-=Druid=- (
-=Naga Aspirant=-
LN Medium Humanoid (
-=Nagaji=-)
Init +0;
Senses Perception +0
------------------------------
-=DEFENSE=-------------------------------
AC: 16,
Touch: 11,
Flat-Footed: 15 (+4 armor, +1 dex, +0 shield,+1 NA,+0 Magic)
HP: 14 {+1d8,+2Con,+1 FCB,+3 Feat}
Fort: +4, {+2Base,+2Con}
Reflex: +1, {+0Base,+1Dex}
Will: +5,{+2Base,+3Wis}
CMD 10 {+ Base + Str + Dex + size + misc}
------------------------------
-=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +0; {+ 0Base +4Str + size + misc}
Base Atk: +0;
Melee:+4{+0Base,+4Str}
Ranged:+1{+0Base,+1Dex}
--Melee:+4
---Club:1d8+6
--Ranged:+1
-------------------------------=STATISTICS=-------------------------------
Str: 18, Dex: 13, Con: 14, Int: 5, Wis: 16, Cha: 9
-------------------------=Traits=----------------------
-=Magical Knack=-, -=Fate’s Favored=-,
----------------=Drawbacks=-----------------
----------------=Race Traits=-------------------
Ability Score Racial Traits: They gain +2 Strength, +2 Charisma, and –2 Intelligence.
Size: Nagaji are Medium creatures
Type: Nagaji are humanoids with the reptilian subtype.
Base Speed: Nagaji have a base speed of 30 feet.
Languages: : Nagaji begin play speaking Common and Draconic.
Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh.
Resistant (Ex): Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.
[i]Serpent's Sense (Ex): Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.
Low-Light Vision: Nagaji have low-light vision allowing them to see twice as far as humans in conditions of dim light.
--------------=Feats=-----------------
-=Toughness=-,
-==-,
-==-,
---------------=Skills=- (2 points; 4 class, -3 INT, +1 FCB)---------------
Acrobatics*(Dex)____+0{+0rank,+1Dex}
Appraise(Int)____+0{+0rank, -3Int }
Bluff(Cha)____+0{+0rank,-1Cha}
^Climb*(Str)____+0{+0rank,+4Str}
^Craft (Int)____+0{+0rank, -3Int }
Diplomacy(Cha)____+0{+0rank,-1Cha}
Disable Device____+0{+0rank,+1Dex}
Disguise (Cha)____+0{+0rank,-1Cha}
Escape Artist*(Dex)____+0{+0rank,+1Dex}
^Fly*(Dex)____+0{+0rank,+2Dex}
^Handle Animal (Cha)____+4{+1rank,-1Cha,+1class,+3ICS}
^Heal(Wis)____+0{+0rank,+3Wis}
Intimidate(Cha)____+0{+0rank,-1Cha}
Knowledge (Arcana)(Int)____+0{+0rank, -3Int }
Knowledge (Dungeoneering)(Int)____+0{+0rank, -3Int }
Knowledge (Engineering)(Int)____+0{+0rank, -3Int }
^Knowledge (Geography)(Int)____+0{+0rank, -3Int,+3ICB}
Knowledge (History)(Int)____+0{+0rank, -3Int }
Knowledge (Local)(Int)____+0{+0rank, -3Int }
^Knowledge (Nature)(Int)____+0{+0rank, -3Int ,+2Calss,+3ICB}
Knowledge (Nobility)(Int)____+0{+0rank, -3Int }
Knowledge (Planes) (Int)____+0{+0rank, -3Int }
Knowledge (Religion) (Int)____+0{+0rank,-3Int}
Linguistics(Int)____+0{+0rank,+0Int}
^Perception(Wis)____+8{+0rank,+3Wis,+2Race,+3ICB}
Perform(Cha)____+0{+0rank,+0Cha}
^Profession(Wis)____+0{+0rank,+3Wis,+3ICB}
^Ride*(Dex)____+0{+0rank,+2Dex,+3ICB}
Sense Motive(Wis)____+0{+0rank,+3Wis}
Sleight of Hand*(Dex)____+0{+0rank,+1Dex}
^Spellcraft(Int)____+0{+0rank,-3Int,+3ICB}
Stealth* (Dex)____+0{+0rank,+1Dex}
^Survival(Wis)____+9{+1rank,+3Wis,+2Class,+3ICB}
^Swim*(Str)____+7{+0rank,+4Str,+3ICB}
Use Magic Device(Cha)____+0{+0rank,-1Cha}
ACP -0
*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
-=Nature Sense=-: +2 K(nature)/ Survival
-= Serpent's Sense=-:+2 Perception /handle animal{against reptiles}
-=Languages=- Common, Draconic