The SEEKERS OF THINGS (Inactive)

Game Master Johnny_Panic

A Level 16 one-shot game. With Fun and high Junix.


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I have tried this before and found it hard to get a good idea going.
But I think I have a much better outline now.

About Me what I want Gameplay-wise.

4 players
I'm looking for 4 players, this is fixed so I can deal with this.

1 shot
It's going to be a 1 shot, which may have legs given how we do.
I promise nothing

Fast posting
All players MUST commit to one post a day min. I want a fast past game and no waiting. You miss a post in 24 hours and I auto-bot you.

No Initiative
Players act as they post per round, I sum up, next round
As a say, I want a fast game.

PC Build and limits

Rules
We will use PF d20 as ref for rules, links to anything you use on d20 is good.

Alinment
No CE
All others are fine if played within the team.

Stats
A single roll set of 2d6+7 x 6
You take the roll 'IN ORDER'
Str Dex Con Int Wis Cha in that order as you roll.
You take what you roll, good or bad.
No moving points or rolls.
This then gives you the Challenge of finding a good class or race for what you rolled.

HP
Max per Level.
Have no fear the bad guys will be maxed as well.

Hero Points
We will be using hero points
Because at level 16 players can get one shot-ed with high-power bad guys. I want to give you a chance of surviving that.

Race
Core [Raw] races only
No Subraces
No Alternate Race Features

Classes
Core/Base/Hybrid [Raw] Classes only
Yes multiclass
No prestige classes
No Unchained
No Archetype / Alternate Class Features

Level
Level 16, yep that's is right, level 16.

ABP
We will be using ABP
To balance PCs and because your not going to get much cash for items.

Starting cash
100,000 gold
No Pre-game Crafting, you pay full price.
I want you poor at the start of the game.
Pregame spells that cost, [Demi Plane] [wish] if you're using them you pay for them from you 100k.
Guns are everywhere,

Feats
We will be using
THE ELEPHANT IN THE ROOM: FEAT TAXES IN PATHFINDER
Outside of that, you get feats as per level and class.

Traits
2 Traits and 1 Drawback
4 Traits and 2 Drawbacks
pick 1

Last of all Background

10 Min Background:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

[Example: Martin Tenbones]
1) He is a former pirate and retired adventurer and now owns a tavern in the city of St. Clarice.
2) He is outgoing and charismatic, and attempts to keep abreast of all the local gossip and juicy secrets that pass his way, because he believes that knowledge is power.
3) He and his former adventuring band fought against the forces of the pirate captain Craven, who was a major lieutenant for the current Dread Pirate Hellbeard. He used the wealth that he acquired to build his tavern, but he sometimes worries that the pirates may one day decide to find him and extract revenge.
4) Though he is still friends with most of his former adventuring mates, some of them parted the group on bad terms. His girlfriend went back to the sea to fight pirates once more, but he received word that her vessel was taken by Hellbeard and believes she was killed. He mourns her death.
5) Although he is retired, he can be convinced to adventure again if he hears that Sasha (his lost love) may still be alive, or if he is contacted by the White Foxes during a crisis (see secrets).

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

[Example]
1) I would like to see Martin reunited with his lost love and perhaps able to mend fences with some of his former adventuring buddies over the course of this campaign.
2) It would be cool to have Martin face and possibly defeat the Dread Pirate Hellbeard once and for all.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

[Example]
1) Martin is a member of the White Fox Society, a secret society dedicated to keeping Coralton free of tyranny and evil, as well as keeping local governments honest. He provides information and rumors to them, but can be convinced to take a more active roll if pressed.
2) Sasha LeBell, Marin's lost love, is still alive. She was captured by the Dread Pirate Hellbeard and has been kept as his captive for all these years.
3) (Example of a secret I might make up about your character): Not only is Sasha alive, but also she has escaped captivity and killed Hellbeard. She has taken over his ship and crew, and has turned to piracy out of bitterness. She now IS the new Dread Pirate Hellbeard!

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

[Example]
1) Martin's friend Audric Cwellen was one of his adventuring mate. Audric, a holy warrior in the service of the Goddess of Love, is the leader of the local cell of the White Fox society, and provides Martin with information and adventure hooks.
2) Another of Martin's old traveling companions, Aubrey LeVaine, is not as helpful as Audric, because they quarreled over the love of Sasha, and Aubrey is still bitter about losing her to Martin. Still, he can provide some magical support if Martin can convince him to let go of his hate.
3) Yebin Thistledown is a strange little creature from the Feywild called a gnome. Martin met the gnome in the Shroudmist Forest and saved him from a pack of Howlers. The Gnome makes all sorts of alchemical items and gadgets, and loves collecting odd souvenirs and items, as well as "recreational herbs." He operates a bizarre patchwork shop in the Rue Angélique district.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

[Example]
1) Martin remembers growing up in a tavern as a young boy, helping his mother with the cooking. This started his own interest in the culinary arts.
2) Martin remembers the panic he felt when he discovered that the ship he signed on to was a pirate ship after a brutal attack on a merchantman. He vividly recalls the smell of blood and burning timbers.
3) Martin often recalls the goodbye kiss he gave Sasha when she left him. No kiss he's had since ever compares to that memory.
[design notes for the example character] Martin began life as an atypical barkeep. He was a retired adventurer, but still young and vigorous enough to accompany the party on their adventures. His tavern became the party's base for a while, until the BBEG of the game let off a necromantic bomb that killed most of the townsfolk and turned the town into a Zombie Apocalypse nightmare. Martin survived, and he turned into a secondary character for one of the players as he became more important to the ongoing storyline. Most of his background came from this transition from NPC to part-time PC. After the campaign reboot, Martin returned to his role as the barkeep of the party's favorite hang-out, but the players like him enough that he might return to adventuring status in the future.

Other Rules
Please don't ask me about other rules like 3ed Party, Psionics or Sphears of power etc. It's an auto-no to all but what has been posted here.

Game premice

The lady [god] sits in her Demi-plane brooding, It's unknown where the god came from. Only that it's a paradise realm of art and culture. With universities, workshops of high art, and centers of spiritual study. Within this realm sits the Simple but elegant building known simply known as the 'Archive of things'. It staff custodians, the keepers, and collectors of wonders from the many planes of existence.
Many layers of rank sit within the staff, but the one that is seen as the most romantic is the one of Field collector. custodians in Teams of 4 who travel to planes of being to collect and receive things for the Active. Missions simple to very, well you know the mortality rates.

This is your team, Bata 4, a team that is known to do sold work, simple jump, and shop trips. BUT with the total loss of the ALPHA 9 team. You and other Beta teams are being tested to see who will get ALPHA 9s slot.

You know each other done many 'runs' now this is your chance for the big time. Will you make it through the mission and get that spot?

I will leave this recruitment open for 2 weeks, Then I find 4 players with fully made up PC I think will work as a team. Open until then.

Please Build a PC Alt on Paixo, so I can find things and with links to D20.

-------

Good luck, have fun with this and Any questions, post here, please no PMs

Have at it, GM Panic.


Sounds fun and it's up my alley. I'm currently between jobs and playing with streaming at home, so I have plenty of availability to get in at least one post per day.

Let's roll some bones...

Str: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Dex: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Con: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Int: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Wis: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Cha: 2d6 + 7 ⇒ (1, 3) + 7 = 11


Nice good Dex and Int,

Now to pick race and class :)


GM_Panic wrote:

Nice good Dex and Int,

Now to pick race and class :)

For a moment I forgot that the rolls were locked into place...

Could make for a good alchemist, wizard, or something of the sort. Are we allowed to multiclass and/or take prestige classes? Not worried if we are not, just want to make sure I'm taking into account the available options.

Edit: Looking back, I feel like you already answered the part about prestige classes with your initial post. You can ignore that.


good point.
Yes multiclass
No prestige classes


Unless you have feat restrictions, they give a good amount of customization along with traits.

Speaking of which, are there any feats/traits you would like for us to stay away from?


Only ones that double-dip or Muckin classes will be on a case-by-case thing. My hope is that players self-police. Remember I will pick 4 evenly matched PCs for the 4 person team. By all means mini max, but that may not give you the best chance of being picked.


Got it. I'll keep that in mind. I'm looking at some kind of elven alchemist or investigator.


Str: 2d6 + 7 ⇒ (2, 3) + 7 = 12
Dex: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Con: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Int: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Wis: 2d6 + 7 ⇒ (1, 6) + 7 = 14
Cha: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Mmm. Doesn't look like a spellcaster optimised for save DCs, certainly not a str-based martial character, only OK as a dex-based character; maybe a buffer like a cleric or a shaman?

RPG Superstar 2012 Top 16

Intrigued. The game I'm currently GM'ing is approaching the end, so I'm looking for something new.

Let's see what I might have to work with:

Str: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Dex: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Con: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Int: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Wis: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Cha: 2d6 + 7 ⇒ (3, 4) + 7 = 14

Alright...so some kind of martial type, possibly with WIS or CHA-based casting as backup. I'll ponder my options over the weekend and make a formal submission if I cook up something that feels right.


I am curious.

Str, Dex, Con, Int, Wis, Cha

2d6 + 7 ⇒ (3, 5) + 7 = 15
2d6 + 7 ⇒ (4, 2) + 7 = 13
2d6 + 7 ⇒ (3, 5) + 7 = 15
2d6 + 7 ⇒ (1, 2) + 7 = 10
2d6 + 7 ⇒ (1, 4) + 7 = 12
2d6 + 7 ⇒ (6, 2) + 7 = 15

Strength, Con and Charisma, I am feeling a Paladin/Sorcerer


I'm likely to only treat this as a fun character building excercize as opposed to actually making a character for this, because I'm a little too in love with archetypes to live without them. That said, here's some rolls:

str: 2d6 + 7 ⇒ (5, 1) + 7 = 13
dex: 2d6 + 7 ⇒ (1, 1) + 7 = 9
con: 2d6 + 7 ⇒ (1, 3) + 7 = 11
int: 2d6 + 7 ⇒ (2, 2) + 7 = 11
wis: 2d6 + 7 ⇒ (2, 4) + 7 = 13
cha: 2d6 + 7 ⇒ (5, 4) + 7 = 16


After some consideration, I have decided to go with a half-elf slayer. They'll be able to step into combat and work as the trap finder.


RULES AMENDMENT

Yes multiclass [Max 2 Classes]

I am making the rules tight as when I have tried this in the past, it was too open and I got lost checking PC with odd multi-liked stuff in the build. My hope is keeping it simple will keep it fun.

---

You have 2 weeks so lots of time to craft a PC you would want to play.

Sczarni

Love the concept, lets see what the dice gods provide:

Str: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Dex: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Con: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Int: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Wis: 2d6 + 7 ⇒ (1, 1) + 7 = 9
Cha: 2d6 + 7 ⇒ (4, 6) + 7 = 17

That screams Swashbuckler to me. Come on, Errol Flynn!


Str: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Dex: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Con: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Int: 2d6 + 7 ⇒ (1, 6) + 7 = 14
Wis: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Cha: 2d6 + 7 ⇒ (4, 3) + 7 = 14

Not bad!

We would still apply the ability score advancements every four levels, right?


Hmm... both of the higher level games I'm in right now seem to have stalled out, but they might start back up again... let's see what the dice gods have to say about whether I should apply...

2d6 + 7 ⇒ (3, 5) + 7 = 15
2d6 + 7 ⇒ (4, 3) + 7 = 14
2d6 + 7 ⇒ (6, 3) + 7 = 16
2d6 + 7 ⇒ (4, 6) + 7 = 17
2d6 + 7 ⇒ (3, 1) + 7 = 11
2d6 + 7 ⇒ (1, 4) + 7 = 12

edit: shoot, those are pretty decent... not as amazing as andostre but definitely some potential here. I'll think about what direction I want to go and try to post race and class sometime today if I can. (My gut reaction, especially with EitR in effect, is an elven magus, but I want to think it over before I commit.)


Let’s see how the dice treat me.

STR: 2d6 + 7 ⇒ (4, 6) + 7 = 17
DEX: 2d6 + 7 ⇒ (3, 5) + 7 = 15
CON: 2d6 + 7 ⇒ (3, 2) + 7 = 12
INT: 2d6 + 7 ⇒ (4, 1) + 7 = 12
WIS: 2d6 + 7 ⇒ (1, 4) + 7 = 12
CHA: 2d6 + 7 ⇒ (6, 6) + 7 = 19

Hmmm… leaning Oracle but let me put some thought into it.


Andostre wrote:


We would still apply the ability score advancements every four levels, right?

Yes and do not forget ABP as well. So even bad rollers can make something good by 16th

AND DON'T FORGET

APB

Items that only grant bonuses to AC, saving throws, and ability scores don’t exist in this variant, and wish and similar spells never grant inherent bonuses to ability scores. Magic weapons and armor do exist, but grant only special abilities, not enhancement bonuses.

Magic Weapons and Armor
In this system, magic weapons, armor, and shields never have enhancement bonuses of their own; those bonuses are granted only through attunement. Any weapon, armor, or shield special abilities on attuned items count against a character’s enhancement bonus from attunement. To determine an attuned magic item’s enhancement bonus, subtract the cost of its special ability from the enhancement bonus granted by attunement. (This applies only to special abilities whose cost is equivalent to an enhancement bonus, not to those that cost a flat amount of gold pieces.)

-----
The Realm of the lady and Aging

Why are you 16th level yet so item and cash poor, that is because of Time. In the beautiful realm of 'The Lady' Time passes but no one ages. You are basically almost immortal in her realm. In your past, the plane lived on before discovering/finding/being taken into/falling into/seeking, etc the Lady's realm time passes and you aged but once here, it slowed to barely a crawl. You have had 100s of years to get good at what you do and yet aged just a few years.


I apologize if this was answered upthread and I missed it, but are we using background skills for this game?

Also, is it weird that with my rather elfish base stats part of me really wants to make a dwarven ranger?


Good Question

RULES UPDATE

YES BACKGROUND SKILLS 2x16 [32] background skill points


Man, a one shot 'off world' game with GM_Panic. Hmmm Best time I ever had in the Mediterranean. But I'm terrible at building high level characters. Well, can't hurt to roll and see what's what, right?

Str: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Dex: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Con: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Int: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Wis: 2d6 + 7 ⇒ (3, 3) + 7 = 13
Cha: 2d6 + 7 ⇒ (3, 5) + 7 = 15

Yikes, a high int and Cha, a caster of some sort, I'm horrible with casters.

May I assume that since were on a Demi-Plane and guns are 'everywhere' our backstory is fairly unlimited?

Liberty's Edge

STR: 2d6 + 7 ⇒ (1, 4) + 7 = 12
DEX: 2d6 + 7 ⇒ (5, 5) + 7 = 17
CON: 2d6 + 7 ⇒ (4, 3) + 7 = 14
INT: 2d6 + 7 ⇒ (4, 1) + 7 = 12
WIS: 2d6 + 7 ⇒ (2, 6) + 7 = 15
CHA: 2d6 + 7 ⇒ (4, 3) + 7 = 14

Hmmm. Bladed Brush reach cleric, maybe.


With a back story you can come from any plane you can think of,

High tech or high magic, steam punk, real world

But you came in low level and skilled up in the plane of the lady.

Item wise means even tech items are open to you. [not the ones under alt rules]

So a gunslinger could have lasers

But they cost what they cost on d20

no pre-game crafting and do not forget ABP rules on enchantments

Liberty's Edge

Is there a particular type of enemy the will be predominant in this story will it be a mix of whatever?


Str: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Dex: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Con: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Int: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Wis: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Cha: 2d6 + 7 ⇒ (5, 4) + 7 = 16


Crisischild wrote:
Is there a particular type of enemy the will be predominant in this story will it be a mix of whatever?

You know this

There are 144 Gamma teams, 72 Beta teams, and only 12 Alpha teams.

Each mission for the Archive has been different, no two are the same.

One thing you do know, ALPHA missions are more than next-level lethal and the casualty rates are high.

Altha team 9 has been lost.

You surmise there is a good chance you will be going back to where they went as the mission was not completed.

So in-game it before you go, it may be a good idea to find out as much as you can about who was on that team and where they went.

IMAGES The Realm of The Lady
Image 1

Image 2

Image 3

Image 4

======

IMAGE OF YOUR PC

One thing I do like is for players to find an image of their pc and place it in Description at top of their PC alt on here. I feel it really helps to get a feel of the PC. You can also link images of the plane they came from if you like.


GM_Panic wrote:

With a back story you can come from any plane you can think of,

High tech or high magic, steam punk, real world

But you came in low level and skilled up in the plane of the lady.

Item wise means even tech items are open to you. [not the ones under alt rules]

So a gunslinger could have lasers

But they cost what they cost on d20

no pre-game crafting and do not forget ABP rules on enchantments

Oh man... I'm probably going to make a completely reasonable character but something about this paragraph really makes me want to build a steampunk ranger whose animal companion has cybernetically implanted lasers...


That is fine, but you only have 100,000gp
and Cybernetics on d20 cost A LOT.
So be mindful of that.

and also ABP limits


Yeah, with those rolls, I was totally thinking about copying Harry Dresden


I am considering applying for this game. I've had a few game starting with high level characters but none of them went very far.

Str: 2d6 + 7 ⇒ (1, 5) + 7 = 13
Dex: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Con: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Int: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Wis: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Cha: 2d6 + 7 ⇒ (4, 1) + 7 = 12

With those stats, I'm thinking about going for an elven Witch or Wizard.

Grand Lodge

oh why not dot for interest...

stat: 2d6 + 7 ⇒ (1, 1) + 7 = 9
stat: 2d6 + 7 ⇒ (6, 2) + 7 = 15
stat: 2d6 + 7 ⇒ (1, 1) + 7 = 9
stat: 2d6 + 7 ⇒ (2, 1) + 7 = 10
stat: 2d6 + 7 ⇒ (4, 4) + 7 = 15
stat: 2d6 + 7 ⇒ (2, 5) + 7 = 14hmm...let me think om this


Creating characters has become one of my favorite things to do. With all blessings to our lady Nivi Rhombodazzle and of course the Lady of the Realm, let's see what I might have to work with:

Str: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Dex: 2d6 + 7 ⇒ (4, 3) + 7 = 14
Con: 2d6 + 7 ⇒ (2, 3) + 7 = 12
Int: 2d6 + 7 ⇒ (2, 3) + 7 = 12
Wis: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Cha: 2d6 + 7 ⇒ (2, 4) + 7 = 13

Okay, not too bad! With high strength and high wisdom, I've got to go with a wisdom-based caster. Any of them would be viable, but I might lean inquisitor to start developing. A dwarf would be a strong choice there, especially to boost the lower Con, but I'll look at human, half-elf, and half-orc, too.

What deities are in play? If I were to make a devout follower of her Ladyship, what kinds of domains (and perhaps inquisitions) would be in play? Does she have a favored weapon?


You can follow The Lady of the Realm

Image 1 of the Lady
Image 2 of The Lady

The Lady TN Diety
Favored weapon: The Gun
Her Sign is a Silver Flower bloom
Domains, Artifice, Community, Knowledge, Art

inquisitions
knowledge, The forge, Art, self-perfection
conversion illumination tactics Fate

Description
Names
The Lady of the realm, She who is many, She who is art, She who knows. The Lady. Silver Flower.

Description;
A Tall slender woman, dark skin, white hair, with silver orb eyes, always in silver, barefooted, She is often seen in more than one place at once, even at times seen in discussion with herself in a group of identical forms. Lover of Knowledge, art, community, and crafts. Her realm is one of peace and study.

Secrets:
It is said she has sisters in other realms.

=====

Other faiths and base domains are also open to you, as the lady lets other faiths have religion centers in her realm, even other gods visit her when they wish to learn things.


I'll add also that followers of The Lady of the Realm believe in reincarnation. On death, a follower's soul is reborn in another realm of the multiverse. To live and discover life anew. But with a dive to find the realm of the lady again and bring with them what they learned. This has repeated time and time again. Adding to the sum of what is known. It is the journey that matters not the destination.

If you meet The Lady, which you can, She often says when asked about being a god.

"I am you and you are me, and we are us, so who is the god?"

With a cryptic smile, she does so like answering Questions with Questions.

It is also believed that the multiple forms of her, are souls that have gain enlightenment from living many lives and finding their way back to become part of The Lady. But there are as many views on this as there are scrollers in the Realm of the lady


What do you consider "Poor" for the beginning of the game? Poor for 16th level, or would you like it if we spent all of our gold? Because I can do that :P


Wow, there’s just so many options... I take back what I said about posting a core concept tonight... it’ll probably be a few days.


I'm crafting a fighter 5 / rogue 11. Almost done. I will probably finish it by tomorrow dependent on how busy I am.


No, you don't have to spend all your 100,000gp but if you want to you kand.

as agents in the field, you get paid a wage as such.

As A BETA AGENT, YOU GET 5000 credits a month and your living needs for free, an apartment, food, basic clothing, health care etc. There are communal dining halls all staff of the archive can eat at.

or with your wage, you can eat out, buy better clothing etc

you do know Alpha agents get paid more.


I have 9 languages to pick from. What would be the most likely ones to take? Core races?


core Races, elemental planes, Dragonic, good evil planes

Planar Cant is also open to you. It acts as a kind of pidgin English of the planes to travel to. Which kind of links this game into the bigger 'Planescape' Setting.


Here is my submission. Sona Tanaka - Rogue 11/Fighter 5
I can readily make the required posting rate. If there is anything you find wrong with the character (or anyone else looking at it), please let me know.


Damn, I'm not sure I have time for this.


Str: 2d6 + 7 ⇒ (1, 6) + 7 = 14
Dex: 2d6 + 7 ⇒ (1, 5) + 7 = 13
Con: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Wis: 2d6 + 7 ⇒ (1, 6) + 7 = 14
Int: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Chr: 2d6 + 7 ⇒ (5, 4) + 7 = 16

I like rolling the bones.

So no PrC's...Maybe a transmuter caster


1 person marked this as a favorite.
SmooshieBanana wrote:

Here is my submission. Sona Tanaka - Rogue 11/Fighter 5

I can readily make the required posting rate. If there is anything you find wrong with the character (or anyone else looking at it), please let me know.

Really Nice, love the background


GM_Panic wrote:
Really Nice, love the background

Thanks :)


Damnit, I can't stop thinking about this

Strength: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Dexterity: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Constitution: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Intelligence: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Wisdom: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Charisma: 2d6 + 7 ⇒ (3, 5) + 7 = 15


There, now that feels better does it not, Philo :)


Yes, it does. I have been working on a gunslinger monk half-elf. Mixing kicks, punches and bullets.


Let's see where this goes!

Roll:

Str: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Dex: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Con: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Int: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Wis: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Cha: 2d6 + 7 ⇒ (1, 3) + 7 = 11

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