-=Bloodrager=-(
-=Bloody Knuckled Rowdy=-)1
-=Monk=-(
-=Monk of the Four Winds=-,
-=Master of Many Styles=-)1
LN Medium Humanoid
(Nagaji)
Init +4;
Senses Perception +7
------------------------------
-=DEFENSE=-------------------------------
AC: 19,
Touch: 13,
Flat-Footed: 17 (+5 armor, +2 dex, +1shield,+1 NA,+0 Magic)
Bloodrage{BR}AC: 17, Touch: 10, Flat-Footed: 15 (+5 armor, +2 dex, +1 shield,+1 NA,+0 Magic,-2BR)
HP: 22 {+1d10,+1d8,+6Con,+2FCB}
Bloodrage{BR}16{1d10,+5Con,+1FCB}
Fort: +7, {+4Base,+3Con}
Reflex: +4, {+2Base,+2Dex}
Will: +3,{+2Base,+1Wis,}
+2BR, +2 racial saving throw bonus against mind-affecting effects and poison.
CMD 16 {+2 Base +3 Str +2 Dex + size + misc}
------------------------------
-=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +5; {+ 2Base +3Str + size + misc}
Base Atk: +2;
Melee:+5{+2Base,+3Str}
Ranged:+4{+2Base,+2Dex}
--Melee:+5Bloodrage{BR}+8(+2BA,+5Srt,+1WF{Claws})
---BR:x2 Claws{1d6+5}
---Great Sword:{2d6+4}19x2
--Ranged:+4
-------------------------------=STATISTICS=-------------------------------
Str: 16, Dex: 14, Con: 16, Int: 5, Wis: 12, Cha: 14
-------------------------=Traits=----------------------
-=Dngerously Curious=-, -=Magical Knack=-
----------------=Drawbacks=-----------------
----------------=Race Traits=-------------------
Ability Score Racial Traits: They gain +2 Strength, +2 Charisma, and –2 Intelligence.
Size: Nagaji are Medium creatures
Type: Nagaji are humanoids with the reptilian subtype.
Base Speed: Nagaji have a base speed of 30 feet.
Languages: Nagaji begin play speaking Common and Draconic.
Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh.
Resistant (Ex) Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.
Serpent's Sense (Ex) Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.
Low-Light Vision: Nagaji have low-light vision allowing them to see twice as far as humans in conditions of dim light.
--------------=Feats=-----------------
-=WF{Claws}=-, -==-,
---------------=Skills=- (4 points; 8 class, -6 INT,+2FCB)---------------
^Acrobatics*(Dex)____+6{+1rank,+2Dex,+3ICS}
^Climb*(Str)____+0{+0rank,+3Str,+3ICS}
^Craft (Int)____+0{+0rank,-3Int,+3ICS}
Diplomacy(Cha)____+0{+0rank,+2Cha}
^Escape Artist*(Dex)____+0{+0rank,+2Dex,+3ICS}
Fly*(Dex)____+0{+0rank,+2Dex,}
^Intimidate(Cha)____+6{+1rank,+2Cha,+3FCB}
^Knowledge (Arcana)(Int)____+1{+1rank,-3Int,+3FCB}
^Knowledge (History)(Int)____+0{+0rank,-3Int,+3ICS}
^Knowledge (Religion) (Int)____+0{+0rank,-3Int,+3ICS}
^Perception(Wis)____+7{+1rank, +1Wis.+2race,+3ICS}
^Perform(Cha)____+0{+0rank,-2Cha,+3ICS}
^Profession(Wis)____+0{+0rank,+1Wis,+3ICS}
^Ride*(Dex)____+0{+0rank,+2Dex,+3ICS}
^Sense Motive(Wis)____+0{+0rank,+1Wis,+3ICS}
Spellcraft(Int)____+0{+0rank,-2Int}
^Stealth* (Dex)____+0{+0rank,+2Dex,+3ICS}
Survival(Wis)____+0{+0rank,+1Wis}
^Swim*(Str)____+0{+0rank,+3Str,+3ICS}
Use Magic Device(Cha)____+6{+0rank,+2Cha,+1 trait,+3ICS}
ACP -0
*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
Serpent's Sense (Ex):+2 Perception /handle animal{against reptiles}
-=Languages=- Common