Shaysera

Riuk's page

RPG Superstar 9 Season Star Voter. Organized Play Member. 686 posts (4,663 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters. 14 aliases.


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When I thought of something I want to post that'll feel right for my character. but I have a CT scan this morning and a bunch of x-rays that I got to do if anybody wants to wait until I can get my post up this evening that be great. I'm praying there's nothing wrong and it's just routine. Not getting into it just having a lot of health issues and hoping this will rule out the worst.

Scarab Sages

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-=Character Look=-
NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}
COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5}

omg thank you all this has been a funny turn of events

Scarab Sages

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-=Character Look=-
NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}
COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5}

Player: Brandon/ Riuk
Character: NECUAMETL COATL {Neck-qua-mel)
level: 1 Druid
PFS# 143732-13
Faction: Scarab Sages
Perception: +8,
Init: +1
fav color: Silver
Day job:none

also ill be traveling back to Europe14 hour trip so my post might be late on the 3rd


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happy new year


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no the skin walkers worked out to 3 primary and 2 secondary attacks, but i get what your saying


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Kraleck wrote:
Nothing like being buttfoxed by The Dice Gods.. Int 13 check: 1d20 + 3 ⇒ (7) + 3 = 10 Int 15 check: 1d20 + 3 ⇒ (2) + 3 = 5 Int 18 check: 1d20 + 3 ⇒ (6) + 3 = 9 And now, Kraleck's final words..probably.

OMG that made my morning wow i did not expect a total fail. Thats why i love table top rpgs, the dice gods wanted to humble your character lol. Ok ill get a post up after my physical therapy. Thanks again for helping me start my day off with a smile (:"D)

-Posted with Wayfinder


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"Yo ho, yo ho, a pirate's life for me.
We pillage, we plunder, we rifle, and loot,
Drink up, me 'earties, yo ho."
"We kidnap and ravage and don't give a hoot,
Drink up me 'earties, yo ho.
Yo ho, yo ho, a pirate's life for me.
We extort, we pilfer, we filch, and sack,
Drink up, me 'earties, yo ho."
"Maraud and embezzle, and even high-jack,
Drink up, me 'earties, yo ho.
Yo ho, yo ho, a pirate's life for me.
We kindle and char, inflame and ignite,
Drink up, me 'earties, yo ho."
"We burn up the city, we're really a fright,
Drink up, me 'earties, yo ho.
We're rascals, scoundrels, villans, and knaves,
Drink up, me 'earties, yo ho."
"We're devils and black sheep, really bad eggs,
Drink up, me 'earties, yo ho."

You awaken in darkness, a faint recollection of a song flitting across your mind, the smell of salt and sickness heavy in the air, your head pounding from too much cheap wine, and for the unlucky of you, from the fists and boots of your captors.

As you each come screaming into consciousness, you recall the night before, whether it be drinking and singing in some barroom, before your memories fade to a strange darkness, or carnal pleasure followed by bitter betrayal. You get a general sense that you are not alone in the hold, but most of you can not see or make out where anyone else is. Those of you who can note that the hold is mostly empty, bar for six very confused creatures, and some boxes and barrels.

Scruug:
You come to in the darkness and as you do, instantly your face starts to hurt. You can feel your left eye socket is tender and your eye swollen closed, even though you can not see anything at the moment. Your last memory was of a dark haired man, with a whip on his belt, driving his boot into your face after he had knocked you to the ground. "why he hit scrugg" you wounder "all scrugg wanted was a hug" you look around head still hurting but you can see more gobos to hug! and one really pretty golden eyed gobo that look like she really would like a hug!!!

Carina Greasefire :
You jolt awake, your hand darting to your belt looking for anything to arm yourself with, only to find nothing. You curse and fumble around yourself in the dark, groaning softly from the sickness building in your stomach and the throbbing headache. You find nothing, your gear is gone, down to the last knife. You sigh and sit back, closing your eyes, though it makes little difference. As you lie there, you slowly start to feel better, the rocking of the ship taking away your nauseousness, the smell clearing your head. You see a few other goblins around you and one ugly burnd one looking at you with an odd type of greed you have never seen before...

Gadoongo Heineous :
You awaken to see yourself surrounded by unknown creatures, all in a similar state of dishevelment and confusion. You can remember stepping outside of the Formidably Maid, the Tavern you had frequented last night, then blackness. You have a small bump on the back of your head, but you feel like mostly it was the drink that did you in, a particularly foul wine, the only thing they had in stock. You glance around for a weapon, but your things are gone. You are reminded of a saying “Caught like a fish out of water”.

Raph:
You awaken to find yourself sprawled against a crate, your lip steadily dripping blood, your nose feeling swollen and disjointed. You glance around and find yourself surrounded by six creatures, all seam to be in the same state you are. Your night had been going well, you had found a nice tavern full of activity and music, The Formidably Maid, and had even met somebody. They were mysterious and enchanting, a Pirate they said. You took to them too fast and before you knew it things got out of hand.
You never did see the cudgel that hit you from behind, but you felt it, as surely as you felt your face being driven into the ground and the beating that followed. Your hand twitches towards your weapon but you find yourself unarmed.

Gnaly:
You awaken mentally cursing yourself for being a fool. You had spent the night spinning tales in a tavern called the Formidably Maid, but paid no heed to the lessons they held. You had just been about to tell the tale of a pirate, Unfortunate Sal, who had been drugged and pressganged into serving on her first ship when everything went black. Probably shouldn’t have had that last drink, the man who gave it to you had looked mighty shady.
You find yourself lying on your side, with a pool of vomit spreading out before you. Your personal effects have all been seized.

Sloog:
Your leg itches so badly it is driving you mad. You reach down to scratch it, an old habit, and find… nothing of course. That damn itch has been there since that filthy sea dog bit your leg off. You wish you had scratched it before going for a swim. You wake up fully and look around and as normal, the itch fades till it is barely noticible unless you focus on it. You are not alone, and with your sharp eyes, you can see you are trapped in the hold of a ship. You reach for your weapon but find yourself unarmed.
Damn it, why did you have that last drink?! and why dose your head hurt

Kraleck:
You awaken to the smell of vomit and salt and your stomach does a flip. Gods, what is that horrible taste on your tongue? Spice and… oil of taggit? You were poisoned. Those slimy bastards, whoever they are. You feel around yourself for your gear, you are sure you have something that will fix you up, if only you could find your pack. There isn’t anything though sadly, your things are gone, you don’t even have a knife to defend yourself with and you see others coming to in the darkness.

Before you can do little more than open your eyes and wonder about the lack of equipment and your circumstances, you hear heavy footfalls on the boards, before being blinded as light floods the hold. Squinting against the glare of the lamp, you find yourself staring at a hobgoblin with long black hair, holding a whip. Behind him stands a collection of burly, grizzled looking pirates, each carrying a sap in their meaty fists, grinning at you maliciously. Before you can register much more, your eyes are drawn back to the man before you with a loud crack of his whip.
"“Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fish guts fry ye up for breakfast!”
all the crew laugh with his threat

Knowledge Local DC 15:
Captain Harrigan is a well known Free Captain of the Shackles. His ship is the Wormwood a ship that has all manner of goblinoid crew. You can guess that you must be in her hold. Lucky you.

Intelligence Check DC 10:
You faintly recognize the mans face and after a little bit of pondering, you realize you have seen him before, the night before, in the Maid. He must have been the one who kidnapped you.

Welcome one and all. Here is the first part. Looking forward to this now.


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Urg Shinbiter wrote:
Ah, regarding some of the goblins being together...It seems to me like only a moron would pressgang (can I use that as a verb) goblins. So I was thinking of a few alternate scenarios. 1. It is, in fact, a moron impressing the goblins, like a hobgoblin or something. Might also work with a lazy hobgoblin (I was told to bring workers... you didn't specify) 2. The goblins are stowaways. Perhaps there was a container with food or something that they broke into that was brought aboard. Or they could have snuck aboard, eaten their fill, and fallen asleep on the ship. 3. The ships commander specifically asked for goblins (reasons unknown). Anyway, those are a few ideas I had. You're welcome to any or none :)

As it stands i am changing some characters to be more gobliny like the ship captain with the whip is a hobgoblin ^_^

-Posted with Wayfinder


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thanks you to all gms it was fun to see the army of players work together

Liberty's Edge

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Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

well I was about to suggest we try to.smash it but was sulved for us by shifty ty ;)

-Posted with Wayfinder


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Double that from me shifty you are a great GM, had lost of fun in your games


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mbauers wrote:
Hasshin Sshok wrote:

Not really the place for it but don't care I'm going to have a kid hope it's not twins

-Posted with Wayfinder

First--congratulations!

Second--I'm a twin, so: Hey!

;-)

first-Thanks!!!

Second- You just made my point lol

Liberty's Edge

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Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

Not really the place for it but don't care I'm going to have a kid hope it's not twins

-Posted with Wayfinder


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the rolls THE HORRIBLE ROLLS!!!


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Also since there is so many great characters I am seeing I might run two tables. ...


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Whatever your motivation, whatever your crime, whatever little spark sets you apart from "them", you've been deemed not to belong in the righteous utopia that Talingarde strives to be. It's a hollow lie and you know it. In fact, perhaps the very crime you committed was in trying to expose their hypocrisies and their own crimes. They aren't righteous, they're self-righteous, and for not fitting their vision you have been sentenced to a swift and merciful death, perhaps the salt mines if you're lucky. Or unlucky, perhaps. The axe gives you a freedom that the tight shackles dug into your wrists make you long for.

But before you can know its cleaving liberation, you must toil away three more days within this horrible cell. Damp, dismal, and almost oppressive in its bleak greyness. Your bindings are too tight, and the your arm burns with the runic F that was branded into your arm upon arrival. That's why they call the prison Branderscar, too lacking in imagination to think of anything better. Its rigid walls have never once given way to a prisoner, each who occupied this cell before you met with their fate hopelessly. There is no escape from Branderscar, and you've now three days before you in which to accept your fate and meet your death honorably. Or, if you would prefer, kicking and screaming obscenities up toward the sky in one last act of defiance.

Lurking within the murky shadows of the future though, is a third option. A sort of freedom you can't even fathom in this awful prison. Though you don't yet know it, fate is conspiring to give you not only another chance at life, but the opportunity for vengeance. For power. To burn down everything the zealous worshipers of Mitra have ever strode toward and rebuild something upon its ashes. A difficult path, and one fraught with danger and its own twisted needs, but rewards nonetheless await those willing to walk the way of the wicked.
"Guilty You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken.
You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days –everything ends. What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only…
No. No one has ever escaped from Branderscar Prison. This is where your story ends..."

Setting information::

What is Talingarde?
Talingarde is the most virtuous, peaceful, noble nation in the world today. This land is ruled by King Markadian V called the Brave of House Darius. He has only one heir – the beautiful princess Bellinda. This benevolent monarchy is heavily intertwined with the Church of Mitra, the Shining Lord. You are from Talingarde. This is your home. You have lived here your entire life. And if they gave you half a chance, you would have your revenge on all of them.

Who is Mitra?
Mitra, the so-called Shining Lord, is the god of the sun, bravery, honor, justice, charity and other such pusillanimous rubbish. The Church of Mitra is the preeminent religion of Talingarde these days. The Knights of the Alerion, the elite warriors of Talingarde, are a Mitran order. The monks of St. Macarius, who travel the land healing the sick and the helping the needy, are also a Mitran order. The House of Darius, the royal family of Talingarde, are devout followers of Mitra. It wasn’t always this way. Before the Darians took over, Talingarde worshiped an entire pantheon of deities. Preeminent among those deities was Asmodeus, Prince of Hell, Lord of Ambition and Order. Now it is forbidden to worship Asmodeus. To do so is to be condemned. The Mitrans destroyed all the Asmodean temples and burned his books and priests. There are no followers of Asmodeus anymore in Talingarde – at least none you know of. Devout Mitrans will not say the name Asmodeus. He is simply “The Fallen” or “The Enemy”.

How did they catch me?
You tell me. You must pick a crime (there is a list provided below) that you were condemned for. They are only two requirements – you got caught and you really did it. It’s not surprising that the Talireans (the people of Talingarde) caught you, though. Talingarde is a fiercely lawful and good society. Crime (especially heinous crime like yours) is not tolerated.


Crime Traits::

Each character chooses one heinous crime that has earned them a place in Branderscar Prison. Each crime grants a different benefit, similar to a trait. You may have committed many crimes during your lifetime, but this is the crime that finally got you branded and condemned.
Besides simply choosing a crime, you should also consider how the crime was done. Was this a well planned criminal enterprise or a crime of passion? Did you do it alone or did you have accomplices? Was this the first time you did this crime or are you a repeat offender? Answering these questions will help flesh out your character’s background.

This has been said before, but it bears repeating. Your character actually perpetrated this crime. You may have done it for what seemed like noble reasons. You may have gotten entangled in this criminal enterprise unwillingly. But there is no doubt that you are guilty. You have not been sentenced to the worse prison in Talingarde unjustly. You are here because you deserve to be.

Arson:
You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself.
Punishment: Death by burning
Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.

Attempted Murder:
You tried to kill someone and botched the job. To be sent to Branderscar Prison, you did not try to kill just anyone. You likely assaulted someone of great importance and prominence.
Punishment: Death by beheading
Benefit: You gain a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.

Blasphemy:
Either you have defamed the great god Mitra or you have been found guilty of worshiping one of the forbidden deities (who preeminent among them is Asmodeus).
Punishment: Death by burning
Benefit: +2 trait bonus to Knowledge (religion) and Knowledge (religion) is always a class skill for you.

Consorting with the Dark Powers (Witchcraft):You have been found guilty of summoning an evil outsider. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was, “May Mitra have mercy upon your wretched, damned soul.” If only you could get a chance at revenge!
Punishment: Death by burning
Benefit: You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks, and one of these skills (your choice) is always a class skill for you.

Desecration:You have violated one of the churches, cathedrals or holy shrines of the great god Mitra. To be sent to Branderscar this was no minor act of vandalism. Instead you have done something flagrant and spectacular to dishonor the Shining Lord.
Punishment: Death by burning
Benefit: You receive +1 trait bonus on all saving throws against divine spells.

Desertion:You have deserted from the Talirean military and been recaptured. To get sent to Branderscar this was not some minor or routine dereliction of duty. Instead, you abandoned your post during a time of crisis — perhaps battle or while defending the Watch Wall. Regardless of the exact circumstances, your laziness and cowardliness must have caused loss of life.
Punishment: Death by hanging
Benefit: You receive one bonus skill point per level that must be spent on the Profession (Soldier) skill. Profession (Soldier) is always a class skill for you.

Dueling unto Death:You have engaged in a duel to the death and mortally wounded an opponent. The opponent was honorable enough to say nothing before he expired. Alas that his family or companions was nowhere near so honorable. Dueling was once common in Talingarde before the House of Darius came to power. The House of Barca all but encouraged duels of honor. Now, dueling of any sort is punished severely. Dueling to the death is a sure way to be sent to Branderscar Prison.
Punishment: Death by beheading
Benefit: You gain a +1 trait bonus to Fortitude saves

Extortion:You have defrauded money from someone by holding information of their wrongdoing over their heads. To end up in Branderscar, this was no minor act of merely threatening to expose someone. Instead you ave attempted extortion against someone of great prominence and for exorbitant stakes.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.

Forgery:You have forged documents issued either by the crown or by the Church of Mitra. Alas, that your forgery while competent was not entirely undetectable. To be sent to Branderscar, this was no minor finagling of paperwork. This forged document could have cost lives, undermined the reputation of the Church or endangered the security of the realm.
Punishment: Life at hard labor in the salt mines
Benefit: You gain a +3 trait bonus to Linguistics skill checks to commit forgery and Linguistics is always a class skill for you.

Fraud:You tried to bilk someone out of their cash. To end up in Brandescar Prison, this was no petty con job or penny ante racket. Instead, you brazenly tried to defraud someone important of a huge sum of money. And it almost worked too!
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +2 trait bonus to Bluff checks and Bluff is always a class kill for you.

Grave Robbery:It is forbidden by sacred law to dishonor a corpse after it is been sealed in its tomb by a clergy of the Mitran faith. Some may not honor this ban: necromancers, golem crafters, self-styled scientists, and alchemists delving into the forbidden secrets of life and death. These ghouls can expect no mercy from the Talirean Magistrates. And by sending you to Branderscar Prison, you have received none.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to confirm critical hits.

Heresy:You have denied the supremacy of Mitra and been condemned for it. For this to be a crime, you were not content to keep your heresy to yourself. You tried to sway others. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was: “Mitra may forgive you yet for your lies. Talingarde will not.” If only you could get a chance at revenge!
Punishment: Death by burning.
Benefit: You receive a +1 trait bonus on all saving throws against divine spells.

High Theft:You had a foolproof plan to steal some great treasure. Alas, the scheme had a fatal flaw and went horribly awry. To be sent to Branderscar prison, this was no ordinary robbery attempt. You tried to steal something of great value or religious significance.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +1 trait bonus to Reflex saves.

High Treason:You have willfully worked to bring down the current Monarch of Talingarde — the beloved King Markadian V called the Brave of House Darius. To be successfully tried for High Treason you have done more than merely dislike the king, you did something tangible to undermine his rule. Alas, that you failed at your plot and are now headed to Branderscar Prison. Treason is the only crime that is still punished by the gruesome ritual of being drawn and quartered. Your stay at Branderscar will be brief.
Punishment: Death by drawing and quartering
Benefit: You receive a +1 trait bonus to Will saves.

Kidnapping:You have abducted someone perhaps to ransom them or do unspeakable things to them. Unfortunately, you were caught and your victim was rescued (if they weren’t rescued — you would be guilty of murder instead). To be sent to Branderscar Prison, you must have abducted someone of great importance or in a particularly gruesome manner.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts.

Murder:You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgivable act. You may also have killed someone with powerful friends. Note: You are not allowed to have killed someone in the royal family of Talingarde. You may have tried (his would instead be High Treason — see above) but ultimately they are too well protected.
Punishment: Death by beheading
Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.

Piracy:You have been caught in the act of piracy on the high seas. This is a rare crime these days since Markadian I called the Victorious burned the last major pirate fleet to threaten these isles. Still the crime is punished harshly. Likely you are the sole survivor of your ship.
Punishment: Death by hanging
Benefit: You may select either Bluff or Intimidate. The selected skill receives a +2 trait bonus and is always a class skill for you.

Sedition:You have attempted to covertly stir up rebellion against your rightful sovereign. This differs from high treason in that you attempted to convince others to make war against Talingarde instead of taking direct action yourself. A subtle difference to be sure. But it is the difference between receiving the swift justice of the axe instead of the slow suffering upon the rack.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Slave-Taking:Slavery is illegal in Talingarde and a very rare crime. Still, once in a great while, slavers from the mainland will foolishly make an incursion into Talirean protected territories. When they are captured alive they are always made an example of.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts.

Slave Trading:Slavery is legal in other parts of the world and it can be tempting to the most decadent of Talingarde’s nobility to acquire a “souvenir” when traveling abroad or to purchase the object of their desire from a less reputable merchant. However you ended up trading slaves in Talingarde, you were caught red handed and now you will lose more than simply your freedom.
Punishment: Death by beheading
Benefit: You receive one bonus skill point per level that must be spent on the Appraise skill. The Appraise skill is always a class skill for you.


Before i will look at your Crunch i will need Phase 1-3 to be completed entirely. To me the background of a character is the most important part. i would rather have a team if fighters that think than have that perfectly balanced group
Phase 1 Questionnaire:

1. Your experience with the rules.

2. Your experience with PbP.

3. Expectations for playing and what you want out of the experience.

4. Philosophy as a PbP player.

5. Why you are applying to this game?

6. Define what you think good role-playing is in PbP.

7. What is your experience with this adventure path?


Phase 2 The Ten-Minute Background:

In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:

Step 1:Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor


Phase 3 Questionnaire::

1.How does your character interact with the others within a group?

2. What is your character's role in a group?

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

4. What are your character's goals, conscious and, perhaps, subconscious?

5. How easily does your character love? Have they been in love?

6. Is your character racist at all, either now or in their past?

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

8. How is your character about material possessions?

9. What does your character perceive their major problems to be?

10. What does he perceive the solutions to those problems to be?

11. What are your character's religious beliefs?

12. What does your character fear?

13. How much of a temper does your character have? What sorts of things set them off?

Good! Great! Grand! Now let's get into character creation guidelines::

ALL PLAYERS MUST USE THIS FORMAT FOR THEIR CHARACTER SHEET...-=CHARATER SHEET=-
i need this so it will be easier for me to review you characters, i have taken care of most of the formation for you, feel free to add hyperlinks & spoilers as you see fit, but keep to that format.
Level: Characters will be starting at 1st Level.
Note:Your first level will be triple gestalt one of the three wll have to be a -=NPC class=- have your background work with what you choose be it one day discovering your powers/ or practicing witch craft/ Training and this is what lead you to be evil, if you have any questions on this feel free to ask
Attributes: Ability scores will be purchased using a 15 point buy, with the popular 1-1 purchase method that helps MAD characters, which is to say: all scores start at 10, before racial modifiers, and each point you put into an ability score raises it by a single point. You may, if you so desire, take up to 2 points from an ability score, gaining a similar number of points.
Note: stat can be above 18 or below 8 after racial mods.
Hit Point Generation: Max every level no one likes to die...
Classes: Pretty much anything officially released by Paizo is fine. i am manly looking for thematic characters more than filling roles. I will also allow -=Psionics=- and Occult Adventures Note: Changes may have to be made once released.
Note: i don't mind power gaming but i will adjust the difficulty if i see it ^_^
Races: all allowed. Be advised races that have certain environmental requirements (Merfolk, Gillmen) or difficult to hide (Strix wings) may prove difficult. Also a team of all Orcs will have difficulty Bluffing and Diplomacy with NPCs.
Alignment: Any, but you should keep in mind I don't like player conflict unless it's natural for it to happen and fun for all but, please just don't kill one another.
Starting Wealth: Nothing
Traits: Everyone will begin two traits of their choice One must be a crime trait. Each player may take a single Drawback to gain a third trait. Traits should be part your background and feed into your character's overall narrative.
Also i would like everyone to have this under their character names so it will be easier for me to reference your stats I will provide a sample:
Bloodrager level 1[spoiler= HP|AC ] {HP:12} {AC:18,T:15,FF:14}[/ spoiler ]{Inish:+2}{Perception:+4}

half-orc[spoiler= Saves|Skills ] {R:+4};{F:+6};{W:+1}|{Acrobatics:+5}{Climb:+6}{Craft:+4}{Intim:+5} {Spellcraft:+2}{Survival:+4}{K(Arcane)+3}{Use Magic Device:+5[ / spoiler]

Just remove the spaces
For those who want to here are the -=Vampire Feats=- also have this, if you take it at first level be part of your story

Finally i ask all players to have at lest two reference photos linked to Google drawings. This helps me when i and writing the way NPC's act to your presence

House rules:

i will be using these alternate rules
-=Called Shots=-
-=Armor as DR=-
*Everyone gets a free rank in a Profession skill of choice at 1st level. Give your PC some background and depth
* Combat Expertise, Deadly Aim, and Power Attack are no longer feats, but simply combat options. They may be done freely by anyone with the requisite ability scores. Also, Point Blank Shot is no longer a feat. It’s just a natural consequence of being closer to your target. Please, still declare when you’re using one of these options though, for clarity’s sake.
* The Improved [combat maneuver] feats no longer have as prerequisites Combat Expertise (Improved Dirty Trick, Improved Disarm, Improved Feint, Improved Reposition, Improved Steal, and Improved Trip), or Power Attack (Improved Bull Rush, Improved Drag, Improved Overrun, and Improved Sunder) because those feats aren’t feats anymore. I would love for combat to be more dynamic and cinematic than just a hackfest.
* Combat Maneuver attempts only provoke attacks of opportunity if they fail, or if the target of the combat maneuver has a greater feat in that maneuver than you. (no feat < Improved < Greater) Same as above, maneuvers make combat more fun.
* Creatures under a fear effect receive a new save each round to decrease the fear effect by one step. (shaken < frightened < panicked) No one, not even the GM, wants characters taken out for long. Shake it off and get back in the action.
*I will roll initiative for combat using the Combat Manager application and post the order. Everyone can post their action as they are able and then I will string them together into a cohesive narrative. I’ve never tried this before, but I hear it’s the smoothest way of doing it. This may mean I have to make some minor calls on your behalf (you attacked monster 1, but it’s dead now so I’ll just have you attack monster 2). It’s just faster than waiting for everyone to post what they rolled.
* I will use each player’s passive Perception score (10 + bonuses) at all times, UNLESS a player indicates that they are actively searching something or being especially vigilant for something in particular. It just keeps things moving smoother. And I’m not a stingy GM with searching stuff anyway. I’m not going to pull the “You did SAY you look there!” nonsense on you.
*I realize that this is a fair number of house rules. I have only included rules that I believe will contribute to the style of game that I would like to run. If you have questions/concerns with any of these, please, speak up.

--------------------------------------------------------------------
Geastalt

Top ten rules of gestalt:

1) Action Economy Is Still King
-Full Triple-progression casting is cute, but ultimately futile in combat since nearly every spell, Power, Invocation, etc takes a Standard Action to use, and you still only get one of those per round. Try to mix your activation abilities up, between Standard, Move, and Swift actions, so that you can get more out of what you have.

2) Focus On One Theme
-Having schizophrenic capabilities just means you'll be more at a loss in combat, despite the increased options, especially if the two sides interfere with each other in normal use. Barbarian/Wizard, though it may sound awesome, generally either gives up most of the benefits from one side of the progression or else is just confused in battle. If it can't be effectively done on one class, it generally isn't worth doing on two.

3) Strengthen Each Others Weaknesses
-Since you always take the higher HP, BAB, Save, skill points and both skill lists, try to ensure that your secondary class is good at some things that your main one isn't.

4) Remember Your Stats
-Twice as many "classes" means twice as many opportunities for MAD. Make sure your key abilities from both sides are still lined up onto one or two main stats

5) Remember Your Feats
-Feats are the one thing you don't get multiples or increased numbers of normally. This makes prerequisites and feat chains just as hard to squeeze in as normal, more so if you want to Prestige on both sides of the equation (and many do)

6) Dipping Is Easier
-In Gestalt, dipping 1-3 levels on one side for supporting capabilities does not delay or prevent high-level capabilities from your other side. Ftr 2 for feats and proficiencies, Paladin 2-3 for Cha to saves and immunities, Meldshaper levels, etc are all simple and powerful options.

7) Beware Wasting Identical Advantages
-This causes pure waste. A PrC attempting to increase your Wizard caster level on one side and a level of Wizard on the other just lost a caster level benefit. Similar things go for other benefits, such as Uncanny Dodge, high HP/skills, and Proficiencies (not as much a concern as the others).

8) Active/Passive Mix is Typically Best
-Let one side have the abilities which require actions. You can put together cool utility, long-term buffing, bonus feats, and static/reactive abilities on the other side.

9) The Very Worst Classes Sometimes Aren't Bad Here
-Monk, with its dominant saves, decent skills, and host of static abilities, is a FAR better choice for support-side levels than it is for single-class. The Expert, despite being an NPC class, notably is able to pick ANY TEN SKILLS as class skills with 6+Int per level, which can be clutch if your prereqs are getting tight. Any class that usually has the phrase "if only it had ___" can easily acquire it. Basically, almost anything can be of benefit to SOMEONE under Gestalt system (other than Commoner)

10) DM/GM Always Has Final Word
-Just like normal, if you are crafting an epic masterpiece of a character but it will outshine the others of the group, expect any sane DM to veto it, or else be ready to throttle back what you can do for the sake of having, you know, fun."

ok i know that a lot ^_^ i am looking to take 5-6 players i have some big requirements so i will level recruitment open until August 4th dose that seam like enough time?


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I hate that the dragon disciple dose not work the way it should with the blood rager...


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ok time for the big one......I...I hate the elf race every thing about them...a bunch of pretentious stuck up jerks just because they have a long life they think their better than everyone else I HATE them...I should not have said that...there is one right behind me isn't there...well I stand by it ^_^


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So i want to run a post-apocalyptic game for some time now and after i saw -=this video=- this is the world i want to GM i will be making some changes as i see fit but that video should give you a good idea of the world . This game will be directed by the players and be a sandbox game.

for posting speed. I work a fulltime job and I am working on my masters but still manage to post at least once a day in all the games I am in. Now I know that RL can and dose happen but I ask if you can attest manage 1 a day or more depending on the other players. I will also be looking into your other games to see your role play style I want this game to last and be fun so I am going farther into my player guidelines.

Good! Great! Grand! Now let's get into character creation guidelines.::

ALL PLAYERS MUST USE THIS FORMAT FOR THIER CHARACATER SHEET...-=CHARATER SHEET=-
i need this so it will be easier for me to review you characters, i have taken care of most of the formation for you, feel free to add hyperlinks & spoilers as you see fit, but keep to that format.
Level: Characters will be starting at 1st Level.
Attributes: Ability scores will be purchased using a 15 point buy, with the popular 1-1 purchase method, which is to say: all scores start at 10, before racial modifiers, and each point you put into an ability score raises it by a single point. You may, if you so desire, take up to 2 points from an ability score, gaining a similar number of points.
Hit Point Generation: Max every level no one likes to die...
Classes: Pretty much anything officially released by Paizo is fine. i am manly looking for thematic characters more than filling roles. also Psionoics, Machinesmith
Races: Human only every one gets +1 extra feat every level
Alignment: Any, but you should keep in mind I don't like player conflict unless it's natural for it to happen and fun for all but, please just don't kill one another.
Starting Wealth: 100 gp
Traits: Everyone will begin two traits of their choice. Each player may take a single Drawback to gain a third trait. Traits should inform your back story and feed into your character's overall narrative.
add to class skills if you have K{Arcana} add Knowledge: Technology.
add to class skills if you have K{Planes} add Knowledge: Science
add to class skills if you have Use Magic Device Electronics, which allows you to hack computers, disable bombs, and similar things that involve electronics.

I would like all the players to start as part of a tribe but i am willing to have any story if it works, even if you want to play a guy that just woke up from cryo and is freaking out about the change in the world.

The Ten-Minute Background:

In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor

Questionnaire::

1.How does your character interact with the others within a group?

2. What is your character's role in a group?

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

4. What are your character's goals, conscious and, perhaps, subconscious?

5. How easily does your character love? Have they been in love?

6. Is your character racist at all, either now or in their past?

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

8. How is your character about material possessions?

9. What does your character perceive their major problems to be?

10. What does he perceive the solutions to those problems to be?

11. What are your character's religious beliefs?

12. What does your character fear?

13. How much of a temper does your character have? What sorts of things set them off?

Geastalt

Top ten rules of gestalt:

1) Action Economy Is Still King
-Full Triple-progression casting is cute, but ultimately futile in combat since nearly every spell, Power, Invocation, etc takes a Standard Action to use, and you still only get one of those per round. Try to mix your activation abilities up, between Standard, Move, and Swift actions, so that you can get more out of what you have.

2) Focus On One Theme
-Having schizophrenic capabilities just means you'll be more at a loss in combat, despite the increased options, especially if the two sides interfere with each other in normal use. Barbarian/Wizard, though it may sound awesome, generally either gives up most of the benefits from one side of the progression or else is just confused in battle. If it can't be effectively done on one class, it generally isn't worth doing on two.

3) Strengthen Each Other's Weaknesses
-Since you always take the higher HP, BAB, Save, skill points and both skill lists, try to ensure that your secondary class is good at some things that your main one isn't.

4) Remember Your Stats
-Twice as many "classes" means twice as many opportunities for MAD. Make sure your key abilities from both sides are still lined up onto one or two main stats

5) Remember Your Feats
-Feats are the one thing you don't get multiples or increased numbers of normally. This makes prerequisites and feat chains just as hard to squeeze in as normal, more so if you want to Prestige on both sides of the equation (and many do)

6) Dipping Is Easier
-In Gestalt, dipping 1-3 levels on one side for supporting capabilities does not delay or prevent high-level capabilities from your other side. Ftr 2 for feats and proficiencies, Paladin 2-3 for Cha to saves and immunities, Meldshaper levels, etc are all simple and powerful options.

7) Beware Wasting Identical Advantages
-This causes pure waste. A PrC attempting to increase your Wizard caster level on one side and a level of Wizard on the other just lost a caster level benefit. Similar things go for other benefits, such as Uncanny Dodge, high HP/skills, and Proficiencies (not as much a concern as the others).

8) Active/Passive Mix is Typically Best
-Let one side have the abilities which require actions. You can put together cool utility, long-term buffing, bonus feats, and static/reactive abilities on the other side

9) The Very Worst Classes Sometimes Aren't Bad Here
-Monk, with its dominant saves, decent skills, and host of static abilities, is a FAR better choice for support-side levels than it is for single-class. The Expert, despite being an NPC class, notably is able to pick ANY TEN SKILLS as class skills with 6+Int per level, which can be clutch if your prereqs are getting tight. Any class that usually has the phrase "if only it had ___" can easily acquire it. Basically, almost anything can be of benefit to SOMEONE under Gestalt system (other than Commoner)

10) DM/GM Always Has Final Word
-Just like normal, if you are crafting an epic masterpiece of a character but it will outshine the others of the group, expect any sane DM to veto it, or else be ready to throttle back what you can do for the sake of having, you know, fun."


lastly, I have opened up the Discussion thread for players that wish to make a collaborative story or to ask me any questions about their character. I love having player input it's really all that stops GM burn out for me and I want this game to last. If all goes well I will be making a whole world that I can keep using for other games ^_^.

any questions feel free to ask, I am always open to suggestions

edit

I forgot this will be a E6 Rules for Pathfinder, renamed P6

and players can use any race traits they want just please have to be part of your story


4 people marked this as a favorite.

Yaaa for everyone !!!! I have gotten 5 calls today from friends inventing me to their weddings ^_^

and on my

post earlier

no we don't go the places that people with that life style are in, it fine that they are into that but we are not

what I mean is when anyone dose that we get angry for once she or I say we only want to be with other and no one else that when and as I said this only happens when we are in America they get rude and act like we should be grateful for the invite, but in Europe and I have been in Belgium for some time now they actually apologies for asking and are polite don't act like a$%*+~%s about us asking them to stop that.

its not we she or I invite this action the thing that angers us so much is when the offending party acts like we are lying about how much that insulted us...


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Terquem wrote:
sometimes I believe the finger pointing at the moon, IS the moon

what "MOONMOON" how he get o this go way bad wolf


1 person marked this as a favorite.
Terquem wrote:

Why do people act this way?

hummina hummina, gulp, wha....

do you live in the USA? Do you participate in the culture at large?

Man, look if you were a teen age boy growing up in the US in the 1970's and 1980's you were taught, taught! that the greatest thing you will ever achieve is a threeway with two beautiful women. I'm sorry, but our culture force feeds us this nonsense constantly. There was even an episode of Just Shoot Me that hammered this concept home

it is sad, and wrong, but yes, very much part of our culture

That is why I think there is so much negative blow back to women who come out as bisexual these days, because there is this new trend to accuse women of saying they are bi, simply because the culture has finally started to acknowledge the force feeding of this "bi women are super hot and want to sleep with you and your girl" nonsense, which somehow means that a woman will claim she is bi to get a man to be interested in her

The accusations like this are just wrong, wrong, wrong, even if there is a tiny number of women who might be doing it.

yes its manly in the usa that this happens, in Europe when a girl is hitting on my wife and she tells them she is married,... they get this "THEY APPOLOGISE TO BOUTH OF US!!!" and ether walk away or ask how long we have been together and start a small conversation...wow respect for the relationship.

I just don't get it..but I guess I see your point about the way the BI{in a relationship ship} is seen as potentially more open...but f%%# it is infuriating....and don't even get me started at the hate looks we get when some people (when we go to a LBGT thing) some act like we don't belong since we are together...why when the community to meant to be excepting to all that some want to discriminate on others who are not L/G

I guess some people just want to through hate at someone else since they had issues before. To us I feel like that is not helping anything, let people be who/with who they want to be with and don't hate on their relationship. I just cant understand why....you know ...it clear not all are like this but to the few who are why, just why do you want to through more hate out...


1 person marked this as a favorite.

ok I have a question....my wife is BI and i am pan

we have been together for 11 years as female and male

why do some lesbians and other bi people {and especially CIS people} think that just because she is bi that means we would be totally happy to have a three-way...We DONT WANT THAT i just want to be with her...yes she and i have a wider sexual preference than just male/female but tat dose not mean we are ok with any of your advances. our relation ship is completely monogamist !!!

why when a girl hits on my wife in front me and she tell her im her husband they act and say "oh he dose not mind i bet this is getting him off"

B!!** step away i don't we don't like that yes my wife may find you attractive but we only want each other and no one else in our bedroom

why do people act this way!?


1 person marked this as a favorite.
captain yesterday wrote:

I play video games with the volume on mute, evidently I'm the only one, I blame Super Mario Bros for this :-)

The sad part is otherwise I'm a huge nerd for music :-)

I do this to, it began so I could watch tv as I played then it was so I was not hogging all sound and could still talk to my wife that way we could watch tv together as I continued to play ^_^


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that's it ill say I don't like feat tax when its about {grapple, trip, sunder....} I would rather give my players more feats so they cane do more than hack hack hack in combat...


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ok time to get back on the shunning...let me say I loved FF7 ok it was awesome played the hell out of it as a when it came out loved it still do...now that the remake is public...I hope its not just FF7 just a HD skin, gaming have gone passed the turn based combat that was the limitation of RPG's back in the day. I hope that the game is made with more of a combat feel for the newest real action combat that is used in FF15...we are well passed the point of needing to use turn based combat in games and I wish to see the FF7 remake to have that...and now I have been shunned by all the purest of the turn based combat game...


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thegreenteagamer wrote:
kyrt-ryder wrote:
thegreenteagamer wrote:
kyrt-ryder wrote:

Could you do me a favor Riuk?

Compare the strength of a Bodybuilder to that of a Power Lifter.

Now compare their physiques.

...because splitting hairs totally nullifies the entirety of his argument. /sarcasm
I'll split hairs all day long when the person I'm talking with is weaving the 'mechanics' hair to the 'roleplay' hair.

You're right, the two are entirely unrelated.

On that note, I'm off to play a goblin fighter who looks like Pierce Brosnan (not Pierce Brosnan if he were a goblin, just like him, height and all) who can cast wizard spells (not who thinks he can, but who can, despite being a pure fighter) and can leap forty feet vertically in full plate despite having no ranks in acrobatics.

Because that's what I as the player want, and any contrary statistical information doesn't matter, right?

ok now I cant get the thought of him walking up to goblins acting like he is one of them and when they try to say otherwise he shows his awesome powers then they go welcome out new gobbling KING

now im off to see labyrinth again ^_^ dance magic dance


1 person marked this as a favorite.
Bill Dunn wrote:
Aranna wrote:


I think he is correct in the US.
But in England DrWho was doing this long before DS9 did.
Are people forgetting soap operas and nighttime soaps? Long drawn out story arcs were pretty common well before DS9 on American TV.

a truer statement has yet to be posted, I remember my mother shushing me when her shows were on especially the Spanish ones they had story lines encompassing two or three seasons sometimes lol


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well I really like my character and the GM told me to use the dragon companion feat for my raptor so ill hold till he is ready ^_^


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im almost done with mine just some formatting,skill,flesh out the background, mount and gear to go

---===Statistics===---:
-Cavalier-{-Gendarme-}2|-Fighter-{-Dragoon-}{-Roughrider-}2|-Hunter-{-Primal Companion Hunter-}3
LN Human
Init +0; Senses Perception +0
------------------------------
-=DEFENSE=-
------------------------------
AC 10, touch 10, flat-footed 10 (+0 armor, +0 dex, +0 shield,+0 NA,+0 Magic)
hp 0 {+1d10,+0Con}
Fort +0, {+5Base,+0Con}
Ref +0, {+0Base,+0Dex}
Will +0,{+0Base,+0Wis}
CMD 10 {+ Base + Srt + Dex + size + misc}
------------------------------
-=OFFENSE=-
------------------------------
Speed 30 ft.
CMB +0; {+3 Base +Srt + size + misc}
Base Atk +3;
Melee+0{+3Base,+0Str}
Ranged+0{+3Base,+0Dex}

--Melee+0

--Ranged+0

------------------------------
-=STATISTICS=-
------------------------------
Str 16, Dex 15, Con 14, Int 10, Wis 14, Cha 10

------------------------
-=Traits=-
---------------------

---------------
-=Drawbacks=-
----------------

---------------
-=Race Traits=-
------------------

-------------
-=Feats=-
----------------
-Ride by attack-
-Spirited Chage-
-Power Attack-
-Improved Sunder-
-Undersize Mount-
-Spirited Charge-
--------------
-=Skills=- (0 points; 0 class, 0 INT)
-----------
Acrobatics*(Dex)____+0{+0rank,+2Dex}
Appraise(Int)____+0{+0rank,+0Int}
Bluff(Cha)____+0{+0rank,+0Cha}
Climb*(Str)____+0{+0rank,+3Str}
Craft (Int)____+0{+0rank,+0Int}
Diplomacy(Cha)____+0{+0rank,+0Cha}
Disable Device____+0{+0rank,+2Dex}
Disguise (Cha)____+0{+0rank,+0Cha}
Escape Artist*(Dex)____+0{+0rank,+2Dex}
Fly*(Dex)____+0{+0rank,+2Dex}
Handle Animal (Wis)____+0{+0rank,+2Wis}
Heal(Wis)____+0{+0rank,+2Wis}
Intimidate(Cha)____+0{+0rank,+0Cha}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}
Knowledge (Engineering)(Int)____+0{+0rank,+0Int}
Knowledge (Geography)(Int)____+0{+0rank,+0Int}
Knowledge (History)(Int)____+0{+0rank,+0Int}
Knowledge (Local)(Int)____+0{+0rank,+0Int}
Knowledge (Nature)(Int)____+0{+0rank,+0Int}
Knowledge (Nobility)(Int)____+0{+0rank,+0Int}
Knowledge (Planes) (Int)____+0{+0rank,+0Int}
Knowledge (Religion) (Int)____+0{+0rank,+0Int}
Linguistics(Int)____+0{+0rank,+0Int}
Perception(Wis)____+0{+0rank,+2Wis}
Perform(Cha)____+0{+0rank,+0Cha}
Profession(Wis)____+0{+0rank,+2Wis}
Ride*(Dex)____+0{+0rank,+2Dex}
Sense Motive(Wis)____+0{+0rank,+2Wis}
Sleight of Hand*(Dex)____+0{+0rank,+2Dex}
Spellcraft(Int)____+0{+0rank,+0Int}
Stealth* (Dex)____+0{+0rank,+2Dex}
Survival(Wis)____+0{+0rank,+2Wis}
Swim*(Str)____+0{+0rank,+3Str}
Use Magic Device(Cha)____+0{+0rank,+0Cha}

ACP -0

*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
Skill Focus{Ride}:+3

-=Languages=- Common

---===Special Abilities===---:

------------------------------
-=SPECIAL/CLASS ABILITIES=-
------------------------------
-=Cavalier=-
-------------
-Mount-
-Gendarme Bonus feats{Ride by attack}-
-Order-{-Order of the Blue Rose-}
-Flat of my blade (Ex)-
-Challenge- {1/day}
----------------------
-=Fighter=-
-------------------
-Skilled Rider-{-Mounted Combat-}/{-Skill Focus{ride}-}
-Bonus feat level 2 fighter{Spirited charge}-
-Steadfast Mount (Ex)-
--
------------------
-=Hunter=-
---------------------------
-Animal Companion-
-Primal Transformation (Su)-
-Nature Training-
-Orisons-
-Wild Empathy-
-Precise Companion-{-Outflank-}
-Track-
-Hunters Tactics-
-Teamwork Feats-{-Shake it off-}
--
--
--

---===Spells===---:

------------------------------
-=Spells=-
------------------------------
-=0th (at will)=-
-------------------------------
-Detect Magic-
-Detect Poison-
-Know Direction-
-Light-
-Purify Food and Drink-
-Spark-
--

-----------------------------
-=1st (0/day)=-
---------------------------
-Hollow Blades-
-Cure Light Wounds-
-Snowball-
-Obscuring Mist-
--
--

---===Gear/Possessions===---:

------------------------------
-=GEAR/POSSESSIONS=-
------------------------------
-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 0 GP 0 SP 0 CP

---===Background===---:

Even as a young boy, Rogelio Monteo had earned a reputation for bravery. The day he stood up to a gang of bullies several years his senior and chased them up a tree was a story that left much laughter in his noble father's house for many years. The fact that what led to that encounter was young Rogelio was defending a young, frail boy who had been the target of the gang of bullies abuse for many weeks was a mark of pride for the house. Surely, the young son of the noble would grow up to be a fine leader for the house and the city.

As Rogelio Monteo grew up, this incident proved not to be an isolated one. The boy's courage and drive to protect those who could not protect themselves became legendary in the city and the boy became a favorite among the common folk. And, perhaps, it was this love for the boy which led many to not notice his most notable fault - a lack of mercy for those who preyed on the weak.

The Lord, however, took notice and, with the guidance of Father Cagrin, a High Priest of the Church of Sarenrae, he decided to send the boy away to join the Lord's army at the age of 16. It was thought that if the boy were to learn mercy, he must, first, cultivate a love of peace - and few love peace more than a soldier.

If this did not tame the boy, the Lord hoped that the tender affections of the Lady Myra, a young girl who had been showing an interest in the boy would tame his savage spirit.

The strategy worked as plane, spending time in the Lord's army made the boy more dangerous and he learned how to show great mercy to his enemies but still showed no interest in the Lady Myra - it was determined, much to the Lord's shame, that his eldest and most promising son, was interested in the other women of lesser blood with whom he served.

One of these young girls, in particular, a blacksmith's daughter by the name of Linda seemed to gain the most interest of young Sir Monteo.

It was clear that, unless something were done, young Rogelio could not inherit his father's land and title. If left to his own devices, Rogelio would not be producing a worthy heir and would end his father's honor. The Lord consulted once more with Father Cagrin and it was hoped that, given the proper environment, young Rogelio could be led out of this situation.

Rogelio was brought home. Later that year, he received notice that Linda had died during a bandit skirmish. The following spring, He married the lady Myra.

Soon, he received his father's title and land and his father retired. Sir Mateo's service as the Lord was known for the same defense of those who could not defend themselves and, also, known for his vast mercy- greater than anyone expected. It was as if he could not kill.

It eventually came across his attention that Linda had not died by accident, but had been murdered in a conspiracy orchestrated by his father and Father Cagrin. When he gained this information, he entered the temple of Sarenrae to confront and prosecute Father Cagrin. Fate would have it when Rogelio entered the church he found Fater Carin dead on the floor his through slit with a message written in blood on the alter Murderer and then he smelled the smoke as the Temple was set it to burn.
It was the dry season and the fire spread beyond the temple and out into the city.

Rogelio was now faced with a difficult decision help to city or see his father for his hand in the loss of his love. When he made it to his fathers chambers he saw as the blade came down ending his fathers life. When he saw whom held the dagger he knew him as Linda's Father Marcuss. "You have a choice now Lord Mateo leave with me and learn from me as the son you should have been, or die with your murderous father" Rogelio knew that he should hate this man but in truth he loved him for avenging Linda in a way he could not. So he left the land and rode off that night, his father's severed head sat, propped on a pike, in silent anguish, watching the city burn.

Rogelio learned much from Marccus as he took him to his distant cousins estate

---===Appearance and Personality===---:

-Character look-
Eyes:
Hair:
Skin:
Hight:
Wieght:

edit

lol i love how every one is using the family name i put up...that would kinda suck if i don't get in lol


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I see that I was not very clear so
Hooded man #1 is attacking Radriel
Short sword: 1d20 + 3 ⇒ (18) + 3 = 21
Short sword: 1d8 + 2 ⇒ (1) + 2 = 3

Hooded man #2 is attacking Daniel
Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

Hooded man #3 is attacking Belo
Short sword: 1d20 + 3 ⇒ (15) + 3 = 18
Short sword: 1d8 + 2 ⇒ (4) + 2 = 6

Hooded man #4 is attacking Hector
Short sword: 1d20 + 3 ⇒ (16) + 3 = 19
Short sword: 1d8 + 2 ⇒ (2) + 2 = 4

so unless you have hide in plane sight you could not move away and if you try that's a Aoo so if you want to rethink your post NP ^_^

Currant party stat
Radriel=HP: 10
Daniel:11
Belo:3
Hector:6

all attacks were against Flat footed ac


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I have made a new map, sorry about it being slightly blurry but if I made the image any clearer it would not load...its under the willows inn link


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ok it has been two weeks since the dragon{Vishnya Mallick} has posted and I have not heard from him so I am going to drop him from the game
so now its just you four...


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you do realize that by your response you could have started a war...lol

I'll just leave it as evil is based on personal perspective. ..


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Right then here we GO!
No one could have thought that this would have happened, 10 years ago all was well until a new power rose up in an explosive way. The ancient Elvin city "Thalangrad" has been destroyed now only know as the "Skull wood grave". This new power can from a what was thought of as a small human "cult" was all most thought of them but, they could never had imagined the strange power these Purest which is what they call them selves had. It only took a day to end every Elvin life women, children, the infirm. They were all beheaded and placed on cold iron spikes then used to decorate the land that once was a place of power for the Evin race now nothing but bone and ash.

This new found power came from the guidance of a New human god known only as "the Paragon" his symbol the outline of a human Face on a black field.

Father Baccus was given the secret of black powder and steam, allowing him and his flowers to quickly grow in power and influence, for what this Paragon[i] wants is a world for human free of all other influence. Ever since that massacre the purest have taken city after city with these [i]guns as they are known that can fire farther and faster that any archer ever could and the ever terrifying steam golems that can stand attacks from even the most powerful spells and keep advancing....the war rages on and others try to hide as in mountains, caves, or deep in the woods for fear of what might happen to them should the Pure ever come...

that completely came form off the top of my head in the last hour lol, sorry anyway

how that characters start the game ^_^:

you wake up in pain for a moment the memory of what happened on that shore escapes you, then you remember how you and your friends were fishing when that harpoon sunk into your Mothers back as men came out of the water and a ship came into view. She told you to run as she welt limp fell onto the sand. you run as all you can hear is screaming and the sound of thunder booming behind you, buildings explode in a fiery ball. Something hits you and the world went black.

Now bound and beating you know from the movement on you surrounding then only place you can be, must be that same ship you saw before you ran. A bearded man is in front of you with a wicked grin on his face as he ruts into some girl who you might have known if not for the swelling on her face, her eyes are dead looking at nothing and falls limp once he is done. It must have been a few days since that horrible event, there are others around you and even in this dark damp place you can see all of them are not human....

Basic requirements:

This game won't be happening at a breakneck pace. I've learned my lesson with past games, so we'll be taking things a little easier this go around. I encourage people to post whenever and as often as they are able, but in general we'll be aiming for a bottom floor of a few posts at least every other day. Prolonged absences or breaks should be announced ahead of time. If people go dark for an extended period of time with no heads up, they'll be canned and replaced.

I'm going to be shooting for a grittier game for this outing. This will be reflected in a lower point-buy entry and (hopefully) in descriptive text and goings-on in the game itself. I'd say. Descriptions are going to trend towards gory.

I will be looking for players who are able to greatly expand on posts and give them some meat/heft. Perfunctory descriptions and dialogue are likely to get passed over. The greatest strength of the PbP format is a greater insight into what the players are feeling and thinking. Take advantage!

Leveling will occur at moments I feel necessary, rather than by tracking experience totals. More simply put, I'll keep your group's XP tracked behind the GM Screen and tell you when to level your characters up. Rest assured, you will keep pace with where you need to be.

I will also be making limited use of GoogleDocs It will mostly just be a place to host maps. Beyond that it will simply be a place to lounge and chat with one another.

Good! Great! Grand! Now let's get into character creation guidelines.:

Level: Characters will be starting at 1st Level.

Attributes: Characters have the choice between a 15-Point Buy or Rolling. There's a catch: I will be rolling for characters who choose to do so (4d6 and drop one once, then 3d6 five times). Be cautioned, the Dice Gods giveth and the Dice Gods taketh (but mostly taketh). I feel this forces players to think rather than try and over power.

Hit Point Generation: Max first level, after that you can ether roll or take the average +1

Classes: Pretty much anything officially released by Paizo is fine. i am manly looking for thematic characters more than filling roles, this is a Sea/Aquatic campaign after all.

Races: Again, pretty much anything officially released by Paizo that works for a Sea/Aquatic game is fine. i will allow any race 8 RP or below to change any part of the race RP by allowing them to trade away 2 RP of racial features for gills, swim, etc (like Kevin Costner water-world ^_^).

Alignment: Any, but you should keep in mind I don't like player conflict unless it's natural for it to happen and fun for all but, please just don't kill one another.

Starting Wealth: You have None you have been taken captive on a ship so there you go ^_^.

Traits: Everyone will begin two traits of their choice. Each player may take a single Drawback to gain a third trait. Traits should inform your back story and feed into your character's overall narrative. In addition players will choose from one of the character Flaws i have made

• Angry – you anger quickly causing you to become violent at little provocation.
• Coward – you will run, hide or generally try to avoid confrontation.
• Drunk – you never turn down a drink or know when to stop.
• Gambler – you never refuse a chance to bet and will continue to do so until you run out of funds or are stopped by someone else.
• Lazy –you are the last to get to work over sleep and generally do the bare minimum.
• Liar – you are a compulsive liar boasting exaggerating and passing the blame.
• Pessimist – you always see the worst in a situation and express this to all others.
• Prideful – you will not accept any affront to your character or work this will cause you to become argumentative or maybe violent.
• Problem with authority – you hate to take orders arguing with superiors questioning their motives attempting to pass responsibility or being flat out insubordinate.
• Rude – you insult and belittle you peers, have little to no respect for others.
• Thief – you are compelled to steal so that to have a little more than your fellows.
• Two faced – you talk about others behind their back often questioning their character or motives

These provide no statistical penalty but I expect you to play your character with these flaws in mind. If I perceive you to not be playing the flaw correctly will in the first case receive a warning and then a temporary penalty. (I.e. -1 to saves, skill rolls, attack and damage.) Note. Overdoing it will result in the same consequences.

Submissions: Create a profile with relevant info Following this -character template-. Feel free to add spoilers and hyper links were you want.
i will also need a reference photo or two in you appearance, this helps me to have NPC's react the way they should to you.

All submitted characters will require the following: Character Description, Personality, and Background. Put some effort into this. As mentioned before, I'm not looking for perfunctory descriptions. A couple of bland sentences is not going to inspire me to consider an application.

In regards to Background, everyone should be considering why their character has a feat/trait/skills/why or how they decide to learn the classes they did you can have to gestalted classes you chose have a new name and have that be part of you story

One final step, and we're all finished. this was used and i feel it was a great toll i could use to help me make my decision since most players like to post a small bit of Rp with their submissions

In order for me to consider a submission completed, I am requiring that everyone respond, in-character, to a few spoilered scenarios below. I'm not going to take a look at crunch or backstory or anything in between until this final step has been completed. I'm doing this so I can get a good idea of what sort of posts to expect from prospective players, as well as provide a little more insight to the characters themselves. And that's how you should all treat these little scenarios; respond to them as if you were responding to a post in the game itself. You can post them in your profile

Don't hold back this will help me greatly, to see what kind of player you are ^_^

Scenario 1::

You awaken to a blood-curdling scream that ends as abruptly as it began. You turn to the sound, as much out of reflex as curiosity, but find yourself in strange surroundings. Enclosed in a crude prison, a cage shaped out of the bones of some huge creature, the bars obstruct much of your vision. Further within the cavern, looming above a fiery cauldron and clutching the crushed, spasming remains of what might have once been an adventurer, is a malformed brute twice as tall as any man. Tattered bits of fur and cloth conceal much of its pudgy bulk, but beneath its garb you glean a blubbery, grey hide with a hideous array of pustules.

The giant deposits the broken, bleeding corpse it grips into the cauldron, where it lands with a splash in some unidentifiable concoction. Judging from the stench it kicks up, you would likely rather not know. One bulging eye seizes you as it begins stirring its feast, drool running unmitigated down the rolls of its chin and neck.

"Oi there, another one awake! Another awake. Maybe this one tells Old Brulk'tha a pretty tale. Maybe this one doesn't fill her belly tonight! Hurhurhur!" Her voice is wheezy but booming, and her jowls jiggle with each word.

Scenario 2::

The strange fellow smiles broadly as he takes a seat across the table from you. The bustle of the tavern thrums all around as excited conversations crescendo and wain, only to be replaced by another. His flaxen hair, pale skin, and burly frame mark him as unmistakeably Ulfen. Judging by his garb—and lack of any noteworthy weaponry—he is likely a merchant of some stripe. Without being prompted, he slides one of the two horns of mead he carries across the table to you, raising his own in a toast.

After a modest mouthful of his own drink, he speaks, "Rumors flit about this place like a bee to the flowers. But all seem to agree that your. . . skills are worth every copper and more. Tell me then, friend: what brings you here and how can Ingmund convince you to allow him the honor of employing one such as yourself?"

Scenario 3::

Behind you, the tomb's double-doors slam shut. Try as you might, you are unable to pry them open by any means. A disembodied voice laughs unnervingly as soft blue flames begin to dance to life along myriad braziers lining either side of the room.

"Arlanghar the Brave and Bold; the Wise and Learned; the Sly and Cunning. All truth and lies. Dead and alive, a tomb and a mansion." Another peal of laughter emerges before the voice trails off into silence.

At the center of the square room stands a three-armed gargoyle, each hand grasping a different weapon: a sword, a staff, and a bow. The far wall is dominated by a mural depicting what appears to be three versions of the same hero, each wielding weapons that correspond to those held by the statue.

some good info for those that don't know too much about gestalt

Geastalt

Top ten rules of gestalt:

1) Action Economy Is Still King
-Full Triple-progression casting is cute, but ultimately futile in combat since nearly every spell, Power, Invocation, etc takes a Standard Action to use, and you still only get one of those per round. Try to mix your activation abilities up, between Standard, Move, and Swift actions, so that you can get more out of what you have.

2) Focus On One Theme
-Having schizophrenic capabilities just means you'll be more at a loss in combat, despite the increased options, especially if the two sides interfere with each other in normal use. Barbarian/Wizard, though it may sound awesome, generally either gives up most of the benefits from one side of the progression or else is just confused in battle. If it can't be effectively done on one class, it generally isn't worth doing on two.

3) Strengthen Each Other's Weaknesses
-Since you always take the higher HP, BAB, Save, skill points and both skill lists, try to ensure that your secondary class is good at some things that your main one isn't.

4) Remember Your Stats
-Twice as many "classes" means twice as many opportunities for MAD. Make sure your key abilities from both sides are still lined up onto one or two main stats

5) Remember Your Feats
-Feats are the one thing you don't get multiples or increased numbers of normally. This makes prerequisites and feat chains just as hard to squeeze in as normal, more so if you want to Prestige on both sides of the equation (and many do)

6) Dipping Is Easier
-In Gestalt, dipping 1-3 levels on one side for supporting capabilities does not delay or prevent high-level capabilities from your other side. Ftr 2 for feats and proficiencies, Paladin 2-3 for Cha to saves and immunities, Meldshaper levels, etc are all simple and powerful options.

7) Beware Wasting Identical Advantages
-This causes pure waste. A PrC attempting to increase your Wizard caster level on one side and a level of Wizard on the other just lost a caster level benefit. Similar things go for other benefits, such as Uncanny Dodge, high HP/skills, and Proficiencies (not as much a concern as the others).

8) Active/Passive Mix is Typically Best
-Let one side have the abilities which require actions. You can put together cool utility, long-term buffing, bonus feats, and static/reactive abilities on the other side

9) The Very Worst Classes Sometimes Aren't Bad Here
-Monk, with its dominant saves, decent skills, and host of static abilities, is a FAR better choice for support-side levels than it is for single-class. The Expert, despite being an NPC class, notably is able to pick ANY TEN SKILLS as class skills with 6+Int per level, which can be clutch if your prereqs are getting tight. Any class that usually has the phrase "if only it had ___" can easily acquire it. Basically, almost anything can be of benefit to SOMEONE under Gestalt system (other than Commoner)

10) DM/GM Always Has Final Word
-Just like normal, if you are crafting an epic masterpiece of a character but it will outshine the others of the group, expect any sane DM to veto it, or else be ready to throttle back what you can do for the sake of having, you know, fun."

and since this has come up in other gestalt games i have run, when it comes to things like bonus feats,

bonus feat rules:

unless it is written as a bonus magic feat/teamwork feat it dose not stack if gained at the same time.

so a fighter/ monk would Not gain two bonus feat at level 1 and so on. since the ability on both classes are Bonus Feats

but a 6th level Inquisitor/ Cavalier Would gain two feats one teamwork and one bonus. this should clear any question about it.

lastly, I have opened up the Discussion thread for players that wish to make a collaborative story or to ask me any questions about their character. I love having player input it's really all that stops GM burn out for me and i want this game to last. If all goes well i will be making a whole world that i can keep using for other games ^_^.


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i don't know if that was my worst but i tried to make it creepy and use some part of you background in it hope you liked it


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Hector's nightmare:
Wake up Hector you silly boy, how co8ld you sleep at the dinner table it did not take me that long to get it ready now did it"
Lidya said with a smile

Hector look around and sees he is at a dinner table with a lavish spread there is a few more strangers at the table as well but their faces are hidden by shadows...

"Lidya how when i thought i lost her was that all a dream.."Hector thought to himself

Lidya came back into the room with a plate if food
"it smells wonderful what is that..." he said as she set it down

"Now now take a bite and tell me how you like it then i might tell you what it is and how i made it. its been some time since i have seen you how have you been you look like you don't get much sleep..."

As she set the plate down Hector can see some sauce on her face

"Oh Lidya you have always been an excellent cook" chuckling he reaches up and wipes the sauce off her face

"but you always made a bit of a mess when you cook"

"oh you, come come eat up and don't worry there is lots left have your fill."

"ah is must have been a dream losing her now i can't let this get cold can i...ohh it really good"

noticing the others at the table he ask "why hello how do you all know Lidya i hope your enjoying the meal as mush as i am" no one answers him no mater how he tries to spark conversation.

Finally had enough he gets up walks over to one of them grabbing the chair Hector turns the man around to ask him why the cold shoulder
Only to find a {Look here}rotting corpse instead

Lighting strikes and thunder booms, backing away Hector runs to the kitchen to find Lidya. upon opening the door he sees her by the counter with a smile on her face she turns now in the light he can see that she is covered in blood{Look here} and his friend the professor on the table.

smiling as she bring the clever down cutting of his arm at the elbow Lidya holds it up and says

"Oh silly don't worry seconds will be ready soon...for in just 3 years the three moons will be in the sky, you will eat flesh and Die"....you awaken with a fright..

the boy thinks about what you said
"No i can't sell him for that little but i for 90 gold i could take you and all your friends to your destination. i have a cart and it would be safer to travel with me than on foot...hmm but depending on were you want to go i might have to ask for more" he said


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GM fort save: 1d20 + 8 ⇒ (19) + 8 = 27 oohh the GM might get better soon lol hope you do dude


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Thanks for your understanding, it was oh did you have a good vacation well that's good . here's all the work that's piled up since your vacation, oh and all these people are going on vacation during the work week we can have to do their work load as well. thank you so much I love doing mindless tasks...

-Posted with Wayfinder


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sorry to hear about the flu glade to have you back ...

just typing out loud, GM said he would be taking at max 6 players and unless i missed one there is only 6 submissions

Urzaag the torch Burner Alchemist{Blazing Torchbearer/Fire bobmber} aka Riuk

Eggsucker Sorcerer/Nuz the cheesethief ranger aka Digger

Mic Staby Rouge aka Amsheagar.

Zapsey Styx Magus aka Choant

Cheeva Squirrelface Witch aka Threeshades.

hope im not being too forward...

Silver Crusade

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Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

I love my wife she just did not want me looking at my phone when we are sightseeing , I'll be posting when I'm at the hotel

taking 10 to help with the talks

With a smile on his face Sangre walks up and bows to the lady

"good day madame and my the blessings of groum give you strength in any hardship you might face...as you already know we are hear to give you some medicine for the children and ask about your day...all is well I hope?"

so that would make the total be 19 with me taking 10 to help right

-Posted with Wayfinder


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Nuz the Cheesethief wrote:
Just realized lots of CNs with a sprinkling of CE and NE. I wonder how long before the Es rat out the Ns for not being true goblin enough. :)

goblins aren't evil...just free spirited

Silver Crusade

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Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Going to Germany for the weekend I promised my wife I wouldn't do any role playing while we were on our trip so I won't be able to continue the game until Monday come Friday

-Posted with Wayfinder


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I have been having so much fun GMing this game that I want to run a 2nd table but with more normal rules

Character creation:
:
- 1st level
-i am planning to do the whole campaign ^_^
-20 pt buy. Max: 18, min: 8, after racial mods.
-a must read for players is Players Guide
- Races that fit the theme - maybe I’d let a tiefling or something slide with the understanding that Ustalav is an insular and superstitious place. “Outsiders” are not well received at all. Being “different” will have a major impact on the game for you.
- Any classes including Psionics , machinesmith and Path of war
- 1 trait from CC Player’s Guide required. 1 additional trait is also allowed. drawback for one more. Have you character traits be in your background or personality.

- Everyone starts with 150gp

-=think of this as 1800 Victorian London and make your character work well with the setting, as in most people can’t do magic or believe in it. So they will be afraid if the see it, this dose not mean you can’t play a wizard and such just know other people would not know/ believe you do magic and if they see it you’ll be thought of as evil since its so rare…more of a steampunk/hellboy/chathulu type of world feel but that part of the world is hidden from most of the humans lol

-as that with your characters, think as in how you would react to someone waking up to you in full armor and holding weapons. Outside a city its save for a city is thought to be safe and only guards should have need for weapons.

=I need potential players to use this I wont look at you character sheet until it is, but feel free to add spoilers were ever you feel you might need it. character template

=I will favor character submissions that fit the setting and theme.

=the AP has that you know Doctor Petros Algernon Lorrimor please have him in your back round,or his daughter if your like.

-If you can manage it, I'd like for you to weave in some potential plot hooks. I'll work with them, but please be general rather than specific, so that I can more easily adapt your input to the plot. a secret that only the Professor and his daughter might know your choice as to who or both. since its the back round that will manly determine if you get selected for this game, that will be looked at more closely.

-The character should fit within the theme of action horror. We're shooting for a mix of medieval and Gothic horror

-i will be taking 4-6 players

what im looking for in a player is and this is important:
:
-can post at least once a day

-someone who can role-play a character that will and can be afraid when the stumble onto something wrong as in; if a corpse falls on them it won’t be
ok I look to see if it has anything I can use on it
”I loot the body”
I wold prefer someone who will play the role as one would wen a dead body falls on them freaked out and afraid

-I want players to be passionate about there character, I feel that way you will want to stick around for the whole campaign.

=and lastly but just as important I would like players that can add to the atmosphere of the game and drive the story forward. I understand some times all you can say is I move and attack but, try to make with more visual as in how do you do so. Like the way you swing your sword and such.

-I will be making some changes to this game to fit what I feel is right for the moment like number a monsters and the like

-Recruitment will be open for two weeks or after I get 15 good submissions I will post when I do then soon after that ill will chose players.

when you returned to the city you have two letters delivered to you by a page boy

Letter for Professor Petros Lorrimor:
:
My dear friend,
It has been a while since we have last written, my pen has gone dusty from disuse, please forgive me. However, some unusual occurrences have been going on in Ustalav. I want to investigate these matters closely. Worry not for although I am not the vibrant young man I once was, curiosity has taken over. I promise I will try to write as soon as something interesting turns up. I daresay, something promising should catch my attention.
I hope that everything is well on your end,
Cordially,
Prof. Petros Lorrimor
P.S. Ravengro seems a bit unsettling but fear shall heighten my senses. -P.P.L.

Latter from Kendra Lorrimor:
:
Dear________
It is with a heavy pen and a curious mind that I have found your name in my father's old journals. Imagine my surprise when I discovered that my elderly father had once been a thrill-seeking adventurer. Sadly, I found in the early morning hours, that my father is no longer with us and has passed on. He looked so peaceful that I feel that this new found discovery compromises the man I thought I knew. It was in his will that you act as a pall-bearer for my father's casket. We are all stricken by the death of a dear father and I am still surprised with my own discovery. I hope that you are well and the service will be in three weeks. I hope you will be able to attend as my father must have seen you as someone important enough to be invited to the funeral.
Sincerely,
Kendra Lorrimor

Prologue:
:
You arrive in Ustalav on a dark and stormy evening. It is three weeks of hard travel that has taken a toll on you but finally you arrive at your fated destination. You need a good meal and perhaps some ale before partaking in a sorrowful event. As you walk to the Inn, a ominous occurrence happens, a bright, white streak crosses the night sky and has stuck a tree behind you. You can almost hear a faint whisper in your ear, warning you to leave while it is still possible.
However, with little common sense, you ignore it.
The townspeople look out of their houses, peeking with mingled curiosity and fear at you. You try to ignore them. A large, black dog runs past you, running to shelter but as the lightening strikes again, you see something disconcerting-it appears the beast as a human arm in its jaws. No, that is impossible, you think and you keep going.
You make your way around a small hill along the road you have been traveling on when finally you see a shabby, dismal building. It may have been a large and proud home in its past, boasting of opulence and comfort but now in the chilling rain and long history of suffering in Ustalav, those are the bygone days. However, a contrasting sign swings softly from a post. As much as the Inn is depressing, the sign is colorful and new. It is a shining beacon in what is otherwise a dreary night. The signs announces the name of the Willows Inn .
You look closer at the old place, there is smoke coming from the chimney-perhaps a warm hearth and you are lucky...a roasted leg of lamb? The promise of warmth and food lures you in like an enticing creature beckoning those with sweet promises. Besides, the storm is getting too treacherous to travel any more. Ravengro should be a few hours away. You still have time. You absentmindedly touch the pocket that holds the two letters that brought you hear. For a moment, despite the good luck you are having, you feel the sharp twinge of sadness at the passing of a good friend.
Once your enter, a middle-aged woman walks up to you with a welcoming smile. She’s a pretty woman with very kind eyes, though the lines on her face betray a life of toil and hardship. She sizes you up momentarily and then pulls you through the threshold.

“Welcome!. Come in. We must get you warm. You’re hungry, I’ll wager. Should still be plenty of room at the table. This rain… must have been hard on that road no? You could never get me out into this no no, not on this kind of night.... Will you have the roast goat or the lamb stew? And we have an assortment of spirits to lift your mood on this cold night. What please you? It’s four silver for the room and three more covers supper and breakfast. So what will it be?”

The common room is not so large as you’d have guessed from sizing up the exterior of the home, but that makes it seem far warmer. There is a large with a sizable fire and a rack for you to hang your rain soaked traveling coat so it can dry. In front of the hearth is a very large, heavy-looking red oak table surrounded by matching chairs. Several of the chairs are already filled with fellow guests at different stages of their meals. Conversations pause as they look over to you.


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just read over the last few post so on Hector's bluff that's a 24

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Hands free hands free ; p. And with traffic the way it is here....lol

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yes it is bit he is under the bed and small size so no mater what he will not be seen...so perception is out...and all of you will think ...maybe it was just the chair..

To many fails no more perception ^_^ even if he can get some flower if the inkeerper let's him have any....it will be to no use so..point win to the halfling Hector "^_^"

Edit

let it be known I will jug harshly any one who uses this info to metagame. ..

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No biggie the horse just has 6 levels in fighter that's all ; p

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I have had this happen to me sometimes with some of my other pbp I'm in. Usually I just make a post with sections blocking out what my character did at specific points. Since I don't want to hold a game up when other players are manly having a good role play experience.

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That Other Guy wrote:
plot twist: it's a ghoul horse. paralyzed for 10d6 rounds

....now that you mentioned it.....lol no ^_^

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