The first game will be 9-22 Grotto of the deluged god.
* * *
Why initiate a GM rotation and not just offer/play games via the Flexseed recruitment page?
As already discussed we all have interest to play PFS together and share the GM responsibilities by rotating as GMs in a joint campaign.
Some of us are noticing that they are missing frequent games and see that with PF2 coming it is good to have a group with joint interest going forward.
Nonetheless, we are of course all part of the Flexseed Lodge and we can view this campaign under the Flexseed banner.
* * *
How would a GM rotation work?
A GM rotation in a PFS game with six players and one GM would ideally have seven participants so that in seven games each of us has played six times and GMed once.
These seven games would run in sequentially or if desired in parallel over the course of about six months.
If for some reason a player would like to skip a game we still have a legal table so I believe seven players is a good start.
* * *
Which characters can we bring to the table?
Which scenarios would we play?
It would be great if we could agree on an interesting level range and start with existing PFS characters and certain scenarios which lead to all of the players being able to play six times and GM once.
So the first task would be that we agree on tne scenarios that we would like to play together!
We could compare the scenarios with pfstracker.
That can mean that the games are all from different seasons.
So far I see a druid and a monk ... I could play my human Paladin/Oracle, Nagaji Battle Mystery Oracle, or my Foehammer dwarven fighter - all are front liner types.
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Paladin + Oracle = darned Charismatic, quite unlike the aforementioned Druid and Monk. That might well be your best choice.
Yeah, mine is very support-y. Need to get a belt of Str and Power attack to at least hit something for some damage. But mostly, I am a buff character. Just need a couple more levels to do the cool tricks, such as sharing barkskin to everyone, all the time, thanks to cheap alcohol and drunken ki :)
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
@DM: What would your verdict be: Would ice armor cause problems for Monks like normal armor, or not?
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Also... if you guys are capable, I wouldn't mind running a game for the PbP Gameday kicking off this week... well I wouldn't start til the following week due to a short family trip, but starting on Friday, Sep 13 if I can get enough people. I can do PFS2 if you are interested, or something else from Season 9 or 10 to keep things current.
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
@DM, would you mind including some links to your games in your profile? That's always handy.
Male LG Human (Chelaxian) oracle (lore) 1/paladin (oath of vengeance) 4 | HP: 46/46 | AC: 21[24 w/ smite](14 Tch, 18 Fl) | CMB: +6, CMD: 18 | F: +9, R: +7, W: +8; +2 vs death | Init: +3 | Perc: +2 | Speed 20ft | Spells: 1st 4/4LoH 5/5 Smite 2/2| Active conditions:
GM Ietsuna wrote:
So are you staying to speak with the dragon more, looking at the anomaly or leaving the cave?
GM Ietsuna wrote:
Your task is to seek out the wrecked ship itself. I’ve been studying these waters and their currents a long time. If a ship has wrecked, it should be around here.” She stabs at the map with a strong finger. “At low tide, the water should be shallow enough to explore on foot in relative safety, without the waves lashing down. You’re to look for any information about why the ship went down, especially if it had to do with these currents. If you can, keep an eye out for Jaheem’s log. It should tell us quite a bit about what happened."
So we explored the ship, found the log, and we know more about the tempest. What is left to do?
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Male LG Human (Chelaxian) oracle (lore) 1/paladin (oath of vengeance) 4 | HP: 46/46 | AC: 21[24 w/ smite](14 Tch, 18 Fl) | CMB: +6, CMD: 18 | F: +9, R: +7, W: +8; +2 vs death | Init: +3 | Perc: +2 | Speed 20ft | Spells: 1st 4/4LoH 5/5 Smite 2/2| Active conditions:
Well thanks for stepping up and running GM. I hope to be in one of your games again - you did a great job!
Player Name/Alias: TheBobJones
Character Name: Ka'zaak
Character Level: 5
XP: 12
Prestige: 19
Fame: 24
Normal or Slow?: Normal
PFS # / Character #: 75655-9
Faction: Liberty's Edge
Day Job Roll (if any): None
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Oh yeah, the crabs...which I just passed us by like inverse-Gandalf. That and the drake's quick surrender would explain it.