Vesk

'Grimace''s page

23 posts. Organized Play character for Sethran.


Race

| SP /8 HP 6/13 | RP 4/4 | EAC 15 ; KAC 15 | CMD (KAC+8) : 23 Fort +3; Ref +2; Will +3 | Init: +2 | Perc: +8, SM: +1

Classes/Levels

| Speed 30ft | | Spells: | Active conditions: None.

Gender

Male Vesk (Warblood) Aesthetic Soldier Athlete (Pro-wrestler)

About 'Grimace'

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Soldier (Aesthetic Warrior)/ 1 (Hunter)
N Medium humanoid (Vesk)
Init +2; Senses Lowlight; Perc +8, SM +1,

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Defense
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EAC 15, KAC15
SP 8 HP 13 RP 4
Fort +3, Ref +2, Will +3

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Offense
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Speed 30ft.
Melee Unarmed Strike +5 vs KAC ; d3 + 3 P
Ranged Plasma Bolter, Tactical +3 vs EAC ; D10 E&F 4’ Unwieldy
Space 5ft.; Reach 5ft.
Special Attacks
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Statistics
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Str 16, Dex 14, Con 12, Int 10, Wis 12, Cha 8

Skills
Acrobatics (1) + 7
Athletics (1) +7
Perception (1) +7
Piloting (1) +6
Profession (Pro-Wrestler) (1) +9 (10 for day jobs)

Theme: When recalling knowledge regarding details of your industry, whether historical or current, reduce the DC of the Culture check by 5.

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

Feats: Weapon Focus (Basic Melee), Improved Unarmed Strike

Proficiencies: Small Arms, Basic Melee Weapons, Advanced Melee Weapons, Longarms, Light Armour Proficiency

Languages Common, Vesk, Pahtra

Other Abilities

Combat Gear Vesk Brigandine, I, Plasma Bolter, Tactical, Frag Grenade Mk1 x2

Other Gear Jump Jets, Serum of Healing Mk1 x2, Profesion’s tools, Professional Outfit,

Credits:

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Special Abilities
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Armor Savant: Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.

Natural Weapons: Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).

Observant (Perception): Some vesk learn to watch their environment and other creatures around them for signs of danger. Vesk with this racial trait select either Perception. They gain a +3 racial bonus to checks with the chosen skill.

Hunter’s Expertise: You add Perception to your list of class skills, and you gain a free skill rank at each soldier level you can use only for Perception or Survival (this does not allow you to exceed the maximum number of skill ranks in a single skill). If you take the hunter fighting style as your secondary fighting style, you gain a free skill rank for these skills only at 9th level and at each soldier level gained thereafter.

Aesthetic Warrior: You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.
This replaces the soldier’s proficiency with heavy armor and heavy weapons.

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[/spoiler]

Bot Me!:

[dice=Unarmed Strike vs KAC] 1d20+5[/dice] for [dice=Piercing] d3 + 3 [/dice]

[dice=Plasma Bolter vs EAC]1d20+ 3[/dice] for [dice=Electric and Fire Damage] d10 [/dice]