Senketsu
Wayang/Cavalier (Order of the Sword) (Gendarme)/3
Neutral Medium Humanoid(Wayang)
Init +2; Senses: Darkvision 60’ Perception +3; Sense Motive -1
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Defense
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AC 22 , touch 14 , flat-footed 20 (+6 armor, +2 Dex, Size +1, Shield +2, Deflection +1)
hp 28
Fort +5, Ref +4, Will +1 ; +2 Vs Shadow Subschool, +1 vs Poisons/Disease
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Offense
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Speed 15ft.
Melee: M/W Cold Iron Lance +8 ; 1d6 + 4, x3 (Double damage on charge)
M/W Lance Cold Iron, Power Attack +7 ; 1d6 + 7, x3(Double damage on charge) or
Longsword +7 ; 1d6 + 3, 19-20 x2,
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Statistics
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Str 16, Dex 14, Con 12, Int 12, Wis 9, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats: Mounted Combat (Bonus), Power Attack (1st), Ride-By Attack,
Traits: Illuminator, Inspiring Rush(1/day gain +1 ATK/DMG rolls when charging, as do allies who charge)
Skills: Bluff (0) +2 (+4 Magnimar), Appraise (0) +3, Craft Armour (2) +8, Diplomacy (3) +10 (+12 Magnimar), Handle Animal (3) +8 (+13 for Yurei),Intimidate (0) + 2 (+4 Magnimar), K. Religion (3) +7, Perception (1) + 3, Ride (3) +8 for Yurei
SQ : Challenge 1/day
Combat Gear: M/W Agile Breastplate, M/W Heavy Steel Shield, M/W Lance, Longsword, Cavalier’s kit, Training Kit, M/W Backpack, Cloak of Resistance +1
Wands: Wand of clw 46/50,
Alchemical Items: Alchemist Fire x2, Acid x2, Anti toxin x1, Anti Plague x1,
Money: 2069gp
Yurei:
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Special Abilities
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Challenge: (sw); Choose a target within Line of sight, +LVL damage to target and +1/4LVLS Attack rolls whilst mounted. Take -2 AC for targets not challenged.
Order: (The Sword): When using Sense motive vs a bluff check, gain +1/2 LVL bonus (Min 1)
Light and Dark: Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Shadow Speaker(Su): 3/day as a free action, max 1/turn, gain a +2 insight bonus on an ability check, attack roll, caster level check, concentration check, skill check or saving throw. Must use this ability before making the dice roll.
In the Shadows: +2 Appraise and Craft.
Ride-By Attack: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
Cavalier’s Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.