The Carrion Crown GM Bone Man (Inactive)

Game Master Riuk

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Willows Inn


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HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

I fixed that. (Edited the post after I saw Hector's. I started mine and then had to put kids to bed... By the time i actually posted it I had missed 2 posts.)

I'm also GMT-5 usually... During DST (which just started) it's GMT-4.

PS-if you're planning to try to foot grapple me when I come to unlock you please do not be surprised or upset when you get stabbed with my rapier. I really don't like player PvP but if you're going to attack me I will defend myself (like any lawman would)


M Human
skillz that thrillz:
Acrobatics-1 (+7) Perception-1 (+6) Survival-1 (+6) Know. Nature-1 (+5) Stealth-1 (+7) Climb-1 (+8)
ranger 2(infiltratior/spirit Ranger)
Statistics:
AC 21, (touch 13, flat-footed 18) hp 22CMD: 18 Fort +5, Ref +5 Will +3| Perception +7 Init. +5

No, I was planning on wrapping my massive legs around the suddenly there halfling that probably scared the crap out Daniel. Daniel is not sociable, he has been trained by a ranger, mostly away from people. He doesn't understand the social "formalities" Most do. That said, he wouldn't truly maim someone unless he had fairly good evidence they deserved it. :P

I'm not a fan of real party PvP, it leads to bad things, but fun stuff like this is far from that (Imo)


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Yeah, plus that halfling had it coming, lol.


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

I think we may have a Kender on our hands here. I hear Kender-cakes are very tasty. Wait till I get back with the flour.

Wait.. thats Dragonlance , wrong game sorry


1 person marked this as a favorite.
M Human
skillz that thrillz:
Acrobatics-1 (+7) Perception-1 (+6) Survival-1 (+6) Know. Nature-1 (+5) Stealth-1 (+7) Climb-1 (+8)
ranger 2(infiltratior/spirit Ranger)
Statistics:
AC 21, (touch 13, flat-footed 18) hp 22CMD: 18 Fort +5, Ref +5 Will +3| Perception +7 Init. +5

ok, who Favorited that, somewhat poorly worded OOC post I made >.> <,<


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

Kender? Nawww. Just a curious archaeologist-sorceror........

I think that this is a very organic way to start the party out. Well played, all.


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5
Zagathoth wrote:

I fixed that. (Edited the post after I saw Hector's. I started mine and then had to put kids to bed... By the time i actually posted it I had missed 2 posts.)

____________________________________________________________________

@Deputy Are you saying that you ninja-edited a post involving a Halfling(possibly mischievous Kender) NINJA?


LN Halfling Arcanist/Ninja Gestalt 1 || HP: 10/10 AC:15 (T: 15/FF: 11) || Fort+1 Ref+5 Will+2 || Init:+6
Magics:
Arcane Reservoir: 2/4 available || Spell Slots: 1: 0/3 available
Skills:
Stealth+11 || Disable Device, Linguistics, Spellcraft, Know (Hist,Dung,Relig,Arcana) +7 || Perception, Diplo, UMD +6 || Sense Motive +4 || Acrobatics, Ride, Escape, Fly +3 || Intimidate, Bluff, Disguise +2 || Climb, Swim -1

DUNDUNDUNNNN


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

I'm going to go eat dumplings now, be back probably in 2 hours or so. Go crazy with all this, it's going so great right now. I hope we can keep the RP like this throughout the whole game, and have the party gel organically rather than forced throughout the AP.

To have our characters to form actual relationships with specific, real dynamics.

This is gr8, m80's.

Shalom.


I am gmt +1 Paris France moved here from Hawaii for work reasons. .

Oh and dragon I know I need more sleep but I don't like missing out in any time with my wife after work so I stay up late to be with her / tv/games lol

-Posted with Wayfinder


That Other Guy wrote:
Kender? Nawww. Just a curious archaeologist-sorceror........ I think that this is a very organic way to start the party out. Well played, all.

Yes this is the most interesting way I have seen a party come together ^_^

-Posted with Wayfinder


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

GOOD MAN! MARRIAGE = PRIORITAY

Also, I REALLY love how this is playing out like an actual horror story. The cinematics, the feel, the roleplay, all of it. Well done and well met.

I have high hopes for us.


That Other Guy wrote:
GOOD MAN! MARRIAGE = PRIORITAY Also, I REALLY love how this is playing out like an actual horror story. The cinematics, the feel, the roleplay, all of it. Well done and well met. I have high hopes for us.

Thanks I only just found out about this campaign about 2 months ago. and after reading it I just knew I needed to play it cuz I love true that it's a horror role playing game. I'm thinking a lot about my big story post before I put them up so I can try to keep the fuel going and I love how all of you are doing the same to try to keep the feeling the game. that's why when I read some of your posts, it makes me think of how creepy I can make my big story post me so I can add to the atmosphere and make it feel like something's going to happen that you don't want to happen... I don't know now the rambling but yeah loving what I'm seeing so far and really hope to keep the momentum going ^_^

-Posted with Wayfinder


I just noticed that there's a few punctuation errors in my last post. right now I'm using talk to text off my phone so I can drive and I have an issue :-)

-Posted with Wayfinder


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

dewit! just don't die lol


1 person marked this as a favorite.

Hands free hands free ; p. And with traffic the way it is here....lol

-Posted with Wayfinder


When I get home for lunch I'll try to set up a proper map. if not it won't be set up till after I get off work. I wasn't going to but man was that perfectly set up for a call about to start for what :-)

-Posted with Wayfinder


Wow its a good thing bonus that are the same don't stack cuz that would let an skeleton have dr 9 ,2 from armor 2 from nat and a race bonus of 5. No but they don't stack or else dammm lol just a thought sorry...^_^

-Posted with Wayfinder


Noooooo fdddaaaammmm I deleted my dragon age save and the power went out whhhyy

-Posted with Wayfinder


ok so I need to ask is everyone still here? it's just that I have seen a massive decline in post so...I really hope your all still playing


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

i'm here. my wife and kids were out of town last weekend so I had tons of time to be online, I can't normally post 5-6 times per day. Plus, the first couple of days in any PbP are usually the fastest (by a lot) because everyone's really excited about starting. in my experience, combat can slow things done often too- people are waiting on others in the initiative order, or for GM posts to get a feel for how things are developing before they choose an action (meanwhile the GM is waiting for more actions before they post, lol).

i think we'll probably be fine, and 1-2 posts per day from each person is still a really good rate if we can all stick with that...


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5
GM Bone Man wrote:
ok so I need to ask is everyone still here? it's just that I have seen a massive decline in post so...I really hope your all still playing

Definitely still here. I find myself checking this PBP multiple times a day wanting to keep the momentum going. Great DM, interesting characters (a Ninja Halfling what more can you ask for?) the promise(potential) of running these characters 1-15?

Combat can slow things down sometimes, if people start waiting to post their actions in initiative order. Can we all agree to post our actions once a new round is started regardless of initiative order with the understanding that the actions take place in initiative order.

I for one was not sure if your last post

Last Gameplay Post:
"hahaha of you seems to have found some play mates...young one...

the disembodied voice speaks and every word vibrates through all..

"lets see how they like my game then..."

lighting strikes the front door sending slinters flying into the room. and standing there are more skeletons as they begin to enter the room goes cold...

one climbs on top of a table and mounts the and makes a laughs as the rest of them enter...

was signaling the next round and therefore I did not know if I should post my next set of actions.

It may be helpful to post something similar to this (Round # and Initiative order) at the start of a new round to prompt everyone's next set of actions

New Round Post example:

Round 2

21 Wolf5
18 Wolf9
18 Sorek
15 Lars
14 Wolf10
13 Wolf4
11 Koayi
11 Wolf3
11 Gheris
10 Wolf7
9 Koan
13 Thomas
8 Wolf2
7 Wolf1
7 Geoff
5 Wolf6
3 Wolf8
Thomas' turn changed from readied action

There are many ways of doing this just my 2 cents. Selfishly hoping to keep what looks like a good thing going

WabbitHuntr aka Radriel


OK that's actually a good suggestion I'll do something like that, thanks

-Posted with Wayfinder


...im going to PM the few that have not posted since Tuesday I don't really like having to bot players but after I contact them if they have not posted by tonight ill bot and if they can't post by Saturday ill have to remove them and look for some replace meant players...I really don't want to do that.


ok just to keep the rest of you informed, I have just PM the other two {Hector} and {Vishnya}


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

Hope we can get them back. . I was looking forward to lots of halfling-kender hijinks over the course of this campaign

-Posted with Wayfinder


LN Halfling Arcanist/Ninja Gestalt 1 || HP: 10/10 AC:15 (T: 15/FF: 11) || Fort+1 Ref+5 Will+2 || Init:+6
Magics:
Arcane Reservoir: 2/4 available || Spell Slots: 1: 0/3 available
Skills:
Stealth+11 || Disable Device, Linguistics, Spellcraft, Know (Hist,Dung,Relig,Arcana) +7 || Perception, Diplo, UMD +6 || Sense Motive +4 || Acrobatics, Ride, Escape, Fly +3 || Intimidate, Bluff, Disguise +2 || Climb, Swim -1

I'm still in, but I'm going to be off for a day more or so. You can assume my actions deal with hiding and not using my magic.

Life has been cruel this week. I'll be back on when I can, as soon as I can. Thanks for understanding.


ok cool thanks for posting and please next time RL come in to play give a heads up as soon as you can, so we know you wont be able to post for a bit .

...._ _ guess ill have to bot you till then....ill try not to kill you ^_^
\_(";")_/


still holding on Vish


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

Deleted this post from gameplay and posted in discussion

GM Bone Man wrote:

round 4

Deputy Randall Carter {is looking for stuff last round}
Radriel Shadowsbane {flurry of blows 1 hit}
Daniel Valiros {attacked last round}
Hector Lindenbrook {robot}
Vishnya Mallick{delayed}
Belo Flavatsky {might be casting a spell? last round}
The hateful undead{laughing }

edit

next time can you split the damage / attack rolls so it will be easier to read thanks and how are you dealing 2d6 per fist?

----------------------------------------------------------------------

Ok splitting damage and attack from now on.

Fist damaged increased via:

Pugilist Stance:

Discipline: Broken Blade (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

By adopting a powerful kickboxing stance, the initiator positions himself for lightning fast, potent strikes with his hands and feet. While in this stance, unarmed or discipline weapon strikes inflict an additional 1d6 points of damage.

Go to Pugilist Stance..


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

deleted from gameplay and posted here

GM Bone Man wrote:
oh i see it your War Soul (Soulknife Archetype) that give you access to it ok,one more thing do is your soul {fist} out or?

one more thing do is your soul {fist} out or?--Bone Man

Sorry. I'm not sure what you're asking.The stance has unlimited duration.


Sorry I was posting as I was falling asleep off. anyways I have had some coffee so I'm good now. I understand the stand is unlimited, I didn't fully read your archetype yet but a soul blade create a psychic knife to fight with. so with your archetype does that mean that your business are covered in a psychic membrane? or are you not using that right now?

-Posted with Wayfinder


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5
GM Bone Man wrote:

Sorry I was posting as I was falling asleep off. anyways I have had some coffee so I'm good now. I understand the stand is unlimited, I didn't fully read your archetype yet but a soul blade create a psychic knife to fight with. so with your archetype does that mean that your business are covered in a psychic membrane? or are you not using that right now?

-Posted with Wayfinder

Empowered Strikes:
(Su)

At 1st level, the deadly fist can, as a move action, wreath his body in psionic energy distilled from his own mind. This energy lasts until the deadly fist chooses to dismiss it as a free action. When empowered strikes is active, the deadly fists's unarmed strikes deal 1d6 points of damage if Medium-sized (or your normal unarmed strike damage, if higher) and are considered to be magic weapons for the purposes of overcoming damage reduction. Adjust unarmed damage if the deadly fist is a size other than Medium.
This effect is similar to a mind blade, except the deadly fist cannot change the form of empowered strikes, although he can change the damage type of his attacks between bludgeoning, piercing, and slashing, just like a normal soulknife. This effect cannot be broken like a mind blade, and it is still considered to be unarmed attacks instead of a weapon.
In all other ways, empowered strikes functions as a mind blade, including using Psychic Strike.
This replaces the Form Mind Blade class feature, but counts as Form Mind Blade for prerequisites or requirements.
-----------------------------------------------------------

Empowered Strikes just means that as a move action I can wreathe my body in Psionic energy. I can dismiss it as a free action. But there is no instance where I would ever dismiss it. It stays active all the time unless I use:

Psychokinetic Discharge (Su) :

A deadly fist of 1st level learns how to take the energy he has charged into his unarmed strikes and release it as a blast of energy at an opponent. As a ranged attack, the deadly fist can make an unarmed attack at an opponent. The attack deals damage as normal for the deadly fist's unarmed attacks.
The range increment of the attack is 10', but is considered to be a projectile instead of a thrown weapon, so the attack has a maximum range of 10 increments instead of 5. Whether or not the attack hits, the deadly fist's unarmed attacks are no longer empowered and he must take the normal time to empower them.
This ability replaces the Throw Mind Blade class feature.
-----------------------------------------------------------

A ranged attack discharges the Empowered Strikes, but melee attacks do not.
At first level this ability has little impact on my melee capability other than counting as magic weapons for DR. As I do 1d6 on my normal unarmed strike. When empowered strikes is active, the deadly fists's unarmed strikes deal 1d6 points of damage if Medium-sized (or your normal unarmed strike damage, if higher) and are considered to be magic weapons for the purposes of overcoming damage reduction. However at 2nd level with my PsyWar lvl 1 bonus feat I will take
Extra Blade Skill [Psionic:
]

Your training with a mind blade allows you to perform additional abilities.

Prerequisite: Blade skill class feature, base attack bonus +2.

Benefit: You gain an additional blade skill.

Special: You may take this feat multiple times. Each time, you gain a new blade skill.
------------------------------------------------------------

and with that Extra Blade Skill I will take the Focused Offense Blade Skill:
As long as the soulknife maintains psionic focus, she adds her Wisdom modifier to her attack and damage rolls instead of her Strength modifier.

Radriel is not physically strong. He uses the power of Will and Discipline to be an effective combatant. So by keeping Empowered Strikes active all the time I will use my wis instead of str for att and dam with my unarmed attacks.

On side of my Gesalt is straight Warpriest (Sacred Fist) which flurries as a monk.

The other side of my Gesalt is:
lvl 1 Soulknife 1 (Deadly Fist and Warsoul archetypes)
lvl 2 PsyWar (Pathwalker=gains Path of War manuevers) and the bonus feat is focused offense blade skill giving me wis to hit and dam

after that all further levels are in Stalker from Path of War


1 person marked this as a favorite.
HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

Life has been cruel this week. I'll be back on when I can, as soon as I can. Thanks for understanding.

@hector hope things work out in RL. . Look forward to having you back here

Radriel aka WabbitHuntr


M Human
skillz that thrillz:
Acrobatics-1 (+7) Perception-1 (+6) Survival-1 (+6) Know. Nature-1 (+5) Stealth-1 (+7) Climb-1 (+8)
ranger 2(infiltratior/spirit Ranger)
Statistics:
AC 21, (touch 13, flat-footed 18) hp 22CMD: 18 Fort +5, Ref +5 Will +3| Perception +7 Init. +5

How does path of war work? Daniel is intruiged


Male Human Expert 2/Alchemist 1/Warrior 1

It's a bit like spells, except they tie in to hitting stuff with weapons, are less open-ended in what they can do, an exhaustive list of what they accomplish goes like this: "Buffs(mostly personal with a few ally buffs), debuffs, damage, and messing with the action economy (mostly personal, but again, a few can be used on your allies)" whereas the same answer for spells would be "anything". Also, they are not restricted in uses per day. There are anti-spamming measures in place though. And you have fewer at your disposal at any one time than a sorcerer of like level. On the other hand, you mostly use things from your top two levels, whereas a sorcerer probably uses stuff from his top four or five, throughout his career.

Describing it in passing does not let you understand it properly.

This is a good place to start reading, followed by the classes, and then the maneuvers themselves.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

I'm not super familiar with it but I get the impression it's pretty similar to the system from the 3.5 Tome of Battle...


Male Human Expert 2/Alchemist 1/Warrior 1
Zagathoth wrote:
I'm not super familiar with it but I get the impression it's pretty similar to the system from the 3.5 Tome of Battle...

It's directly based on that, in fact.


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5
Zagathoth wrote:
I'm not super familiar with it but I get the impression it's pretty similar to the system from the 3.5 Tome of Battle...

Yes it's a pathfinderized TOB. . I find it more interesting in theory than conventional melee characters, more options than just "I full attack the monster" . Eager to see how it works out with this character.


Yes it is sorry still running errands I try to post soon

-Posted with Wayfinder


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5
GM Bone Man wrote:

Yes it is sorry still running errands I try to post soon

-Posted with Wayfinder

any word from Vishnya?


Radriel Shadowsbane wrote:
GM Bone Man wrote:

Yes it is sorry still running errands I try to post soon

-Posted with Wayfinder

any word from Vishnya?

that is the dragon


just a question how often will you all be able to post barring RL intervention? so i know how the pace will more than likely be thanks


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

usually 1-2 a day... depending on RL sometimes more on Thursday and/or Saturday... Wednesday and Sunday its often a challenge just to do 1.


Male Human Expert 2/Alchemist 1/Warrior 1

Out of curiosity, did Visnya hit anything?


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5
Zagathoth wrote:
usually 1-2 a day... depending on RL sometimes more on Thursday and/or Saturday... Wednesday and Sunday its often a challenge just to do 1.

1-2 will not be a problem for me.


The Dragon wrote:
Out of curiosity, did Visnya hit anything?

lol i think you might have

oh and thanks for letting me know ill keep that in mind

Silver Crusade

I'll post once I get home


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

@Bone Man: I have a question on what my crit range is for my unarmed attacks. It has not come up yet because my rolls have been crappy. Standard unarmed attacks have crit of 20/x2/B. All mindblades have a crit range of 19-20/x2/P,B,S. However it was not mentioned specifically within the Soulknife Deadly Fist archetype.

Empowered Strikes from Deadly Fist:  :

Empowered Strikes (Su)
At 1st level, the deadly fist can, as a move action, wreath his body in psionic energy distilled from his own mind. This energy lasts until the deadly fist chooses to dismiss it as a free action. When empowered strikes is active, the deadly fists's unarmed strikes deal 1d6 points of damage if Medium-sized (or your normal unarmed strike damage, if higher) and are considered to be magic weapons for the purposes of overcoming damage reduction. Adjust unarmed damage if the deadly fist is a size other than Medium.
This effect is similar to a mind blade, except the deadly fist cannot change the form of empowered strikes, although he can change the damage type of his attacks between bludgeoning, piercing, and slashing, just like a normal soulknife. This effect cannot be broken like a mind blade, and it is still considered to be unarmed attacks instead of a weapon.
In all other ways, empowered strikes functions as a mind blade, including using Psychic Strike.
This replaces the Form Mind Blade class feature, but counts as Form Mind Blade for prerequisites or requirements.

-------------------------------------------------------------------- 


Form Mind Blade from standard Soulknife: :

Form Mind Blade (Su)
As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or any similar ability forms an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife's chosen form is a light weapon, she may choose to form two light weapons when forming her mind blade if she so chooses, but she suffers the standard penalties for two-weapon fighting.
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical. Powers or spells that upgrade weapons can be used on a mind blade. The soulknife can use feats such as Weapon Finesse that work on light weapons with her mind blade, but such feats only work on mind blades in a light weapon form.
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total enhancement bonus of her mind blade (see below).
The soulknife chooses the appearance of her mind blade, although its shape must reflect the selections the soulknife has chosen: a bludgeoning mind blade would be blunt, slashing would have an edge, etc.

------------------------------------------------------------------- 

Nowhere in Deadly Fist was a crit range mentioned. So I defaulted back to the standard Soulknife which says In all forms, the mind blade has a critical range of 19-20/x2.
I think they forgot to put it in the Deadly Fist. In the Soulbolt archetype they did Regardless of form, the mind bolt has a 19-20 critical threat range, has a maximum range of 10 range increments, and is treated as a projectile. Compare the Soulbolt 1d6 19-20 x2 (p/s/b) 100ft with Long Bow 1d8 x3 (p) 100ft
So for every mind blade the crit range is 19-20 x2 (b/p/s) regardless of form. If the Deadly fist crit range is 20 x2 (b/p/s) then it would be the exception to all the other mind blades.
It would have been nice if they had clarified it within the Deadly Fist archetype. I just want to get clarification from you on how you want to rule it, before it comes up because it wasn’t explicitly covered within the archetype.


Male Human Expert 2/Alchemist 1/Warrior 1

By the by, does the red outline around certain foes indicate they've been successfully put down?

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