Captain Morgan wrote: It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy. Archives of Nethys wrote: We have not yet added in rules updates for the Champion, or any other remaster update on rules that have not yet been printed. We will be adding in everything for the Champion with Player Core 2.
James Jacobs wrote: The concept of all demiplanes being "located" in the Astral Plane is D&D. That's not Pathifnder lore. Demiplanes aren't really located "anywhere"; that's what makes them other planes in the first place. The "demi" bit arises from them being smaller in scope. The Create Demiplane ritual (and the 1e spell before it) both state that the demiplane created exists in either the Astral or Ethereal plane. Planar Adventures also reinforces this with its descriptions of the Astral and Ethereal Planes. Is the ritual/spell the exception to that rule, or is there a lore change that I missed?
Perpdepog wrote:
No, but Nex and Geb are close, and since we know Geb is level 23 then I highly doubt Nex would be much higher. Xin is a bigger question mark, but he's also dead so I'm not sure how that's relevant for the question at hand. There's also this, which while is not technically canon, it lines up with lore.
Perpdepog wrote:
Largely yes. We know their CRs from 1e.
Interested in this. I have a character somewhat built out, will need to update him for Ancestral Paragon. Base chassis is a human wood kineticist. Will be a fairly tanky character, and depending on party comp I'll either build him as a healing/damage mitigation tank (with help from champion MC) or an aoe buff/debuff tank (with help from wizard MC). Level 9 plan is to of course get whichever one I didn't start with, but that's closer to the end of the adventure and new info might change that plan. Out of combat will have crafting (including alchemical crafting) as his main downtime thing, and is at least trained in almost all skills, so can put a lot of work in with Aid and Cooperative Nature, as well as whatever skill checks might be required from all the rituals mentioned in the Player's Guide. Will have the Close Ties background, with his close tie being Jubei (to explain his wizard training). Could also swing Yun Mong-Un or Mountain Summit Grass if Jubei doesn't work out for whatever reason.
Bizzare Beasts Boozer wrote:
CN
Soul Warden was a 1e prestige class that was quite literally a Nexian anti-undead spellcaster that manipulated positive energy. (To be fair, they were ostensibly a single group originally, and there’s no info on how widespread the practice was)
AnimatedPaper wrote: I would be equally pleased by a book that centered either aberrations or spirits. Spirits in particular seem a little bare; almost all in the bestiaries are undead, and I'd like to see some expansion there. Seconding this very hard. I would love to get a huge expansion on spirits, both undead and not.
Interested in this. I've been playing pathfinder since the original playtest in 2008. I have only played in one 2e game, but it was Brianiac's Fists of the Ruby Phoenix. I played Esh, an elven rage prophet (barb mc oracle). I will almost always be able to post once or twice on weekdays, but will only rarely post on the weekends (I don't own a computer, and so only have phone access on the weekends). I will probably use the character I made for Quest for the Frozen Flame, a human Fervor witch of Sarenrae/Sister Cinder. Focuses mostly on support/healing with some fire blasting (has oracle dedication for access to Fire Ray and Incendiary Aura, and sorcerer dedication for Dangerous Sorcery). Interestingly it also is at least trained in every skill (with Master in Survival and Religion). Rebuilding it with free archetype shouldn't be problematic. Leaning towards Horizon Walker, but might go with Blessed One. Probably won't lock it down until final party is determined in case there's something particularly synergistic. Being alternately cursed and then blessed by a deity, it would not be surprising that fate would be familiar with this character. It's been 1.5-2 years since the events of Quest for the Frozen Flame, so plenty of time to have met with the other characters, and with his divine magic and skill at both survival and religion, it makes sense for him to have met them as a wandering preacher/holy man.
Is there any good pathfinder fanfiction floating around anywhere? I've read a couple of Campaign Journals on here, but I prefer more of a novel format rather than entries. A lot of the stuff on AO3 is sex stuff that's... not to my taste. Fanfiction.net doesn't have much, and much of that is either incomplete or not actually involving Golarion in any way. I don't mind crossover either, though I'd prefer it be set in Golarion. I've read all the Tales novels and webfiction, I've read the comics, and I've even read through most of the adventure paths. Just looking to see if there's anything that can scratch that itch.
25speedforseaweedleshy wrote: if ancestor magic require soul of actual ancient to be trapped in material world That’s not what I’m suggesting. My proposition was that the souls get judged as normal, but their judgement involves them going to some communal area (a “room” in the Spire, a demiplane in the Astral/Ethereal, a shared dreamscape in the Dimension of Dreams, or something along those lines) where they do not become outsiders or petitioners, but rather keep their original soul and memories, with the restriction that they aren’t able to act outside of that area unless called upon by a shaman.
25speedforseaweedleshy wrote:
My personal preference would still be that ancestor worship involve the actual souls, rather than just the Akashic copy/Astral memory of a soul. Worshipping (and more importantly getting power from) a memory just doesn’t seem as satisfying to me. Preferences vary of course though, so I am curious to see how they handle it.
I’d absolutely love for shaman lore to include info on how ancestral spirits/worship work, and preferably in a way that doesn’t depend on deities. My current headcanon until actual lore comes out is that the shared practices/beliefs of a group allow a room to be created in the Spire that judged souls from that group can enter in, retaining their memories and forms, but preventing them from leaving unless specifically called by a shaman (as opposed to normal outsiders, who usually lose their memories but can more or less act freely as they are able).
pixierose wrote: an adventure path where the pc's are bumbling actors doing a play about legendary heroes who get mistaken for actual heroes by a small village and through a miscommunication think they will be putting on a show at the village. The actors must rise up to fight the villians and truly become heroes. Haha “A Bug’s Life”, the ap.
keftiu wrote:
Shadows at Sundown revealed that Zon-Kuthon destroyed the big strigoi nation in the shadow plane. My current headcanon is that after he was released from his prison, he went on a big conquest of the shadow plane to remove anybody that could significantly threaten him, which included the strigoi and the forsaken.
In the original, Savram was Sharvaros' human son, and now Savram is Sharvaros' dhampir daughter. Is this a retcon, and if so, how does it interact with Sharvaros' backstory (specifically involving Amele, who is presumably Savram's mother)? EDIT: To clarify, I'm trying to determine if Amele is actually Savram's mother, and if so, whether she's a vampire or not.
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