Lizardfolk Sorcerer

NECUAMETL COATL's page

49 posts. Organized Play character for Riuk.


Race

NECUAMETL COATL(Neck-qua-mel){Stat Block}:
HP:12/14|{AC:16|T:11|FF:15|{F:+4|R:+1|W:+5}|{Survival+9}|{Swim+7}|
{Init+1}|{Perception:+8}

Classes/Levels

COAXOCH (Co-axe-soch){Stat Block}:
HP:15/15|{AC:17|T:12|FF:14|{F:+4|R:+6|W:+1|{Acro+7}|{Stealth+7}
{Init+3}|{Perception:+5}

Gender

-=Character Look=-

About NECUAMETL COATL

Player: Riuk
Character: NECUAMETL COATL {Neck-qua-mel)
PFS# 143732-13
Faction: Scarab Sages
Perception: +8, Init: +1
Day job:none

---===Statistics===---:
-=Druid=- (-=Naga Aspirant=-
LN Medium Humanoid (-=Nagaji=-)
Init +0; Senses Perception +0
-------------------------------=DEFENSE=-------------------------------
AC: 16, Touch: 11, Flat-Footed: 15 (+4 armor, +1 dex, +0 shield,+1 NA,+0 Magic)
HP: 14 {+1d8,+2Con,+1 FCB,+3 Feat}
Fort: +4, {+2Base,+2Con}
Reflex: +1, {+0Base,+1Dex}
Will: +5,{+2Base,+3Wis}
CMD 10 {+ Base + Str + Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +0; {+ 0Base +4Str + size + misc}
Base Atk: +0;
Melee:+4{+0Base,+4Str}
Ranged:+1{+0Base,+1Dex}

--Melee:+4
---Club:1d8+6

--Ranged:+1

-------------------------------=STATISTICS=-------------------------------
Str: 18, Dex: 13, Con: 14, Int: 5, Wis: 16, Cha: 9

-------------------------=Traits=----------------------
-=Magical Knack=-, -=Fate’s Favored=-,
----------------=Drawbacks=-----------------

----------------=Race Traits=-------------------
Ability Score Racial Traits: They gain +2 Strength, +2 Charisma, and –2 Intelligence.
Size: Nagaji are Medium creatures
Type: Nagaji are humanoids with the reptilian subtype.
Base Speed: Nagaji have a base speed of 30 feet.
Languages: : Nagaji begin play speaking Common and Draconic.
Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh.
Resistant (Ex): Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.
[i]Serpent's Sense (Ex):
Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.
Low-Light Vision: Nagaji have low-light vision allowing them to see twice as far as humans in conditions of dim light.

--------------=Feats=-----------------
-=Toughness=-,
-==-,
-==-,

---------------=Skills=- (2 points; 4 class, -3 INT, +1 FCB)---------------
Acrobatics*(Dex)____+0{+0rank,+1Dex}
Appraise(Int)____+0{+0rank, -3Int }
Bluff(Cha)____+0{+0rank,-1Cha}
^Climb*(Str)____+0{+0rank,+4Str}
^Craft (Int)____+0{+0rank, -3Int }
Diplomacy(Cha)____+0{+0rank,-1Cha}
Disable Device____+0{+0rank,+1Dex}
Disguise (Cha)____+0{+0rank,-1Cha}
Escape Artist*(Dex)____+0{+0rank,+1Dex}
^Fly*(Dex)____+0{+0rank,+2Dex}
^Handle Animal (Cha)____+4{+1rank,-1Cha,+1class,+3ICS}
^Heal(Wis)____+0{+0rank,+3Wis}
Intimidate(Cha)____+0{+0rank,-1Cha}
Knowledge (Arcana)(Int)____+0{+0rank, -3Int }
Knowledge (Dungeoneering)(Int)____+0{+0rank, -3Int }
Knowledge (Engineering)(Int)____+0{+0rank, -3Int }
^Knowledge (Geography)(Int)____+0{+0rank, -3Int,+3ICB}
Knowledge (History)(Int)____+0{+0rank, -3Int }
Knowledge (Local)(Int)____+0{+0rank, -3Int }
^Knowledge (Nature)(Int)____+0{+0rank, -3Int ,+2Calss,+3ICB}
Knowledge (Nobility)(Int)____+0{+0rank, -3Int }
Knowledge (Planes) (Int)____+0{+0rank, -3Int }
Knowledge (Religion) (Int)____+0{+0rank,-3Int}
Linguistics(Int)____+0{+0rank,+0Int}
^Perception(Wis)____+8{+0rank,+3Wis,+2Race,+3ICB}
Perform(Cha)____+0{+0rank,+0Cha}
^Profession(Wis)____+0{+0rank,+3Wis,+3ICB}
^Ride*(Dex)____+0{+0rank,+2Dex,+3ICB}
Sense Motive(Wis)____+0{+0rank,+3Wis}
Sleight of Hand*(Dex)____+0{+0rank,+1Dex}
^Spellcraft(Int)____+0{+0rank,-3Int,+3ICB}
Stealth* (Dex)____+0{+0rank,+1Dex}
^Survival(Wis)____+9{+1rank,+3Wis,+2Class,+3ICB}
^Swim*(Str)____+7{+0rank,+4Str,+3ICB}
Use Magic Device(Cha)____+0{+0rank,-1Cha}

ACP -0

*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
-=Nature Sense=-: +2 K(nature)/ Survival
-= Serpent's Sense=-:+2 Perception /handle animal{against reptiles}
-=Languages=- Common, Draconic

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
-=Nature Bond=-, -=Nature Sense=-, -=Orsons=-, -=Wild Empathy=-,
-==-,

---===Spells===---:

-------------------------------=Spells=-------------------------------
-----------------------------=0th (at will)=--------------------------------
-=Acid Splash=-, -=Light=-, -=Guidance=-, -=Mending=-,
-==-,

------------------------------=1st (2/day)=------------------------------
-=Divine Favour=-,-=Acid Maw=-, -=Cure light Wounds=-, -=Shillelagh=-, -=Shield=-,
-==-,
-==-,

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

-------------------------------=GEAR/Combat =-------------------------------
Hide armor 15gp 25 lbs
club -gp 3lbs
short spear 1gp 6 lbs

-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 0 GP 0 SP 0 CP

---===Background===---:

---===Appearance and Personality===---:

-=Character Look=-,
Eyes:
Hair:
Skin:
Height:
Weight:

===================================================
---===COAXOCH (Co-axe-soch){ Animal Companion===---:
-=Totem Guide=- 1
N -=Snake Constrictor=-
Init +3; Senses Perception +0
-------------------------------=DEFENSE=-------------------------------
AC: 17, Touch: 13, Flat-Footed: 14 (+2 armor, +3 dex, +0 shield,+2 NA,+0 Magic)
HP: 15 {+2d8,+2Con}
Fort: +4, {+3Base,+1Con}
Reflex: +6, {+3Base,+3Dex}
Will: +1,{+0Base,+1Wis}
CMD 10 {+1 Base + 2Str + 3Dex + size + misc} cant be tripped
-------------------------------=OFFENSE=-------------------------------
Speed: 20 ft., climb 20 ft., swim 20 ft
CMB: +7; {+ 1Base +2Str + size +4 misc}
Base Atk: +1;
Melee:+3{+1Base,+2Str}
Ranged:+4{+1Base,+3Dex}

--Melee:+3
---Bite:1d3+3
--Ranged:+0

-------------------------------=STATISTICS=-------------------------------
Str: 15, Dex: 17, Con: 13, Int: 1, Wis: 12, Cha: 2

----------------=Race Traits=-------------------
-=Low light vision=-, -=Sent=-,
--------------=Feats=-----------------
-=Armor Proficiency, Light=-, -==-, -==-
---------------=Skills=- ---------------
Acrobatics*(Dex)____+7{+1rank,+3Dex,+3Ics}
Climb*(Str)____+0{+0rank,+2Str+3Ics}
Escape Artist*(Dex)____+0{+0rank,+2Dex+3Ics}
Perception(Wis)____+5{+1rank,+1Wis+3Ics}
Stealth* (Dex)____+7{+1rank,+3Dex+3Ics}
Survival(Wis)____+0{+0rank,+1Wis+3Ics}
Swim*(Str)____+0{+0rank,+2Str+3Ics}

ACP -0

*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
-=Grab=-, -=Link=-, -=Share Spells=-, -==-, -==-
-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
-=Training Harness>Price:2gp;Weight:2lbs=-

---------------=Combat gear=----------------
hide shirt 20gp 18 lbs

-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.