kobolds), well before they were even released.
In 2016, a month and a half after release, it's still..."well, I heard", and "Oh, I heard this". Most indications are that it's supposed to be something other than just star qualifications, but there's nothing to actually point to to tell you what's right.
You can not run the single table specials without the appropriate number of GM stars (outside of things like GenCon when Paizo needs all the bodies they can get). Some are 4 star, some are 5 star, it is generally indicated on the product page...though not always.
When you acquire the stars, you no longer need to purchase them, they are added to your account as a reward (at least they have been in the past)...but I still don't have 7-99 so changes appear to be happening without really telling us about them.
The multi-table specials can be run by anyone with enough simultaneous tables to pull it off, and purchased by the general public one year after their release date. The newest multi-table special (8-00 now) can be requested directly from the Campaign Coordinator if you have an event that meets certain table requirements overall.
Okay, so I'm going to be playing in a high level game revolving around a tournament. In that tournament, we will have two round to buff before combat begins. I'm trying to eke out as many spells as I can in those two rounds, and so I'm thinking of using the three Nalfeshnees I can summon as a Standard to help me buff via dropped wands. However, I am not sure if they can pick up wands dropped in my square with a single move action by RAW. Now, one would think a 15 foot reach would be enough to allow it, but I'd like to be armed with as much supporting evidence from the rules as possible before I argue my case to the GM, which is where you fine folks come in. Anyone know of any passages from the book, or from officials on the boards, that might support me? Or refute, actually. I'd rather find out now that it just won't work, rather than be shown in black and white after I bring it to the GM. :)
In short, if you can reach the square with your normal reach you can pick up something from that square.
Just to clarify, you won't be able to buy the PDF version of the AP's until the street date. The only way to have a shot at getting it before that date is by subscribing...since you get access to it as soon as your physical copy ships during the shipping window Eliandra was talking about.
Prismatic Codex wrote:
When exactly are these going to be available for download? For a while it said they'd be available on the 4th, but now it just says "unavailable"...
If you're not running it for a convention/multi-table game day event, then it won't be available for purchase till at least August 2017.
Guy St-Amant wrote:
Yeah, I got the updated folder, just curious why the Magus is in the APG...should be Ult Magic, shouldn't it?
Murdock Mudeater wrote:
Don't forget the -1 size penalty to attack rolls when you become large from enlarge person though...
No. He's saying a medium titam mauler can wield a large two-handed weapon (categorized as a two-handed weapon), which normally is impossible.
But, a huge bastard sword is not a large two-handed weapon...it is a huge one handed weapon. Even though the weapon takes the same handedness of a large two-handed weapon, it does not make it one.
It used to...it's been errata'd.
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles' feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time the master of many styles changes styles, he can also change these wildcard style slots. This ability replaces a monk's standard bonus feats.
Only the opening feat of a style is actually a style feat.
Bless is an area spell that affects all allies in an area around the caster.
As an area spell, it is not a targeted spell. Therefore, it would not be a viable spell for a potion or oil.
PRD on Potions wrote:
A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
As wraithstrike pointed out above, a spell has a target(s), effect, or area, and they are aimed and treated differently.
From the Bestiary PRDEttins have no language of their own but speak a pidgin of Giant, Goblin, and Orc. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: if the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.
So, in game terms, there is no true Ettin language to learn.
The GM badge from Paizo will drop into your account in the next day or so Tonya has said. That will show GenCon that you are being paid for by Paizo.
As long as you have A badge on your account, you should be fine with buying tickets...that might be a question to ask to GenCon itself though.
If you want the 3rd evergreen, then sure buy it. If not, prepping one of the 2 you have should be fine.
HQ was usually open at 7:30 at the latest the last few years. I think that's what they're quoted times are, but the HQ leads tend to show up a little early too, especially the first day of the con.
If it's not listed at all in the Additional Resources, then nothing from the product is legal for PFS.
Core Rules from Combat chapter on Natural Attacks:
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.
Michael Hallet wrote:
What about when your weekly PFS game at a game store regularly has multiple slots each time?
Bob Jonquet wrote:
Might want to clarify this, as both events Tonya calls in the blog as not qualifying as a con, for con support, due to being held in a retail location have 20 or more tables scheduled(30 and 20 respectively).
This will be coming up quickly in your region, as I know Costello is working on getting a weekend PFS convention organized for mid~late May that will be more than 15 tables...but held at his store.
Everett D Mitola wrote:
All 3 Bonekeeps can be run for your exclusive count.
Everything else does require 4 or 5 tables, or 5 stars to run.
I read somewhere that VC's count as +2 stars and VL's count as +1 stars towards that minimum...not sure if VA's count as VL's for that or not. Been out of the loop for about a year now.
So each enemy is only checked against once. What if you move through more than one square threatened by the same enemy? Does that single check, if succeeded, allow for multiple spaces moved? ....and, does reach change this?
Movement only provokes one AoO from an individual, regardless of how many of their threatened squares you move through. So, only one check per enemy needed.
GM Lamplighter wrote:
It's not only vocal, it's visual...you can do interpretive dance, or something similar (inspired miming anyone?) as well.
Whether it's audible or visual needs to be known so you can determine effectiveness of the performance. Target needs to be able to either hear or see the performance to get the bonuses.