Kuuma Crush
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Kuuma will heal Kira and then proceed to look around the room.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Two charges
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
"Not much in here, just some busted up skeletons"
Kyllian
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Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Kyllian glances around the room, kicking at one of the skeletons' bones as he glares at the scorch marks on the wall (and not on the skeletons).
"Well, that went swimingly." he says. With a glance over at Pepper: "You back on your feet? Looked like a deep enough slash from where I was, and all so that we could get to a dead end! Nice of our gillmen buddy to give us a heads up."
Zyxtyvia the Suel
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Zyx helps Pepper to her feet and helps her clean herself off...after that Zyx helps look around the room...
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
"Everybody else all good? Anyone find anything?"
Senketsu
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Combat with the skeletons over, Senketsu dismounts from Yurei and scratches their companion behind the ear and feeding them dried meat from out of their pack. After taking care of Yurei and ensuring that there are no wounds upon her flesh, the Wayang stretches and regards their companions.
"This one and Yurei are fine, thank-you for asking, this one is glad that Pepper is now unhurt, sorry for not being quicker."
perception: 1d20 - 1 ⇒ (18) - 1 = 17
| Oykiv |
random: 3d10 ⇒ (7, 5, 5) = 17
The dead body wears an studded leather armor, has a potion, a dagger and some coins and gems.
Searching the room you find a a note that details plans to start an army of undead made from the “fish people” who have been frequenting this cave.
When most of the group thinks the search is over and is starting to bore of seeing how Pepper searchs and searchs again, her subborness pays off and she calls you all to show you how part of one wall is a concealed passage.
So, go through the concealed passage or go back to Urori/the other branch?
Pepper Berrythwaite
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"Hey fellas! Where y'all think this passage goes off to? I think we might wanna head down this way. What do you say?" Pepper smiles, overly proud of herself.
Zyxtyvia the Suel
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Local: 1d20 + 5 ⇒ (16) + 5 = 21
"Hey... i think this body is a damphir... looks like one anyway. Can any of you all figure out what kind of potion this is?" Zyx says pointing to the potion found on the body.
Senketsu
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Senketsu moves slowly over to the body and examines it curiously, when reading the notes regarding its plans, the Wayang gives a shudder.
"They like Vampire yes? Pointy teeth and obsessed with death? How sad." before turning to pepper and smiling "Passage is ok with this one, this one will go with consensus."
Kyllian
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"Great, another dark narrow hole to go down." Kyllian says as Pepper points out the hidden passage. "Well, I suppose exploring it would be the 'Pathfinder' thing to do."
Kuuma Crush
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"Aye Kyllian, I think that's all our goal here, let's explore this cave," Kuma and Kira, huddle together ready to squeeze through this tunnel if necessary.
Kuuma Crush
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Guess I'm the Detect Magic-er, whoops!
Kuuma will pick up the potion, casting detect magic he'll begin concentrating on the mysterious contents, swirling his hands above and really sniffing the contents, he'll also cast Guidance on himself.
Spellcraft + Guidance: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
"It is completely foreign to me, as is most of this land,"
Pepper Berrythwaite
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Pepper pipes up, "I'll go down that wildcat hole." She readies her musket and starts down the passage, seemingly oblivious to her recent injuries.
Senketsu
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Senketsu walks over to Yurei and then hops onto her back, settling themself in the saddle, the Wayang tightens the straps on their shield and readies their Lance. With quiet urging, Yurei is led into the small passage but the Wayang taps on Peppers shoulder.
"Would you like this one to go first? This one does not mind keeping you protected."
Pepper Berrythwaite
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Yes, I want you to go first. :) Pepper has the trait Larger Than Life, so I'm trying to play that up.
Pepper shrugs, "A hound's gotta hunt." This means "Yes, if you want to."
Zyxtyvia the Suel
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"Pepper I like your spark, but honey, let the meat shields ear their keep..." Zyx whispers to Pepper as the group prepares to move forward.
| Oykiv |
Ok, Pepper goes first, check the new map.
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs. A you travel you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds.
You are near enought to hear how Janira is fighting the minotaur. Is up to you to reach her at time to help her
Fate: 1d6 ⇒ 3
As the group rushes foward to help your fellow pathfinder, you see the path closed by two shapeless mass of living, liquid protoplasm the are feeding in the cave´s vermin.
Is up to you to dispatch them quickly enough to reach Janira
Snektsu Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Kuuma Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Kyllian Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Pepper Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Nerfwin Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Zyxtyvia Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Creatures Initiative: 1d20 - 5 ⇒ (5) - 5 = 0
Combat tab
All can act before the creatuers. Youre inspired by Janira´s words. So +1 to attack and weapon damage rolls
Kuuma
Kira
Nerfwin
Pepper
Snektsu
Zyxtyvia
Kyllian
Creatures
Pepper Berrythwaite
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Senketsu is going first. Sorry if that was confusing.
I swapped Pepper and Senketsu.
Pepper Berrythwaite
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"Zyx, you're wanted up front," Pepper says to her half-elf friend as she moves past the strange creatures. She draws her musket as she moves and readies an attack if she sees any other creatures.
Senketsu
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Spotting the strange liquid-jelly creatures, Senketsu gives a cry of disgust, the Wayang turns to the party as Pepper darts off down the tunnel.
"This one has never seen the like of these creatures, what are they!"
Not wanting to risk Yurei's maw on attacking the beast Senketsu urges her to step forwards before attacking the one dead ahead with their Lance.
"We must help Janira!"
Lance, power attack, inspire, red: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 for damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Kyllian
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"Wait, haven't you learned..." Kyllian calls out as Pepper rushes forward again past the creatures. He sighs as she seems unharmed, then moves forward and tries to snake a lance of fire past Senketsu to match the Wayang's real lance.
Rng touch on Red: 1d20 + 4 ⇒ (5) + 4 = 9 for fire damage: 1d6 + 3 ⇒ (1) + 3 = 4
Kuuma Crush
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Kuuma will slip past Yurei and Sen preparing to attack one of these jellies with his scythe
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
"Its so cramped in here! How am I supposed to swing anything!"
Zyxtyvia the Suel
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Zyx decides to join Pepper on the other side of the fight and darts through the melee between her companions and the blob things...
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22
Once on the other side Zyx preps a throwing dagger in case the blobs follow her...
| Oykiv |
Senketsu is going first. Sorry if that was confusing.
I swapped Pepper and Senketsu.
Somehow I read just the opposite. Thanks for swapping them.
Pepper moves to leave the spot for her companion and prepares her musket in case another creature appears. Zyx pass to the other side, easily avoiding an attack. Meanwhile Nerfwin draws the wand of burning hands and asks for a clear shot.
Senktsu moves foward and thrust one of the creatures with his/her lance, almost killing it with one powerful blow. Kyllian sents some fire to burn the creature, but being forced to avoid Senktsu and Yurei makes him fail. Kuma steps foward to finish the wounded creature, as Kira slams the other one.
The last amoeba attacks Kira in response, but its attack can´t pass thorugh the natural armor of the phantom.
slam: 1d20 + 3 ⇒ (10) + 3 = 13
Combat tab
Bold can act. Youre inspired by Janira´s words. So +1 to attack and weapon damage rolls.
Kuuma
Kira
Nerfwin
Pepper
Senktsu
Zyxtyvia
Kyllian
Creature (-2 HP)
Kyllian
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Kyllian moves to where the fallen...thing once stood and tries again to shoot a blast of fire around his colleagues.
rng touch: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5 for fire damage: 1d6 + 4 ⇒ (6) + 4 = 10
Zyxtyvia the Suel
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Seeing as the party toughs have things in hand with the blob, Zyx will move forward to see what she can see at the other end of the tunnel.
Senketsu
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Knowing time is of the essence for their comrade Janira, Senketsu tries to lance the remaining creature to finish the fight quickly, impeded by Kira the Wayang gives up his usual wild swing for more precision.
attack, cover: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 for damage: 1d6 + 4 ⇒ (6) + 4 = 10
Leaving the rest up to Kuuma and Kira, Senketsu spurs Yurei into motion to stay ahead of Zyx in the tunnel.
move action to just i front of Zyx, unable to move token if someone would be so kind ^^
| Oykiv |
Kyllian tries to shoot a blast of fire around his colleagues, which result in the blast of fire not hitting anybody. Senketsu tries to lance the remaining creature, and wounds it badly, but the creature is still alive. Moved
zyx and Nerfwin moves toward what they think it´s the end of the tunnel, but only see more tunnel behind it for about 120 feet until they see a light that can come from the exit.
Combat tab
Bold can act. Youre inspired by Janira´s words. So +1 to attack and weapon damage rolls.
Kuuma
Kira
Nerfwin
Pepper
Senktsu
Zyxtyvia
Kyllian
Creature (-12 HP)
Kuuma Crush
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Kuuma will slash viciously at the amoeba, especially since it seems his party is leaving him behind.
Attack + Inspire: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Confirm Crit: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 2d4 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11
Extra crit damage?: 6d4 + 12 + 3 ⇒ (2, 4, 3, 1, 3, 3) + 12 + 3 = 31
"Foul creature!"
After handling the creature, he'll run along, slipping past Pepper to join the group.
Phantom Kira
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Kira will see Kuuma deal what looks to be a rather vicious blow but just be safe she'll attack it as well, ensuring its death.
attack + Bless: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
"hehehe, its so squishy"
Kira will skip along after Kuuma.
Pepper Berrythwaite
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"We're coming Janira! Yipee-oh!" Pepper hurries forward in the cave.
Hoo boy! This is exciting!
| Oykiv |
With a viciously slash Kuuma cuts the creature in half. As they fall dead to the ground, all the group rushes to the exit of the cave willing to help Janira. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
Not far from the cave exit, Janira fights for her life against the minotaur. She has damaged the minotaur axe, but in exchange she has sustained several wounds and will not last log.
You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came! Despite her wounds, the power of her words is still strongh, and continues encouragin you.
map changed, terrain rules on the map
Kuuma Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Kyllian Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Pepper Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Nerfwin Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Zyxtyvia Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Jaira Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Minotaur Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.
Nerfwin
Kyllian
Janira
Zyxtyvia
Senktsu
Kuuma
Kira
Pepper
Minotaur
Kyllian
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$&*% Kyllian swears silently to himself as he sees the wounded Janira still fighting the minotaur. Hurrying, he begins rushing towards her to assist.
Double-moved
| Oykiv |
@Nerfwin, grease is a close range spell, so 30 feet range. I´ll double move you. @ Kyllian, I´ve moved you back a little, green squares are difficult terrain
Nerfwin and Kyllian rushes foward to help Janira, as she takes a 5-foot step away from the minotaur and disarms it using her whip.
disarm: 1d20 + 4 ⇒ (18) + 4 = 22
She has just buyed some time, take vantage of it
Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.
Zyxtyvia
Senktsu
Kuuma
Kira
Pepper
Minotaur (disarmed)
Nerfwin
Kyllian
Janira (badly wounded)
Senketsu
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Senketsu calls out to Janira so that she knows she is supported and spurs Yurei into motion, the wolf's paws darting through the undergrowth, once at the water's edge, Senketsu gives a command and Yurei leaps the water before carrying on to the other side.
double move 100' due to Yurei in a straight line, token not moved
acrobatics, dc 6 : 1d20 + 6 ⇒ (19) + 6 = 25
Pepper Berrythwaite
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Seeing Janira in trouble, Pepper hurries forward through the thick underbrush, her pigtails swinging wildly as she runs. She pats her trusty musket, "Gadzooks, Annie, we might get a crack at that bo-veen after alls!"
Double move
I moved Pepper and Senketsu, and I indicated their paths on the map for the convenience of the GM.
Zyxtyvia the Suel
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Zyx will follow the wayang and the sparkplug called Pepper with her daggers in her hand...
not able to access the map atm. pls move Zyx to follow behind the others. thanks
| Oykiv |
Nerfwin, no problem, all make mistakes. Also doublemoved through difficult terrain. Zyx, moved
Snetsu makes her/his wolf run and leap over the river, putting itself in harms way to protect Janira. Pepper also moves as fast as posible as she prepares to kill a cow, followed shortly by Zyx.
Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.
Zyxtyvia
Senktsu
Kuuma
Kira
Pepper
Minotaur (disarmed)
Nerfwin
Kyllian
Janira (badly wounded)
| Oykiv |
Kuuma and Kira run to join their companions.
Meanwhile in the other side of the river, the minotaur continues focusing his attacks on Janira, but he can´t gore the halfling.
[spoiler=Minotaur attack]random 1 Snektsu, 2 Janira: 1d2 ⇒ 2
gore: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 2 ⇒ (5) + 2 = 7
[/dice]
Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.
Nerfwin
Kyllian
Janira (badly wounded)
Zyxtyvia
Snektsu
Kuuma
Kira
Pepper
Minotaur (disarmed)
Kyllian
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Kyllian rushes down towards the riverbank and starts to line up a shot.
On phone so can't move icon. Kyllian will go down four squares to the rivers edge and ready an action to fire at the Minotaur if it comes within 30 feet (which I think is even just going 5 feet more north)
| Oykiv |
Nerfwin readies himself to attack the minotaur if it comes closer, and Nerfwin moves as fast as he can to help the halfling.
Janira uses his last trick to obtain a little more time for you to kill it and throws a tanglefoot bag to the minotaur. The bag impacts it, entangling the creature. But the minotaur is too strongth to be completely stopped by this.
“Let us remember the sacrifice of the fabled Yasmin bint Faroud, favored of the Ten, who gave her life distracting Zythrustianax, draconic scourge of the Society, so dozens of junior agents could survive. Her act of benevolence is the epitome of cooperation within
the Society.” She continues declaiming, but let you remember I don´t want the same end, so do something so all of us can survive.
tanglefoot bag, distance, inspired: 1d20 + 6 - 2 + 1 ⇒ (9) + 6 - 2 + 1 = 14
minotaur reflex save: 1d20 + 5 ⇒ (17) + 5 = 22
Combat tab
Bold can act. You`re inspired by Janira´s words. So +1 to attack and weapon damage rolls.
Zyxtyvia
Snektsu
Kuuma
Kira
Pepper
Minotaur (disarmed, entangled so –2 on attack rolls and –4 to Dex, half speed)
Nerfwin
Kyllian
Janira (badly wounded)
Senketsu
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"Foul Beast! This one will slay you!"
Challenge: +1 Dmg, +1 ATK whilst mounted
With a cry of encouragement to Yurei, Senketsu spurs their mount into action, couching their lance and feeling the wind whip past them as they charge the short distance to the minotaur. The Wayang gives out a woop as they lean back and put all of their might into striking the foe.
Charge,power attack, Challenge, I.C, Inspiring rush,Lance: 1d20 + 5 + 2 + 1 + 1 + 1 ⇒ (17) + 5 + 2 + 1 + 1 + 1 = 27 for damage: 2d6 + 14 + 2 + 2 + 2 ⇒ (4, 2) + 14 + 2 + 2 + 2 = 26
Swift action to challenge, Charge, trait inspiring rush (+1 to Atk/dmg when charging, as do allies if they charge) Lance does double damage on charge