
Sir_Andrew |

so i'm making a thrown starknife build for a homegame. the build is a CG muse touch aasimar enlightened paladin 2/far strike monk 1/flying blade swash 3.
my stats are str 9, dex 18, con 14, int 16, wis 16, cha 20
feats
1 quick draw,point blank shot, way of the shooting star
2 weapon finesse
3 combat reflexes
4
5 weapon focus
6
afterwards ?
traits: second chance, Black powder bravo
notes:
1) i'm taking 2 lvs of paladin for divine grace. we have encountered many save or suck spells in the campaign so far
2)no third party stuff
3) DM has house ruled paladin alignment from LG to any Good
what can i add too this build to make it more fun or stronger.