While I don't believe it's technically canon (since it's never been published), in a Paizocon Q&A session it was explained how Zon-Kuthon came about. In the previous multiverse, Zon-Kuthon realized that he was going to be destroyed when it collapsed, so he sent his consciousness out beyond the multiverse, where it would be safe from the multiversal collapse. When the new multiverse began to expand and beings began to live in it again, this consciousness began calling out. Dou-Bral heard this call (I can't remember exactly, but I believe this is because he was the reincarnation of Zon-Kuthon or something like that), and was compelled to seek out this consciousness. Eventually Dou-Bral managed to get outside the multiverse to where Zon-Kuthon's consciousness was waiting, and the consciousness consumed Dou-Bral, once again becoming Zon-Kuthon. As an additional aside, the Dark Tapestry is just the void of space in the Universe. While it shares many characteristics of whatever is beyond the multiverse (which is why the outer gods tend to stay there when they're in the multiverse), it is it's own thing. Anyway, to answer your question, Zon-Kuthon didn't come back from the Dark Tapestry, he came back from beyond the multiverse, and he didn't bring back a primordial chunk of darkness or shadow. He did however take the first shadow from Abadar's vault, which might be what you're thinking of. EDIT: To be clear, Paizo typically treats deities and the events of the distant past as myths and/or from the perspective of an unreliable narrator. So it's perfectly fine to interpret events in different ways. Don't want you to think I'm dunking on your theory or anything. Just providing information.
Canonically a 16th level wizard can set up a tower on the sun and enjoy their privacy, so it's at least that survivable.
Cheliax, The Infernal Empire has encounter tables in the back of the book. Cheliax, The Infernal Empire pg55 wrote:
Cheliax, The Infernal Empire pg55 wrote:
Captain Morgan wrote: It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy. Archives of Nethys wrote: We have not yet added in rules updates for the Champion, or any other remaster update on rules that have not yet been printed. We will be adding in everything for the Champion with Player Core 2.
Perpdepog wrote:
No, but Nex and Geb are close, and since we know Geb is level 23 then I highly doubt Nex would be much higher. Xin is a bigger question mark, but he's also dead so I'm not sure how that's relevant for the question at hand. There's also this, which while is not technically canon, it lines up with lore.
Bizzare Beasts Boozer wrote:
CN
Soul Warden was a 1e prestige class that was quite literally a Nexian anti-undead spellcaster that manipulated positive energy. (To be fair, they were ostensibly a single group originally, and there’s no info on how widespread the practice was)
I’d absolutely love for shaman lore to include info on how ancestral spirits/worship work, and preferably in a way that doesn’t depend on deities. My current headcanon until actual lore comes out is that the shared practices/beliefs of a group allow a room to be created in the Spire that judged souls from that group can enter in, retaining their memories and forms, but preventing them from leaving unless specifically called by a shaman (as opposed to normal outsiders, who usually lose their memories but can more or less act freely as they are able).
pixierose wrote: an adventure path where the pc's are bumbling actors doing a play about legendary heroes who get mistaken for actual heroes by a small village and through a miscommunication think they will be putting on a show at the village. The actors must rise up to fight the villians and truly become heroes. Haha “A Bug’s Life”, the ap.
keftiu wrote:
Shadows at Sundown revealed that Zon-Kuthon destroyed the big strigoi nation in the shadow plane. My current headcanon is that after he was released from his prison, he went on a big conquest of the shadow plane to remove anybody that could significantly threaten him, which included the strigoi and the forsaken.
In the original, Savram was Sharvaros' human son, and now Savram is Sharvaros' dhampir daughter. Is this a retcon, and if so, how does it interact with Sharvaros' backstory (specifically involving Amele, who is presumably Savram's mother)? EDIT: To clarify, I'm trying to determine if Amele is actually Savram's mother, and if so, whether she's a vampire or not.
There's always Draghignazzo who is both devil and dragon.
AnimatedPaper wrote:
I'm the opposite. Obviously we still haven't seen the lore yet, but I think it'd be cool if metal and wood were the elemental representations of negative/positive energy.
Night hags have ac 28, 170 hp, +20 attack, and do 2d8+8 or 2d10+8 damage. I'm assuming you were also level 9 (since you said that next level was 10), so you should have around ac 26, 120-140 hp, +18 attack, and do ~2d8+6. (I don't know your exact build, but those numbers should be close at least) The hags average damage would be 16/18 per hit (32/36 on a crit), and you said that she took you down in two rounds. She would have had to land all 6 attacks (or just roll EXCEPTIONALLY high damage/get a few crits) in order to do that, which would also mean she wasn't moving anywhere or attacking anyone else. It sounds to me like you just got really unlucky. A night hags melee is slightly better than yours, but that's offset by the cold-iron weakness (though admittedly that's useless if you don't have any cold-iron). If you were flanking and hasted and still got wrecked that badly, then luck is pretty much the only thing you can realistically put that down to. On the other hand, you took up 6 entire actions of an on-level enemy, allowing the other 4 party members to use their ~12 actions in relative safety. That seems both acceptably tactical and heroic to me. All that being said, I'm contractually obliged to point out that there's no reason to end a turn near an enemy when you're hasted. I know you felt like it was an acceptable risk, but it's just not unless you're an AC focused champion/monk or an hp focused barb.
I don't typically play religious characters, but I do have a few deities that I like. If I had to pick a number one favorite, it'd probably be Kazutal, though very closely followed by Tsukiyo. I also like pretty much any deity that has an edict/anathema of help/do not harm children. So deities such as Andoletta, Chamidu, and Mother Vulture definitely get a thumbs up from me. Nalinivati and The Lost Prince are my favorite neutral deities. I intentionally avoid evil deities regardless of how much I may or may not like them, but I do have a certain appreciation for Moloch, as he is noted as being one of the few deities to reliably answer prayers in an active way. I was really hoping he'd be like Dispater in being an archdevil who allows LN followers.
Travelling Sasha wrote: The Measure not being defined itself gives writers room to pull whatever from whenever — which is both good and bad, I guess. Maybe there's a hidden line somewhere about excessive cruelty or whatever. I'm not so much worried about what the Measure actually says, as I am how it's prioritized. Like when Queen Domina invited the Hellknights to Korvosa, it seems like they don't actually uphold Korvosan law, but instead hold up the Measure and Chain. Which I don't mind at all, and actually like, but it leads into several problems that to the best of my knowledge haven't been addressed in text before. How are criminals prosecuted? Is it possible to be charged for the same crime by both the state and the Hellknights? Can you appeal to the state/Hellknights if you've done something that breaks the law for one but not the other? How does sentencing work if the different laws/judges have the same crimes but not the same punishments? This seems like it'd be a significant issue specifically in Cheliax. While I recognize that the Measure is based on a combination of Chelish, Taldan, and Hellish law, that still leaves a LOT of chances for significant differences to come up. How are those differences resolved? I'm just very curious how having an extra-governmental agency that polices an entirely different law set works in practice, and how that differs between orders and countries.
Temperans wrote:
The non-theistic religions don’t take part in the cycle of souls (or at least on any significant scale) and don’t have a ton of power (at least in comparison to the gods). The gods created the universe, it is “their world” both literally and figuratively. On a macro level, that pretty objectively makes them more important. We have a few examples of non-theistic religions being more important on a micro/personal level, which is nice, but it’d be really cool to see a non-theistic religion gain importance on the same scale as a theistic one. The closest we have now I think is the Green Faith, which is still pretty limited in scope.
Temperans wrote:
I mean, the gods canonically created the material plane, and the overwhelming majority of souls that die go to their realms (or planes, if you prefer), and they are infinitely more powerful than anything that the non-theistic faiths worship. That's like saying that a large company is not the world of the CEO. Sure, the majority of people aren't ever going to interact with the CEO, and there are (hopefully) rules limiting what exactly the CEO can do, but the CEO is still more or less going to be the one who is the final decision maker and generally one of the most if not the most important people in the company.
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