Agents for Hire
(Inactive)
Game Master
Johnny_Panic
A group of newly commissioned investigator agents set out on their 1st missions.
You: New agents an ad-hoc group sent by the "AGENCY".
Current Location: On The road in the badlands headed to FangFern Forest
Current Synopsis:
Destroy the Evil Drow seeds.
Goals and plans:
* Get the evil Drow seeds 200 miles to a wizard who can destroy them and set the trapped souls free.
* Try not to mess up or get killed.
Here is where we talk out of game players. Please can we not have walls of OCC text in game play. It only takes a moment to pop in here and post your games questions. Thanks
Thanks for the invite Panic! I dotted and deleted in game, will be back in a couple of minutes with a post :)
Ok no problem, also
Jixxe can you place basics HP/saves etc in your PC race as a header so I don't have to look upon your PC sheet thanks.
HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
We got just enough starting wealth for me to be able to afford one of my favorite items, Sleeves of Many Garments! Which is why I'm so regularly out of uniform Seljak :)
It's cool, I was just trying to think about how Seljak would respond to his surroundings. I've played him a couple of times, once a little smarter and once much dumber, so it will take a bit to get him settled in my head.
I'm still trying to decide how much he will interact with the spirit's that haunt him. That's what I get for not having my backstory complete before I post.
Cool Bones,
Laz can you also place
stuff like
HP:8|BaB:0|AC:16 T:12 FF:14|Fort:2 Ref:4 Will:2(+2 vs Mind Affecting, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5|
In race, thanks
HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
I think I'll add a note here that says that Warlock's gun is never loaded.
He might point it and say "Bang! Bang! when using his kinetic blast though.
Panic what time of year/season is it?
I'm working on getting a post up. Having read Khadon's post is sounds like he Laz and Bones have worked together and have some knowledge of the guard. I'm figured Seljak is fresh out of the 'academy' having no previous experience, but had taken a few classes with the others as they finished their training. I'm assuming some folks worked with the guard or in some sort of capacity while they were training or something like that. I'll go read everyone's backstory I haven't done that yet. But for what it's worth, I'm playing Seljak as a brand new recruit just finished training with no real life experience. Only what he's learned from his halfling parents, the orc ghosts who haunt him and the training he just finished at the agency.
It's late winter, cold brass balls. Sounds about right.
good so wearing a greatcoat and stomping his feet are appropriate
HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Too goofy? I can tone it down if that's what the DM/Group would like
Nice map! I remembered you asked us to use discussion instead of AOO. As a guideline are the doors usually open or shut? Will we be able to move our icon's or would you rather do that?
All doors will be shut unless I say otherwise old bean. :)
Door+trap = checking hehe
As for Icon moves, I will look after that, Just let me know where you want to be.
I will do smaller local maps for Combat, and I may have you edit then.
Can I switch bluff for survival? Only realized now when thinking about it how important survival is for a crime scene
HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
In that case, can I swap survival for disguise? I only took survival because no one else did.
Hey, Seljak took survival! Granted, he might not be very good at it...
So many skills are required for being a good investigator! I suppose that’s why it’s 6 skill points for an intelligence based class.
Yes you can Warlock,
Have we lost our ratkin player?
Also Daniel Beatty will be joining you
Is everyone seeing the map by the way?
GM_Panic wrote: There is just the one footprint and some was leading down the corrider, ill show on map Did Seljak's 15 on perception identify the footprints in the hallway?
hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1
GM_Panic wrote: Yes you can Warlock,
Have we lost our ratkin player?
Also Daniel Beatty will be joining you
I was at work. will have post shortly
Male Human Paladin 1| AC 19 T 13 FF 16 | HP 11/11 | F +3 R +3 W +2; +1 v. Mind Effecting | Init +3| Perc +5
Thank you for the invitation. I hope I can contribute to the fun here! I know some of the people here have to be getting sick of seeing me in their games! :)
Jixxe wrote:
>Have we lost our ratkin player?
I was at work. will have post shortly
Just checking, :)
and good to see you onboard Daniel.
ALL PLAYERS CAN MOVE THIRE ICONS NOW
hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1
Can you post map link at top of the game post. I have a map up on one i'm dming it is just done by editing campaign and linking it there. Makes it easier than digging through old posts to find the map or having you repost map everytime.
Male Human (advanced) Godling
Daniel Beatty wrote: Thank you for the invitation. I hope I can contribute to the fun here! I know some of the people here have to be getting sick of seeing me in their games! :) I'm really looking forward to what Beatty brings to the team. Solid character concept, perfect for this campaign. I'm slightly jealous I didn't think of it first; being such a paladin fan.
Point of order, detect evil is inadmissible in court unless the defendant “opens the door” by bringing up his/her alignment first.
Hi players those who can go please post. Wax Zombies await
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
Iryani Kalyeer wrote: Sorry for being late Not at all, go into gameplay, you are just late there.
You know nothing of what is going on by the way, as you missed the brief
Bones- Love is LOL
MaleCMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)
I look forward to interactions between Iryani and Khardon. Iryani, wise Elf who has probably with The Agency longest, and Khardon, the former city guard with more feet-on-the-ground experience.
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
Between the two of us, we could make up a lot of the town's history
…and possibly bickering too. ;)
O yes nice bit of interpersonal drama :)
hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1
GM_Panic wrote: Lead to a door and the sounds from inside of the door being barred I don't see the door on the map your referring to. Let me clarify. Is there the sound of the door being barred coming from within it? Or is the sound itself coming from the room being barred so we can't here anything?
MaleCMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)
Lazastrahd has moved on the map.
hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1
I have moved everyone to ether the Ball room of wax footprints door,
if your in the wrong place please move ya selves.
I have set out rolls you need to take in game play and if you want to tell me what you do outside of that please do. [Sorry if you have to do it again.]
PC just watched the witch'er two, humm things are getting interesting shame there is not more.
Seljak Kopile wrote: GM_Panic wrote: Lead to a door and the sounds from inside of the door being barred I don't see the door on the map your referring to. Let me clarify. Is there the sound of the door being barred coming from within it? Or is the sound itself coming from the room being barred so we can't here anything?
Hey Panic thanks for revealing the doors :)
So, does Seljak hear anything at the door, the sentence was a little confusing
whispers 2 voices sounding scared.
How is eveyone, can I have a roll call to see who is left, the game will be picking up temp, so want to check everyone can post.
As its Christmas, If you unable to post, I can bot you until ya can. Have no fear no botted PC will die. Harm that's another matter but die nope.
MaleCMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)
Still here. Not posting until I get home from work. No major plans for holiday, so I can post on Christmas.
I'm here. I tend to post alot slower on weekends. Will be traveling for a few days starting on the 28th
hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1
my work pics up a bit during holidays so mu posting goes down a bit but I still can post
Still hear, will get a post up after lunch :)
Male Human Paladin 1| AC 19 T 13 FF 16 | HP 11/11 | F +3 R +3 W +2; +1 v. Mind Effecting | Init +3| Perc +5
I'm here. Sorry the kids are now home full time and getting ready for the holidays. We have no big plans but I may not be able to post as much as I like until the new year.
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
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