Orcs, Dromaar, and More!

Tuesday, November 07, 2023

As we cruise into the final days before the release, we’re getting to the end of these preview blogs, but we figured there’s probably still a few things we can talk about. How about orcs and the updated mixed ancestry rules?

Orcs are a common ancestry now, and appear among the Player Core options alongside dwarves, goblins, elves, humans, etc. This reflects not just a mechanical change, but also the ever-evolving state of our lore. With the undead hordes of the Whispering Tyrant seething outwards from the Gravelands, the orcs of Belkzen have seen their home transformed into one of the primary battlegrounds, raising their axes and torches high to fend off the encroaching darkness.

An Orc mage holding up fire in the palm of her hand

Illustration by Gabriel Scavariello

In becoming the vanguard of one of the greatest ongoing struggles threatening the Inner Sea, Belkzen’s orcs have also formed an ever-increasing number of alliances with their neighbors—something that is a source of contention for some of the less friendly holds…but that’s a story for later!

To help our new orcish allies with their battles, we’ve brushed up a few of their feats, as well. The old Hold Mark feat wasn’t great, especially in the context of some of the improvements we’ve made to ancestry feats; the Orc Weapon Familiarity feat now automatically gives you the benefits that used to require taking Orc Weapon Carnage as soon as you hit 5th level, without needing to spend any further feats. So, we reworked Hold Mark into a new 1st-level feat based on some of the orc holds of Belkzen that gives you training in a key skill and a constant bonus to saves against a specific type of magic—which does stack with the bonus from Orc Superstition, if you want to go that route, allowing orcs to be particularly resilient against certain types of magic!

Hold Mark Feat and table from The Pathfinder Second Edition Remaster Player Core: Hold Mark, Feat 1, You bear scars or tattoos enhanced by the mark of your community's prowess. When you selet thusi feat, choose one of the options from the below table. You are trained in the listed skill and gain a +1 statys==us bonus to saves sagainst spells from the listed tradition. You gain a large brand or tattoo in the shape of the chosen emblem or a similar concept (for example, the Burning Sun could be a torch, sun, volcano, or other fiery symbol, while the Empty Hand could be a fist of claw)

As orcish heroes have spread across the Inner Sea, the opportunities for heroes of mixed orcish ancestry to carve out a place for themselves have also multiplied. Dromaars, as children of mixed orc and human ancestry are known in Belkzen, are one of the mixed ancestry examples provided in Player Core. The word dromaar is an orcish word, referring to those drummers whose music sends the hordes marching to war; many of the current generation of dromaar adventurers view themselves as heralds of a new age for orcs in the Inner Sea region.

While most dromaars from Belkzen have either one human parent and one orc parent or two dromaar parents, dromaars from other parts of Golarion might have some other ancestral mix; orcs and dwarves in Arcadia, for example, have a much more cooperative history together than the orc and dwarf nations of the Inner Sea, and it’s possible that the dromaars on that continent might have a significant population whose ancestry is of mixed dwarf and orc descent.

Dromaar Mountaineer dressed in furs and leather, holding an axe in her hand

Illustration by Oleksii Chernik

Dromaars aren’t the only example of a mixed ancestry presented in Player Core; aiuvarins are people of mixed elven ancestry, typically having a human parent on one side and an elven parent on the other, though other mixes are entirely possible.

While introducing the aiuvarins, we took the opportunity to clean up some confusion around options like the Elf Atavism feat, which had some unclear interactions with things like the Ancient Elf heritage.

Elf Atavism Feat 1 : Your elven blood runs particularly strong, granting you features far more elven than those of a typical aiuvarin. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the elf heritage that depends on or improves an elven feature you don't have. For example, you couldn't take the Ancient Elf heritage (page 47) unless your non-elf  ancestry also has a lifespan measured in multiple centuries. In these cases, at the GM's discretion, you might gain a different benefit.

Previously we’d presented options like aiuvarin and dromaar as human heritages, specifically half-elves and half-orcs. By pulling them out of the human ancestry and making them the first two heritages of the new Mixed Ancestry option, we open up a whole new world of possible options to customize your characters and your worlds. Currently, if you want to make a new Mixed Ancestry that represents people of partial dwarven, gnome, goblin, or other descent, you’ll need to use the example set by the aiuvarin and dromaar heritages to create your own, but in days to come I wouldn’t be surprised to see more mixed ancestry options appearing as we push back the edges of the map and do deeper explorations of Golarion’s other continents.

Michael Sayre
Design Manager

More Paizo Blog.
Tags: Pathfinder Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition
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Wayfinders Contributor

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Where is this dataset on the most popular ancestries in Pathfinder 2nd Edition, and how was the data collected?

Liberty's Edge

Hilary Moon Murphy wrote:
Where is this dataset on the most popular ancestries in Pathfinder 2nd Edition, and how was the data collected?

In Paizo's database most likely.

As for method, I would guess through PFS.

Michael Sayre wrote:
As an interesting data point, PF2 goblins are more popular among players than dwarves, halflings, or basically any other ancestry that's not humans and elves. The PF2 audience is larger than the PF1 audience, and the majority of people playing PF2 now have never played PF1 at all. So whatever the special spice that makes goblins magic is, has arguably only grown more rich and well-rounded during the current cycle.


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Shay Snow wrote:
Fuzzy-Wuzzy wrote:
I am vaguely curious whether the new name is because "half-orc" was feared to be an infringement on WOTC or because the devs felt they just deserved their own name.
I suggested horcs and was shot down u_u

Isn't horc what happens when a catfolk coughs up a hairball?

Wayfinders Contributor

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The Raven Black wrote:
Hilary Moon Murphy wrote:
Where is this dataset on the most popular ancestries in Pathfinder 2nd Edition, and how was the data collected?

In Paizo's database most likely.

As for method, I would guess through PFS.

Michael Sayre wrote:
As an interesting data point, PF2 goblins are more popular among players than dwarves, halflings, or basically any other ancestry that's not humans and elves. The PF2 audience is larger than the PF1 audience, and the majority of people playing PF2 now have never played PF1 at all. So whatever the special spice that makes goblins magic is, has arguably only grown more rich and well-rounded during the current cycle.

There's no way of tracking the common ancestries selected in PFS, but maybe they did a player survey that I missed. It would be pretty easy for Paizo to determine the most popular uncommon ancestries used in PFS, because players pay achievement points to play those. As far as core rulebook ancestries go... locally, I see more gnomes, elves and dwarves than I do goblins and kobolds. If there was a survey, I'd love to see the results!

Hmm

EDIT: And because tone is hard to detect on the internet.. This all is asked in a curious research librarian voice, and not meant to be combative at all. I LOVE data, and love diving in to how it's collected.

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Couldn't they track it by registered PFS characters?

Grand Lodge

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All you get with that is character number and faction, unless the player updates the character profile with ancestry. Not everyone uses the alias feature.

Wayfinders Contributor

Cori Marie wrote:
Couldn't they track it by registered PFS characters?

Great question, but no.

TriOmegaZero wrote:
All you get with that is character number and faction, unless the player updates the character profile with ancestry. Not everyone uses the alias feature.

Basically, but there's even more information available if Paizo crunches the data. Here's what they have on registered PFS characters (based on what we're reporting):

1) Player OPF # - Useful for seeing how active various players are compared to one another.
2) Character # - Is this your first PF2 character or your seventeenth? Also useful data.
3) What games/adventures each character has played. Especially useful if people credit the APs they are playing, because that can tell them how popular some of the APs have been in the player base.
4) What event #s each character has played under - Great for tracking whether players do lots of different events or the same one for an entire quarter, and also convention activity.
5) Character Factions and progress therein because reputation is recorded.
6) Character XP - based on games reported. Paizo can approximate how many higher level characters are playing in PFS if they number-crunched.
7) What boons each character has bought or downloaded. This is how they could track uncommon ancestries / variant heritages, because players need to purchase those with Achievement Points.
8) Also from boons: what books a player might have, based on whether they are purchasing boons to access uncommon options with ACP.

What is not recorded:
1) Character classes
2) Character ancestries (if from the always available list rather than a boon.)
3) Other details like gender, region (though we can track multi-regional characters because that requires a boon.)

I'm not saying that Paizo is crunching these numbers. But these are all reasonable things they could derive from OrgPlay information.

Hmm


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Hilary Moon Murphy wrote:
Where is this dataset on the most popular ancestries in Pathfinder 2nd Edition, and how was the data collected?

I have a vague memory of Paizo conducting a survey regarding favorite ancestries, classes, etc. here on the boards a few years back. Possibly as part of the PF2 playtest? I vaguely recalling it having some influence on which options made it into the PF2 APG.

Assuming that my memory isn't faulty, perhaps that is the source of the data.

Wayfinders Contributor

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That was probably it!


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Hilary Moon Murphy wrote:

What is not recorded:

1) Character classes
2) Character ancestries (if from the always available list rather than a boon.)
3) Other details like gender, region (though we can track multi-regional characters because that requires a boon.)

Yeah, this feels like a very missed opportunity. Reported games from PFS would probably be the least biased data that is easily available.


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CorvusMask wrote:

Anyhoo I'm back now that I've slept and sulking less about feeling being ignored upon x'D

I think one thing 2e goblins could use more of is reminders of their cultural hatred of dogs and fear of horses. Like, since people love dogs and goblins are now supposed to be likable, while dogslicers and horsechoppers are retained, we don't actually get much of references to that anymore. Like we could at least have references to goblins eating dog meat or something.

On the other hand, we've previously had at least 1 example of a Goblin that doesn't hate dogs, and even reads . . . .


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breithauptclan wrote:
Hilary Moon Murphy wrote:

What is not recorded:

1) Character classes
2) Character ancestries (if from the always available list rather than a boon.)
3) Other details like gender, region (though we can track multi-regional characters because that requires a boon.)

Yeah, this feels like a very missed opportunity. Reported games from PFS would probably be the least biased data that is easily available.

It's not 'easily available' though. Making people record also this in addition is not free and costs goodwill. It's rather nice that paizo tries to minimize bureaucracy. The level of which is still noticeably higher than such of one bigger rival.


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Errenor wrote:
It's not 'easily available' though. Making people record also this in addition is not free and costs goodwill. It's rather nice that paizo tries to minimize bureaucracy. The level of which is still noticeably higher than such of one bigger rival.

*shrugs* You can play the PFS scenarios without reporting them as long as you aren't interested in getting PFS credit for them.

As Hmm mentioned, PFS gameplay and credit reporting already happens. Adding fields for Ancestry, Heritage, Class, and Subclass doesn't seem like all that big of an additional ask. I know the Ancestry/Class of all of my characters. I don't have my PFS number memorized, and that field of the report is mandatory.

Liberty's Edge

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pH unbalanced wrote:
Riddlyn wrote:
pH unbalanced wrote:


The Expertise feat is *also* rolled into the base feat now.
Out of curiosity did they do something similar to unconventional weaponry?

Yes

Unconventional Weaponry wrote:


You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of proficiency, you treat it as a simple weapon.
If you are trained in all martial weapons, you can instead choose an uncommon advanced weapon that has an ancestry’s trait or is common in another culture. You gain access to that weapon and have familiarity with that weapon. For the purpose of proficiency, you treat it as a martial weapon.

Which means, although the opportunity cost has gotten smaller, it's still easier for a sorcerer from Absalom to become proficient with a katana than a sorcerer from Minkai. Sigh.

Grand Lodge

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UnArcaneElection wrote:
CorvusMask wrote:

Anyhoo I'm back now that I've slept and sulking less about feeling being ignored upon x'D

I think one thing 2e goblins could use more of is reminders of their cultural hatred of dogs and fear of horses. Like, since people love dogs and goblins are now supposed to be likable, while dogslicers and horsechoppers are retained, we don't actually get much of references to that anymore. Like we could at least have references to goblins eating dog meat or something.

On the other hand, we've previously had at least 1 example of a Goblin that doesn't hate dogs, and even reads . . . .

My first PFS2 character is a Goblin Bard. He was raised from an infant by a Taldan Linguistics professor. Goblin is his second language, which he speaks with a thick Taldan accent.

As a child, he had a favorite pet sheepdog named Belvedere, and enjoyed riding his pony Dewshine. Nature v. Nurture and all that.

Silver Crusade

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Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Not really? Because you have to remember different parts of the world have different rarities. Its up to your GM to decide whether its different rarity in your part of the of the world, but I can't imagine a GM deciding that a katana is still uncommon in Minkai.


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Cori Marie wrote:
Not really? Because you have to remember different parts of the world have different rarities. Its up to your GM to decide whether its different rarity in your part of the of the world, but I can't imagine a GM deciding that a katana is still uncommon in Minkai.

It'd be real weird if Katana Man, of the Katana Clan, who hales from the Katana Land, had as little access to katanas as Mr. Longsword, of the Long Swordsmen, resident of Longswordshire, definitely.

Liberty's Edge

A bit sad that, for Organized Play, "The Pathfinder Society does not permit Half-elves or Half-orcs of ancestries other than Human."

Hope this will be opened to more ancestries in the future.

Liberty's Edge

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Cori Marie wrote:
Not really? Because you have to remember different parts of the world have different rarities. Its up to your GM to decide whether its different rarity in your part of the of the world, but I can't imagine a GM deciding that a katana is still uncommon in Minkai.

No, that's exactly the problem. I didn't say "gain access to," I said "become proficient with." A weapon that is uncommon where you are (for this example, Absalom) that is common in another culture (in this example, Minkai) is the only valid choice for the feat (except for ancestry traits, which I am not talking about here) - and the feat allows a character with simple weapon proficiency (like a sorcerer) to treat a martial weapon (like a katana) as a simple weapon. So a sorcerer from Absalom can use Unconventional Weaponry to become proficient with a katana but a sorcerer from Minkai cannot.

The changes to Martial Weapon Proficiency have reduced the impact of this distinction, but Unconventional Weaponry is an ancestry feat, which everyone gets at 1st level, and Martial Weapon Proficiency is a general feat, which aren't available until 3rd. You can take General Training or Versatile Heritage to get around that, but that either means you can't use General Training for something else later or you have to give up your heritage choice, both of which are higher opportunity costs than just taking a single ancestry feat and being done with it.


The Raven Black wrote:

A bit sad that, for Organized Play, "The Pathfinder Society does not permit Half-elves or Half-orcs of ancestries other than Human."

Hope this will be opened to more ancestries in the future.

From what they've seen this is because Paizo is framing this as "dromaar and aiuvarins in the inner sea are always mixed ancestry with humans". But they've also said elsewhere in the world things might be different.

I'm assuming PFS requires your character to be from the Inner Sea right? You can be from Varisia, or Rahadoum, or Jalmeray but not from Holomog, or Minkai, or Xopatl. PFS is based on the parts of the setting where the Pathfinder Society is based and they are not in Sarusan‎.


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Shisumo wrote:
You can take General Training or Versatile Heritage to get around that, but that either means you can't use General Training for something else later

Actually General Training and its Advanced version can both be taken as many times as you like. As a Human you can take 11 General Feats!


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PossibleCabbage wrote:

[

I'm assuming PFS requires your character to be from the Inner Sea right?

PFS doesn't even require your character be from Golarion.

Liberty's Edge

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Pirate Rob wrote:
PossibleCabbage wrote:

[

I'm assuming PFS requires your character to be from the Inner Sea right?

PFS doesn't even require your character be from Golarion.

Indeed.

My guess is that PFS wants to see how things end up with the new opened mix-Ancestry Heritages once everyone get their hands on them. And once the results of this test-run are clear, they might allow more.

Like they did for Ancestries.

Liberty's Edge

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The Raven Black wrote:

A bit sad that, for Organized Play, "The Pathfinder Society does not permit Half-elves or Half-orcs of ancestries other than Human."

Hope this will be opened to more ancestries in the future.

Thanks a lot to PFS Powers that be :

"Removed restriction that half-orcs and half-elves must be half-human. This is replaced by the new versatile heritages aiuvarin (formerly half-elf) and dromaar (formerly half-orc), which can be applied to any ancestry."


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The Raven Black wrote:
The Raven Black wrote:

A bit sad that, for Organized Play, "The Pathfinder Society does not permit Half-elves or Half-orcs of ancestries other than Human."

Hope this will be opened to more ancestries in the future.

Thanks a lot to PFS Powers that be :

"Removed restriction that half-orcs and half-elves must be half-human. This is replaced by the new versatile heritages aiuvarin (formerly half-elf) and dromaar (formerly half-orc), which can be applied to any ancestry."

So I guess you'd get to choose whether the offspring of an elf and an orc counted as an aiuvarin or a dromaar. :)


If your parents are a aiuvarin half-elf and a dromaar half-orc, you could be an orc with the aiuvarin heritage or an elf with the dromaar heritage. That's probably a better solution than "pick which side is dominant."


PossibleCabbage wrote:
If your parents are a aiuvarin half-elf and a dromaar half-orc, you could be an orc with the aiuvarin heritage or an elf with the dromaar heritage. That's probably a better solution than "pick which side is dominant."

I agree with your first sentence, but I don't understand what point you are making in your second sentence.


Gisher wrote:
PossibleCabbage wrote:
If your parents are a aiuvarin half-elf and a dromaar half-orc, you could be an orc with the aiuvarin heritage or an elf with the dromaar heritage. That's probably a better solution than "pick which side is dominant."
I agree with your first sentence, but I don't understand what point you are making in your second sentence.

It used to be that the solution to "my parents are a half-orc and a half-elf, what am I?" was "okay, you're a human and you pick one of the two half-heritages" which wasn't ideal.

Liberty's Edge

PossibleCabbage wrote:
Gisher wrote:
PossibleCabbage wrote:
If your parents are a aiuvarin half-elf and a dromaar half-orc, you could be an orc with the aiuvarin heritage or an elf with the dromaar heritage. That's probably a better solution than "pick which side is dominant."
I agree with your first sentence, but I don't understand what point you are making in your second sentence.
It used to be that the solution to "my parents are a half-orc and a half-elf, what am I?" was "okay, you're a human and you pick one of the two half-heritages" which wasn't ideal.

But then you lose the influence of your 2 human grandparents. Which is even less ideal.

Dark Archive

The Raven Black wrote:
The Raven Black wrote:

A bit sad that, for Organized Play, "The Pathfinder Society does not permit Half-elves or Half-orcs of ancestries other than Human."

Hope this will be opened to more ancestries in the future.

Thanks a lot to PFS Powers that be :

"Removed restriction that half-orcs and half-elves must be half-human. This is replaced by the new versatile heritages aiuvarin (formerly half-elf) and dromaar (formerly half-orc), which can be applied to any ancestry."

I'm kinda confused of how half elf/orc leshy and automatons differ from human though

As in, leshies are nature spirits given form in druid ritual and automatons are former humans, so how exactly would they be half orc/elf? x'D Its not like automatons can pick human feats as freebies, they'd need half human heritage for that


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CorvusMask wrote:
The Raven Black wrote:
The Raven Black wrote:

A bit sad that, for Organized Play, "The Pathfinder Society does not permit Half-elves or Half-orcs of ancestries other than Human."

Hope this will be opened to more ancestries in the future.

Thanks a lot to PFS Powers that be :

"Removed restriction that half-orcs and half-elves must be half-human. This is replaced by the new versatile heritages aiuvarin (formerly half-elf) and dromaar (formerly half-orc), which can be applied to any ancestry."

I'm kinda confused of how half elf/orc leshy and automatons differ from human though

As in, leshies are nature spirits given form in druid ritual and automatons are former humans, so how exactly would they be half orc/elf? x'D Its not like automatons can pick human feats as freebies, they'd need half human heritage for that

I figure things that "were human" is a good indicator of something that is now different enough from what it was that it shouldn't use a heritage to denote its previous existence. Automatons are no longer human, so they should also no longer be elf or halfling either unless we also establish that some automatons are fundamentally more human than typical via half-human heritage etc.

Likewise I can accept a skeleton having enough planar essence that it's got nephilim heritage, but the point of a skeleton as an ancestry is that it mostly doesn't matter what meat the skeleton used to wear, now that is mainly only relevant to its shape. On the other hand, again I can imagine exceptional skeletons with unique memories of their old meat life having a humanoid heritage, just as long as "human heritage skeleton" is just as unusual and remarkable, and "elf heritage" isn't being used to specify the skeleton wasn't originally human.

There are some ancestries it just doesn't make much sense to say conventionally created a mixed ancestry heritage, but on the other hand you can come up with a wild one-off idea for almost any concept.

For example, imagine a fungus leshy that though some bizarre accident of primal magic ended up fused to a humans body. Play that as a human with leshy heritage and you could probably get away with a lot of neat concept things that don't require bespoke characterisation.


PossibleCabbage wrote:
Gisher wrote:
PossibleCabbage wrote:
If your parents are a aiuvarin half-elf and a dromaar half-orc, you could be an orc with the aiuvarin heritage or an elf with the dromaar heritage. That's probably a better solution than "pick which side is dominant."
I agree with your first sentence, but I don't understand what point you are making in your second sentence.
It used to be that the solution to "my parents are a half-orc and a half-elf, what am I?" was "okay, you're a human and you pick one of the two half-heritages" which wasn't ideal.

Oh, I see. I misread your earlier first sentence to say that the parents were

• an Orc Aiuvarin (so mixed orc and elf) and

• an Elf Dromaar (so also mixed elf and orc).

In that case you could pick either orc or elf as your ancestry and then select the either aiuvarin heritage or dromaar, respectively, as your versatile heritage. So it would work just like the Elf and Orc parents that I had cited.

But what you actually laid out was

• a Human Aiuvarin (so mixed human and elf) and

• a Human Dromaar (so mixed human and orc).

My mistake.

I agree with The Raven Black that leaving out human seems a little odd in your example, but I suppose it would be possible to inherit mostly the elf genes from one parent and mostly orc genes from the other so you would be mostly elf and orc with maybe just a (mechanically meaningless) trace of human.


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Pathfinder Lost Omens Subscriber

You could always take adopted heritage of one of the three ancestries, human, elf, or orc.


Yeah, it's hard to balance "one has a clear-cut claim to being part of three ancestries" versus "my ancestors have all been Dwarves all the way back" with the way the mechanics are set up.

Being an Orc Aluvarin or Orc Dromaar and taking human as an adopted ancestry (or some other combination of the three) lets you take ancestry feats from three different ancestries, but is probably the best way to do this sort of thing.

Dark Archive

Well either way, guess we now need half dorf and half human heritages at least :'D

Liberty's Edge

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CorvusMask wrote:
Well either way, guess we now need half dorf and half human heritages at least :'D

And now we can have the Half Halfling Heritage.

Dark Archive

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Quarterlings to canon

Horizon Hunters

The only issue with quarterlings is the confusion with future generations. How do you vocally express the difference in between a group of "three eighthlings" verses a group of "3/8-lings"?


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Magus Tata wrote:
The only issue with quarterlings is the confusion with future generations. How do you vocally express the difference in between a group of "three eighthlings" verses a group of "3/8-lings"?

Decimals! "Three .125-lings" vs ".375-lings" is perfectly clear. :-P


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By the time we get the half-halfling heritage, we will need a diagetic name for "what these people call themselves" to use.

Liberty's Edge

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PossibleCabbage wrote:
By the time we get the half-halfling heritage, we will need a diagetic name for "what these people call themselves" to use.

Shirelings

Horizon Hunters

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The Raven Black wrote:
PossibleCabbage wrote:
By the time we get the half-halfling heritage, we will need a diagetic name for "what these people call themselves" to use.
Shirelings

That gasp you just heard was the sound of Paizo’s lawyers reading your comment.

Liberty's Edge

What the heck is a shire?


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Auris Deftfoot wrote:
What the heck is a shire?

That gasp you just heard was the sound of Tolkien fans reading your comment.


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Perpdepog wrote:
Cori Marie wrote:
Not really? Because you have to remember different parts of the world have different rarities. Its up to your GM to decide whether its different rarity in your part of the of the world, but I can't imagine a GM deciding that a katana is still uncommon in Minkai.
It'd be real weird if Katana Man, of the Katana Clan, who hales from the Katana Land, had as little access to katanas as Mr. Longsword, of the Long Swordsmen, resident of Longswordshire, definitely.

. . . And if Mr. Longsword ventured to Katana Land and got outside of a major overseas trading port, getting a new longsword should actually be some trouble.


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UnArcaneElection wrote:
Perpdepog wrote:
Cori Marie wrote:
Not really? Because you have to remember different parts of the world have different rarities. Its up to your GM to decide whether its different rarity in your part of the of the world, but I can't imagine a GM deciding that a katana is still uncommon in Minkai.
It'd be real weird if Katana Man, of the Katana Clan, who hales from the Katana Land, had as little access to katanas as Mr. Longsword, of the Long Swordsmen, resident of Longswordshire, definitely.

. . . And if Mr. Longsword ventured to Katana Land and got outside of a major overseas trading port, getting a new longsword should actually be some trouble.

Whatever you do, don't try explaining that longswords are just smaller greatswords to anyone from Zweihandberg; they do not find the comparison amusing.

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