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"Indeed why are you attacking us? could we resolve this peaceably?
and mutters to himself [b] "and where are the others?' [b/] Philip will attempt to discern what this foes weaknesses areknowledge nature: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (3) = 31

GM_Grandlounge |
The creature in front of you does not seem to be backing down.
Philip does recognize some fey aspects to the creature, but most of his abilities seem to come from his training.
The monkey ducks behind the tree avoiding the speeding bolt.
1d4 ⇒ 1
The world around you becomes so cold your feet seem to stick to the ground. Difficult terrain.
A spring of the bowstring echoes throughout the trees.
Attack at Slippy: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 5 ⇒ (1) + 5 = 6
===========================
Bold may act. The number by your name is the round you enter combat.
Active party buffs: (none)
Round 2
Slippy
Cylipsti (3)
Philip
===========================
Porcupine (-8) & Vanara
===========================
Ren

GM_Grandlounge |
Cylipsti appears and like everyone else is missing the item that was being held as he spun.
Bold may act.
Active party buffs: (none)
Round 3
Slippy
Cylipsti
Philip
===========================
Porcupine (-8) & Vanara
===========================
Ren

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"Well, we tried to be nice." Slippy fires again Crossbow: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d6 ⇒ 1 before circling around the creature to cut off potential escape routes.

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Philip will move forward into a flanking position and say"please surrender we don't want needless conflict and are willing to look past you attacking us if you leave us in peace"

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Cylipsti looks surprised that many of his companions seem to be engaged in combat.
Raginori, please allow me to travel like you
Activates his Travel Blessing to ignore difficult terrain
With his feet seeming to find endless purchases the sticky ground can find no hold on boots, Cylipsti moves forward. After 30 feet, he draws his longbow with an arrow and points it at the monkey attacker.
You would be well advised to surrender. My teammates and I mean you no harm, but we will stop you if you don’t stop your attack

GM_Grandlounge |
1d4 ⇒ 4
The snow suddenly transforms into orange and yellow leaves that obscure your vision. -2 to ranged attacks
From 15 feet in the tree, an arrow cuts through the leaves seeming unaffected by the weather.
Attack at Slippy: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 4 ⇒ (8) + 4 = 12
Slippy reads the monkeys movement and dodges the arrow.
Bold may act.
Active party buffs: (none)
Round 3
Slippy
Cylipsti
Philip
===========================
Porcupine (-8) & Vanara
===========================
Ren

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Rest assured creature that this was not my first choice
Cylipsti sights along the arrow shaft and lets it fly at the monkey attacker.
ranged attack: 1d20 + 5 ⇒ (17) + 5 = 22
If it hits...
damage: 1d8 ⇒ 3
Sorry that was supposed to be -2 less so 20

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Slippy fire a shot up at the monkey Crossbow: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 -2 Already included Damage: 1d6 ⇒ 1 before storing his crossbow in preparation to climb the tree.

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Ren moves around the porcupine before turning around and bringing the light of Sarenrae to it.
burning hands: 2d4 + 3 ⇒ (1, 1) + 3 = 5 DC 17 Reflex

GM_Grandlounge |
The monkey man faces it set ablaze, which creates the opportunity for Cylipsti's arrow to strike the right side of his chest. A second blot narrowly misses before a gout of flame overtakes the centre of the tree.
Ref Alchemist Fire: 1d20 + 6 ⇒ (16) + 6 = 22
Ref Burning Hands: 1d20 + 6 ⇒ (9) + 6 = 15
===========================
1d4 ⇒ 2
The sun comes out and the trees bloom.
Clouds of pollen clogs noses and mouths, imposing a 20% spell failure chance on all spells with verbal components.
===========================
Attack at Ren: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 5 ⇒ (4) + 5 = 9
===========================
Bold may act. The number by your name is the round you enter combat.
Active party buffs: (none)
Round 4
Slippy
Cylipsti
Philip
===========================
Porcupine (-8) & Vanara (-10)
===========================
Ren

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Cylipisti nocks another arrow and aims his bow at the monkey attacker. He tries hard not to sneeze as he sights down the shaft. This is becoming very tiresome Monkey Man, especially since I didn’t want to fight you anyway! He lets fly with the arrow.
ranged attack: 1d20 + 5 ⇒ (20) + 5 = 25
Instead of the crappy dice I was using last night, I should just use this roller. LOL
confirmation roll: 1d20 + 5 ⇒ (9) + 5 = 14
If it confirms...
damage: 3d8 ⇒ (5, 4, 7) = 16

GM_Grandlounge |
The monkey man falls out of the tree unconscious. As the fight ends the weather seems to stabilize.

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"That was odd." Ren comments, as he coughs out the last of the pollen. Ren checks out the strange monkey man. "Think he was causing the strange weather?"

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That must have been some strange monkey to be able to change the weather at all
Cylipsti makes divine gestures and invokes the power of his holy symbol.
Casts detect magic
Let’s see if the monkey had anything magical on him that could potentially cause this

GM_Grandlounge |
The following items are of interest to Ashasar: a frozen bird, a frozen flower, and a frozen flame from the campfire. The birds positioned above the frozen trees are hard to reach, but one bird had not yet taken off when it was frozen.
Climb check can clamber up a 10-foot-tall tree to reach that bird.
The frozen flames are particularly delicate—harvesting a good sample requires a Sleight of Hand check or a Dexterity check. (Three Attempts)
The flowers are numerous enough that no check is needed.
You have three options before you. Explore the open but frozen lake, interrogate your hostage or begin to search the forest nearby.
Knowledge Nature to know about the weather.

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Before climbing down from his new perch, Slippy takes a look around from his vantage point to see if he can spot anything important looking from up here.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
After being satisfied with that he climbs down and hands a wand over to Cylipsti, "Could you use that to patch me up a bit?"
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

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Cylipsti gathers up the treasure and places it in his backpack. Then he heads over to help Slippy.
Of course, Slippy. It would be my pleasure.Cylipsti activates the wand
I would like to take a look at this forest. It seems very unusual.

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Ren carefully inspects the frozen fire and attempts to collect it.
dexterity: 1d20 + 1 ⇒ (9) + 1 = 10
dexterity: 1d20 + 1 ⇒ (7) + 1 = 8
dexterity: 1d20 + 1 ⇒ (7) + 1 = 8
Frustrated he moves on to picking frozen flowers.

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Knowledge Nature: 1d20 + 11 + 1d6 ⇒ (19) + 11 + (2) = 32
"would you like a hand with that Ren? and yes the forest does seem unusual and i would like to examine it as well" and will attempt to pick some frozen fire if any remains
dexterity: 1d20 + 4 ⇒ (18) + 4 = 22
dexterity: 1d20 + 4 ⇒ (7) + 4 = 11
dexterity: 1d20 + 4 ⇒ (4) + 4 = 8

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Ren would be extremely grateful if he didn't ruin them all failing. Ren personally likes the idea of having his own personal frozen flame, Concordance or not.

GM_Grandlounge |
Ren utilizing his friends talents is able to collect several interesting items. A frozen bird, 2 frozen flames, and several frozen flowers. During that time Philip is able to determine that the emotions of outsiders interact with the already unstable weather in this land. The weather here become erratic during times of stress. The weather's volatity only effects non natives to this plane.

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"Mind restraining this strange person. I would hear why it attacked us."
After someone with martial competence has restrained the monkey-man, Ren will use his smelling salts to wake the creature.

GM_Grandlounge |
The vanara wakes bound with a start. Wide eyes and fur bristling, "what do you want? Why have I not been reborn?"

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"I want to know why you attacked us? Reborn? What do you mean Reborn?"
Ren tries to wrap his mind around this strange creature.

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" answers to our questions and i'm going to go out on a limb and say you haven't been reborn because you haven't died. First why did you attack us? second what can you tell us about the the wild hunt that guards Azure's palette?
if he answers me I`ll be trying to determine if he's lying or omitting information sense motive: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20

GM_Grandlounge |
"What kind of cruel hunter does not kill his prey. I am the wild hunt. We are the wild hunt. What the elders take no one can retrieve, but enter the woods and take your best shot."
Cylipsti and Philip detect no lies.
Sorry for the gap in posts Paizo ate last nights.

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Ren shakes his head at the madness of the wild hunt, but moves the questions forward instead of arguing with insanity. "What is up with the lake?"

GM_Grandlounge |
"There is nothing special about the lake, It is frozen and stays that way during all of the seasons of the day. The woods are much the same. They are dangerous and they will have a few extra corpus by days end."

GM_Grandlounge |
You feel a hot summer wind carry your question to the captive. "Yes and when outsides' emotions get involved they get much worse."

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"Huh, well then I guess we should deal with what we came here to do and get out of here. We aren't here to hunt anyone, we just want Azure's palette so that we can close this portal between your world and ours. Then we can all go back to our normal lives. So you say it's in the woods? This way?" Slippy points into the forested area to the east Not sure about the orientation of the map. Assuming the forest is off to the east.

GM_Grandlounge |
"This way or that way the, woods don't have 'ways' like they do where you are from. Enter and see where you end up."
'East' is the direction he is indicating for you to go.

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You feel a hot summer wind carry your question to the captive. "Yes and when outsides' emotions get involved they get much worse."
Ren stops and reflects on the hot desert sand of home and the warmth of the sun, trying to influence the local weather.
charisma: 1d20 + 5 ⇒ (15) + 5 = 20--
"I've never had the chance to walk another plane, why rush our time here?" Ren asks as he looks over the frozen lake.

GM_Grandlounge |
As Ren thinks of home, the warm spring breeze turns to a hot summer's wind, but just as quickly the snaps still as if the air freezes in place. Snow begins to fall. Snowflakes become leaves before landing on the ground. By the time they settle a hot summer thunderstorm consumes the sky and the weather becomes as humid as the tropics.
After about a minute of this, Ren ceases his reflection, the weather continues to change still but at a much less erratic pace.

GM_Grandlounge |
As you travel through the woods the seasons continue to change minute to minute, but one thing stays constant the ground remains frozen. Philip looks at the sky and notices the sun does not move correctly here. Time is hard to track. Winter becomes fall, which becomes winter, spring or summer with no reason or pattern until Slippy feels the ground begin to gently give way under his feet, thawed earth. With this, the group realizes that forest seems and fluid as the seasons.
Your attempts at navigation, you realize, have been futile. As you have been trying to move through the forest just beyond your vision the forest has been moving to intercept your path. You find your self in a grove.
No matter the season, the air above this grove dances with multicolored sparks that orbit slowly around a massive mound of prickly vegetation and mulch. A cluster of gnarled, leafless trees rises from the heap. Instead of bearing fruit, the trees bear fat, round bindle bags, each tied closed with silvery rope. Five extinguished campfires dot the grove, each positioned near the mouth of a separate trial.

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Philip will carefully move into the clearing and begin examining the bindle bags and campfires "this is ominous, i suspect we will be meeting more denizens of the forest soon"
I'm guessing it's been more then 20 minutes of game time walking here
perception: 1d20 + 9 ⇒ (1) + 9 = 10

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"You're right, Ren. This place is certainly interesting. I'm sure we could find plenty to write chronicles about here, maybe there isn't a rush."
Slippy approaches the vegetation in the middle of the of the clearing and looks for a good way to get at the bags without getting too prickled climbing up the trees.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
"Do you think one of these bags has Azure's palette?"

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Cylipsti ventures into the woods along with the rest of his party. He approaches the trees that hold the bindle bags cautiously.
I almost want to cut one of those bags down but I don’t know if that would help or hinder us. During my 8th life, I was too haphazard and I ended up freeing a demon!
Perception to check the trees for traps or hazards.
perception: 1d20 + 7 ⇒ (13) + 7 = 20

GM_Grandlounge |
Twelve variably colored bindle bags, secured by silvery drawstrings, hang 10 feet up in the trees.
They require a climb check or the fell the trees to reach them.
Slippy and Cylipsti as your eyes land on each bag, most of which appear as intangible and colorless, you hear a sound or experience a feeling unique to each bag. Fear, anger, friendship; screams laughter and howls fill your mind.
Three special bags catch your eyes.
Azure’s bag is the easiest to spot, as it drips with bright, multicolored liquid reminiscent of Azure’s tears.
The second bag is larger than the others, and when opened, it emits rallying cries and conveys a sense of courage and resolve.
The third bag is covered with reddish grey fur and makes faint growling sounds.

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Slippy, my friend. Do you see those? Three bags. Azure’s is right there, but there also seems to be two others. Since you seem to be the most capable climber, would you be willing to climb up there and retrieve those? I can cover you from here.
Cylipsti draw his bow and nocks an arrow.
Ready an action to shoot something that would attack Slippy