Neutral Humanoid(Elf) medium
Init +6; Senses: Perception +11; Sense Motive +3
AC 16 (19 Mage Armour), 14 (18 Mage Armour vs Incorporeal) touch , flat-footed 13 (16 Mage Armour) (+1 armor, +4 Dex +1 Natural Armour)
Fort +1, Ref +5, Will +5 +2 racial saving throw bonus against enchantment spells and effects.
Base Atk +1 ; CMB -1; CMD 13
Feats: Toughness, Spell Focus (Illusion) (Bonus)
Skills: K. Arcana  +10, K. Geography  +10, K. History  +10, K.Nature  +11, K. Planes  +9, Linguistics  +9, Perception  +11, Spellcraft  +10 (+12 to identify)
Languages: Common, Elven, Celestial, Draconic, Gnome, Goblin, Orc, Sylvan
Spells: 0: 4 (DC 15), 1: 4 + 1 (DC16) (+1DC Illusion)
Combat Gear: Haramaki, Wizard’s Kit, Acid Flasks x2, M/W Backpack, Anti-Toxin x1, Anti-Plague x1, Cloak of Resistance +1, Wayfnder 174gp
Flexible Enhancement: +1 DEX, CON, WIS (IN DEX)
Splintered Spear: Summon a Wooden Shortspear, Ranged attack 100’. INT to ATK/DMG and 1 Bleed Damage. 3+INT/Day (8)
Familiar (Petrifern) +1 Nat AC, Grants Alertness in arm’s reach
Spells Prepared: 0 – 4 DC15 : Acid Splash, Dt. Magic, Prestidigitation, Mage Hand,
Arcane Focus: +2 Racial bonus on concentration checks to cast defensively
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
N Dimunitive Magical Beast
Init -1; Senses Blindsight 30’; Perception -2
AC 16, touch 13, flat-footed 16 (-1 Dex, +3 Natural, +4 size)
hp 7 (1d8+1)
Fort +3, Ref +1, Will +1
Defensive Abilities: Toxic Secretion; Immune Plant Traits
Space 1 ft.; Reach 0 ft.
Str 2, Dex 9, Con 13, Int 6, Wis 6, Cha 9
Base Atk +1; CMB-5; CMD 1
Tricks Come, Down, Fetch, Guard, Heel, Seek
SQ come, down, fetch, guard, heel, improved evasion, seek
Petrify (Ex) A petrifern can petrify itself as a standard action in order to defend itself from predators. When it does so, the petrifern’s natural armor bonus to AC increases by 5, it gains resistance 10 to cold and fire, and it can take 20 on Stealth checks to appear as a sprout or fallen tree branch. While petrified, the petrifern can’t move or take any actions. A petrifern can remain petrified indefinitely, and can cease its petrification as a standard action.
Toxic Secretion (Ex) Petriferns secrete a bitter toxin meant to make them distasteful to predators. Once per day when a creature touches a petrifern, the plant can release its toxin, causing the attacker to become sickened for 1d4 rounds if it fails a DC 11 Fortitude saving throw. The save DC is Constitution-based.
Thracius is a tall and willowy, like many of his kind, though lacks much in the way of muscle definition. His standard garb, not accounting for freakish weather, is an emerald green robe, stitched with arcane sigils in silver, this lies open revealing a bare chest, though a wide cloth belt wraps around his waist, hiding armoured panels within and showing the faint signs of scarring around the edges.
Worn, brown leather trousers along with dark wooden sandals adorn his lower half when in a city, but, he prefers to go bare foot in forest environments and indoors.
Pale silver hair, unkempt and swept behind his ears eerily matches his eyes and a silver scarf around his neck completes his ensemble.
Who is Thracius?:
Born in the Elven haven of Kyonin, Thracius has forever held a fascination with natural life, and spent as much time as possible enjoying the vast forest, exploring and learning all he could. When he was young his father moved on from the forests, and so he was left with his mother an Archmage of some power and respect. She taught him the basics of the Arcane mysteries and he flourished, absorbing all he could.
Merging his new skills with his love of the natural, Thracius shunned the typical schools of wizardry and took on a new focus, based on scrolls of learning brought back from Tien. These spoke of the elemental schools of Wizardry, of fire and water, air and earth, wood and metal. His interest was piqued at the elemental discipline of wood and the connection to trees and so every waking moment became devoted to the study and mastery of his arcane abilities.
One day, exploring the forest and attuning himself to the energies that enshrouds the place, he could hear the tearing sounds of the inhuman and their guttural, blasphemous tongue. Speeding in the direction, he spied a demon, tearing at the bole of a tree, seeking something. Gaining composure, for this was his first time in peril and his heart raced, he summoned forth his command over nature, spears of wood forming from thorns on the ground and pummelling the creature. It turned with a snarl, blood pouring from multiple wounds.
Unperturbed by his charging foe, Thracius launched into Arcane gestures, throwing spells at the inhuman creature before him until finally it fell, dissolving into an unnatural puddle, it’s blood marring the sacred trees. A nasty gash to the stomach for his troubles, Thracius made his way slowly to the Tree which had been under siege, within the bole he spotted a stick of petrified root. Astounded by the perseverance of the demon for such an unassuming item, he was ready to leave, when the root suddenly started to move, forming into humanoid shape.
Thus began a relationship that has spanned decades. Years later, at nearly two centuries Thracius became filled with wanderlust, an urge to travel and seek out new mysteries to be solved. He had heard of the Pathfinder Society of course and decided that would be his first port of call, though he knew little of adventuring, he knew his Arcane knowledge would come of use and eagerly signed up.