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About 'Dean' Ninian BeardDescription:
N. Beard stands about 5'10" and weighs in at around 170 lbs. His hair is prematurely gray, although it appears to have once been black. His skin is pale, not from heritage, but because he looks to never get outside in the sun. If he were to spend any significant time outdoors his skin would become very dark like any other Varisian. When he walks, it is with a profound limp, which gets worse when he tries to walk fast. When he runs, however, it is like he never had any injury, and can easily overtake any other man, or even some barbarians. He carries a long, black oak cane to help him along, but really this cane is a weapon which he can use to bludgeon any enemy, and it has a long rapier hidden inside which can be drawn out with a twist. He wears a loose suit, reinforced with boiled leather plates and studded leather pieces to protect his vital areas. His long jacket has a built in protective cape along the left arm that he will grab up and use as a shield during a fight. Sometimes he wears a a top hat, but usually just lets his long, grey hair flow or holds it in a loose windknot. Background:
...excerpt from the Sandpoint Weekly Examiner...and they pulled the body of the mass murderer known as the Chopper from the wreckage of the... local boy, Ninian Beard was found in the basement of [blurred ink], an artisan who had an eccentric habit of.... young Beard was taken to, interestingly enough, to Rouno Dekstraud, a priest of Cayden Caileen who miraculously saved young Ninian's life even though he may never be able to walk again....end
Ninian was able to walk again, thanks to Mr. Deksraud's healing magic and the will of Cayden Caileen. From then on, the orphan spent most of his time in the Caileen temple, learning the tenets and keeping things clean. He was nicknamed "Dean" because he was at his college more than the real dean. What was he doing? Something wasn't right about the Chopper incident, and the fire soon after. In his mind, the two tragedies were to close together to be mere coincidence in this relatively troubled town. He has had to work odd jobs to pay for his schooling, and the most profitable one was treasure hunter. He would take a commission to research some kind of archeological artifact on Varisia, hire a team, then go out and find it. Of course, he needed to develop some martial abilities to survive, and that he did. Favored Class: Inquisitor +2sp
XP: 2350
Speed: 40 ft/rd Weapon Proficiencies: Rapier, simple weapons, plus the crossbow, hand crossbow, longbow, and shortbow.
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--Feats--
--Skills--
Track (Wis) 8+1 lvl: 9 --Spells--
0th DC=14
Equipment:
Starting gold: 240
Non-PfRPG equipment:
Sword Cane From the D & D Arms and Equipment Guide
From the Ultimate Equipment Guide Vol. 2
Travel Domain:
Travel Domain
Deities: Abadar, Cayden Cailean, Desna. Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. |