GM_Grandlounge's Down the Verdant Path (Inactive)

Game Master Grandlounge

Useful PBP information and guides

Map

Initiative:

[dice=Initiative Slippy] 1d20 +6 [/dice]
[dice=Initiative Ren] 1d20 +1 [/dice]
[dice=Initiative Philip] 1d20 +4 [/dice]
[dice=Initiative Cylipsti] 1d20 +5 [/dice]


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The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

"Indeed why are you attacking us? could we resolve this peaceably?
and mutters to himself [b] "and where are the others?' [b/] Philip will attempt to discern what this foes weaknesses areknowledge nature: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (3) = 31


SSMap | Info | 0 GS Map | 0 GS Loot

The creature in front of you does not seem to be backing down.

Philip does recognize some fey aspects to the creature, but most of his abilities seem to come from his training.

The monkey ducks behind the tree avoiding the speeding bolt.

1d4 ⇒ 1

The world around you becomes so cold your feet seem to stick to the ground. Difficult terrain.

A spring of the bowstring echoes throughout the trees.

Attack at Slippy: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 5 ⇒ (1) + 5 = 6

===========================

Bold may act. The number by your name is the round you enter combat.
Active party buffs: (none)

Round 2

Slippy
Cylipsti (3)
Philip
===========================
Porcupine (-8) & Vanara
===========================
Ren

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

Ren struggles forward, moving his feet with difficulty.

Double move forward.


SSMap | Info | 0 GS Map | 0 GS Loot

Cylipsti appears and like everyone else is missing the item that was being held as he spun.

Bold may act.
Active party buffs: (none)

Round 3

Slippy
Cylipsti
Philip

===========================
Porcupine (-8) & Vanara
===========================
Ren

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

"Well, we tried to be nice." Slippy fires again Crossbow: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d6 ⇒ 1 before circling around the creature to cut off potential escape routes.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will move forward into a flanking position and say"please surrender we don't want needless conflict and are willing to look past you attacking us if you leave us in peace"

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

Cylipsti looks surprised that many of his companions seem to be engaged in combat.
Raginori, please allow me to travel like you
Activates his Travel Blessing to ignore difficult terrain
With his feet seeming to find endless purchases the sticky ground can find no hold on boots, Cylipsti moves forward. After 30 feet, he draws his longbow with an arrow and points it at the monkey attacker.
You would be well advised to surrender. My teammates and I mean you no harm, but we will stop you if you don’t stop your attack

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

Oops, somehow I missed that difficult terrain thing. Ignore Slippy's attack, that was a double move.


SSMap | Info | 0 GS Map | 0 GS Loot

1d4 ⇒ 4

The snow suddenly transforms into orange and yellow leaves that obscure your vision. -2 to ranged attacks

From 15 feet in the tree, an arrow cuts through the leaves seeming unaffected by the weather.

Attack at Slippy: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 4 ⇒ (8) + 4 = 12

Slippy reads the monkeys movement and dodges the arrow.

Bold may act.
Active party buffs: (none)

Round 3

Slippy
Cylipsti
Philip

===========================
Porcupine (-8) & Vanara
===========================
Ren

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

Rest assured creature that this was not my first choice

Cylipsti sights along the arrow shaft and lets it fly at the monkey attacker.

ranged attack: 1d20 + 5 ⇒ (17) + 5 = 22

If it hits...

damage: 1d8 ⇒ 3

Sorry that was supposed to be -2 less so 20

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will draw an alchemist's fire and throw it at the creature
ranged touch: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 191d6 ⇒ 4

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

Slippy fire a shot up at the monkey Crossbow: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 -2 Already included Damage: 1d6 ⇒ 1 before storing his crossbow in preparation to climb the tree.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

Ren moves around the porcupine before turning around and bringing the light of Sarenrae to it.

burning hands: 2d4 + 3 ⇒ (1, 1) + 3 = 5 DC 17 Reflex


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The monkey man faces it set ablaze, which creates the opportunity for Cylipsti's arrow to strike the right side of his chest. A second blot narrowly misses before a gout of flame overtakes the centre of the tree.
Ref Alchemist Fire: 1d20 + 6 ⇒ (16) + 6 = 22
Ref Burning Hands: 1d20 + 6 ⇒ (9) + 6 = 15

===========================

1d4 ⇒ 2

The sun comes out and the trees bloom.

Clouds of pollen clogs noses and mouths, imposing a 20% spell failure chance on all spells with verbal components.

===========================

Attack at Ren: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 5 ⇒ (4) + 5 = 9

===========================

Bold may act. The number by your name is the round you enter combat.
Active party buffs: (none)

Round 4

Slippy
Cylipsti
Philip

===========================
Porcupine (-8) & Vanara (-10)
===========================
Ren

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

Cylipisti nocks another arrow and aims his bow at the monkey attacker. He tries hard not to sneeze as he sights down the shaft. This is becoming very tiresome Monkey Man, especially since I didn’t want to fight you anyway! He lets fly with the arrow.

ranged attack: 1d20 + 5 ⇒ (20) + 5 = 25

Instead of the crappy dice I was using last night, I should just use this roller. LOL

confirmation roll: 1d20 + 5 ⇒ (9) + 5 = 14

If it confirms...

damage: 3d8 ⇒ (5, 4, 7) = 16

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

Slippy climbs up into the tree taking 10 for 22 and upon pulling himself up next to the Vanara, he tries to shove it out of the tree.

Bull Rush: 1d20 + 0 ⇒ (4) + 0 = 4


SSMap | Info | 0 GS Map | 0 GS Loot

The monkey man falls out of the tree unconscious. As the fight ends the weather seems to stabilize.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

"That was odd." Ren comments, as he coughs out the last of the pollen. Ren checks out the strange monkey man. "Think he was causing the strange weather?"

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

That must have been some strange monkey to be able to change the weather at all

Cylipsti makes divine gestures and invokes the power of his holy symbol.
Casts detect magic
Let’s see if the monkey had anything magical on him that could potentially cause this


SSMap | Info | 0 GS Map | 0 GS Loot

Treasure:
Potion of cure light wounds, potion of jump, sleep arrow, mwk composite longbow (+2 Str) with 40 arrows, mwk studded leather armour.

Concordance:

The following items are of interest to Ashasar: a frozen bird, a frozen flower, and a frozen flame from the campfire. The birds positioned above the frozen trees are hard to reach, but one bird had not yet taken off when it was frozen.

Climb check can clamber up a 10-foot-tall tree to reach that bird.

The frozen flames are particularly delicate—harvesting a good sample requires a Sleight of Hand check or a Dexterity check. (Three Attempts)

The flowers are numerous enough that no check is needed.

You have three options before you. Explore the open but frozen lake, interrogate your hostage or begin to search the forest nearby.

Knowledge Nature to know about the weather.

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

Before climbing down from his new perch, Slippy takes a look around from his vantage point to see if he can spot anything important looking from up here.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

After being satisfied with that he climbs down and hands a wand over to Cylipsti, "Could you use that to patch me up a bit?"

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

Cylipsti gathers up the treasure and places it in his backpack. Then he heads over to help Slippy.
Of course, Slippy. It would be my pleasure.Cylipsti activates the wand
I would like to take a look at this forest. It seems very unusual.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

Ren carefully inspects the frozen fire and attempts to collect it.
dexterity: 1d20 + 1 ⇒ (9) + 1 = 10
dexterity: 1d20 + 1 ⇒ (7) + 1 = 8
dexterity: 1d20 + 1 ⇒ (7) + 1 = 8

Frustrated he moves on to picking frozen flowers.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Knowledge Nature: 1d20 + 11 + 1d6 ⇒ (19) + 11 + (2) = 32
"would you like a hand with that Ren? and yes the forest does seem unusual and i would like to examine it as well" and will attempt to pick some frozen fire if any remains

dexterity: 1d20 + 4 ⇒ (18) + 4 = 22

dexterity: 1d20 + 4 ⇒ (7) + 4 = 11

dexterity: 1d20 + 4 ⇒ (4) + 4 = 8

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

Ren would be extremely grateful if he didn't ruin them all failing. Ren personally likes the idea of having his own personal frozen flame, Concordance or not.


SSMap | Info | 0 GS Map | 0 GS Loot

Ren utilizing his friends talents is able to collect several interesting items. A frozen bird, 2 frozen flames, and several frozen flowers. During that time Philip is able to determine that the emotions of outsiders interact with the already unstable weather in this land. The weather here become erratic during times of stress. The weather's volatity only effects non natives to this plane.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

"Mind restraining this strange person. I would hear why it attacked us."

After someone with martial competence has restrained the monkey-man, Ren will use his smelling salts to wake the creature.

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

"Thanks Cylipsti." After getting healed Slippy joins Ren beside the monkey and does his best to hold the creature down while Ren wakes him up.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will assist in tying the monkey up


SSMap | Info | 0 GS Map | 0 GS Loot

The vanara wakes bound with a start. Wide eyes and fur bristling, "what do you want? Why have I not been reborn?"

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

"I want to know why you attacked us? Reborn? What do you mean Reborn?"

Ren tries to wrap his mind around this strange creature.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

" answers to our questions and i'm going to go out on a limb and say you haven't been reborn because you haven't died. First why did you attack us? second what can you tell us about the the wild hunt that guards Azure's palette?
if he answers me I`ll be trying to determine if he's lying or omitting information sense motive: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

Cylipsti looks down on the party’s captive and stands silently by. Keeping an eye open for new threats as well as determining whether the monkey is telling the truth.
sense motive: 1d20 + 9 ⇒ (15) + 9 = 24


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"What kind of cruel hunter does not kill his prey. I am the wild hunt. We are the wild hunt. What the elders take no one can retrieve, but enter the woods and take your best shot."

Cylipsti and Philip detect no lies.

Sorry for the gap in posts Paizo ate last nights.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

Ren shakes his head at the madness of the wild hunt, but moves the questions forward instead of arguing with insanity. "What is up with the lake?"

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

"So will you tell us more about whats in the woods before we venture forth?"


SSMap | Info | 0 GS Map | 0 GS Loot

"There is nothing special about the lake, It is frozen and stays that way during all of the seasons of the day. The woods are much the same. They are dangerous and they will have a few extra corpus by days end."

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

"All seasons of the day? Those weather changes were normal?"


SSMap | Info | 0 GS Map | 0 GS Loot

You feel a hot summer wind carry your question to the captive. "Yes and when outsides' emotions get involved they get much worse."

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

"Huh, well then I guess we should deal with what we came here to do and get out of here. We aren't here to hunt anyone, we just want Azure's palette so that we can close this portal between your world and ours. Then we can all go back to our normal lives. So you say it's in the woods? This way?" Slippy points into the forested area to the east Not sure about the orientation of the map. Assuming the forest is off to the east.


SSMap | Info | 0 GS Map | 0 GS Loot

"This way or that way the, woods don't have 'ways' like they do where you are from. Enter and see where you end up."

'East' is the direction he is indicating for you to go.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor
GM_Grandlounge wrote:
You feel a hot summer wind carry your question to the captive. "Yes and when outsides' emotions get involved they get much worse."

Ren stops and reflects on the hot desert sand of home and the warmth of the sun, trying to influence the local weather.

charisma: 1d20 + 5 ⇒ (15) + 5 = 20

--

"I've never had the chance to walk another plane, why rush our time here?" Ren asks as he looks over the frozen lake.


SSMap | Info | 0 GS Map | 0 GS Loot

As Ren thinks of home, the warm spring breeze turns to a hot summer's wind, but just as quickly the snaps still as if the air freezes in place. Snow begins to fall. Snowflakes become leaves before landing on the ground. By the time they settle a hot summer thunderstorm consumes the sky and the weather becomes as humid as the tropics.

After about a minute of this, Ren ceases his reflection, the weather continues to change still but at a much less erratic pace.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

" then let us venture forth and see where we end up and what new challenges await." and Philip will begin walking into the forest.


SSMap | Info | 0 GS Map | 0 GS Loot

As you travel through the woods the seasons continue to change minute to minute, but one thing stays constant the ground remains frozen. Philip looks at the sky and notices the sun does not move correctly here. Time is hard to track. Winter becomes fall, which becomes winter, spring or summer with no reason or pattern until Slippy feels the ground begin to gently give way under his feet, thawed earth. With this, the group realizes that forest seems and fluid as the seasons.

Your attempts at navigation, you realize, have been futile. As you have been trying to move through the forest just beyond your vision the forest has been moving to intercept your path. You find your self in a grove.

No matter the season, the air above this grove dances with multicolored sparks that orbit slowly around a massive mound of prickly vegetation and mulch. A cluster of gnarled, leafless trees rises from the heap. Instead of bearing fruit, the trees bear fat, round bindle bags, each tied closed with silvery rope. Five extinguished campfires dot the grove, each positioned near the mouth of a separate trial.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will carefully move into the clearing and begin examining the bindle bags and campfires "this is ominous, i suspect we will be meeting more denizens of the forest soon"
I'm guessing it's been more then 20 minutes of game time walking here
perception: 1d20 + 9 ⇒ (1) + 9 = 10

Liberty's Edge

Male Grippli Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

"You're right, Ren. This place is certainly interesting. I'm sure we could find plenty to write chronicles about here, maybe there isn't a rush."

Slippy approaches the vegetation in the middle of the of the clearing and looks for a good way to get at the bags without getting too prickled climbing up the trees.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

"Do you think one of these bags has Azure's palette?"

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

Cylipsti ventures into the woods along with the rest of his party. He approaches the trees that hold the bindle bags cautiously.

I almost want to cut one of those bags down but I don’t know if that would help or hinder us. During my 8th life, I was too haphazard and I ended up freeing a demon!

Perception to check the trees for traps or hazards.

perception: 1d20 + 7 ⇒ (13) + 7 = 20


SSMap | Info | 0 GS Map | 0 GS Loot

Twelve variably colored bindle bags, secured by silvery drawstrings, hang 10 feet up in the trees.

They require a climb check or the fell the trees to reach them.

Slippy and Cylipsti as your eyes land on each bag, most of which appear as intangible and colorless, you hear a sound or experience a feeling unique to each bag. Fear, anger, friendship; screams laughter and howls fill your mind.

Three special bags catch your eyes.

Azure’s bag is the easiest to spot, as it drips with bright, multicolored liquid reminiscent of Azure’s tears.

The second bag is larger than the others, and when opened, it emits rallying cries and conveys a sense of courage and resolve.

The third bag is covered with reddish grey fur and makes faint growling sounds.

Grand Lodge

Male Samsaran Warpriest lvl 3 AC 20, FF 17, T 13 F+4, R+5, W +8 Per +7 Int +5

Slippy, my friend. Do you see those? Three bags. Azure’s is right there, but there also seems to be two others. Since you seem to be the most capable climber, would you be willing to climb up there and retrieve those? I can cover you from here.

Cylipsti draw his bow and nocks an arrow.

Ready an action to shoot something that would attack Slippy

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