Judge Trabe

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72 posts. Alias of Johnny_Panic.


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would it be ok if i had a go at this


With all the great questions and feedback, I think I have come up with a really bizarre idea for a PC, GM going to send you a PM to check if its ok, before I head down this rabbit hole. :)


Reckless wrote:
Assuming you're talking DSP Psionics, yes.

Yes, will use be, may change a few things


Hi GM, cool feedback and really helps. Can I ask if you're letting in sphere power, would you let also in Psionics?

I want to make my Monk a 'Dragon', well in human form.
By using the 'Dragon' Racial Qualities in Race Builder.

With one side being Monk 30 and then Psion 30 the other.
There is also a mythic pathway or Psions.

He would be all about the mind over matter.
May take the leadership feat so he can have a temple.

:)


Mean to ask Reckless, are you allowing leadership feat?
Level 30 could mean we all turn up with armies hehe.


Same here, looks like a lot of fun, even just to build A pc

and Reckless, your Forge of Heroes game looks a load of fun :)

We doing 10 mins back story as a basic.

Elephant in the room yarrr

Also, I think your 'Jesse’s Epic Pathfinder Rules' link is broken
This one if right works. Jesse’s Epic Pathfinder Rules as of time of posting.

I really like the idea of a mythic Monk, The kind of Monk / Alchemist+ Druid, a wise Buddhist milti lived reincarnated, master type from classic history. A plane's walker as long as he can remember. He has minimal possessions. A robe, and sun brolly and sandals all non magical. With desires few, other than to walk the path of life and do what is right as he sees it. TN alignment.

IMAGE HERE

But I have to ask, does a Summoner's Eidolon work on all planes" as its extra=planar?


The fight is short, you make fast work of the things that where left.
As you do Lady C comes with a clean up team.

Its all over the news the next day, a Nazi bomb attack as Q gardens, some home guard and police reported killed when a timed bomb blow up as it was being dealt with.

You are interviewed in de-briefed, then your informed, your going to Ireland, to help with the in place team there.

This ends then game.


I am closing this game guys, I will resolve this in came play now.


cool guys, OK I will get then done then move you over, to Sippys
:) all works out fine. Lets get fighting.


Well I was going to close this, just finding it hard to find the time.


As you up you see what looks to be a German officer pointing your way and sending two of the things your way, a third is moving things quickly to kind of box with a balloon attached.

Ok guys, Inits, you act 1st and they know you are there but not where you can ambush. +2 Attacks and DMG rolls in surprise round.

Perception officer DC20:

The German officer is a projection if some kind.
Like a spirit form.

Kn Eng balloon DC16:

The box and balloon like a weather one used by the met office.
its small only a 1' wide and the balloon 20' tall when fully inflated


I think that would be a grate idea GM Sappy, I have had some real technical problems and with work and brakes, Sons new classes I am finding it hard to keep this going at a speed I would like.

Guys what is your feeling on Sappys offer.

I can rap this fight and have a hook to Belfast so you can go and move over to Sappys original game.

I will talk to Sappy about how this will work but Ill get the end fight started now.


rats, ok I will try and fix that.


Are you guys able to move you images on the Google docs map guys?


Sorry for being so long google docs locked me out, but fixed now

Ok the sounds stop, it seems someone had hard you Sam.

Map up surprise round, which is yours.


Guys I have been trying all week to get google docs to work, in fact ALL my google email accounts seem to just keep locking up and its really P**ing me off. Once I get this Google S**t sorted I will move the game along.

EDIT: Thank you to the lurker who sent me help.

Ok map up


Brosnan:

They are full of seeds, all kinds, libeled and listed in small packets. Latin names and all.

You can hear more than one thing moving up ahead. You can her boxs falling in the floor an rummaging about sounds.


You all enter the goods lift and go down into the basement. There you door opens to darkness but also sounds. Something is moving about up a head. As you come out you enter a space full of shelves leading back into darkness. Box stacked on them, ALL numbered.


Ok cool for letting me know I not you until then.


Ok I take it everyone gets in the lift?


Agent L has a look at the old door lock, its simple but marge, it seems this was made as a blast door of some kind, but why is it here. They tended to be placed on goverment bunkers. L takes his time, but after a while Takes 20 he bust it open.

What is in front of you is a goods lift.


guys? the doors are locked need to know how you get them open so you can head on down


As Sam stumbles there is a sound below. Something is moving about. You find 2 doors they seem to be a way down but locked.


This one is kind of key guys I am going to wait for everyone to post order, then move on

The group lines up and starts to search for a way down to the cellar.


No rush guys and know as we face possible nuclear apocalypses, and work at the same time, RL can be hard. Just A word to the wise, I work 300 miles from NK Teaching in China. So RL could get a whole lot harder for me very quickly should the fertilizer hit the rotating cooling device over here. :)


The black mass now seems to have fallen bellow down into the cellar you will need to look around for a way down.


Cool and yes it not really an Ooze as in Classic DnD this is more lovecraft Goop.


That the magic effects it the rotting goo falls away and smolders where it falls, turning to black ash. There was only a small amount on Shrike and L and it took a few casting to get it all off.


As Sam looks over the goo she thinks a while on what she knows from old books and her reserch.

@Sam:

You remember reading about a Demonic thing called The Living Lake. A small like in Poland, location lost. This lake had a surface that was said to be calm and serene, and a cool morning mist rises from it. But when travelers came close its would become alive with activity as a massive pseudopod, towering dozens of feet into the air, erupts like a cyclone. From this mass things came to devour travelers flesh and use its soul to power there form. It was said blessed silver or wards of magic and magic fire would keep it at bay. To the point an order of magic using knights sort it out and sent it back to hell with "Blessed weapons and armor, and holy fire". It was rumored that some of this lake survived this however, going into caves under hills around the lake. Where if any entered the caves, they would be covered a goo, driven mad and become monsters.


As the goo falls away you note half dissolved dog takes, the are English ones, home guard ones.


Just as Agent L gets close the Black gloop goes for him, seeming to want to engulf him. Failing it sinks into the floor boards. What the cellar below.


As Agent L comes close to the thing he can see its a block buster, one of the larger bombs the Germans drop on London. But this one is odd, it has grills in it and a black think gloop is seeping out of its onto the floor, there is a large pool in in fact that he is close to.

The other looks on as as they do they see the thing they kill rot even more until its core mass starts to fall away. Its then that they get a shock. For with in that lump of rotting goo the form of a man, head is relieved. Bold and with out clothing, body seeping black good.

Agent L make me a reflex save please DC 26.


Over to the side of the room is the large bulk of something with fins.
Brosnan can make out a german swastika on the side of the thing. There also seems to be open parts. The group will have to move closer to know more.


You will needs to light to look deeper into the space

A large space no stands before you, as you move into it you see something up ahead, above there is a whole in the roof. Something large mashed throw the building.


The Damage rains down into the best, with your combined hits all at once, its healing cant cope, and its slumps to the floor. There is one last whimper and it then lays still. From deep in the building a keening comes, a sound coming back to its call.

As you come close, the thing starts to devolve, becoming a think black scum on the floor.

End combat, with your magic attacks and DMG done it perished, but somewhere in the building is something the responded to its death cry.

The space is once more still after the booming of guns in such a small area. The thing is rotting before you eyes.

What do you do now?


Yes, i play "rule of cool" and that sounds cool, so I have no problem with you countering it's move with on of your own. Agent L will hit it this round as well so go for it.


You have hit the thing for a lot of DMG, and the thing is still going.

That set of attacks will come after it had gone James, waiting in sam to post actions for round 1. If Agent Pierce Brosnan has already posted his once sam posts it will go.


Guys I am full of cold, so my be a few days before I post. Sorry about that.


As it's side is greater what you have done is
Pinned it's arms do you can hold yourself in plsvevon it's back.
It's still standing and can move. Think bucking Broncos


Yep meant Agent L

Surprise round.

Sam
Sam locks her gaze on the creature.

Agent Pierce Brosnan
Fire a shot just before agent Agent L jumps on it.DMG23
----Before Baddy----
THE THING No Action surprised buy shot.
----After Baddy----

Agent Q
Yet to say action

Agent L
Jumps going for a Grapple, geting his arms around the thing, but as he is not as big as it, the best he can do is grab its tentacle arms and pull them back.
James Alwin Shrike
Labs an Ax with deadly aim into the best, just as Agent L lands on it.
19DMG

I will give Agent Q 24 hours then bot him


You head in scanning about, Sam looks past the way ahead in the Darkness and spots something, its moving about.

Have a look at the map guys, and place yourself, you have the jump on it for the moment, as it seems to be smashing things up, as if looking for something


As you enter the building you, find an the entrance, some things seemed knocked over. There is no light or power, a stair wall leeds up and swing doors to the north. No one is in the room, but some spots off red blood leed to the door.


why not make a PC, I think there is no one on the waiting list and there are two tables. Im GMing the Second.


Yes, I do it in blocks, so then its who posts 1st, PnP is like that, just speeds things up.

So a roll would be,

Good Guys befor [faster then bad guys]
Bad guys
Good Guys after [Slower then bad guys]

Which bring me to headers, to make my life simple and the game faster, its good to have a header that tells me basic game info

Such as James Alwin Shrike has

Male Human Soulknife (Psychic Armory) 6 | HP 54/54 Focus: Y Psychic Strike: N | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

In this way I can see at a glance info to add to rolls.
He has init+3 so I just roll that under spoiler and sort it as above.

If Every player could add this under class or name.

| HP --/-- | F +- R +-- W +-- | PAC -- BAC -- T -- FF -- CMD -- | Init: +- Perception: +--

[--] = your PCs number here.

thanks guys, that will help a bunch.


You move past the dead bomb disposal man to the bear pit, a large round whole in the ground that once held a bear before the war. Not moved up county to stately home and safely away from the sounds of bombing.

The whole is now full of boxes and planting equipment, a lader leaders down into it. As you come close, something moves fast, jumping up out and left, its inhumanly fast, and before you can get a beed on it to shoot to hit, it blots for a large building, Its human in from but wrong, the legs and arms are to long and the head to big.

You may try and shoot it, here, hit or not will alone keeps it going

You all give chase and get there just in time to see two doors smashed in. On one door it says, medical station.
Its one of the temporary medical stations set up to take locals of there is a bombing, London is full of them, most not used unless there is a Blitz attack close. This one seems empty of sick, and waiting for use.
On the wall its says Kew Museum, that must be what this building was before it was re designated for use as a Blitz medical station.

Google Docs map link here

I will also pop that at the top of the page


As Shrike gets lose he starts to see what it is,

Shrike:

It's what's left of a man, some of his green inform can still be seem.
His been scalped, one eye is missing and his jaw. His left arm is still whole but his right is just a stump, with them he is tying to pull himself forward. But it hard going, because the lower part of his body is missing, trailing from his wast is what looks to be his intestines. A gergugling sound from his whats left of his mouth as hes one good eye sees you and the will that kept him going seems to end and he slumps, his head hitting the ground.

The rest of you see Shrike come close to the thing in the mist.


The think in the ground is moving, something stubby from it comes our and hit the ground with a wet thump.


So chaps happy so far, is this what you signed up for.

I want to check everyone is still here.

Sam Korematsu, you still about?


The two home guards men look on as then your lost in the fog, heading to the bear pit. Its mostly quiet just the odd sound from the roads outside and animals moving when you get close. Then as you round a bend you hear a sound like wet scraping coming from just up ahead.


The two home guard come over, asking you to identify your selves. Seeing Shrike's ID they stands starter. One is old about 60 the other a lad no more than 16.

The old on talks

"Commander Shrike, sir, me and the lad where told to stay here when Sargent cooper heading in with them bomb lads. We hears them chatting and then them shouting, well there in their Sir, you think there is a problem with the bomb that go dropped."

Behind him boy looks half scared to death. The boy pipes up.

"That ant the whole of it and you know it's"

The older man looks back,

"Shut it Billy or I'll"

But the boy seeing you does not.

"Sir there is something more, See when the stopped I went to have a butchers, I hear this noise see. Something not... human, animal like sir, sound like crunching and ripping sir. It thinks maybe some-ert got out."

The older man is staring daggers,

"Sorry sir we had a pint or to before we...

But the boy goes on.

"I ant been drinking I swear Sir, my mum says it bad, Sir I goes and has a look, Tommy here stays so he ant seen it. BUT I did. I saw some-et just for a moment, down where the bear pit is. I was fast, some-et from hell, it had... Wings and claws it had. I ant mad I tells ya it did, I was looking past the bear pit Sir it was there just coming out it was"

The older man, just walks up to the lad and lips him of the back of the head. The boy goes silent.

The older man turns and smiles at Shrike

"See sir, seeing devils he is, Lad been reading to many of them penny books sir, He's a but soft in the head. So Sir what are your orders."

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