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Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() knowledge(planes): 1d20 + 5 ⇒ (18) + 5 = 23 "Hold for a while longer Ka'zaak, Tempest Monarch may find redemption in the scars of this battle. Ren speaks uncertainly, not certain if this dragon is just a fool or truly an evil that must be cleansed with fire. "Tempest, you have been bending this anomaly to your will. To what end?" Ren shares the spoiler. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Striding over to get a good angle, Ren fans his fingers and flames roll out. burning hands: 4d4 + 5 ⇒ (3, 2, 4, 2) + 5 = 16
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Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Standard Action Attack; Searing Light vs. Dragon
"I warned you that the revealing light would burn!" ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Shed your illusion honored dragon. By presenting ourselves falsely we only shame our true self." Ren struggles to keep his tone understanding and respectful in the presence of a deceiver. "Companions, we stand before a dragon that uses illusions to appear as another..." ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Ren bows deeply to the dragon. "Your tempest was a grueling trial and I'm honored to have your audience. I apologize most profusely that we are already committed to another master; It would shame you to have servants that change masters as quickly as a spy changes cloaks." Ren gasps to demonstrate how faux pas he considers it for a servant to change masters so easily, then flashes his wayfinder as the insignia of other masters served. During his reverent greeting, a slow nosebleed begins that Ren attempts to dab away with a sea soaked kerchief... Using sacrificial boon for a bonus to his diplomacy. diplomacy: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 Leaving asking about the missing pathfinder open for others to ask. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Aid: 1d20 + 1 ⇒ (20) + 1 = 21
Ren gently hums to himself as he works the oars. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Yes, the skill and kindness of my fellow agents never cease to inspire and amaze. Take a second to get your bearings. diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26 ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "A little rough here, watch your bal...!" Ren's words are cut off as he is tossed from the boat and his head ducks under the water. reflex: 1d20 + 3 ⇒ (12) + 3 = 15 ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Yes, let's finish exploring this shipwreck. Maybe we will find evidence of how it came to be here." Ren is ready to follow. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "I did say that the light of Sarenrae had a place for you too." Step forward to cast a burning hands defensively, hitting yellow and green. concentration: 1d20 + 9 ⇒ (13) + 9 = 22 lvl 1 DC 17
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Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Fidgeting and pulling their cloak tight against the wind, Ren watches the aft bulkhead door. "There are not many reasons to bar a door from the outside..." ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "When you're ready can you give me a boost?" Ren asks as he strains and slips going up the rope... Climb; take ten: 10 - 1 = 9 Looking for an aid. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Let Thomas go with you Bargus, I'm a little clumsy when it comes to exploring abandoned wrecks. You two look like seasoned acrobats." Ren discreetly allows for the more hardy team members to take the lead up the ladder. "But please, make use of this extra rope." Offering the knotted rope and grappling hook so that more people can climb at once. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() perception: 1d20 + 4 ⇒ (2) + 4 = 6 Is the large hole in the hull accessible from the ground? "I have a rope in better condition and a grappling hook. Tossing it may make some noise but so will that ladder giving out..." ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() survival: 1d20 + 0 ⇒ (4) + 0 = 4 Pinching their fingers together Ren gathers warmth, ready to kindle that warmth into a roaring flame at a moments notice. Holding the burning hands for now, think they will eat that crab claw instead of us? ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Hmm, I don't recognize the initials. Anyone?" Ren will tenderly wrap both the ring and finger in a kerchief before placing them in his bag. "Burying a finger is tragic, but still better than not having a grave." The wand of burning hands will also slip in the bandoleer. Mage armor was cast on Slug and Bargus. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Taking some dried fish rations Ren approaches the crabs slowly then tosses the rations to the edge of the deep water. handle animal: 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Ren approaches the slug slowly, very unsure of the situation. "Hey ya. I feel like you want some of the magic... but you aren't communicating very clearly, and I can't read your mind... so just blink twice or move forward if that is a yes..." Rec will cast mage armor on the Slug. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Think they will let us pass?" Ren asks, hoping to avoid a fight but wary for those large claws. Ren eyes those with armor or a knowledge of these creatures, will to follow but not lead. Before I forget...
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Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() sense motive: 1d20 + 0 ⇒ (17) + 0 = 17
Shivering in the wind Ren nods towards the trio of crabs, fiddling in his bag for any dried fish rations. "Oh look who came to say hello!! Don't worry I think they are just curious." ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() The scratching a pencil taking notes comes to a slow stop as Ren stares at the unfathomably large slug that entered the room, mouth agape. Seeing it pair up with another of the Pathfinders Ren smiles in relief and returns to to his notes. 'What exceptional individuals this organization attracts. It is a wonder to behold...' ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() An aasimar with flame red hair joins the group bundled up in a heavy wool and oilskin coat, protecting them self from the driving winds and sea spray. knowledge(planes): 1d20 + 5 ⇒ (7) + 5 = 12 Nodding to the others Ren discreetly steps to the opposite side of the room as Bargus's beard before thanking them for their contribution; "Angrboda and Bargus, your wisdom is already a great contribution. I'm sorry I have nothing to add. I'm new to the Shackles." Respectfully addressing Calisro, the habits of the east slow to wear off; "Venture-Captain. I understand that we have reasonable direction to the wreck of the Pride of Aspenthar and that we will not need to ask around in Tempest Cay to locate the exact location of the wreck? ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Player name Ward Davis/ GM Livgin
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Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Ren studies the plane again and recites his discoveries on emotion and weather that he shared with his team earlier. As he speaks drops of blood falls from old scars on his hands, now inexplicitly open and fresh. Use Sacrificial Boon for a +1 bonus to his next check. knowledge (planes); sacrificial boon: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Listen he seemed pretty distraught when we last saw him at the frozen lake, maybe try there?" unsure what to make of this hunt Ren falls into a stalling tactic. diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19 ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Daisag? About this high?" Ren gestures to approximate the height of the creature from earlier. "Nice fellow, lots of hair, travels with a porcupine?" ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() GM_Grandlounge wrote: You feel a hot summer wind carry your question to the captive. "Yes and when outsides' emotions get involved they get much worse." Ren stops and reflects on the hot desert sand of home and the warmth of the sun, trying to influence the local weather. charisma: 1d20 + 5 ⇒ (15) + 5 = 20-- "I've never had the chance to walk another plane, why rush our time here?" Ren asks as he looks over the frozen lake. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Ren shakes his head at the madness of the wild hunt, but moves the questions forward instead of arguing with insanity. "What is up with the lake?" ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "I want to know why you attacked us? Reborn? What do you mean Reborn?" Ren tries to wrap his mind around this strange creature. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "Mind restraining this strange person. I would hear why it attacked us." After someone with martial competence has restrained the monkey-man, Ren will use his smelling salts to wake the creature. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Ren would be extremely grateful if he didn't ruin them all failing. Ren personally likes the idea of having his own personal frozen flame, Concordance or not. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Ren carefully inspects the frozen fire and attempts to collect it.
Frustrated he moves on to picking frozen flowers. ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() "That was odd." Ren comments, as he coughs out the last of the pollen. Ren checks out the strange monkey man. "Think he was causing the strange weather?" ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() Ren moves around the porcupine before turning around and bringing the light of Sarenrae to it. burning hands: 2d4 + 3 ⇒ (1, 1) + 3 = 5 DC 17 Reflex ![]()
Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
![]() swim: 1d20 - 1 ⇒ (8) - 1 = 7
"Why is this so difficult!"
Search Posts
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![]() Mrs Willymott was sitting behind her desk in the main office of the Mrs Willymott's excelanet Exterminator Agency She was carefully reading a note, once done she followed it up and placed it back in the envelope it had come in. The Envelope screamed as she did. The envelope being made of human skin and the dammed soul locked with in it, being in so much pain. She paid it no heed and looked across her desk at the Bit-Fiand in a suit. "And the example?" She asked him. He lifted a girl like cage onto the table, with in it was a small fluffy child toy. In the shape of a rabbit. She looked at it and smiled. "I know just the team to help you with your problem." She looked over at Bobby her PA, "Boddy dear, could you ask the "Bog-Cleaners" to come in." Boddy in a nice blue dress nodded. ![]()
![]() Hi All, I know you all love making Map PCs and I wanted to run another game.
So I have had an idea, The Max level Six game or P6 But with a twist, you will be level 6 Gestalt and Level 6 Mythic.
How will all the rules work, No idea, most of this we as GM and players will have to talk about when we hit a problem. Setting: again up to us as gm and players, I am open to suggestions. Game tone: I think a world explorer game, fish out of water in the setting, this lets me add in dangers with out the risk of braking the world. So once we have setting we can look at how you got into it and where. PC Construction
GM VETO: I always have a veto, but I will ask you to change your PC not exclude them. I want this to be fun, to work at and build. PMs: Please no, if do feel you can't post it in the recruitment thread then it's more than likely going to be no from me, And I will most licjly pass that onto here, so let's keep everything open. If you feel you really need to PM me, then do. And we shall see. Making a list of applicants: If, some players did this, well they will be looked on most favorably. I promise nothing but you will be on my good side :) Me as a GM:
Time frame: I will be starting this game on the 15 of August, So you have time dear plaicants. On or around the 1st of August I will close recruitment so applicants can finish off PCs Ok we have time so have at it dear players to be. GM PANIC ![]()
![]() INTEREST CHECK The premise for this game is simple. 1984 a GATE will soon open form our world to another world
The gate opens once every 100 years on 11 of June,
Those in control of this GATE are highly secretive and the public in general have no idea it even exists. Its location is ROME, deep in the catacombs and controlled by the this group. You know nothing of them just that you have been hired to explore a new place. What they do tell you is that 100 years before a team went throw the gate and 10 years later a man with odd ears {not from the team} came back. He was babbling words in no known language. He kept waving his arms as if things where meant to happen, but nothing did. He looked shocked then he fought he way out of the site only run off into the night never to be seen again. PC Build rules.
You are all HUMAN,
2 Feats 5 Traits {None magical magic /Ki / other kinds of supernatural stuff dose not work in our world} You have 30 skill points to spend.
You are profession with Light weapons/Armor
You can only carry 50lb of stuff with you.
About me,Been a GM for years, this is just a fun bit of roll play I want to try, ![]()
Drow Legendary Cleric/Investigator L20| Initi +9+4d8 take best 2 | HP 186/186 | AC 35 T21 FF20 CMB21/CMD41 | Fort +22 Ref +22 Will +28 | Percep +34 | Intimidate +44/49*|
![]() You set into a large space, with lesser devils and imps running around with paperwork, going here and there. A large screen is on the wall showing a list of top ten wanted. Its warm and dry, you can feel heat coming form some of the enraces. ROSEs office complex entrance. Rosa waves a hand and the postal you just came through closes. "What do you think?" She looks around. "Not bad for an sub domain of the hells" A small Imp lands close to Rosa and bows its head. ![]()
![]() Well my dear players, I have set this up so that we can get started. This is invite only game. The premise is simple,
Epic level,
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![]() See this image in your minds eye, DUNE ARRAKIS DESERT PLANET, HARSH AND UNFORGIVING The wide open sands outside the ARAKIN city shield wall, sands blazing in the hot sun, and the two Harkons tracking team out here set to fix a burned out comms unit. A unit used Spice haller control. Thire black Harkon Still suits crude and wastfull, Them pulling off the cover to a control unit. And seeing the damage done by a Burn out power unit. YOU dear players, are laying on a sand dune watch them some 100m away, you hid as soon as you heard the carry thopter come over and drop them of. For a horrible moment you thought the Harkonnens where out for sport hunting freman in the open. But no it came down and dropped the two comms techs off before heading back. What to do, they look armed with Blade and slug thrower each.
"Shai-Hulud gives and Shai-Hulud takes away" ![]()
![]() The year in Dune is 10,091 A.G. 100 years before the events of the Book DUNE. And house harkonnen controls ARAKIS, it and its two Vasul houses, the House Jarrlo and House Limir, oversee the day to day running of the planet and spice minding. All under the watchful eye of Dmitri Harkonnen who likes nothing more than have them fight over the scraps of power he lets them have. While the new Imperial Planetologist Pardot Kynes sets up labs close to the fringes of the desert. Village Fremen around Arrakeen great bason, suffer from explosion and oppression. some whisper of the wild Fremen out in the deep desert making deals with off world smugglers. This is the setting into which you will play. I am only using Herberts books, not his sons latter works. House RULES.
Tech.
Races:
Level:
States
Start with,
10 min background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! [Example: Martin Tenbones]
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. [Example]
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! [Example]
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. [Example]
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. [Example]
Starting Money, 3 Leters of water each, spend it well.
Water, Still suits and taxs.
Where are you, your Village Freemane, kids 20s something that have left home and seeking to make your way. Space or water, off world tech, stealing form the hated harkonnens of their two just as heated Vasul houses. Ref DOC Dune Encyclopedia Applications for this
About me.
Well thats the idea, one and all, all the best everyone, and above all ![]()
![]() The old club shaft was air tight, as two cast iron doors linked it to the main Clan habitat shaft, much much bugger shift than the clue one. In side than this old tunnel it was abut 10m across and some 120m long from door to cave in. Long had it been the hang out of the local clan youth. Some basic seats, a table for feet resting. A music box standing by the bar like area. On the walls nick-nakcs and trophy's going back years. Along with countless tags showed generations of young adults, having been here, and left their mark. The older kids that showed you it, had moved onto adult life. Leaving behind a set of work benches where pet projects and found loot where dumped for others to try and play with, fix or strip sell. There was even a kind of shooting range deeper along the club shaft where the rock callus was. Today was like every other day, you have done your family can clan chores. And it was time to meet up with your friends and chill. Please feel free to say how you arrive and what you do once there. ![]()
![]() Hi I am looking for 4 to 5 players, to play a super simple - A Classic TRAVELLER Game / 1970s Golden age SIFI
Basic Classic Traveller rules here. The rock TL6 in a TL7 system
Traviller Setting
Races
[STATS]
[Health is STR+END for this one, so you have a chance to live and not be one shoot'ed] [SKILLS] [work like this, Roll 2d6 Add you skill level see if you beat the DC, that simple, some skills you just don't have a chance at unless your have 0 or above in them, like computers. Jack of all trades lets you reduce the DC if any skill you don't have 0 or 1 in. If you can roll on it. My call if you can or not.]
Your poor, best weapon you may have is a snub pistol or Shotgun no Lasers or rail guns, and the chances of you getting one in game are low.
+1 personal item you found at TL6 The only two super Sifi tech things are, Working Fusion and Jump drives.
ABOUT ME AS A GM
Posting speed, I would want most players to post 3 times a week if they can. I'm in no rush but when fun starts things tend to post faster. RULE OF COOL 'HERO POINTS'
Ok All the best, I will keep this open until I get 5 good solid summations. Or until the 10th feb 2024 then I will take what I have. GM PANIC ![]()
![]() As newly minted Agents of the Agency, you are in its HQ doing the final paperwork and collecting your things. It's just past midnight and you're getting ready for bed/sleep/trance when the action bell is rung and a shout goes up. "ALL AGENTS NOT ALLOCATED MISSIONS REPORT TO Eleonora Silverleaf AT ONCE, lecture room 2 for Brafing" In the large block of buildings that act as the Agency's HQ, there are laps, private rooms, workshop rooms, officers, training areas, even a Bar and refractory. At the moment most Agents are on missions and even Fenrol is away. So Silverleaf is in charge. You know where her office is, but if you are being called as agents, you will need to head to the lecture rooms and find her. I want players to introduce themselves, describe PCs and what they are carrying, and say where they are when the call comes. Then head to lecture room 2 and greet each other before the briefing. This is going to be your 1st mission and you have no idea who will be coming with you until you get there or what you will be sent to investigate. ![]()
![]() I'm thinking of running a game, set on the pathfinder world. The Premice is this. ALL players with be Investigators Level 1,
Any core or, featured Race. I will not be picking to races the same so if a lot of applicants go for mega races they may have less chance of being picked. 25 point buy for states
MAX HP for 1st level. Background skills = Yes.
NO of players to be picked, up to 7 [There is a high chance of PC death so be ready, your PCs life may depend on it, but no TPC just a high risk game, and NO PvP please, like be nice] All players start at 1th level PCs. And must take all levels
You have 25gp of clothing and will be supplied for your mission kit once the games starts, that's weapons and all. Background. Please use
We will start with your award day to become Agents [Ruk-cce] in a WHO DONE IT? kind of setting Please post links to ALTS, not full PCs builds here, thanks. ME as a GM,
CLOSING DATE IS in 7 days time ![]()
![]() I have tried this before and found it hard to get a good idea going.
About Me what I want Gameplay-wise. 4 players
1 shot
Fast posting
No Initiative
PC Build and limits Rules
Alinment
Stats
HP
Hero Points
Race
Classes
Level
ABP
Starting cash
Feats
Traits
Last of all Background
10 Min Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! [Example: Martin Tenbones]
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. [Example]
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! [Example]
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. [Example]
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. [Example]
Other Rules
Game premice The lady [god] sits in her Demi-plane brooding, It's unknown where the god came from. Only that it's a paradise realm of art and culture. With universities, workshops of high art, and centers of spiritual study. Within this realm sits the Simple but elegant building known simply known as the 'Archive of things'. It staff custodians, the keepers, and collectors of wonders from the many planes of existence.
This is your team, Bata 4, a team that is known to do sold work, simple jump, and shop trips. BUT with the total loss of the ALPHA 9 team. You and other Beta teams are being tested to see who will get ALPHA 9s slot. You know each other done many 'runs' now this is your chance for the big time. Will you make it through the mission and get that spot? I will leave this recruitment open for 2 weeks, Then I find 4 players with fully made up PC I think will work as a team. Open until then. Please Build a PC Alt on Paixo, so I can find things and with links to D20. ------- Good luck, have fun with this and Any questions, post here, please no PMs Have at it, GM Panic. ![]()
![]() Day Extira location
The trees flash past and then ahead something blue, water, a like, and next to it buildings, and smoke coming from charcoal burners in the near by woods. Panning down the camera passes over a lake and a few boats fishing on it. Then slowing its tracks across the few streets of the lake side village. Below can been see daily like. The odd stalls, the cobbler, blacksmith, small school, fishermen, farmer and hunter. And the on the village green a bunch on the young, chatting and joking. In such a simple world they seemed happy. ![]()
![]() Welcome to the Village of Criglysnot
The few families that call this place home eak out a living farming or fishing. Its a tight knit community.
Nothing has happened for time out of memory in Criglysnot and no one expect anything to happen.
The Rules for making a character Level: 1
What I am looking for at the moment
100 word description
Closing date for applications. 16th of May, two weeks time, I will consider any player who has done a basic 10 min background and 100 word description. Qs:
Ill stop there I know there will be more. Game play:
Note on the GM:
Ok all done, So that is it, have fun and ask away. ![]()
![]() The last thing you remember was setting off for an Adventure.
Now your some other place, something or someone has moved you.
But the woods are dark, all around you sounds of the woods
Your need light to see, what do you do? ![]()
![]() The winds blow warm in the hidden kitsune Village, as long as there have been kitsune there has been this place. Fok kin know of it from tails and pass from parent to child. A safe place locked away from the prime where kitsune life lives of farming, hunting and from time to time trade to the prime and other places. The Temples, bath houses, homes, tea houses and trading shops, small street with paper walled houses. Here and there a water/fire troff. With Spring as always the weather can change, warm to cold and even snow. But for the last week has been warm and the blossums have started to come out on the trees. Soon trading will start up again, and the elders will need help with other matters, Please feel free to make up NPCs, places and other things as long as they FIT the setting. ![]()
![]() Hi all this is check, to see who would like to play a little game idea i had. The idea is your ALL Kitsune, based in or around the Inner sea.
I will let the picked know more of the setting and world time, if an when I pick them. I just wanted to see who would be up for this, and what kind of PC Kitsune ideas they would like to play. Just a note on PCs starting, 21 point buy OR roll 2d6+7 once picked you must keep it.
You can have 2 traits + 1 more with a Drawback.
Free feat for all players
You start at level 3
Starting Cash 3000gp I will also be using the 10 min background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! [Example: Martin Tenbones]
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. [Example]
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! [Example]
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. [Example]
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. [Example]
So who would be interested and what would your PC be like.
![]()
![]() "London Blitz" London, SoHo, Noel Street, Night, cold, Raining. Here is the range trade
Welcome all to Table two of the WW2 spy game, I am going to jump strait in. You are have all been sent or called to a small tailers at No9 Noel street London soho. You show your idea when you get there and each is shown into a small Chaning space, where you wait alone. ![]()
![]() Panic here
Other than that Chin-up chaps it will all be over by Christmas. ![]()
![]() This is an Interest Check Gestalt L3 Game [The Detectives] NOTE: THIS IS AN INTEREST CHECK ONLY FOR NOW
The Game idea is simple, [You start in]
It is unknown who started the Agency, or in fact when. The halls and rooms of "The Agency" are packed with images and paintings going back millennia. Agents who have uncovered plots and crimes the world over.
Head Agent Falice Alsop Wilkins is the current head of the
The old manner house is much larger on the inside than out and it is said has doors that lead to every continent in the world and very plane. Today is the last class for this years graduating recruits. They came to join the "The Agency" in different ways, passing the tests needed to stay over the 8 years it has taken them to become junior detectives. No is thire final exam. A real investigation for a real client. ========================================================= Gestalt L3 Game [The Detectives] I am Thinking of 5 to 6 players and I want a range of PC ideas,
I was thinking of this for PC build Building your PC:
starting Level: 3ed level Stats
Starting class
[note: summoner must be unchained, Gun Slinger. yes, in fact look to steal hound] Background Skills
Race:
1 Free GM feat
Traits
Aliment
Starting gold: 500gp + Items.
Starting Items:
All PCs start with 1x Detectives uniform 1x MW weapon [Normal martial, unless you pay] 1x Ring of sustenance 1x mithral-shirt +1 [AC5] 1x Pathfinder Pouch 1x Note book and pen in pouch. 1x Wayfinder [+2 Survival rolls] Slotted Ioun Stones -:Iridescent Spindle (Ioun Stone Cracked) This stone grants a +4 competence bonus on Constitution checks to hold your breath. Price: *Slotted power, Iridescent spindle: Endure elements, [Constant] as the spell, as well as protection against exposure to vacuum and underwater pressure. 10 Minute Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! [Example: Martin Tenbones]
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. [Example]
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! [Example]
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. [Example]
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. [Example]
About the GM:
So me, GM Panic, been on here a while, leaned a lot, and had some fun. I have been a roll players from year dot. I think I am good at plots but a bit weak with rules heavy fights I am Dyslexic, spelling can be hard for me and my grammar can suck some times. IF you a pedant best run now :) I love fluff and the Rule of cool, Rules are good but if they get in the way of good RP then I will bend em. NOTE:
End date for Recruitment, Well as this is just sounding out interest, O will not give one yet. But once I get some feed back on the idea. I will make my mind up on if I will go full recruitment. I can't wait to see what you come up with! ![]()
![]() This is a interest check for a silly idea I had, if I get the players and something like a working game set up, my hope is to have a short one off and see where we go from there. ------------------------------------------------------- "The emperor protects Mr Frodo sir"
Is a one shot game. The idea is simple. The setting of Lord of the rings, the events of the book underway.
Mean while in the Imperium of Man an exploratory ship with a Explorator of the Adeptus Mechanicus [Tech-priest] has just translated into orbit. Is following up a report of a newly found world way out in the middle of no-ware. This World maybe of strategic importance in fighting a suspected Tyranid sub fleet in the area. with him is a hastily cobbled together troop of Space Marines from an number of chapters, Sisters of battle and Imperial guard who in the rush where recruited to assists the Adeptus Mechanicus in this urgent matter. The objective of this mission is simple. 1:See what the world is like and asses it for inclusion into the empire. That is it. =================================================================== So there is the idea, you don't know when in the LoTR story arch you will hit planet, you don't know where as well. That's up to me. ====================================================== Making a PC Now All the LoTR NPCs will be pathfinder rules based, so I also need a means to shift you war-hammer 40k PC idea also to Pathfinder. This then I think will be the hard part, the good news is as I am one sick puppy, players state the game as. 10th level gestalt Pcs Where One side of your PC MUST be a Fighter with guns or
The other side is up to you but NOT, you have ALL got to be Lawful
for psykers use psionics-unleashed flavored to The Cult of the Emperor Ki is ok but be careful. Anything that may be seen as having the tint of Chaos and your PC may be shot on the drop ship. Races I will use RP and creating-new-races Be careful what you pick, find other players find it heretical or mutant your PC will be shot on sight soon as you show it. [21 point buy Imperial guard = Human + 12RP [Can't buy up states] [18 point buy 1:1][+3 more free feats at 1st level]
Weapons, we can hammer out.
All PCs will also be using the honor sub system where as the NPCs will be using HERO POINTS system. Yes that is right, where you felt you had the upper hand now you know this is not going to be that easy. Some Interesting stuff on WH40k conversions ================================== Game play, I fully expect this to be a blood bath, so if you get squeamish at the typed word blood or detailed posting of the blood and guts that will be spilled in the dark distant future then this is NOT the game for you. How ever if you would really like to see what Rivendail looks like once a group of Space Marines pop in for tea and crumpet then this is 100% the game for you. =============================== So lets chuck around ideas and see if this thing has legs. ![]()
![]() Rosa Luminass's "Hotel Resurrection". The place where drinks are cheap, the Rooms are clean, the talk is free and all are welcome. How you got here, well there are as many ways as there are steps to be taken. Some get interrupted on thire way to the bone yard, some just open the wrong door. Some dream and find themselves in a whole new life. Some find a token that takes them some where safe. No one knows just how or when it came into being. But that know it know that take the right turn and you get get there.
So ask Smegly, he will book you in and off you go. Costs, Don't worry it get added to you tab. As for the owner of "Hotel Resurrection" the one known as Rosa. They say she was once a god and walked away form the Job. How a god dos that who knows. They say she won this place on a game of Battle ship with death. They say she is the sister of the lady of pain, what ever that means. Could be, truth is no one has a clue who or what she is other than she is big scary and likes a cigar now then then. Her place, this place Its a place to come and chat, drink and talk over ones life and dreams. Pop into a Sim room and have a fight, drink or what ever. A bit about what this is all about. Ok 1: I'm a bad GM, yep I am, I'm ok with the story telling and setting up plots but when it comes to Fights, rules and number, My brain dies. Just falls over and runs away. So I have started games here and time and again, just run form the time need to do the math work. So A game with out fights. OK. Next old PCs. How often have you made a great PC and thought, RATS!! not picked and waited for another game just like it to have a go playing that PC. Well here is your chance to Resurrection that PC and come meet others, EVEN book a room and have a little fun. This idea is simple, no long campaign just a place to Meet, chat and have small bits of RPG FUN. I will set up NPCs. There are three ways you can play, 1: Just come in a meet who is there. 2: Book a sim room for some small bit of RPG fun. 3: Become an NPC working as staff. Recruitment is always open and I will pop in from time to time to check things. In the SIM rooms you can be your own GM, or a group can pick one as a GM. The Rules is simple NO LONG Games, you can cut pits out of other campaigns and just play that. No need for the whole set up thing or payoff. If your a crater then come and sell your wares. All are welcome. RULES:
Note: I am dyslexic sorry about the, well you know. Your Johnny Panic. ![]()
![]() Location: The Throaty Mermaid
The Throaty Mermaid, A classic dock side tavern, in the more seedy part of Port town. Know for its cheap ale, experience imported spirits, the fact it lets orcs, Goblins and Tifelings in the place. As Old blind Tom likes to say about letting just about anyone in to the place. "Bleeding Coins as good as anyone's" On the door a Butter and Miss Flowers, two male Minotaur bouncers, Butter is your typical 8' tall Minotaur with a very large Axe and evil look and drunks get thrown out on their butts. Where as Miss Flowers is also 8' tall with Axe and a dress. He, sorry she, will come over as ask you nicely to stop fighting or what ever and then thrown you out on their butts. It is an unwritten rule and a very good idea NOT to ask a cross dressing 8' tall Minotaur with a very large Axe, why he's are a cross dressing 8' tall Minotaur with a very large Axe., or once could find out just how big that axe really is. The tavern, has a second floor, around the bar is a balcony from which doors can be seen. Stairs lead up to a very fat woman, half orc buy the looks of her, This is the realm of Big Betty, Old Blind Toms wife, and mistress of the working girls who hire her rooms. Its always a bit of pot look who you get in one of Big Bets rooms, as she is not every good with numbers and gets rooms mixed up. But one number she never forgets and that is the 10 gold it takes to get past her and to a room. What the lady in side charges you for what every you do in there is no ones business but your own. But its 10 gold to peek at the wares. Butty has a soft voice and a very big stick, its always a good idea to show her respect. Down below there is a bard platform, behind a chicken wire fence. Many bottles have been know to be thrown at bards who did not please the clients. A nice warm fire and all around the lowlife on port town. Cut throats, Pirates, Sell swords, Spell throwers and even a group of real scum!, layers, sit at one table, all in suits, drinking white wine spritzers and talking the client billing. There is a doll like form to one side, buy her stands a stunningly attractive an large Female half orc, the half Orc waves you over.
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