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Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:
![]() Good to me ^^ Also Daata: Ace! I thoroughly enjoyed the Izaalguun when they were first encountered and was really happy when they became playable - I'm enjoying mine ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() Shrugging, Venari strolls to the park with the rest, remembering the little scamp that had playfully skittered at them what seemed like an age ago. Watching Absalom Station's day cycle begin as they stroll through the artificially grown and imported wildlife marvelling at the beauty - such a stark contrast to their grey a dreary homeworld or the desolate rocks of the Diaspora belt. Suddenly, Venari stops in their tracks as a purple wyrm like beast with a vibrant green ridge bursts from one of the many burrows and launches itself at Celly, moving quickly they are about to tackle the dancer out of the way when they realise that the beast can't possibly be native to the station as in fact a tad hazy - meaning that it must belong to a different reality. Stopping dead at Celly's side they smile "Sorry, must be tired, can't trust the ol' senses - what were we doing?" they look around, seeing the small critters. "Oh yes, Squoxes -ermm I'm not particular up on trapping animals i'm afraid..." ![]()
Male Half-Elf Lastwall Sentry Champion (Redeemer)/2 | HP: 32/32| AC: 20/22 [19/21] | F: +8 [+7], R: +4 (+7) [+3 (+6)], W: +7[+6] | Darkvision 60' Low-light | Perc: +5 [T] | Focus 2/2 |Default exploration: Raise Shield [None] | Hero Points: 1/1 Active Conditions Fatigue
![]() As they walk up the stairs, Nenyath subtly takes a sniff at the collar of their shirt at the butler's dodgy look - they had last bathed in one of the River King's manse before boarding the boat but they had been travelling since and were self conscious of the silent judgement. Not bringing attention to it however, they enter the briefing room and nod to the Venture Captain as they introduce themselves. "Nenyath Ravenstar, Lastwall Sentry - or at least I was before the incident." he introduce himself before trailing off in memory at the end. Listening to Red's questions they nod as they retrieve two sacks and place them in their pack, knowing full well the grisly details of a village after a raid by the servants of undeath. "Has there been any attempt to contact Goldenflame of late? My best estimate is that there will still be Undead soldiers of the Tyrant wandering the place - including possible villagers and even agents. We need to be prepared." ![]()
Male Vesk (Warblood) Aesthetic Soldier Athlete (Pro-wrestler) | SP /8 HP 6/13 | RP 4/4 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +3; Ref +2; Will +3 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | | Spells: | Active conditions: None.
![]() As the Feather Stalker pierces Grimace's armour the powerful Vesk falls down as Vyec's last shot takes the beast out - the beast bursting into flames as they hit the cold hard flooring of the warehouse floor. A few heartbeats later - Grimace pushes themselves to their feet, hawking up purplish blood and spitting on the burning corpse. Despite their injuries they look fiercely alive - what a fight! Hobbling away from the beast they pat the Kasatha on the shoulder in thanks. ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() Whilst the others work on the Script or sound - Venari takes the time before the performance in an attempt to drum up a crowd for the Hammmer's Performance. Taking a stock of Leaflets printed by the helpful Ryphorian receptionist they trawl the district, looking for all manner of 'artsy' types into what is 'hip' and a unique experience. "You won't believe your Auditory senses! A truly unique performance that is sure to blow your mind!" they declare to a crowd of mixed citizens of Absalom Station. In deference to the Hammer's views on influencing people with magic, they refrain from their usual tactics. Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10 They also spend a bit of time, 'convincing' fellow Starfinder agents who are currently hanging around the Seeker's Respite of their need to show up and help Venture Captain Chiskisk - and send the Shirren a personal invite to the performance, though leaving out the 'persuasion' on that one. Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13 Finally, during the performance they begin whispering chains to their audiences - outlandish 'facts' about the deeper meaning behind it and the life of the Hammer. Bluff: 1d20 + 9 ⇒ (11) + 9 = 20 Well, that about balances it out :p. FUn fact, i messed up the coding on the last roll but managed to roll a 6 on a D209... ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() apologies - been fighting the boards and busy work schedule, thanks for the bot Having followed the tour quietly, in awe at the sights and sounds of a theatre before show time - Venari blinks as the Hammer makes their request - they had forgotten to bring the subject up! Too late now as they are hurried into the rehearsal room and subjetc to the 'Unique' stylings of Troxian music. Hmm, I'm more of an Dread Pirates of Eox fan myself, but this is culture I suppose... they think to themselves, wisely not opening their mouth. At the mention of Celly dancing to accompany the performance they cough slightly. "Hmm, i'd be happy to help!" they offer, before frowning as they try to work out how. "WHere do you want me? I am yours to command!" ![]()
Male Vesk (Warblood) Aesthetic Soldier Athlete (Pro-wrestler) | SP /8 HP 6/13 | RP 4/4 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +3; Ref +2; Will +3 | Init: +2 | Perc: +8, SM: +1 | Speed 30ft | | Spells: | Active conditions: None.
![]() Smiling darkly at Vyec's command, revealing sharpened white canines against their dark tattooed features Grimace rushes forwards towards the revealed monster. As they approach they leap, rising a knee into the creature's breastbone with a snarl. Unarmed attack, get em, flank: 1d20 + 5 + 3 ⇒ (3) + 5 + 3 = 11 for piercing damage: 1d3 + 3 ⇒ (2) + 3 = 5 will reroll that, 2 novas Unarmed attack, get em, flank: 1d20 + 5 + 3 + 2 ⇒ (9) + 5 + 3 + 2 = 19 ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() Strolling through the garden, Venari pauses momentarily as he feels as if he is walking in the void, the cute little Squoxes instead vicious Void-predators seeking to tear the flesh from the unwary traveller. Eyes darting, the trees of Jatembe park super-impose themselves ontop of the barren void - a jarring mesh of the two realities that snaps them back to the present. "Woah...ermm delivery entrance?" they murmur, clearly having not paid attention to their travel and finding themselves outside a back entrance into the theatre. Rushing in, they spy their allies discussing with a Rhyphorian agent and they smile politely. Seeing the others have everything in hand, they don't want to overwhelm the Theatre worker with another voice and so hand back with Makai and the Hammer - interested in their reply. ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() Venari lets out a snort as they drink their tea at Shokil's statement, the liquid staining the fine wooden table. "Haha! I am sorry I missed them, will have to catch up - what a time we had eh?" Venari sighs as the reminisce but it soon sours as they remember the hollow feeling of the ending of that particular tale. They take a sip of tea and a bite of a pastry whilst thinking. As they munch, they turn to Celly and ponder their question before shrugging, clearly missing the hesitant nature of their query and the concern evident to others. Their eyes glaze over for a moment "hmm, I don't recall seeing you... but there was an issue with bugs invading the station in one of them recently..." they shrug again before refocusing back to the present. "Sorry I can't be of much help, they're a bit of a mess sometimes, like a tangled ball of string." They smile at the Halfling dancer and raise their teacup. "Greetings, I have a good feeling about this. Should be rather...interesting!" ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() Venari carefully side steps away from Meriesiel, desperately wanting to put some space between them and the Unicorn’s freaking Grenade Launcher. Eyeing their new found potential ally with interest, they keep a smile on their face, hoping their rapport won’t crash with the odd Elf’s outburst. ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() I totally had to read Muckfurs a few times to make sure what i was reading! Venari nods along with their allies’ musings, and flashes their Yeti Chief a disarming smile. ”Not to worry boss! This is cultural dominance and will totally work we promise!”. With their parting words of encouragement they follow the group South towards the Swamp. ”Hmm, I can call the powers of other dimensions - that should inconvenience a Ghost! But yeah, like Shokil i’m wondering if something else is afoot. Maybe the ‘Ghost’ is just a gimmick to keep the others at bay.” ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() "Yeah! Once we have your friendly fellows and the Yeti's sitting in a smoke tent together the Ghost will cause no issues! We are all hard-bitten tough as old boots Starfarers - we ain't scared of no ghost!" ![]()
Male Damai Witchwarper (Space Pirate) /1 | SP 5/5 HP 7/7 | RP 5/5 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +0; Ref +5; Will -1 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | | Spells: 1st: 3/3 | Active conditions: None.
![]() Smiling to Omarhc, Venari leaps at the chance to win the Gnolls to their side - they say you get more Castrovelian Strerqrens with Honey than you do with Akitonian Fire Whiskey after all. Bowing to the awaiting audience, Venari hopes whatever reality they have pulled into is still assisting them - perhaps one where he has more fur and less unhealthy grey skin. "Greetings and well met! My crew and I wish to get to know you and learn your ways! We are outsiders and have learned of your predicament and would offer you fresh Mountain air as my colleague says or anything else you should wish! Tell us about yourselves!" Diplomacy, including Omarhc's aid: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 Will re-roll that Diplomacy, 2 Novas including Omarhc's aid: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14 Wow... cheers dicebot! ![]()
Male Izaalguun Battle-Medic Mechanic /4 | SP 24/24 HP 30/30 | RP 5/5 | EAC 17 ; KAC 18 | CMD 26 (KAC+8) Fort +4; Ref +4; Will +1 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Darkvision 60’ |Re-roll (2 Novas)1/1 |Energy Shield: 7/7| Active conditions:
![]() Being that 'bigger alien', Lenleath unfold themselves from the air-ground shuttle with some obvious discomfort and the odd popping of multiple joints. Could Madam Fitch not have ordered an non-Ysoki Taxi? Mayhaps they were related. they ponder as they move through Little Akiton, taking note of those paying close attention and wrinkling their nose at the smell of rot and decay. The claustrophobia and smell makes me miss home, despite it's own inhospitable traits. Snapping out of their reverie they turn to Orrian and Croaker. "Hmm, I agree, this man may be a criminal but we do not want the unwanted attention of a siege or full-frontal assault. Play nice, allow the prey to let us into their den, then remove the head of the snake if they attempt to bite." The Izaalguun then answers Croaker's query with regards to the rear entrance. "I can most certainly try - please make sure no-one follows me?" Strolling down the street, Lenleath ducks into a linked alley further down the street from the club before doubling back, not wanting their target to be too obvious. Then they attempt to ensure the door remains sealed, using their plasma-edged spear to weld the lock. Bluff to avoid notice?: 1d20 + 8 ⇒ (13) + 8 = 21
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Male Izaalguun Battle-Medic Mechanic /4 | SP 24/24 HP 30/30 | RP 5/5 | EAC 17 ; KAC 18 | CMD 26 (KAC+8) Fort +4; Ref +4; Will +1 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Darkvision 60’ |Re-roll (2 Novas)1/1 |Energy Shield: 7/7| Active conditions:
![]() Whilst Croaker suffers their twisted nightmares and instead opts for a night of laughter and cheap liqueur, a light can be found on within the armoury workshops of the Lorespire Complex despite the late hour. The Workshop’s only occupant is a large well muscled humanoid with six limbs. A long blue tongue sticks out between the vertical slit of their mouth as they focus on the disassembled weapon on the workbench. Goggles are pulled down over their eyes and sophisticated tools are wielded by two of their four arms as the Izaalguun rests on their hindquarters, sparks fly with soft light as they repair small nicks upon the Ivory haft - carved from a single bone of an Icefront predator. Hmm, the balance is off since my last hunt, i need a better way to store the batteries. they ponder as they work on the haft, removing a section of it to reveal intricate circuitry hidden inside the primitive exterior. After an hour of work, they eventually replace the removed section before binding the haft with the dark grey hide of an Ovi-Raptor. Rising the hide bound haft they examine the dark metal tip of their spear, before squeezing a set point of the haft, causing the edge of the Spear to glow with a white hot fire, a focused beam of plasma about two inches thick. Satisfied they de-activate the blade and collect their stripped off armour - made from the chitin of a great beast, lined in soft fur and retire for the evening - oblivious of the trials to come. ![]()
Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.
![]() Hey still have room for one more? I'd like to play, not played pf1 in a while so forgive any rules muddling ^^ Chronicle: 10
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Male Damaya Lashunta Solarion/8 (Icon) | SP 19/56 HP 45/60 | RP 9/9 | EAC 22 ; KAC 23 | CMD (KAC+8) 31 Fort +6; Ref +6; Will +5 ; +2 Poison/Disease | Init: +3 | Perc: -1, SM: -1 | Speed 40ft | | Resistances: 5 Cold, 5 Fire, 5 Acid | DR: BAB (8) | Stellar Mode (Photon): 1 | Active conditions: Darkvision 60’.
![]() Very cool - i am looking forward to Colossal heist - Zso is also one off Ninth but unfortunately my IRL lodge are all much lower level! Look forward to seeing Goose around too, really interesting character ![]()
Male Damaya Lashunta Solarion/8 (Icon) | SP 19/56 HP 45/60 | RP 9/9 | EAC 22 ; KAC 23 | CMD (KAC+8) 31 Fort +6; Ref +6; Will +5 ; +2 Poison/Disease | Init: +3 | Perc: -1, SM: -1 | Speed 40ft | | Resistances: 5 Cold, 5 Fire, 5 Acid | DR: BAB (8) | Stellar Mode (Photon): 1 | Active conditions: Darkvision 60’.
![]() Init: 1d20 + 2 ⇒ (16) + 2 = 18 Bursting through the door, Zso is momentarily taken aback by the Jinsul attack squadron now facing them. As the Operatives and Bugface lay down covering fire, the Solarion orders his armour to start playing Strawberry machine cake’s latest hit single into is internal headphones. As the instrumental begins, Zso begins to glow with a soft light as Photon energy builds up within his core. As he focuses, some of that energy feeds into their Solar Blade, causing it to burst into flames. Jinsul: he spits at the Jinsul in blue before dashing forwards with their blade alight.
”Time to Dance” Move action for Plasma Sheath, then Standard for Stellar Rush at blue Belenos: 1d20 + 15 ⇒ (17) + 15 = 32 Vs potentially flat-footed blue
on phone so unable to move up to blue sorry ![]()
Male Human (Linnorm Kings) Ranger 3 | HP: 46/47 | TEMPS: 5/5| AC: 20/21 (19/20)| F: +8, R: +8, W: +8 | Perc: +9 [E] | |Default exploration: Scout | Hero Points: 1/1
![]() Character Chronicle #: 2
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![]() Hi, Most of you won’t know me so sorry for taking up your time, but I was a regular before vanishing at the beginning of the year and rough patch towards the end of 2017. I just wanted to apologise to GM’s and Players for that and negatively impacting your experiences. I am feeling a lot better and really missed the atmosphere here and all the cool people I have had the pleasure to roleplay with and keep hearing great things about the forums from friends and blogs etc.
Sorry for taking up your time, enjoy your gaming! Sethran ![]()
![]() Hi, Most of you won’t know me so sorry for taking up your time, but I was a regular before vanishing at the beginning of the year and rough patch towards the end of 2017. I just wanted to apologise to GM’s and Players for that and negatively impacting your experiences. I am feeling a lot better and really missed the atmosphere here and all the cool people I have had the pleasure to roleplay with and keep hearing great things about the forums from friends and blogs etc.
Sorry for taking up your time, enjoy your gaming! Sethran ![]()
Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.
![]() culture, aid: 1d20 + 7 ⇒ (12) + 7 = 19 Startled by the steam pouring from the vents, Draken spins as the creature emerges from their hiding place, eyes widening at it's alien appearance. He had never seen the like before, but he immediately tried to work out the best ways in which to communicate with them. Moving slowly, he attempts to aid the Pangaea Android's attempts. ![]()
Male Dwarf (5 King Mountain) Fighter/1 CORE | HP: 17/17 | AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F:+5, R: +1, W: +3 | Init: +1 | Darkvision 60’ Perc: +8, SM: +3 | Speed 20ft | Re-roll (+2) 1/1 | Active conditions: None.
![]() Clasping hands with his new found allies, Darak shares a few drinks with the Count and Baron before heading off to the next adventure. He had thoroughly enjoyed himself and was glad the noble company wasn't as stuffy as he feared it would be. Heading to the Grand Lodge, he wondered just how he was going to get rid of thi damned monkey. Cheers Xynen! So need to gain a Monkey familiar/companion now... Might go Druid ![]()
Male Tiefling (Oni-Spawn) Ronin 4 / Ranger/ 2 | HP: 55/55 | AC:26 (13 Tch, 24 Fl) | CMB: +10, CMD: 23 | F:+10 , R: +10, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30ft(40ft-Longstrider) | Re-roll (+1) 1/1 | Resolve: 2/2 | Challenge: 2/2 Active conditions: None.
![]() Pendergast seems to be on both lists? Unless i'm reading it wrong? I mean he looks good but i'm not sure two places at once good ;p ![]()
Male Tiefling (Oni-Spawn) Ronin 4 / Ranger/ 2 | HP: 55/55 | AC:26 (13 Tch, 24 Fl) | CMB: +10, CMD: 23 | F:+10 , R: +10, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30ft(40ft-Longstrider) | Re-roll (+1) 1/1 | Resolve: 2/2 | Challenge: 2/2 Active conditions: None.
![]() I am happy to bring Ronin along if there is a slot. Player: Sethran
Ronin is a fairly Standard Sword and Shield Warrior, Samurai Four Ranger 2, focused against evil-outsiders. ![]()
Consortium Compact
![]() init:
Ethan: 1d20 + 1 ⇒ (14) + 1 = 15 Kristoff: 1d20 + 1 ⇒ (12) + 1 = 13 Kraicek: 1d20 + 4 ⇒ (8) + 4 = 12 Bahen: 1d20 + 4 ⇒ (14) + 4 = 18 Sword: 1d20 + 2 ⇒ (17) + 2 = 19 Sara: 1d20 + 2 ⇒ (18) + 2 = 20 Cy: 1d20 + 7 ⇒ (19) + 7 = 26
Hi Guys! Allow me to set the scene a little As you look around for the location of the eerily echoing voice you spy a circle of standing stones, clearly a place of significance for the followers of Nature as eluded to in the late Hemzel's journal. As your eyes seek to focus on the standing stones however you find them covered in a bubble of darkness, clearly out of place. Despite your natural vision you find it difficult to see inside the ring of stones as if something is keeping the rising sun at bay... Spellcraft DC 15:
You feel that the Lodestone is creating a dome of darkness to fight off its destruction, from the wavering lines you think you may not have long left! As you stare the Sun is climbing behind you, destruction awaits... Initiative! Bold are up! Round 1! Cy
Stepping into the Bubble: As you step through the darkness you find yourself inside a circle of ancient stones with a Grand Menhir in it's centre. Resting atop the Menhir is a smooth Gray stone engraved with Druidic symbols ![]()
Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style ![]() No Gencon for me I'm afraid. I live the UK and Nivi and I decided to go to New Zealand and enjoy Paizocon Oz whilst we are there. I will do Gencon sometime though! ![]()
Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style ![]() Well done guys! That last bit was Insane and I wasn't sure i'd survive! Great time with you all despite the hiccups in the middle! Cheers Kashka for picking it up and running through with us. And to Shifty for organising! Hope everything gets better Evil ^^ ![]()
Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style ![]() Shifty wrote:
Nice! Will be seeing them at the end of the Month for the second time, brill shows! ![]()
Male ? Magus/11 (Hexcrafter) Rogue (U) 1 (Pirate) | HP: TEMPS: / 21/87 (Stoneskin: ) | AC:27[28] (17[19] Tch / 22 (24 vs surprise) Fl) | CMB: +7 CMD: 24 [26] | F: +13, R: +14[16], W: +14 | Init: +9 | Perc: +24, SM: +11 | Speed 30ft | Arcane Pool: 9/11 | Flight: 11/11 | Destined: 0/1 Re-roll (+3) 1/1 | Active Conditions: Enhance(Keen, +2 Enhancement), Heroism (100mins), Black Mantle(+3 Skills), Haste, Greater Invis (11 rounds)
![]() With a quick prayer over the two fallen slaves, Kai helps Tortuga smuggle them out of the city so that at least their burial could be seen to. WHilst searching the bodies, Kai takes the whip from the Technic league Magus and some of the diamond dust for his own. "A shame for any lives lost but especially those who had little choice in their lives' paths. Naur You should be more careful when you indiscriminately annihilate a city street." The next day, clad back in his guise as a heavily tanned Kellid tribal warrior with dark tattoos. Using some of the pilfered diamond dust, he casts a spell turning his rock briefly to stone, before his illusion covers it up. "Last time I saw things like those, they could be fooled by invisibility. With the little crystal's help I should be able to disable them." Cast StoneSkin and Heroism for 100mins. I can also use Invisibility (10 minutes) + Disable device with Technologist on the Security Cameras if that is what they are. Disable device: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 Disable device: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 ![]()
Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)
![]() Moved Rumble, sorry forgot to mention ![]()
Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style ![]() My turn has two options depending on Elain's tricks up his sleeve. SO I will spoiler them both and do whichever is needed. If Elain can't save them self from death:
Tomas curses as they see Elain fall to the Harpies' attacks, having recently been brought back from life himself he knows the terror that the coldness of death holds. Stepping forwards, the Warpriest leans to Elain's fallen body and touches them with a gloved hand. Five sapphires adorning the gloves' knuckle instantly darken and healing energy flows forth into the fallen Sylph. Breath of life: 5d8 + 9 ⇒ (1, 1, 7, 4, 7) + 9 = 29 Seeing life pour back into the Wizard's eyes Tomas sighs. "Welcome back, we still need ya" He focuses his training and becomes hardier. 5' step, Breath of life and Martial Flexibility for Toughness - 64 hit points If Elain has Tricks:
Seeing Tycala's deadly nature, Tomas knows to proceed with caution against this foe, stepping effortlessly into his Dragon fighting style, the Warpriest uses his enhanced speed granted by Sarnoc to dart around the room, flanking around the dreaded Harpy and aims a solid blow to her back.
Unarmed, Magic, cold iron, power attack, haste: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 for damage: 1d6 + 16 ⇒ (5) + 16 = 21 Swift action Dragon style, 60' move around to be directly behind. Attack Not moved token due to two actions ![]()
Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions
![]() "Foul Beast! This one will slay you!"
With a cry of encouragement to Yurei, Senketsu spurs their mount into action, couching their lance and feeling the wind whip past them as they charge the short distance to the minotaur. The Wayang gives out a woop as they lean back and put all of their might into striking the foe. Charge,power attack, Challenge, I.C, Inspiring rush,Lance: 1d20 + 5 + 2 + 1 + 1 + 1 ⇒ (17) + 5 + 2 + 1 + 1 + 1 = 27 for damage: 2d6 + 14 + 2 + 2 + 2 ⇒ (4, 2) + 14 + 2 + 2 + 2 = 26 Swift action to challenge, Charge, trait inspiring rush (+1 to Atk/dmg when charging, as do allies if they charge) Lance does double damage on charge ![]()
Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions
![]() Senketsu seems fascinated by the wandering mystics' hypothesis and mulls over it for a few moments, casually stroking the fur behind Yurei's ear. The Wayang speaks up, unsure of how to put their thought into words. "Hmm, So as Aroden's power finally fades after so long, his shrine hear crumbles to dust? How interesting, but sad. This why Gillmen take pilgrimage? To see last influence of Aroden before it fades?" Senketsu indicates the Gillman robe they have draped around their shoulders and looks at Urori intently as if they are trying to remember a social custom. "Does this bring dishonour for this one to wear a mystics robe? Should this one give back?" Senketsu is truly sincere in their offer and begins to shrug the robe off their small shoulders. ![]()
Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions
![]() With the bug falling beneath their onslaught, Senketsu gives out a woop before regrouping with Janira and the others. "Well done all, if we keep like that, no for can stop us." At Janira's suggestion to move on to the cave, the Wayang checks Yurei for wounds quickly before getting readh to head off. Just before he does however, he hears Kuuma's warning about thorns and immediately halts Yureo from stalking off. "Ahh yes, less thorns are good, not hurt Yurei's feet." ![]()
Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .
![]() As per the pear shaped Dwarf's instructions, a tall, well muscled, half elf man with pale skin and fiery red hair, makes their way to the practice fields, taking his gear with him, In case of a swift departure. From his dress it would be obvious that he had Chelish influences. Plate greaves encase his lower legs from the knee and half-fingered gauntlets rise to his elbow, a long, dark steel chain shirt, hanging down to his greaves and the sleeves reaching his vambraces completes the look, over a gambeson. On closer inspection, the armour seems to be somewhat for show and not as truly protecting as would be normal for the armour it is trying to replicate. Over this, a dark gray tabard his belted around the waist, emblazoned with the symbol of a five pointed Iron star, which is slightly off axis as if it were spinning. He carries a tall spear, made from fine golden oak. Hmm, it would appear I am the first to arrive, well Sir Aldonis did instruct me to always be early if not punctual |