Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
The text formatting also doesn't seem to be as good, there's no convenient place to store your character sheet, and every dice bot I've seen is significantly clunkier-looking than the one here. It's also another place to check for updates when all my other games are here.
I'm not bowing out just yet*, but I'm pretty leery of making this change, especially when I haven't had a problem with editing, and I don't check things on mobile, making it seem like me switching is a bunch of cons with no pros. I'm also concerned with the impact this may have on both writing style and pacing, though that I'm willing to reserve judgment on for now.
*Translation: I would like to hear more about the reasoning behind the move and the supposed upsides it would have.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Yeah, it would have been a lot more obviously do-able if someone else had taken down the guy holding him, which is why I was originally waiting in case SAM or Uki managed that. My other plan was to Dodge and just drag him away, which was only going to work if someone killed the grappler.
Liv similarly bandages Horat with her healing kit as she watches in interest as the demons and devils fight, trying to make a mental note of what the different demons and devils' abilities were.
Assuming we get to our next round's action: Healer's Kit, Horat:1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15
I'm also fine just waiting out the fight to see who wins/who is left over at the end that we might want to pop out and kill.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv took advantage of her higher altitude to zip in close to Horat, remaining out of reach until she had arrived near her target. She then reached out to the warrior, placing a hand on his shoulder. The two of them then disappeared in a clap of thunder, appearing next to the hut where Liv promptly dragged the warrior back inside.
DC 15 Con save from blue, orange, pink, and red in the web spell for half damage. Thunder damage:3d10 ⇒ (3, 1, 2) = 6Good thing the purpose of this was more to get out of reach without OA rather than damage...
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Do SAM and Uki not have ranged attack options? If you don't, it would be good if y'all spoke up, so that I knew not to wait on you. I have a backup plan that might wind up using the same resources as my original plan anyway.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Hmm, yes, I guess I forgot that there are spellcasters who don't pump their Con out the wazoo. I say as I suddenly realize I probably have the highest Con in the entire party. :-x
Also, sorry Horat! It looks like my suggestion of stepping outside to counterspell was not the best. :-/
I will probably wait to see if someone can drop the one guy holding Horat and then see if I can zip out and drag him back.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
I mean, I don't think we succeeded in stopping the spellcaster, so they're about to have a bunch more targets. At which point there won't be an "inside" or an "outside".
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
I might be wrong, but I do not believe Horat has to make a concentration check for his spell. If the demon's readied action was "when someone steps outside," the attacks would occur after he steps outside but before he casts. If the readied action is "if someone casts a spell," readied actions occur after the trigger, meaning Horat would have gotten the spell off first and then the readied actions trigger.
Readied action wrote:
When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger.
Though for all I know, there's a specific ability that specifies otherwise, but even looking at the Mage Slayer feat, it doesn't look like that would allow you to interrupt a spell unless the spell takes longer than an action to cast.
Though also, technically speaking, I think the way this would work is that Horat steps outside, the other spellcaster casts Dispel Magic, Horat then immediately counterspells as his reaction, rather than Horat moving outside and attempting to counterspell before the other mage cast Dispel. Though we also would not have known he was about to cast Dispel as was previous mentioned, so this is a weird situation. *shrugs*
The other good news is that unless the spellcaster was able to upcast Dispel as a 4th level spell, Horat should be able to counterspell without that roll.
Alternatively, maybe I'm completely misinterpreting what the Con saves are, but I'm not sure what else would be likely to prevent Horat from casting Counterspell unless we're worried about him taking, say, 31 poison damage.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
I don't believe you can ready an action to cast Leomund's Tiny Hut as non-ritually casting it takes 1 minute and ritually casting it takes 10 minutes. Under the "Readying" section, the rules say
Ready (emphasis mine) wrote:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell’s magic requires concentration (explained in chapter 10).
You could instead just start casting it, but if you take damage during that 1 minute, you have to make a concentration check or the spell fails. Though thankfully, unlike when you ready an action to cast a spell, if you fail the spell slot isn't expended.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Without knowing what he's casting, unless Horat's out of the spell slots, I think it might make sense for him to leave the dome, counterspell, and then enter the dome again. That's under the assumption that "the only thing you can do is shoot physical projectiles out of the hut" means that's the only thing you can do while in the hut and not that there's something physically stopping you from exiting and doing whatever you want.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv was glad to see that at least some of her companions had some sense. Apparently not the walking tin can. The gnome seemed to be doing a good job though. She flitted back down to once again speak to Tinuk. "Horat is right. If they get you everyone will be killed. Last I checked, that included your entire village."
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv continued to hover towards the top of the enclosure. When the devil spoke, she briefly flew down to whisper to Tinuk. "If they get you, your village is doomed anyway." It was a pointless threat. Die now. Die later. It was really all about the same.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
"Better than this 'holy cave'? I mean, while I suppose the spirits are ok, when Oli- when, y'know, this whole 'holy site' idea came up, I was hoping for something that might actually bar them from entry or something."
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv rolled her eyes. "What's to trust? Either their invisibility is innate or they're waiting just outside the cave for us to emerge. The main question is what are we going to do while waiting for the helm to recharge? And then where do we go as we start our life on the run?"
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv hovered towards the top of the hut, warily watching as the onslaught continued. Soon the fog would drop and they'd be able to see what they were up against. While she waited, she turned her pact weapon from a crossbow to a warhammer.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv clicked her tongue against the roof of her mouth, thinking quickly. If she was being honest, she did not think this would be worth her last high-level spell slot. That decided, she zipped back into their hut. "Looks like they learned to turn themselves invisible."
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Nobody spoke up against this, so this is what I'm doing. I also maintain that we should wait for Uki to place the hut on the map before we continue since that affects character positioning.
As soon as the dome sprung up, Liv was on her broom, zipping outside and just far enough away that her vision wasn't obscured by Horat's spell as she prepared to blast more probably centaur-like creatures.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
1) Are we trying to make them think we're not here (which seems like a somewhat short-lived ruse) or are we just trying to make it so they can't get to us? If the latter, I'm inclined to repelling blast them until they get close and then retreat to the hut.
2) We should actually place the hut on the map. Relevant for our location vs the healing spirits.
3) Just to confirm, no short rest, right? If they came in right after the spell finished then it was definitely too short for a short rest.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
I guess if you assume a dragon's breath is magical? Honestly, I've always assumed it was a biological thing similar to how some snakes naturally produce venom. After all, it's not like they're casting a spell to produce their breath weapon. But who can say how magical creatures work. I'm more than happy to make a defensive spell of ours more impervious to things. Until we inevitably end up on the other side of it.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
I do not have any illusion magic, no. Also, I feel I should point out that not everything is blocked by Leomund's Tiny Hut. As a different 5e character of mine learned the hard way, dragons' breath weapons, for example, can pass through. It does also require an open area, so even if it's the same color as the surroundings, it's still a perfect hemisphere next to the wall. Though on the bright side, everybody except the person who cast the spell can step in and outside of it at will. We would just need to be careful that hanging out there wouldn't mean we're just getting surrounded by more and more devils/demons as they get a chance to build up.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Level up summary:
Level 6
HP: 5 + 3 Con
Sorcerer:
+1 Sorcery Point
+1 Spell Known (Spirtual Weapon)
Shield of Faith => Revivify
+1 3rd level spell slot
Empowered Healing: Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren't incapacitated. You can use this feature only once per turn.
Warlock
+1 Spell Known (Dispel Magic)
Comprehend Languages => Tongues
Accursed Specter: Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it in your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can't use the feature again until you finish a long rest.
Are we also taking a short rest before the next wave? I'm assuming from the HP comment that we have at least enough time to heal up fully via the spirits before the next wave.
Also a reminder for SAM and Horat that you both have Aid on you, so when we heal up, you HP max is 5 higher than normal.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Lol, yeah, that comment was 3 rounds ago and then a force spirit was summoned.
I mean, that alternative to Enizver being healed and then knocked out by another lightning bolt is that he doesn't get healed and he still gets hit by a lightning bolt. Either way, he doesn't take an action a in one case he gets an extra failed death save. The solution to this is that someone else pulls him out of a straight line with SAM so he can't get hit with the lightning bolt. So yes, I would say more healing for a single person isn't that useful with the amount of damage we're taking. But healing to get someone up again when they wouldn't have otherwise gotten any is useful.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Tbh, I was completely fine with character death. It's why I posted without waiting for other people's actions. Then I would have made a character who would be less morally against taking sides with either the demons or devils/who doesn't have something to prove by advocating against joining either one. But I guess I'll keep my barbearian in my pocket for another day.
Liv grabs her broom, flies up around the cambrions to touch Tinuk, and then disappears in another explosion of thunder.
DC 15 Con save for half Thunder:3d10 ⇒ (9, 10, 3) = 22
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Uki. wrote:
S.A.M. had said a force spirit, so that's what I thought we were going with as well, or I would have joined in on that.
I don't know where you saw that; SAM was unconscious for his first post that round and then just attacked with a pact weapon for his healed action. Either way, Horat posted before both of those posts. Early poster gets the spirit, I guess? :-P
I will also point out that more characters being conscious means more actions to spend damaging things. And we're better at damaging these creatures (typically) than the spirits. *shrug*
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv narrowed her eyes at the devil. She could take a couple more hits like that but not much more. She mentally cycled through her options. None of them were good. Really, her best bet was to try to push the creature further away, but that was still a pretty bad bet with how close it was. But still, what other options did she have?
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Wis DC 14:1d20 + 4 ⇒ (2) + 4 = 6And I think I'll use my inspiration on that Wis DC 14:1d20 + 4 ⇒ (20) + 4 = 24
Liv starts to obey the command but manages to shake it off. She starts to ready a blast of dark energy but pauses. The creature was too close for her to easily get a shot off. If she could push it back, then she'd be fine. But that was a rather large "if". Grimacing, she instead reached out and summoned a spirit next to her. It wasn't exactly the best placement when they managed to get Tinuk back to his normal spot, but at least it would protect them a little bit now and nail anything that tried to get past the narrow walkway.
Summon combo spirit. Hopefully that's ok with people since it will hit anything trying to move from the narrow passage to the back of the cave.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
I moved Uki next to Horat
Liv swooped in and grabbed Tinuk by the hand. With a cry of defiance, there was a crack of thunder and she was gone, along with the shaman, reappearing elsewhere. I wish I could have teleported further. But it's probably best to keep something between me and those centaurs.
Thunder step. All the quasits and the last remaining cambrion need to make, I believe it's DC 15 (8 + 4 Cha + 3 Prof) Con save. On success they take half damage. Thunder damage:3d10 ⇒ (9, 10, 3) = 22
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Ok, so I can probably move through them. Though it doesn't matter if Horat moves I suppose.
Liv was 5ft off the ground at the end of her turn. At the beginning of her turn she was 25ft off the ground. Movement can be hard to keep track of in pbp, especially since in 5e you can move, attack, and then move some more. If you have suggestions about a better way for me to track that, I'd be happy to hear them.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
How big is a quasit? I'm wondering if Liv would be able to move close enough to touch Tinuk. If she can, then Horat might want to grab Uki and move further away before Liv acts.
I also would have thought being 25ft up in the air would have ignored cover from Horat since she fired before moving (and getting lower), but it's find either way.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Repelling blast states that I can push enemies 10 ft away, which I assume means I can turn it off. There was no point in pushing the demon in the corner, so Liv wouldn't have bothered to do it. She also probably fired before moving, so there wouldn't have been an angle anyway.
Not having a way to get near the new girl even if she wanted to, Liv focused on blasting the flying demons some more.
Still no repelling blast Eldritch Blast vs Red:1d20 + 7 ⇒ (19) + 7 = 26 Damage:1d10 + 4 ⇒ (4) + 4 = 8
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Back! A nap after my last event yesterday quickly turned into just sleeping for 12 hours, which my body probably needed. Seems like we just have the flying demons left and that we want to summon a Wind spirit. However, I believe Enizver said he wouldn't be able to hurt the fliers due to a lack of magical attacks, so I'll let him summon it next round and blast fliers this round.
Having missed much was going on save confusing noises while hiding in the darkness, Liv took aim at the remaining fliers. She didn't really have anywhere she could easily push them, so she aimed at the one in the corner near where Tinuk had been.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv growled in frustration as Horat simply walked away. "Get back here ya lumberin' git!" She punctuated her words with two blasts. The first one was a warning shot in front of the warrior but when he simply ignored it, she blasted him in the head, hoping to knock some sense into him.
Eldritch blast vs Horat AC 18:1d20 + 7 ⇒ (6) + 7 = 13 Eldritch blast vs Horat AC 18:1d20 + 7 ⇒ (11) + 7 = 18 The wording of Agonizing Blast does not suggest to me that I can choose not to add my Charisma modifier to damage, but obviously if that's an option, I would choose not to Damage:1d10 + 4 ⇒ (1) + 4 = 5
She then zipped into the darkness, hoping all the lightning wouldn't blow away her cover.
Not entirely sure how high the ceiling is here. I've put Liv at 25ft, but if the ceiling is lower, feel free to adjust.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Horat wrote:
And with Horat's reaction spent on an AOO, I can't use Counterspell to dispel it or Arcane Deflection to boost my save. Not that a +4 would cover it. Darn. No inspiration either.
My impression was that the charm effect was a special ability, not a spell, and therefore not something that could be Counterspelled. Is this accurate? Doesn't matter so much for Horat, but it would be relevant if they try to use that ability of Liv.
FWIW, if Horat doesn't use the bardic inspiration (or if he does and still fails), my plan is to blast him to provoke another save.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
A quick google search suggests that unless something has changed in the past year, there's nothing that resists force damage and one creature that's immune to force damage. There do seem to be some items that grant resistance to force damage.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Just a heads up, I'm going to be doing a virtual con from this Saturday through Monday. I except I will not have time to update any of my games during it, so bot me as necessary.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Liv sighed to herself. She had warned them. And yet they had still managed to get hit by lightning. Why did she even bother? Oh well, it wasn't her problem.
She shot another two bolts at the distracted flying demon before repositioning herself. Hopefully she'd be able to kill it before it gave up the ruse.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
Cursing as the swirling darkness makes it much harder to aim her foe, Liv instead focused on the distracted flying creature dealing with the illusion; she couldn't push it anywhere but maybe she'd at least be able to hit the damnable thing.
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)
"The horse-creature is an armanite. Don't use code, fire, lightning, or poison against it. And if you must use magic, attack it rather than relying on overcoming its innate resistance. Also," Liv paused to look pointedly at SAM, Horat, and Enizver, who had managed to get hit multiple times by hellhound breath in a row, "Don't stand in a line or it'll blast you all with electricity."