Online Guide Team Lead - JTT |
1 person marked this as a favorite. |
Welcome to the Year 6 re-launch of the Starfinder Society Guide to Organized Play!
The Guide was restructured for Season 6 to better serve the community. We streamlined or removed rules that were needlessly complex or outdated and consolidated rules that were previously separated across multiple pages into a smaller set of more accessible pages.
Along with the typical revisions, the Guide is now divided into five sections:
- * Guide: the core Society play rules all players need
- * Player Options and Tools: additional options and rewards which add flavor and flexibility
- * Game Master Options and Tools: additional advice, tools, and rewards for GMs
- * Starships: stat blocks for Society starships
- * Supplemental Materials: lists supplemental documents related to but not included in the Guide, along with the link to the single page version of the Guide.
Why divide the Guide?
- * Separate out just the Society rules players absolutely must know
- * Make those core Society rules (the Core Guide section) shorter and clearer
- * Better group related rules in one place
- * Make rules for running games more visible to players
- * Move optional rules to separate sections.
Want more details?
- * Overview of sections modified
- * List of significant text changes
We hope you find the new format useful! If you have any questions or suggestions, please post them in this thread so the team can review them!
Explore! Report! Cooperate!
The Guide Team VO Committee
VC Jared Thaler, Guide Team Chair
Online Guide Team Lead - JTT |
The change log linked in the post above has the full list of changes, the following are the most significant:
- * playable species updated for season 6
- * rules for Replays added (aligned with AcP & annual granted Replays)
- * specify that when a chronicle is applied, PCs earn credits (for doing the mission), then complete Downtime, then earn XP
- * Permanent Blindness / Deafness no longer forces a character to retire.
A few other, less central ones:
- * "minor" and "major" factions aren't distinguished anymore
- * removed Playtests >> Removing Conditions
- * Pregens get a fixed discount to Removing Conditions after an adventure (rather than having to sell back gear after the player has spent a certain amount of credits.)
- * "Dead" characters get a normal chronicle, instead of a blank one with everything crossed off.
- * removed Faction boon slot
- * specified that 64-page adventures count the same as AP volumes for unlocking boons with checkboxes
- * defined "table credits" as the thing GMs earn for running adventures; rules are not changed
- * (re-)added details on 5-Nova evaluations from older blog post
Naal |
Two questions.
Is there currently a way to remove feeblemind except by paying 30,000 credits for psychic surgery (in a settlement that has at least level 12 items available)? Level 6 psychic surgery is the only spell that definitely works and is sort of available. Level 5 break enchantment specifically does not work, so I would assume that a lower-level restoration doesn't work either.
Is there currently any method of bringing back a character who got disintegrated? As written, raise dead doesn't work on a pile of ash.
Sometimes irreversible character death happens. A couple of times one of the above was close, and I'd rather have a clear answer in case the next save fails.
Jared Thaler - Personal Opinion |
Two questions.
Is there currently a way to remove feeblemind except by paying 30,000 credits for psychic surgery (in a settlement that has at least level 12 items available)? Level 6 psychic surgery is the only spell that definitely works and is sort of available. Level 5 break enchantment specifically does not work, so I would assume that a lower-level restoration doesn't work either.
I am not aware of any way other than buying psychic surgery with credits.
Is there currently any method of bringing back a character who got disintegrated? As written, raise dead doesn't work on a pile of ash.
There isn't anything in Raise Dead that says it *doesn't* work on a pile of ash, assuming the pile of ash is complete...
Online Guide Team Lead - JTT |
3 people marked this as a favorite. |
Is there currently any method of bringing back a character who got disintegrated? As written, raise dead doesn't work on a pile of ash.
The official response from Alex Speidel is that the Body Recovery boon meets the complete body requirement, gathering all the ash and reconstructing it enough for a for a Raise Dead to work. (I have put in a request for this to be added to the FAQ.)
Petronius Venture-Lieutenant, Ohio—Cleveland |
Another fairly big change is adding a paragraph (under Player Options > Retraining) on the brand-new Training Montage and Extended Training Montage boons from Ports of Call -- the often-requested way to retrain characters of any level.
The sanctioning may have been announced the day after the original post. PaizoCon Week, amirite? :)
(Note: since the text posted to the FAQ is stolen borrowed directly from the similar PFS2 boons, the XP cutoff posted to the boons' text in the FAQ is incorrect. The Training Montage boon can be bought by characters with 12 or fewer XP [not 48] and the actual boon functions correctly when you try to buy it. Just a fix to the FAQ that is going to wait until after PaizoCon, I'm told.)