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![]() Hi GM, cool feedback and really helps. Can I ask if you're letting in sphere power, would you let also in Psionics? I want to make my Monk a 'Dragon', well in human form.
With one side being Monk 30 and then Psion 30 the other.
He would be all about the mind over matter.
:) ![]()
![]() Same here, looks like a lot of fun, even just to build A pc and Reckless, your Forge of Heroes game looks a load of fun :) We doing 10 mins back story as a basic. Elephant in the room yarrr Also, I think your 'Jesse’s Epic Pathfinder Rules' link is broken
I really like the idea of a mythic Monk, The kind of Monk / Alchemist+ Druid, a wise Buddhist milti lived reincarnated, master type from classic history. A plane's walker as long as he can remember. He has minimal possessions. A robe, and sun brolly and sandals all non magical. With desires few, other than to walk the path of life and do what is right as he sees it. TN alignment. But I have to ask, does a Summoner's Eidolon work on all planes" as its extra=planar? ![]()
![]() The fight is short, you make fast work of the things that where left.
Its all over the news the next day, a Nazi bomb attack as Q gardens, some home guard and police reported killed when a timed bomb blow up as it was being dealt with. You are interviewed in de-briefed, then your informed, your going to Ireland, to help with the in place team there. This ends then game. ![]()
![]() As you up you see what looks to be a German officer pointing your way and sending two of the things your way, a third is moving things quickly to kind of box with a balloon attached. Ok guys, Inits, you act 1st and they know you are there but not where you can ambush. +2 Attacks and DMG rolls in surprise round. Perception officer DC20:
The German officer is a projection if some kind.
Kn Eng balloon DC16: The box and balloon like a weather one used by the met office.
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![]() I think that would be a grate idea GM Sappy, I have had some real technical problems and with work and brakes, Sons new classes I am finding it hard to keep this going at a speed I would like. Guys what is your feeling on Sappys offer. I can rap this fight and have a hook to Belfast so you can go and move over to Sappys original game. I will talk to Sappy about how this will work but Ill get the end fight started now. ![]()
![]() As Sam looks over the goo she thinks a while on what she knows from old books and her reserch. @Sam: You remember reading about a Demonic thing called The Living Lake. A small like in Poland, location lost. This lake had a surface that was said to be calm and serene, and a cool morning mist rises from it. But when travelers came close its would become alive with activity as a massive pseudopod, towering dozens of feet into the air, erupts like a cyclone. From this mass things came to devour travelers flesh and use its soul to power there form. It was said blessed silver or wards of magic and magic fire would keep it at bay. To the point an order of magic using knights sort it out and sent it back to hell with "Blessed weapons and armor, and holy fire". It was rumored that some of this lake survived this however, going into caves under hills around the lake. Where if any entered the caves, they would be covered a goo, driven mad and become monsters. ![]()
![]() As Agent L comes close to the thing he can see its a block buster, one of the larger bombs the Germans drop on London. But this one is odd, it has grills in it and a black think gloop is seeping out of its onto the floor, there is a large pool in in fact that he is close to. The other looks on as as they do they see the thing they kill rot even more until its core mass starts to fall away. Its then that they get a shock. For with in that lump of rotting goo the form of a man, head is relieved. Bold and with out clothing, body seeping black good. Agent L make me a reflex save please DC 26. ![]()
![]() The Damage rains down into the best, with your combined hits all at once, its healing cant cope, and its slumps to the floor. There is one last whimper and it then lays still. From deep in the building a keening comes, a sound coming back to its call. As you come close, the thing starts to devolve, becoming a think black scum on the floor. End combat, with your magic attacks and DMG done it perished, but somewhere in the building is something the responded to its death cry. The space is once more still after the booming of guns in such a small area. The thing is rotting before you eyes. What do you do now? ![]()
![]() Yep meant Agent L Surprise round. Sam
Agent Pierce Brosnan
I will give Agent Q 24 hours then bot him ![]()
![]() Yes, I do it in blocks, so then its who posts 1st, PnP is like that, just speeds things up. So a roll would be, Good Guys befor [faster then bad guys]
Which bring me to headers, to make my life simple and the game faster, its good to have a header that tells me basic game info Such as James Alwin Shrike has Male Human Soulknife (Psychic Armory) 6 | HP 54/54 Focus: Y Psychic Strike: N | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14 In this way I can see at a glance info to add to rolls.
If Every player could add this under class or name. | HP --/-- | F +- R +-- W +-- | PAC -- BAC -- T -- FF -- CMD -- | Init: +- Perception: +-- [--] = your PCs number here. thanks guys, that will help a bunch. ![]()
![]() You move past the dead bomb disposal man to the bear pit, a large round whole in the ground that once held a bear before the war. Not moved up county to stately home and safely away from the sounds of bombing. The whole is now full of boxes and planting equipment, a lader leaders down into it. As you come close, something moves fast, jumping up out and left, its inhumanly fast, and before you can get a beed on it to shoot to hit, it blots for a large building, Its human in from but wrong, the legs and arms are to long and the head to big. You may try and shoot it, here, hit or not will alone keeps it going You all give chase and get there just in time to see two doors smashed in. On one door it says, medical station.
I will also pop that at the top of the page ![]()
![]() As Shrike gets lose he starts to see what it is, Shrike:
It's what's left of a man, some of his green inform can still be seem.
The rest of you see Shrike come close to the thing in the mist. ![]()
![]() The two home guard come over, asking you to identify your selves. Seeing Shrike's ID they stands starter. One is old about 60 the other a lad no more than 16. The old on talks "Commander Shrike, sir, me and the lad where told to stay here when Sargent cooper heading in with them bomb lads. We hears them chatting and then them shouting, well there in their Sir, you think there is a problem with the bomb that go dropped." Behind him boy looks half scared to death. The boy pipes up. "That ant the whole of it and you know it's" The older man looks back, "Shut it Billy or I'll" But the boy seeing you does not. "Sir there is something more, See when the stopped I went to have a butchers, I hear this noise see. Something not... human, animal like sir, sound like crunching and ripping sir. It thinks maybe some-ert got out." The older man is staring daggers, "Sorry sir we had a pint or to before we... But the boy goes on. "I ant been drinking I swear Sir, my mum says it bad, Sir I goes and has a look, Tommy here stays so he ant seen it. BUT I did. I saw some-et just for a moment, down where the bear pit is. I was fast, some-et from hell, it had... Wings and claws it had. I ant mad I tells ya it did, I was looking past the bear pit Sir it was there just coming out it was" The older man, just walks up to the lad and lips him of the back of the head. The boy goes silent. The older man turns and smiles at Shrike "See sir, seeing devils he is, Lad been reading to many of them penny books sir, He's a but soft in the head. So Sir what are your orders."
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