Darak “One Eye” Silverbane
Dwarf (5 King Mountains)/Fighter 1
NG Medium Humanoid(Dwarf)
Init +1; Senses: Darkvision 60’ Perception +8; Sense Motive +3
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Defense
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AC 20, touch 11, flat-footed 19 (+1 Dex, +7 Armour, +2 Shield)
HP 17
Fort +5, Ref +1, Will +3 ; +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
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Offense
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Speed 20ft.
Melee: M/W Cold Iron Waraxe, Dwarven +6 ; D10 + 3 ; x3 S or
Alchemical Silver Warhammer +4 ; d8 + 3 ; x3 B or
Ranged: Light Hammer +2 ; d4 + 3 ; x3 B
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Statistics
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Str 16, Dex 12, Con 16, Int 12, Wis 16, Cha 5
Base Atk +1 ; CMB +4 ; CMD 15 ; +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feats: Toughness, Weapon Focus (Dwarven Waraxe)
Traits: Armour Expert, Tomb Raider
Skills:[Check Penalty -4] (3) Knowledge (Dungeoneering) (1) +6, Perception (1) +8, Profession (Soldier) +7
SQ :
Combat Gear:M/W Dwarven Waraxe (330gp), Alchemical Silver Warhammer (102gp), 2x Light Hammer (2gp), M/W Banded Mail (400),M/W Heavy Wooden Shield (157gp)
Other: Ale, Gallon (2sp), Backpack (2gp), Bedroll (1sp), Belt Pouch (1sp), Caltrops (1gp), Crowbar (2gp), Grappling Hook (1gp), Flint and Tinder (1gp), Oil 2-Pints (2sp), Pitons x10 Rope (1gp), Waterskin (1gp), Cold Weather Gear (Free), Winter Blanket (5sp), 3gp
Alchemical: Potion of Cure Light (50gp), Acid Flask x2 (20gp), Anti-Toxin (50gp) x1, Holy Water x1 (25gp),
Wands: Wand of Cure Light 50/50
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Special Abilities
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Race:
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Class:
Traits:
Armour Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Tomb Raider: You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills (Perception) becomes a class skill for you.