Kineticist Wall Infusion and Vehicles


Rules Questions


If a kineticist drops a kinetic wall blast in front of, say, a ship chasing after him such that the ship cannot be maneuvered around it or stopped how is damage to the ship applied? For that matter does the ship protect people belowdecks from taking wall damage? What does this wallpocalypse even look like?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The vehicle would probably end up making a ramming maneuver against the wall, inevitably doing enough damage to destroy it.

See the rules for collisions/ramming in Ultimate Combat for more information about whether or not vehicle passengers would get hurt.


Ravingdork wrote:

The vehicle would probably end up making a ramming maneuver against the wall, inevitably doing enough damage to destroy it.

See the rules for collisions/ramming in Ultimate Combat for more information about whether or not vehicle passengers would get hurt.

It's not a physical wall but a wall of energy that does damage to people and things that pass through it.

Dark Archive

Dunno about damage to the vehicle, but the vehicle hull would bread line of effect to the targets inside the vehicle, preventing damage.

Dark Archive

I can see a pyrokinetic or aerokinetic (with electric blasts) using this to great effect on the sea... And Oh my gawd, can you imagine the Fear save required by sailors when their wooden ship plows into a wall of flames?

Silver Crusade

Well, here's the text for the Wall infusion:

"All creatures and objects in one of the wall’s squares
when you create it take 1/4 the normal damage from your blast with
no saving throw (or half the normal damage for an energy blast).
Anytime a creature crosses the wall, it takes half the normal damage
from your blast (or full damage for an energy blast)."

So technically, the boat "passing through" will do nothing to the boat since the infusion calls for no damage to objects moving through it, only creatures. However, I feel that if you created the wall so that the boat was already within the wall's area then it would certainly cause damage. I would rule it in either one of two ways:

1. Each square of the boat that is touching the wall when created takes damage from the blast. Considering it's only 1/4th of the blast damage and then being mitigated by hardness, this actually doesn't seem like it would end up being too much damage. This can be supported by the line "in one of the wall's squares".

2. It only takes the damage from the wall once, since it only a single object.

Dark Archive

Depending on the blast being used to create the wall I could see additional rulings. Any crew on the deck or in the rigging (depending on height and length of wall) would be subject to damage as the ship passes through the wall. At least that's how I'd rule it. As would the ship. And if it's a fire blast wall, I'd probably do a 75% chance the ship catches on fire as it passes through. An electric wall I'd probably do a 25% chance of catching fire, or maybe 33% chance.

A wind wall I might rule has a chance to divert the ship into a different direction once the sails are passing through it (assuming they survive). Other physical walls like a water or earth wall I'd probably rule the ship takes crashing damage (and destroys the wall) without the crew being affected. Well, no more affected then usual when the ship hits something solid.

I would rule that the ship's hull would take damage separately from the ship's sails and rigging though. That just makes sense. Especially for fire walls.

That said, I could see this being a big Table Variation thing till there's an official ruling.


So I just need to use force wall down the middle of a ship to cut it (mostly) in half...fear the Wallpocalypse©!!!

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