The Confirmation table 1 (Inactive)

Game Master Oykiv

The final exam

Inits and perception:

[dice=Snektsu Initiative]1d20+2[/dice]
[dice=Kuuma Initiative]1d20+1[/dice]
[dice=Kyllian Initiative]1d20+5[/dice]
[dice=Pepper Initiative]1d20+3[/dice]
[dice=Nerfwin Initiative]1d20+4[/dice]
[dice=Zyxtyvia Initiative]1d20+5[/dice]
[dice=Jaira Initiative]1d20+6[/dice]
[dice=Enemy Initiative]1d20+?[/dice]

[dice=Snektsu Perception]1d20-1[/dice]
[dice=Kuuma Perception]1d203[/dice]
[dice=Kyllian Perception]1d20+6[/dice]
[dice=Pepper Perception]1d20+1[/dice]
[dice=Nerfwin Perception]1d20+4[/dice]
[dice=Zyxtyvia Perception]1d20+6[/dice]


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Liberty's Edge

HP: 10/10 |AC:11 T:14 FF:13,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +1, Speed 30ft Spells per day:First:2/2, | Oni-Spawn Tiefling Tien Spiritualist basic attack Scythe +4 (2d4+4)

Kuuma will heal Kira and then proceed to look around the room.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Two charges

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

"Not much in here, just some busted up skeletons"

Dark Archive

1 person marked this as a favorite.
Male (HP 13/13 | AC: 17 | T:13 | FF:14 | CMD:12 | Fort:+6 | Ref:+5 | Will:+2 | Init:+5| Perc:+6 | Speed 30) PFS#: 127063-10 Human Kineticist 1

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Kyllian glances around the room, kicking at one of the skeletons' bones as he glares at the scorch marks on the wall (and not on the skeletons).

"Well, that went swimingly." he says. With a glance over at Pepper: "You back on your feet? Looked like a deep enough slash from where I was, and all so that we could get to a dead end! Nice of our gillmen buddy to give us a heads up."

Scarab Sages

Female
Skills:
DD +10; Stealth +8; Acro +8; SM +4, Escape +8; SoH +8
Half Elf Rogue UC Knife Master/Scout 3 (HP:17/17)(AC:18 FF:15 T:13)(F:+2 R:+6 W:+0)(Init: +5)(Perception: +7)

Zyx helps Pepper to her feet and helps her clean herself off...after that Zyx helps look around the room...

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"Everybody else all good? Anyone find anything?"

Silver Crusade

Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions

Combat with the skeletons over, Senketsu dismounts from Yurei and scratches their companion behind the ear and feeding them dried meat from out of their pack. After taking care of Yurei and ensuring that there are no wounds upon her flesh, the Wayang stretches and regards their companions.

"This one and Yurei are fine, thank-you for asking, this one is glad that Pepper is now unhurt, sorry for not being quicker."

perception: 1d20 - 1 ⇒ (18) - 1 = 17


random: 3d10 ⇒ (7, 5, 5) = 17

The dead body wears an studded leather armor, has a potion, a dagger and some coins and gems.

DC 10 Knowledge local:
The dead body is a dhampir

Using detect magic:
Two of the items are magical; the potion Spellcraft DC 18 to identify and a pearl wich you can´t identify

Searching the room you find a a note that details plans to start an army of undead made from the “fish people” who have been frequenting this cave.

When most of the group thinks the search is over and is starting to bore of seeing how Pepper searchs and searchs again, her subborness pays off and she calls you all to show you how part of one wall is a concealed passage.

So, go through the concealed passage or go back to Urori/the other branch?

Grand Lodge

CG female halfling gunslinger 1┃hp 12/12┃AC 14, T 14, FF 11┃CMD 12┃F +4, R +6, W +0 (+2 vs fear) ┃Init +3 | Perc +1┃speed 30 ft┃Acrobatics +7, Craft (alchemy) +6, Diplomacy +8 (+9), Intimidate +8*, UMD +5┃Grit 3/4 ┃focused aim mwk musket +7 touch (1d10+4/×4)┃Conditions:

"Hey fellas! Where y'all think this passage goes off to? I think we might wanna head down this way. What do you say?" Pepper smiles, overly proud of herself.

Scarab Sages

Female
Skills:
DD +10; Stealth +8; Acro +8; SM +4, Escape +8; SoH +8
Half Elf Rogue UC Knife Master/Scout 3 (HP:17/17)(AC:18 FF:15 T:13)(F:+2 R:+6 W:+0)(Init: +5)(Perception: +7)

Local: 1d20 + 5 ⇒ (16) + 5 = 21

"Hey... i think this body is a damphir... looks like one anyway. Can any of you all figure out what kind of potion this is?" Zyx says pointing to the potion found on the body.

Silver Crusade

Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions

Senketsu moves slowly over to the body and examines it curiously, when reading the notes regarding its plans, the Wayang gives a shudder.

"They like Vampire yes? Pointy teeth and obsessed with death? How sad." before turning to pepper and smiling "Passage is ok with this one, this one will go with consensus."

Dark Archive

Male (HP 13/13 | AC: 17 | T:13 | FF:14 | CMD:12 | Fort:+6 | Ref:+5 | Will:+2 | Init:+5| Perc:+6 | Speed 30) PFS#: 127063-10 Human Kineticist 1

"Great, another dark narrow hole to go down." Kyllian says as Pepper points out the hidden passage. "Well, I suppose exploring it would be the 'Pathfinder' thing to do."

Liberty's Edge

HP: 10/10 |AC:11 T:14 FF:13,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +1, Speed 30ft Spells per day:First:2/2, | Oni-Spawn Tiefling Tien Spiritualist basic attack Scythe +4 (2d4+4)

"Aye Kyllian, I think that's all our goal here, let's explore this cave," Kuma and Kira, huddle together ready to squeeze through this tunnel if necessary.

Dark Archive

Spellcraft on potion: 1d20 + 7 ⇒ (1) + 7 = 8

Nerfwin examines the potion, but can't place it from his previous studies. He shrugs, then says: Sure, let's take the hidden passage. Lead the way!

Liberty's Edge

HP: 10/10 |AC:11 T:14 FF:13,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +1, Speed 30ft Spells per day:First:2/2, | Oni-Spawn Tiefling Tien Spiritualist basic attack Scythe +4 (2d4+4)

Guess I'm the Detect Magic-er, whoops!

Kuuma will pick up the potion, casting detect magic he'll begin concentrating on the mysterious contents, swirling his hands above and really sniffing the contents, he'll also cast Guidance on himself.

Spellcraft + Guidance: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

"It is completely foreign to me, as is most of this land,"

Scarab Sages

Female
Skills:
DD +10; Stealth +8; Acro +8; SM +4, Escape +8; SoH +8
Half Elf Rogue UC Knife Master/Scout 3 (HP:17/17)(AC:18 FF:15 T:13)(F:+2 R:+6 W:+0)(Init: +5)(Perception: +7)

"Ok then, who is going first?"

Grand Lodge

CG female halfling gunslinger 1┃hp 12/12┃AC 14, T 14, FF 11┃CMD 12┃F +4, R +6, W +0 (+2 vs fear) ┃Init +3 | Perc +1┃speed 30 ft┃Acrobatics +7, Craft (alchemy) +6, Diplomacy +8 (+9), Intimidate +8*, UMD +5┃Grit 3/4 ┃focused aim mwk musket +7 touch (1d10+4/×4)┃Conditions:

Pepper pipes up, "I'll go down that wildcat hole." She readies her musket and starts down the passage, seemingly oblivious to her recent injuries.

Silver Crusade

Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions

Senketsu walks over to Yurei and then hops onto her back, settling themself in the saddle, the Wayang tightens the straps on their shield and readies their Lance. With quiet urging, Yurei is led into the small passage but the Wayang taps on Peppers shoulder.

"Would you like this one to go first? This one does not mind keeping you protected."

Grand Lodge

CG female halfling gunslinger 1┃hp 12/12┃AC 14, T 14, FF 11┃CMD 12┃F +4, R +6, W +0 (+2 vs fear) ┃Init +3 | Perc +1┃speed 30 ft┃Acrobatics +7, Craft (alchemy) +6, Diplomacy +8 (+9), Intimidate +8*, UMD +5┃Grit 3/4 ┃focused aim mwk musket +7 touch (1d10+4/×4)┃Conditions:

Yes, I want you to go first. :) Pepper has the trait Larger Than Life, so I'm trying to play that up.

Pepper shrugs, "A hound's gotta hunt." This means "Yes, if you want to."

ESL:
"A person should do what they need to do."

Scarab Sages

1 person marked this as a favorite.
Female
Skills:
DD +10; Stealth +8; Acro +8; SM +4, Escape +8; SoH +8
Half Elf Rogue UC Knife Master/Scout 3 (HP:17/17)(AC:18 FF:15 T:13)(F:+2 R:+6 W:+0)(Init: +5)(Perception: +7)

"Pepper I like your spark, but honey, let the meat shields ear their keep..." Zyx whispers to Pepper as the group prepares to move forward.


Ok, Pepper goes first, check the new map.

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs. A you travel you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds.

You are near enought to hear how Janira is fighting the minotaur. Is up to you to reach her at time to help her

Fate: 1d6 ⇒ 3

As the group rushes foward to help your fellow pathfinder, you see the path closed by two shapeless mass of living, liquid protoplasm the are feeding in the cave´s vermin.

Is up to you to dispatch them quickly enough to reach Janira

DC 11 Dungeoneering:
those creatures are giant amoebas

Initiatives:

Snektsu Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Kuuma Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Kyllian Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Pepper Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Nerfwin Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Zyxtyvia Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Creatures Initiative: 1d20 - 5 ⇒ (5) - 5 = 0

Combat tab
All can act before the creatuers. Youre inspired by Janira´s words. So +1 to attack and weapon damage rolls

Kuuma
Kira
Nerfwin
Pepper
Snektsu
Zyxtyvia
Kyllian

Creatures

Grand Lodge

CG female halfling gunslinger 1┃hp 12/12┃AC 14, T 14, FF 11┃CMD 12┃F +4, R +6, W +0 (+2 vs fear) ┃Init +3 | Perc +1┃speed 30 ft┃Acrobatics +7, Craft (alchemy) +6, Diplomacy +8 (+9), Intimidate +8*, UMD +5┃Grit 3/4 ┃focused aim mwk musket +7 touch (1d10+4/×4)┃Conditions:

Senketsu is going first. Sorry if that was confusing.

I swapped Pepper and Senketsu.

Grand Lodge

CG female halfling gunslinger 1┃hp 12/12┃AC 14, T 14, FF 11┃CMD 12┃F +4, R +6, W +0 (+2 vs fear) ┃Init +3 | Perc +1┃speed 30 ft┃Acrobatics +7, Craft (alchemy) +6, Diplomacy +8 (+9), Intimidate +8*, UMD +5┃Grit 3/4 ┃focused aim mwk musket +7 touch (1d10+4/×4)┃Conditions:

"Zyx, you're wanted up front," Pepper says to her half-elf friend as she moves past the strange creatures. She draws her musket as she moves and readies an attack if she sees any other creatures.

Silver Crusade

Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions

Spotting the strange liquid-jelly creatures, Senketsu gives a cry of disgust, the Wayang turns to the party as Pepper darts off down the tunnel.

"This one has never seen the like of these creatures, what are they!"

Not wanting to risk Yurei's maw on attacking the beast Senketsu urges her to step forwards before attacking the one dead ahead with their Lance.

"We must help Janira!"

Lance, power attack, inspire, red: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 for damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Dark Archive

Male (HP 13/13 | AC: 17 | T:13 | FF:14 | CMD:12 | Fort:+6 | Ref:+5 | Will:+2 | Init:+5| Perc:+6 | Speed 30) PFS#: 127063-10 Human Kineticist 1

"Wait, haven't you learned..." Kyllian calls out as Pepper rushes forward again past the creatures. He sighs as she seems unharmed, then moves forward and tries to snake a lance of fire past Senketsu to match the Wayang's real lance.

Rng touch on Red: 1d20 + 4 ⇒ (5) + 4 = 9 for fire damage: 1d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

HP: 10/10 |AC:11 T:14 FF:13,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +1, Speed 30ft Spells per day:First:2/2, | Oni-Spawn Tiefling Tien Spiritualist basic attack Scythe +4 (2d4+4)

Kuuma will slip past Yurei and Sen preparing to attack one of these jellies with his scythe

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

"Its so cramped in here! How am I supposed to swing anything!"

Liberty's Edge

HP: 11/11 | AC:18 T:12 FF:12,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +3, Speed 30ft, DR5/Slashing in Ectoplasmic Form Positive Conditions: Mage Armor | Negative Conditions:

Ewww, gross they are all squishy!"

Attack(slam): 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 ⇒ 2

Scarab Sages

Female
Skills:
DD +10; Stealth +8; Acro +8; SM +4, Escape +8; SoH +8
Half Elf Rogue UC Knife Master/Scout 3 (HP:17/17)(AC:18 FF:15 T:13)(F:+2 R:+6 W:+0)(Init: +5)(Perception: +7)

Zyx decides to join Pepper on the other side of the fight and darts through the melee between her companions and the blob things...
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

Once on the other side Zyx preps a throwing dagger in case the blobs follow her...

Dark Archive

Nerfwin advances cautiously, drawing Janira's wand from his bag. I think this will work, but I need a clear path. Can we draw them back towards the tunnel entrance?

Move: 15 ft. Move: Draw wand of Burning Hands


Pepper Berrythwaite wrote:

Senketsu is going first. Sorry if that was confusing.

I swapped Pepper and Senketsu.

Somehow I read just the opposite. Thanks for swapping them.

Pepper moves to leave the spot for her companion and prepares her musket in case another creature appears. Zyx pass to the other side, easily avoiding an attack. Meanwhile Nerfwin draws the wand of burning hands and asks for a clear shot.

Senktsu moves foward and thrust one of the creatures with his/her lance, almost killing it with one powerful blow. Kyllian sents some fire to burn the creature, but being forced to avoid Senktsu and Yurei makes him fail. Kuma steps foward to finish the wounded creature, as Kira slams the other one.

The last amoeba attacks Kira in response, but its attack can´t pass thorugh the natural armor of the phantom.

slam: 1d20 + 3 ⇒ (10) + 3 = 13

Combat tab
Bold can act. Youre inspired by Janira´s words. So +1 to attack and weapon damage rolls.

Kuuma
Kira
Nerfwin
Pepper
Senktsu
Zyxtyvia
Kyllian

Creature (-2 HP)

Dark Archive

Male (HP 13/13 | AC: 17 | T:13 | FF:14 | CMD:12 | Fort:+6 | Ref:+5 | Will:+2 | Init:+5| Perc:+6 | Speed 30) PFS#: 127063-10 Human Kineticist 1

Kyllian moves to where the fallen...thing once stood and tries again to shoot a blast of fire around his colleagues.

rng touch: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5 for fire damage: 1d6 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Female
Skills:
DD +10; Stealth +8; Acro +8; SM +4, Escape +8; SoH +8
Half Elf Rogue UC Knife Master/Scout 3 (HP:17/17)(AC:18 FF:15 T:13)(F:+2 R:+6 W:+0)(Init: +5)(Perception: +7)

Seeing as the party toughs have things in hand with the blob, Zyx will move forward to see what she can see at the other end of the tunnel.

Dark Archive

Nerfwin follows Zyx, trying to catch a glimpse of Janira.

Double move

Silver Crusade

Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions

Knowing time is of the essence for their comrade Janira, Senketsu tries to lance the remaining creature to finish the fight quickly, impeded by Kira the Wayang gives up his usual wild swing for more precision.

attack, cover: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 for damage: 1d6 + 4 ⇒ (6) + 4 = 10

Leaving the rest up to Kuuma and Kira, Senketsu spurs Yurei into motion to stay ahead of Zyx in the tunnel.

move action to just i front of Zyx, unable to move token if someone would be so kind ^^


Kyllian tries to shoot a blast of fire around his colleagues, which result in the blast of fire not hitting anybody. Senketsu tries to lance the remaining creature, and wounds it badly, but the creature is still alive. Moved

zyx and Nerfwin moves toward what they think it´s the end of the tunnel, but only see more tunnel behind it for about 120 feet until they see a light that can come from the exit.

Combat tab
Bold can act. Youre inspired by Janira´s words. So +1 to attack and weapon damage rolls.

Kuuma
Kira

Nerfwin
Pepper
Senktsu
Zyxtyvia
Kyllian
Creature (-12 HP)

Liberty's Edge

HP: 10/10 |AC:11 T:14 FF:13,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +1, Speed 30ft Spells per day:First:2/2, | Oni-Spawn Tiefling Tien Spiritualist basic attack Scythe +4 (2d4+4)

Kuuma will slash viciously at the amoeba, especially since it seems his party is leaving him behind.

Attack + Inspire: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Confirm Crit: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 2d4 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11
Extra crit damage?: 6d4 + 12 + 3 ⇒ (2, 4, 3, 1, 3, 3) + 12 + 3 = 31

"Foul creature!"

After handling the creature, he'll run along, slipping past Pepper to join the group.

Liberty's Edge

1 person marked this as a favorite.
HP: 11/11 | AC:18 T:12 FF:12,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +3, Speed 30ft, DR5/Slashing in Ectoplasmic Form Positive Conditions: Mage Armor | Negative Conditions:

Kira will see Kuuma deal what looks to be a rather vicious blow but just be safe she'll attack it as well, ensuring its death.

attack + Bless: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
"hehehe, its so squishy"

Kira will skip along after Kuuma.

Grand Lodge

CG female halfling gunslinger 1┃hp 12/12┃AC 14, T 14, FF 11┃CMD 12┃F +4, R +6, W +0 (+2 vs fear) ┃Init +3 | Perc +1┃speed 30 ft┃Acrobatics +7, Craft (alchemy) +6, Diplomacy +8 (+9), Intimidate +8*, UMD +5┃Grit 3/4 ┃focused aim mwk musket +7 touch (1d10+4/×4)┃Conditions:

"We're coming Janira! Yipee-oh!" Pepper hurries forward in the cave.

Hoo boy! This is exciting!


With a viciously slash Kuuma cuts the creature in half. As they fall dead to the ground, all the group rushes to the exit of the cave willing to help Janira. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Not far from the cave exit, Janira fights for her life against the minotaur. She has damaged the minotaur axe, but in exchange she has sustained several wounds and will not last log.

You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came! Despite her wounds, the power of her words is still strongh, and continues encouragin you.

map changed, terrain rules on the map

Initiatives:
Senktsu Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Kuuma Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Kyllian Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Pepper Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Nerfwin Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Zyxtyvia Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Jaira Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Minotaur Initiative: 1d20 + 0 ⇒ (5) + 0 = 5

Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.

Nerfwin
Kyllian

Janira
Zyxtyvia
Senktsu
Kuuma
Kira
Pepper
Minotaur

Dark Archive

Male (HP 13/13 | AC: 17 | T:13 | FF:14 | CMD:12 | Fort:+6 | Ref:+5 | Will:+2 | Init:+5| Perc:+6 | Speed 30) PFS#: 127063-10 Human Kineticist 1

$&*% Kyllian swears silently to himself as he sees the wounded Janira still fighting the minotaur. Hurrying, he begins rushing towards her to assist.

Double-moved

Dark Archive

Nerfwin advances, coating the minotaur's axe from afar with conjured grease.

Cast Grease on the minotaur's axe, potent magic, DC 17 reflex or drop the weapon


@Nerfwin, grease is a close range spell, so 30 feet range. I´ll double move you. @ Kyllian, I´ve moved you back a little, green squares are difficult terrain

Nerfwin and Kyllian rushes foward to help Janira, as she takes a 5-foot step away from the minotaur and disarms it using her whip.

disarm: 1d20 + 4 ⇒ (18) + 4 = 22

She has just buyed some time, take vantage of it

Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.

Zyxtyvia
Senktsu
Kuuma
Kira
Pepper

Minotaur (disarmed)
Nerfwin
Kyllian
Janira (badly wounded)

Silver Crusade

Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions

Senketsu calls out to Janira so that she knows she is supported and spurs Yurei into motion, the wolf's paws darting through the undergrowth, once at the water's edge, Senketsu gives a command and Yurei leaps the water before carrying on to the other side.

double move 100' due to Yurei in a straight line, token not moved

acrobatics, dc 6 : 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

CG female halfling gunslinger 1┃hp 12/12┃AC 14, T 14, FF 11┃CMD 12┃F +4, R +6, W +0 (+2 vs fear) ┃Init +3 | Perc +1┃speed 30 ft┃Acrobatics +7, Craft (alchemy) +6, Diplomacy +8 (+9), Intimidate +8*, UMD +5┃Grit 3/4 ┃focused aim mwk musket +7 touch (1d10+4/×4)┃Conditions:

Seeing Janira in trouble, Pepper hurries forward through the thick underbrush, her pigtails swinging wildly as she runs. She pats her trusty musket, "Gadzooks, Annie, we might get a crack at that bo-veen after alls!"

ESL:
"Gadzooks" is an archaic curse. "Annie" is the name of her musket. "Bo-veen" is a corruption of "bovine," or cow.

Double move

I moved Pepper and Senketsu, and I indicated their paths on the map for the convenience of the GM.

Scarab Sages

Female
Skills:
DD +10; Stealth +8; Acro +8; SM +4, Escape +8; SoH +8
Half Elf Rogue UC Knife Master/Scout 3 (HP:17/17)(AC:18 FF:15 T:13)(F:+2 R:+6 W:+0)(Init: +5)(Perception: +7)

Zyx will follow the wayang and the sparkplug called Pepper with her daggers in her hand...
not able to access the map atm. pls move Zyx to follow behind the others. thanks

Dark Archive

Gm--sorry, I thought it was long range for some reason. Did you move me the extra 20 ft for the double move? It looks like I only moved once. Can someone double move me again?


Nerfwin, no problem, all make mistakes. Also doublemoved through difficult terrain. Zyx, moved

Snetsu makes her/his wolf run and leap over the river, putting itself in harms way to protect Janira. Pepper also moves as fast as posible as she prepares to kill a cow, followed shortly by Zyx.

Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.

Zyxtyvia
Senktsu
Kuuma
Kira

Pepper
Minotaur (disarmed)
Nerfwin
Kyllian
Janira (badly wounded)

Liberty's Edge

HP: 10/10 |AC:11 T:14 FF:13,| CMD: 13 | Fort: +3, Refl: +1, Will: +6 | Init: +1, Speed 30ft Spells per day:First:2/2, | Oni-Spawn Tiefling Tien Spiritualist basic attack Scythe +4 (2d4+4)

Kuuma and Kira will double move forward.

"Come on, Kira, we don't want Janira to die"


Kuuma and Kira run to join their companions.

Meanwhile in the other side of the river, the minotaur continues focusing his attacks on Janira, but he can´t gore the halfling.

[spoiler=Minotaur attack]random 1 Snektsu, 2 Janira: 1d2 ⇒ 2
gore: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 2 ⇒ (5) + 2 = 7
[/dice]

Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.

Nerfwin
Kyllian

Janira (badly wounded)
Zyxtyvia
Snektsu
Kuuma
Kira
Pepper
Minotaur (disarmed)

Dark Archive

Male (HP 13/13 | AC: 17 | T:13 | FF:14 | CMD:12 | Fort:+6 | Ref:+5 | Will:+2 | Init:+5| Perc:+6 | Speed 30) PFS#: 127063-10 Human Kineticist 1

Kyllian rushes down towards the riverbank and starts to line up a shot.

On phone so can't move icon. Kyllian will go down four squares to the rivers edge and ready an action to fire at the Minotaur if it comes within 30 feet (which I think is even just going 5 feet more north)

readied attack if needed:
rng touch: 1d20 + 5 ⇒ (19) + 5 = 24 for fire damage: 1d6 + 4 ⇒ (5) + 4 = 9

Dark Archive

Janira, back away! We're coming to help! Nerfwin yells, crashing through the trees.

Double move


Nerfwin readies himself to attack the minotaur if it comes closer, and Nerfwin moves as fast as he can to help the halfling.

Janira uses his last trick to obtain a little more time for you to kill it and throws a tanglefoot bag to the minotaur. The bag impacts it, entangling the creature. But the minotaur is too strongth to be completely stopped by this.

“Let us remember the sacrifice of the fabled Yasmin bint Faroud, favored of the Ten, who gave her life distracting Zythrustianax, draconic scourge of the Society, so dozens of junior agents could survive. Her act of benevolence is the epitome of cooperation within
the Society.”
She continues declaiming, but let you remember I don´t want the same end, so do something so all of us can survive.

tanglefoot bag, distance, inspired: 1d20 + 6 - 2 + 1 ⇒ (9) + 6 - 2 + 1 = 14
minotaur reflex save: 1d20 + 5 ⇒ (17) + 5 = 22

Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.

Zyxtyvia
Snektsu
Kuuma
Kira
Pepper

Minotaur (disarmed, entangled so –2 on attack rolls and –4 to Dex, half speed)
Nerfwin
Kyllian
Janira (badly wounded)

Silver Crusade

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Androgynous Wayang, Cavalier(Gendarme) 3 | HP: 28/28 | AC:22 (13 Tch,20 Fl) | CMB: +5, CMD:17 | F:+5 , R:+4 , W: +1 | Init: +2 | Perc: +3, SM: -1 | Speed 15ft | Re-roll (+2) 1/1 | Challenge 0/1 | Speaker 1/3 | Active conditions

"Foul Beast! This one will slay you!"
Challenge: +1 Dmg, +1 ATK whilst mounted

With a cry of encouragement to Yurei, Senketsu spurs their mount into action, couching their lance and feeling the wind whip past them as they charge the short distance to the minotaur. The Wayang gives out a woop as they lean back and put all of their might into striking the foe.

Charge,power attack, Challenge, I.C, Inspiring rush,Lance: 1d20 + 5 + 2 + 1 + 1 + 1 ⇒ (17) + 5 + 2 + 1 + 1 + 1 = 27 for damage: 2d6 + 14 + 2 + 2 + 2 ⇒ (4, 2) + 14 + 2 + 2 + 2 = 26

Swift action to challenge, Charge, trait inspiring rush (+1 to Atk/dmg when charging, as do allies if they charge) Lance does double damage on charge

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