Race |
AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | |
Classes/Levels |
Perception +6 | Init +8 | Attack of Opportunity +6 |
Gender |
Female Human (Varisian) Rogue 3 | hp 14/21 | |
Size |
M |
Age |
20 |
Alignment |
N |
Deity |
none |
Languages |
Taldane, Shoanti, Goblin, Boggard, Draconic, Giant, Halfling, Orc, Chelish |
Occupation |
cook |
Strength |
10 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
10 |
About Zo
Many people who have met the party don't even remember Zo. Quiet and nondescript, she just seems to blend in with the crowd. Even her companions know very little about her, not even her full name. They met in Sandpoint where, hearing that they were in need of someone of her discreet skills, she volunteered her services. She has never told them her story, but from comments she has let drop here and there, they have gathered something of her background: that the caravan she travelled with had been attacked by goblins and that she had been the sole survivor due to her ability to hide herself and sneak away. Stoic and disciplined, she conceals her emotions as easily as she does her person. Even as Aleena lay dead before her, neither her face nor her voice betrayed any distress; her only tribute to the loss of her companion is her dogged pursuit of her killer.
Female human Rogue 3
N Medium humanoid
Init +8
==DEFENSE==
AC 17, touch 14, flat-footed 13 (+3 armor, +4 dex)
hp 21 (3d8) current hp 14
Fort +1, Ref +8, Will +1
Defensive Abilities Trap Sense +1, Rogue Evasion
==OFFENSE==
Spd 30 ft./x4
Melee Rapier +6 1d6 18-20/x2
Ranged Crossbow, light +6 1d8 19-20/x2
Special Attacks Sneak Attack +2d6
==STATISTICS==
Str 10, Dex 19, Con 10, Int 15, Wis 10, Cha 10
Base Atk +2, Cmb +6
Traits Deft Dodger, Poverty Stricken
Feats Agile Maneuvers (PFB 81), Armor Proficiency (Light) (PFB 82), Improved Initiative (PFB 88), Stealthy (PFB 95), Weapon Finesse (PFB 97)
Skills Acrobatics +10, Climb +6, Disable Device +13, Escape Artist +12, Knowledge (dungeoneering) +8, Linguistics +8, Perception +6 (trapfinding +7), Profession (cook) +4, Sense Motive +6, Sleight of Hand +10, Stealth +12, Survival +7
SQ Trapfinding
Combat Gear Rapier, Crossbow, light, Masterwork Studded leather, Bolts (38)
Other Gear Armor & Shield, Weapons, Thieves' tools, masterwork, handy haversack, bedroll, flint & steel, grappling hook, Lantern, bullseye, Mirror, small steel, Oil (1 pt. flask) (x4), Rations, trail (x10), Rope, silk, Waterskin, potion of darkvision (x2), potion of cure light wounds, oil of magic weapon, iron pot, 25 gp, 1 sp
XP 3,300