Knight of Ozem

Nenyath Ravenstar's page

37 posts. Organized Play character for Sethran.


Full Name

Nenyath Ravenstar

Race

| HP: 32/32| AC: 20/22 [19/21] | F: +8 [+7], R: +4 (+7) [+3 (+6)], W: +7[+6] | Darkvision 60' Low-light | Perc: +5 [T] | Focus 2/2 |Default exploration: Raise Shield [None] | Hero Points: 1/1

Classes/Levels

Active Conditions Fatigue

Gender

Male Half-Elf Lastwall Sentry Champion (Redeemer)/2

Size

Medium

Age

19

Alignment

CG

Deity

Calistria

Occupation

Freedom Fighter

About Nenyath Ravenstar

Character Sheet:

Nenyath Ravenstar
Male Half-Elf Champion 2
NG Medium Humanoid (Humanoid, Human, Elf)
Senses Low-Light, Dark Vision, Perception (T) +5
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Defense
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AC 20/22 (+6 armor, +0 Dex, +2 proficiency, +2 level) / +2 Parry
HP 32 (8 (race), 28 (class), 4 (CON), 0 Toughness)
Fort +8, Ref +4 (+7 vs damaging), Will +7
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Offense
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Speed 25 ft.
Melee +1 Bastard Sword +9/+4/-1 (1d8 +4 S, Two-Handed D12)

Melee Shield Boss +8/+3/-2 (1d6 + 4 B)

Melee sap +8/+4/+0 (1d6 +4 B, Agile, Nonlethal)

Ranged Trident +4/+4/+0 (D8 +4 P, Thrown 20’)

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Statistics
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Str 18, Dex 10, Con 14, Int 10, Wis 12, Cha 14

Feats Half-Elf (heritage), Elf Atavism (Cavern Elf) (Ancestry), Unmistakeable Lore (skill), Deity’s Domain (class), Lastwall Sentry Dedication (Class), Battlefield Medicine (Skill), Shield Block (Skill), Reactive Shield (Skill)

Skills Athletics (Expert) +10, Diplomacy +6, Lore (Warfare) +6, Lore (Undead) (Expert) +6, Medicine +5, Religion +5 , Survival +5,

Languages Common, Orcish, Varisian
SQ
Combat Gear: Plate Armour, Bastard Sword, Sap, Trident x2, Shield w/ Boss,

Alchemical Gear: Minor Healing Potion x2,Bandolier w/ Healer’s Tools

Other Gear: backpack, bedroll, belt pouches (2), chalk (10), flint and steel, rope (50'), rations (14 days), sheath, soap, thieves' tools, torches (5), waterskin , Crowbar, Climber’s Kit, Winter Clothes, Religious Symbol (Pharasma)

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Special Abilities
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Glimpse of Redemption: Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:

1. The ally is unharmed by the triggering damage.

2. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Elf Atavism (Cavern Elf): Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors’ heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can’t select a heritage that depends on or improves an elven feature you don’t have. For example, you couldn’t gain the cavern elf’s darkvision ability if you didn’t have low-light vision. In these cases, at the GM’s discretion, you might gain a different benefit.

Unmistakable Lore You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you’re trained, if you roll a critical failure, you get a failure instead. If you’re a master in a Lore subcategory, on a critical success, you gain even more information or context than usual.

Deity's Domain: You embody an aspect of your deity. Choose one of your deity’s domains from those listed on page 441. You gain the domain’s initial domain spell as a devotion spell.

Battlefield Medicine: You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and provide the corresponding amount of healing. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Shield Block: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Lastwall Sentry Dedication: You’ve sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the Reactive Shield fighter feat.

Special You can't select another dedication feat until you have gained two other feats from the Lastwall sentry archetype.

Reactive Shield: You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.

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Spells
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N/A

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REWARDS
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Radiant Oath Champion

School : Swords (3)
1) Holy water
2) minor healing potion

Boons:

1) Sand Slide (3 Uses)
2)
3)
4)
5)

Slotless: Home Region (Eye of Dread), Secondary Initiation (Knights of Lastwall), One who waits