Poll: What part of Pathfinder do you want to know more about?


Lost Omens Campaign Setting General Discussion

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Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'd like to know more about the climate in each region, especially those featured prominently in Adventure Paths. Any time there is a gazetteer in an AP volume there should be a few sentences or paragraphs detailing the climate to help GMs run immersive games. One of the characters in my game is a druid, so they will no doubt be knowledgeable about such things. I keep close track of the game's calendar (realizing that not all GMs do), so this information helps me to be prepared.

Liberty's Edge

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Fumarole wrote:
I'd like to know more about the climate in each region, especially those featured prominently in Adventure Paths. Any time there is a gazetteer in an AP volume there should be a few sentences or paragraphs detailing the climate to help GMs run immersive games. One of the characters in my game is a druid, so they will no doubt be knowledgeable about such things. I keep close track of the game's calendar (realizing that not all GMs do), so this information helps me to be prepared.

Big yes! I try to make weather tables for each region/season. Luckily the two games I run are set in areas where the gazetteers define climate fairly ok (even if there are some inconsistencies).

It'd be amazing if someone were to run a weather sim for Golarion but I don't even know how you'd begin to do that.


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I would like to know more about the Deed Sea, Under Water Civilizations, basically anything NOT of the surface (mermaids anyone?)

Going into that direction, I would like to know more about The Underdark Darklands.

Dark Archive

keftiu wrote:
When in doubt, assume that healing magic exists to not do harm - why would it return someone to a body they hate?

[tangent] The psychic healing of the Trinity game reaches out to some technobabble 'subquantum template' of how your body is supposed to be, and attempts to return it to that ideal state, which could be rationalized as how magical healing works. It brings your body into alignment with your self-image (or your 'soul' or your 'Platonic ideal self' or whatever), and, for a transgender person, that 'ideal self' is their internalized gender, not whatever one they happen to have been born with. [/tangent]

And that's the sort of thing I wouldn't mind seeing Pathfinder explore, 'rules' of magic that have nothing to do with combat mechanics, but 'rules' like 'magical healing won't 'heal' you in a way that makes you antithetical to your self-image / self-identity' with that sort of pseudo-babble 'ideal self / subquantum template' stuff that Trinity used (only with more of a magical / fantasy bent).

On the one hand, these sorts of things put brakes on some story ideas, by setting limitations on magic itself, but sometimes the boundaries define what's inside, and the more creativity is inspired to draw within the lines.


Pathfinder Adventure Path Subscriber

I think my 2 favorite Lost Omens setting anything I've read about are the vault of the black desert (or more generally Orv) from mythic realms and Basrakal just tickles me and I need more of it. Since it sounds like we are about to get an AP entry taking place in the vault of the black desert specifically that just leaves Basrakal.

Liberty's Edge

Yeah the land of black blood is really interesting.

Dark Archive

ekaczmarek wrote:
I think my 2 favorite Lost Omens setting anything I've read about are the vault of the black desert (or more generally Orv) from mythic realms and Basrakal just tickles me and I need more of it. Since it sounds like we are about to get an AP entry taking place in the vault of the black desert specifically that just leaves Basrakal.

I like the notion that the race of orcs may have originally come from those vaults, and might have some ancient connection to the 'black blood.'

It would lend a creepy sort of ambience if there were some ancient withered orc shamen 'of the black blood' (purely a brag) who practice necromancy and claim all sorts of ancient knowledge to keep the hoi-polloi in Belkzen in line.


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I'm excited for just about anything, really, as I'm a big nerd... But I'm dying for some more Magaambya. Still just completely stuck on that little blurb in the World Guide:

Here one can find even the most reclusive of Mwangi peoples, such as the shy anadi, many-eyed goloma, bone-feathered shisks, or inevitable-worshipping conrasu with their elaborate biological machines and living wooden exoskeletons.

Can't wait. Those sound like they could be completely new ancestries to pick from, too! Would be so awesome.


Sporkedup wrote:

I'm excited for just about anything, really, as I'm a big nerd... But I'm dying for some more Magaambya. Still just completely stuck on that little blurb in the World Guide:

Here one can find even the most reclusive of Mwangi peoples, such as the shy anadi, many-eyed goloma, bone-feathered shisks, or inevitable-worshipping conrasu with their elaborate biological machines and living wooden exoskeletons.

Can't wait. Those sound like they could be completely new ancestries to pick from, too! Would be so awesome.

Yes! One of the most exciting sentences ever printed in a Pathfinder book.


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I hope that when we see the Scarlet Rose again (and I think we will!), i hope Filarina’s partner can be written in a way that’s less gross and ableist, similarly to how Filarina herself went from something kind of uncomfortable to some really positive trans representation.


What are the chances we'll come across a series of strange plates that react only to light conjured via magic that look like once upon a time they'd be worn, discovered in a maze-like Azlanti ruin?

Would the Azlanti, using magic and metallic properties lost to time prior to Earthfall, play laser-tag?


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More than ten years on I feel like an explanation as to what the deal is with the Cult of the Child Goddess in Kaer Maga wouldn't be too much to ask for.


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Gary Teter wrote:
What part of Pathfinder do you want to know more about?

In general, the Darklands. In specific, Nar-Voth, Sekamina and Orv in roughly that descending order of priority. In even more specific, the cities of the Darklands in Nar-Voth are mostly a mystery at this point. I'd love to know more about the dark deals going on and the black-market trade routes as well as just where people live and what the average citizen of the Darklands thinks their lot is. They look down on the surface, but is there a reason for that? Do they actually think they have it good, here? Why? What's the cuisine like? How do they defend themselves? Is duergar architecture different form dwarven? How? Do streets tend to be paved or just carved out of stone? Do the hazards of the Darklands continue to plague people in places like Hagegraf or are there routine ways that they deal with slimes and tremors and various baddies? How much does magic play a role in their society? Is there typically any lighting in the cities or is everything in constant darkness because everyone can see anyway?


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Not necessarily a question but I just had to say somewhere (and this thread is as good a place as any) that the most unrealistic aspect of the Lost Omens setting is not the Kitchen Sink setting, but the fact that there's so few people/organizations/magical powers that allow for long distance communication. Repeated castings of Sending (especially in 2e with the nerfed casting) can only get you so far, and it's absolutely shocking to me that nobody's thought to try and develop some kind of cheap, consistent long distance communication when that's basically the second thing we developed in real life (losing out to the light bulb) after the utility of electricity was discovered.


blackbloodtroll wrote:
Tiamat, and Tiamat.

What I want isn't quite that, but its similar in spirit: More info on who you worship if you want to be a Cleric of dragons (specifically the 1E subdomain, but 2E's Wyrmkin Domain is fine), but both Apsu and Dahak don't work for that character for alignment reasons (or some other reason).

Actually kind of baffling there isn't a pantheon or two of demi-gods rallied under Apsu or Dahak's banners. Like "Dragon Lords" or something.


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Southern Garund and everything Arcadia are at the top of my list now; the former because the divide is feeing increasingly arbitrary (as we’re seeing so much of the northern half), the latter because everything we’ve seen so far is killer and I want more.

Just behind those is more space stuff and finally seeing Casmaron. We have the Inner Sea and we have Tian Xia, but almost nothing on the storied and successful nations between them!

Dark Archive

FormerFiend wrote:
More than ten years on I feel like an explanation as to what the deal is with the Cult of the Child Goddess in Kaer Maga wouldn't be too much to ask for.

Might be good moment to answer also "So uh, what happens when they grow up? Do they rotate the goddess or is it now 'Cult of the Goddess'?"


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Oh, player-facing Sarkorian material, stuff from their perspective. I love everything we’ve seen so far.


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More info on the gods with little written about them would be nice.


Gary Teter wrote:

What part of Pathfinder do you want to know more about?

And should this be a multiple-choice poll?

What part of "Pathfinder"? That is a broad topic. I'd like to know about how the pieces all fit together. I have ... decades ... of TTRPG experience -- starting with AD&D. I know what all the general terms mean but how does it apply to Pathfinder? I understand freedom of the GM but everything is still designed with a purpose in mind, even if the GMs decide to not use it for that purpose. What was the purposes that Paizo had for all these interesting elements?

I know what campaign settings are but what are the series of books listed and how do they fit? At first, I thought they were different settings you could adopt for your campaign, but now they seem to be more rulesets? expanded rulesets? Are they supposed to be pieces to a larger world (Like the World of Greyhawk)? Are there multiple world settings? How does Lost Omens fit into this?

I think I've figured out Adventure Paths -- a series of adventures to lead the players through a complete campaign from level 1 to max level... The Pathfinder Society Quests and Scenarios seem to be stand alone adventures designed for GameCons and such... and Pathfinder Adventures (think Fall of Plaguestone) are stand alone adventures NOT tied to GameCons. Does all that sound right?

There is probably a lot more that I'm missing but as I poke around the online store, there are nice descriptions of each book but no overview of the different units for someone new to the Pathfinder system -- or the overviews are not easily found.

D

Dark Archive

FarmerDad wrote:
Gary Teter wrote:

What part of Pathfinder do you want to know more about?

And should this be a multiple-choice poll?

What part of "Pathfinder"? That is a broad topic. I'd like to know about how the pieces all fit together. I have ... decades ... of TTRPG experience -- starting with AD&D. I know what all the general terms mean but how does it apply to Pathfinder? I understand freedom of the GM but everything is still designed with a purpose in mind, even if the GMs decide to not use it for that purpose. What was the purposes that Paizo had for all these interesting elements?

I know what campaign settings are but what are the series of books listed and how do they fit? At first, I thought they were different settings you could adopt for your campaign, but now they seem to be more rulesets? expanded rulesets? Are they supposed to be pieces to a larger world (Like the World of Greyhawk)? Are there multiple world settings? How does Lost Omens fit into this?

I think I've figured out Adventure Paths -- a series of adventures to lead the players through a complete campaign from level 1 to max level... The Pathfinder Society Quests and Scenarios seem to be stand alone adventures designed for GameCons and such... and Pathfinder Adventures (think Fall of Plaguestone) are stand alone adventures NOT tied to GameCons. Does all that sound right?

There is probably a lot more that I'm missing but as I poke around the online store, there are nice descriptions of each book but no overview of the different units for someone new to the Pathfinder system -- or the overviews are not easily found.

D

If I understood your question right, here is the answer:

Rulebook line: Basically this is where they introduce new rules that expand the system. For example this is only bookline where they will introduce new classes. In 2e these ones cover lore as well and not just rules, but in broader general sense. (like "how magic works")

Lost Omen line: Sort of combination of Campaign Setting and Player Companion books from 1e. They do deeper dive into specific parts of the setting and provide new mechanical options based on stuff introduced in rulebook lines.

Adventure Path line: Ye have it about right, they are campaign books, most ones being level 1-20 over course of six adventure books since of 2e. Though there are also 3 volume adventure books covering levels 1-10 or 11-20.

Standalone modules: Also about right. They are self contained adventure modules so entire story is in one book and long enough to run multiple sessions.

One-shots line: Short 3-4 hour session oneshot adventures with custom for adventure pregens ready.

Bounty line: Short 1-2 hour adventures for level 1 characters.

Pathfinder Society Quests: sort of predecessor to Bounty line, was retired because they had habit to stretch beyond the 1-2 hours. Main difference to bounty line was that they assume characters are part of pathfinder society, there were multiple tiers of levels (1-4, 3-6), they are pretty much just "same as Scenarios, but shorter".

Pathfinder Society Scenarios: 4-5 hour one-shot adventures part of Pathfinder Society Organized Play live campaign. Aka part of paizo's worldwide shared campaign program.


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Pathfinder Rulebook Subscriber

I think the top of my meta-region list right now is Vudra.
Lost Omens: Impossible Kingdoms is already a perfect name and the region has so much potential for intrigue and culture and plot hooks and everything I read about it sounds cool but always feels so incomplete. I feel like there's an incredible opportunity there.

Another thought I had very recently while thinking about Strength of Thousands is some kind of faction guide style primer, only specifically aimed at the various universities and schools in Golarion. Poking around on the wiki there are a surprisingly large number of them, but most of them are just brief mentions in APs or small blurbs written into various regional writeups.


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Squiggit wrote:

I think the top of my meta-region list right now is Vudra.

Lost Omens: Impossible Kingdoms is already a perfect name and the region has so much potential for intrigue and culture and plot hooks and everything I read about it sounds cool but always feels so incomplete. I feel like there's an incredible opportunity there.

Vudra I want so badly, both because of my love for diverse fantasy and because of how badly I want to see more of what’s up with Vudrani psychic stuff. Part of the reason I want an Impossible Lands book is to get a taste of all this with Jalmeray, though the Vudra map in AoE was /very/ exciting.

Arcadia is still the top of my list for leaving the Inner Sea, while the Golden Road is quickly becoming my favorite vote for the next local locale.


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One aspect I would like to see more about are royal and noble families.

In Golarion/Pathfinder there are to my knowledge no or nearly no family relations between the royal families of different kingdoms or between noble families within a kingdom.
Instead all families stand alone and if a a noble has a spouse they come from a no-name family which is not detailed and do not appear anywhere else.

Compare that to the real world where many rulers were related to each other and marriage between families was often a political decision. With Game of Thrones this has also reached the entertainment sector.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I want to know a lot more about the Impossible Lands, Vudra, Arcadia, Tian Xia, and the other continents and lands outside of the Inner Sea, not to mention the other planets, such as Akiton, Verces, Triaxus, and Castrovel, for some of that Planetary Romance adventure goodness.


With how cool the Mualijae have wound up in 2e, I'm really curious to see what their Vourinoi cousins are like.

I'm also dying to know what the deal is with the Lands of Second Souls, in Arcadia.


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Pathfinder Lost Omens Subscriber

I'll take the Mwangi Expanse treatment for Tian Xia please! Ive been dying to get a fleshing out of that regions thats also culturally appropriate. Theres so much potential in that setting to do so much! Wuxia, Xianxia, and splash of Kurasawa would be so much fun.

Silver Crusade

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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

It would be really nice to get the southern half of Garund, to be honest.


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The Fallen Razatlan region is quietly eating up so much of my brainpower. I know we know almost nothing about Razatlan, Nalmeras, and Innazpa, but them + Xopatl in a book as lavish as the Mwangi one is the thing I want most out of the Lost Omens line.

I’ve never lived outside the American Southwest (San Diego, Austin, Phoenix), and it kills me that we see so little of anything I’m familiar with in the fantasy genre. Mexico and its surroundings are /so/ incredible as a vein to tap for inspirations, to say nothing of the history and peoples of the region! It’s criminal that the TTRPG space has only used it for dumpster fires like Maztica or the old RIFTS stuff.

(And I want playable Wyrwoods back!)


I know it got the bulk of attention in 1e, but I'd like a big book cover the Saga Lands. Info on Varisia feels sporadic and incomplete at the moment.
But honestly, those big books like the recent Mwangi Expanse and the upcoming Impossible Lands are what I'm looking forward to the most. It's a shame we only seem to be getting one a year.


Gary Teter wrote:
What part of Pathfinder do you want to know more about?

In order:


  • Darklands: Sekamina
  • Darklands: Orv: Midnight Mountains
  • Rural regions of Inner Sea nations (Northern Andoran, Western Isger, etc.)
  • Schools (not just magical ones, but trade schools, assassin training facilities, seminaries, etc.)
  • Darklands: Under non-Inner Sea regions (e.g. Pit of Gormuz, etc.)
  • Shadow Plane locations that mirror popular areas in Golarion, darkly.


Tyler_Zoro wrote:



  • Shadow Plane locations that mirror popular areas in Golarion, darkly.

Heavy second, I think that would be super cool. Similarly for the ethereal, though I imagine that would be more difficult.


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I'd like to see a detailed regional map (for me, this means a scale of about 1 cm = 20 km = 12.5 miles = 1 hex or square*) of the Island of Kortos, showing, for example, roads and trails, settlements, contour lines, and points of interest. For example, where exactly is Tamily Tanderveil's Fish Camp, and where exactly does the road between Otari and Absalom go. Does the east coast road out of Otari go to the farmlands that are west of and close to Absalom, or just to farmlands closer to Otari? Where is the Diobel-Absalom road? (I'm guessing out of Diobel, up the river (east bank or west?) to Meravon, then east, north of the Fogfen and over the hills and through the woods to Absalom. Probably the road from Otari connects with this road somewhere east of the Fogfen. Does the road border the Fogfen, or is the Fogfen surrounded by woods?

I found a very pretty "poetic map" of Kortos on the web, but it isn't to scale afaics and doesn't show roads.

* not sure how big this would make the map. What are the dimensions of Kortos anyway?

Edit: I found a comment from James Jacobs that the island is 200 miles across. That would make the map about 16 cm (6.3 inches) square. I'd make the map at least twice that size, so about half the scale, or 1 cm = 10 km.


Pathfinder Lost Omens Mendev, Worldwound?.

Wrath of the righteous did not give too much info on Mendev, Nerosyan, Egede, Kenabres...etc.

An Adventure path was released, a Game was released and season pass 2 with new DLC but lack of information about these 2 places.


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BylethEisner wrote:

Pathfinder Lost Omens Mendev, Worldwound?.

Wrath of the righteous did not give too much info on Mendev, Nerosyan, Egede, Kenabres...etc.

An Adventure path was released, a Game was released and season pass 2 with new DLC but lack of information about these 2 places.

We haven’t seen a one-nation book like that yet, but a LO: Broken Lands (which would cover Mendev and the Sarkoris Scar - the latter being the lands of the old Worldwound in 2e) would be delightful.


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Pathfinder Adventure Path Subscriber

Right now, I really want a Darklands Hardcover. We haven't gotten a dedicated book since 3.5, outside of the revisited volume that covered the creatures that dwelled down there. It would be a good place to put more lore on the various subterranean civilizations and adventure sites, character options centered on adventuring down there including new ancestries, feats, etc. Also, we it would be an opportunity to sketch out exactly what the Darklands are like outside of the Inner Sea. I wouldn't expect detailed information, but just a page or two with the key points. So far that information is only available for Tian Xia. What sort of weirdness lies underneath Casmaron, Southern Garund, or Arcadia? Lots of potential cool possibilities. Bonus points for the last bits in that it would also give some fun stuff to people who want that region.

For the surface world, Casmaron and Garund would be my priority. Both have the most direct connections to the Inner Sea and make sense to flesh out more first. Not that I don't like Arcadia, but I think the direct neighbors should be dealt with first.

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