When I thought of something I want to post that'll feel right for my character. but I have a CT scan this morning and a bunch of x-rays that I got to do if anybody wants to wait until I can get my post up this evening that be great. I'm praying there's nothing wrong and it's just routine. Not getting into it just having a lot of health issues and hoping this will rule out the worst.
Kern Dead-eye wrote: We are doing as orcs should. Kern will continue to be the voice of reason, and continue to be drowned out by bloodlust, as it should be. LOL Big time I love your characters silent attempts to call our bloodlust and I'm enjoying arkhans fanatic addition. I've moved onto playing DND 5e for the FTF games but this group is the only reason I'm still enjoying Pathfinder
cartmanbeck wrote: Totally understandable. I just don't understand the intense anger and cries of "YOU TRAITORS" we're seeing from a vocal minority over in the blog discussion, but, whatever. I mean just look at what happens whn ever thre is new additions. People get mad thinking some how they wasted money now that the edition they use is changing. I dont think that will ever change. Ive seen it with 4e 5e warhammer fantasy and 40k. Ect..There will always be the vocal minority that will scream bloody murder when something changes.
So as it said above i want to make a Melee Mystic Solar shaman/ blitz solder build Help. I was on the fence but after reading that Starfinder really helps MAD characters. I could not in good conscience pass on the multi (love to Muti me characters dont feel alive if i dont..} Anyway since im new is anyone willing to help me plan a build game will more than likely end at level 15. Thank you for taking the time to read.
Im sorry i have not had time to work on the crunch for my character yet but i have a back story( or an idea of a back story)...really wanted to be in this game but with the holidays ive not had much time to be on this sight i do have a few characters already mad and i think they could fit ill just have to change the last paragraph of the story maybe
i love playing orcs so lets see...i might not get a chance to make a character but lets at least see rolls:
14d6 ⇒ (4, 5, 1, 4) = 14
24d6 ⇒ (5, 2, 3, 3) = 13 34d6 ⇒ (3, 6, 3, 1) = 13 44d6 ⇒ (1, 2, 4, 4) = 11 54d6 ⇒ (2, 6, 4, 2) = 14 64d6 ⇒ (2, 5, 2, 1) = 10 11d6 ⇒ 4 31d6 ⇒ 1 41d6 ⇒ 3 61d6 ⇒ 1
so
posting interest (never played COTCT)i have an idea for a character playing a spiritualist..probably human..ill have to read on Geadren Lamm and his gang. To learn about why i would hate him, never played a spiritualist but reading on the class seems fun with the potential RP. Love steampunk and the tilt you have for this game
Lady-J wrote:
no the gore in part of the head you cannot gore and bite in one attack combo.
Claxon wrote: I haven't taken a detailed look at the shifter, but there is probably a decent argument that the shifter should get more attacks at higher levels to keep up with everyone else (or get some buffs for existing natural attacks). But the initial post seemed to really be asking "Why can't I have 5 attacks at level 1 like this other build?". i can see why i cam off that way but i used that as an example. All characters with a bite attack using two weapons and the unarmed combat feat can start with 4 attacks at level 1 (will they hit probably not} and almost all nat attacks builds start with 3 attacks. I was mainly confused by the wording in the class. Even by level 9 the class is still limited to 3 natural attacks (if im reading it right that class cannot even get secondary natural attacks) i get that there are things to make it better like the rending feat chain. It just feels off. Eh, ill still play the class it will be fun to play a slime.
Wereboars are not the only characters that can get high number of a attack. any race with a bite, that uses two weapons and gets unarmed attack thats 4 attacks. I cant remember the ruling but the designers said it was valid. two weapon fighting natural attack unarmed attack. So even if you bar the skinwalkers. You can still get a martial character with 4 attacks with little issue. To me it just sucks that you could be level 8 and still only have 3 attacks.
So im reading over the new shifter class, I was thinking this is some cool RP potential (always wanted to RP a werewolf and not need the rules bent to make it work) but reading over the Oozemorph. I see you can have no more than 3 nat attacks?. Why if i play a skinwalker (bore) alchemist i can have 5 attacks at first level (gore, claw x2, hoof x2 or any of the other combinations that can get that manly attacks at first level. If i play a Oozemorph and (bite Oozemorph weapon x2)... I dont know i was looking for reviews on the class but all ive been finding is hate anyone can tell me the good builds for this call multi oir otherwise added
Elska, Mammut Princess wrote: A meek woman from the Realm of the Mammoth Lords walks in with her pet mammoth. "Um...we are about to embark on an adventure, and we could use one more body...er...adventurer." We have a group about to start #7-08: To Judge a Soul, Part 2 (Tier 3-7). We have a spot open for ONE more player. We really need an arcane caster (or a character trained in Use Magic Device, at the very least). Please apply in the Recruitment thread linked above. Participation subject to GM's approval. We are playing in the low subtier (3-4), and our character levels are such that even if we add a 7th-level character, we will still be in that low subtier. Just a fair warning. Who we have now: Elska Hunter/Zen Archer, level 3 Bo Brawler, level 5 Mido Ninja/Cleric, level 4 Miyako Oracle, level 4 Giltman Warpriest, level 3 Also, to reiterate, this is part 2 of a 2-part story arc. Thanks. :) I have a character that just became free, he should be level 2 and I don't mind playing out of my tier. So if your all cool with it please add me I'm at work and on my phone so I can't access the sight...for a few hours -Posted with Wayfinder
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