About Olivia "Liv" Moore
Human (Variant) Sorcerer/Warlock 6
Init: +0 [0 Dex]
*Passive Perception: 14
Proficencies: Simple, Martial, Pact weapon
- Heavy crossbow +8 (100/400), 1d10+5 P
[dice=Heavy Crossbow To Hit]1d20+8[/dice]
[dice=Magical piercing damage]1d10+5[/dice]
- Other weapons: +7 to hit, XdY + 5
Skills and Saves:
* = Proficient
- Athletics -1
- Acrobatics +0
- Sleight of Hand +0
- Stealth +0
- Arcana +0
- *History +3
- Investigation +0
- *Nature +3
- *Religion +3
- Animal Handling +1
- Insight +1
- *Medicine +4
- *Perception +4
- Survival +1
- Deception +4
- Intimidation +4
- Performance +4
- Persuasion +4
Font of Magic: 6 sorcery points
- Quickened (2)
- Twinned (Spell level)
Origin: Divine Soul
- Can select spells from either the Sorcerer or Cleric spell list
- Affinity: Good (Add Cure Wounds to spells known -> Replaced with Healing word)
- Favored by the gods: +2d4 to failed saving throw or miss with attack roll once per short/long rest
- Empowered Healing: Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren't incapacitated. You can use this feature only once per turn.
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can't use the feature again until you finish a long rest.
Spell Attack: +7 (Prof + Cha)
Spell DC: 15 (8 + Prof + Cha)
Hexblade Expanded spell list:
Notes for future levels:
- Hellish Rebuke
- Lesser Restoration
- Create Food and Water
- Broom of flying (uncommon)
- Chain shirt
- 40 bolts
- 2 daggers
- Dungeoneer's pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox)
- Scholar's pack (backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, little bag of sand, small knife)
- 18 days of rations
- 150ft hempen rope
- 6 waterskins
- Component pouch
- Healer's kit x4 (3 charges used; 10 charges per kit)
- A winter blanket
- A set of common clothes
- Ball bearings
- Crossbow bolt case
- Chalk x10
- Grappling hook
- Hunting trap
- Steel mirror
- Oil flask
- Signal whistle x2
- 50 ft silk rope
- Mess kit
- Potion of healing
- A scroll case stuffed full of notes from your studies or prayers
- 2 person tent
Prof: Medicine, Religion
Tools: Herbalism kit
Feature: Discovery One potential "discovery" is mentioned in background and leads to Olivia gestalting into Warlock. I'm open to a different discovery if the DM thinks it would be interesting/useful.
I'm taking the 'can be customized' to mean I can just make these up instead of picking from the list. Though I'm a little unsure how to fit my idea of a character into this framework, so appologies if, for example, my custom "bond" isn't really a bond.
Ideal: There is always redemption for those who seek it
Bond: A terrible fate awaits me if I can't rid myself of my demon(s)
Flaw: When the going gets touch, I run away
Alter ego: Liv the Id
Ideal: Meddling in other's affairs only makes things worse
Bond: I must protect Olivia no matter what
Flaw: I don't think about the potential consequences of my actions
Backstory and Character Description:
Olivia Moore is the daughter of an apothocary (her father) and a former knight and adventurer (her mother). At a young age, she started to exhibit signs of magic. This in itself wasn't that extraordinary -- she was at about the age such things typically manifested -- though it was a little odd that she seemed to have an affinity for healing. But as well her mother knew, such things weren't unheard of. However, it was uncommon enough that other people in her small village (most of whom had spent little to no time out in the wider world) had not heard of such a thing before and began to talk. Sensing an opportunity for their own social and political advancement, her father's sisters began spreading rumors that Olivia was a blessed child, specially chosen by a god long thought dead. Such claims worried her parents, and as Olivia's aunts became more and more outspoken about their claim, her parents eventually decided to quietly send her far into the woods, ostensibly to learn herbalism from the hermit who had taught her father.
Things went swimingly for the next several years. Olivia learned a lot and no one from her village seemed able to find her remote forest location. One day, Olivia was running through the forest, playing and exploring, when she tripped and tumbled down a hill. The force of her landing caused a small, underground tunnel to collapse. Suffering only minor bumps and bruises and an insatiable curiousity, Olivia decided to explore the tunnel. The tunnel lead to ruins lead to the girl accidentally releasing some monster bound within. The monster immediately attacked her, bringing her to the edge of death's door, where she saw a vision of a shadowy blade and a soft woman's voice promising protection and strength. In a panic, she grabbed the weapon, but as soon as she did so the blade turned, plunging itself into her and slashing violently upward. Olivia felt something rip in half.
Unknown to Olivia, this fractured her psyche. At this point her other half, Liv, took over. Liv misty steped to the other side of the monster and used her new warlock powers to put up just enough of a fight that the monster -- weak from its long captivity -- decided she wasn't worth killing.
When she came to, she was still in the ruins, badly hurt but still intact. There was no sign of the monster, and not wanting to wait for its return, she scrambled out of the ruins and back to the hermit's camp. To her horror, her mentor had been torn to shreds. In a daze, she buried his remains and set out to try to find her home village, but she hadn't really been paying attention on the journey from there so many years ago and was unable to find it. Around that time she started to become aware of missing pieces of time. Pieces that sometimes involved waking up next to dead things. Mostly predatory animals, but when she one day woke up next to what looked like dead thugs, she began to really worry.
Gradually she became aware of a second personality that seemed to take over in times of stress. Convinced she was possessed by some evil being (after all, "Liv," her id, seemed to keep killing people/animals), Olivia began looking for a way to rid herself of her demon. And after one bad experience in a small town, learned that it was best to keep her possession to herself. Hoping that a larger settlement would have better resources for such things, Olivia began to head towards Waterdeep. And when she received her vision, believing that the toothy maw belonged to none other than the beast she had unleashed, she became convinced that the way to her redemption (and to lose Liv) was to end this menance.
Olivia is a fair girl of slight build. She has pale skin, long platinum blonde hair, and pale blue eyes. She tends to hunch slightly in an attempt to make herself smaller and less noticable. She tends to be shy and uncertain and in many ways naive. She likes stories, peace and serenity, reading, and helping others. She dislikes loud places and loud or pushy people. She currently has no knowledge of what Liv gets up to and believes her to be a demon or devil possessing her.
Liv, on the other hand, is confident and kind of impulsive. She believes in going after what she wants, and looking after number one. Where Olivia would like to run from a fight, Liv would rather put down the threat. If she had control, she probably never would have agreed to help out on some silly vision quest that is probably just going to get her killed. But unfortunately for her, Olivia is in control most of the time. She's aware of everything Olivia does, and is a little miffed that the girl thinks she's evil ("I'm not evil; I'm just practical") when all she's doing is protecting a silly little girl who keeps getting them both into trouble. She likes stories, lively parties, and having a good time. She dislikes bullies, busybodies, and people who take things too seriously.
Olivia desperately tried to get the attention of the city guard ushering the clump of people into the city of Waterdeep. "Uhh, e-excuse me? Sir? Could I maybe get directions to-". She was jostled by someone behind her causing her to lose her train of thought. Not that it mattered; her words were drowned out by the crowd, and the guard seemed more intent on his conversation with the buxom lady next to him. Clearing her throat, she tried again, her voice only maginally louder. "Excuse me? Sir? I need to find-" This time the jostling person managed to knock her down, plunging her into a word of mud and a sea of countless legs. She began to panic. Why were there so many people? Surely she'd be trampled.
Oh for pete's sake... From somewhere in the back of her head, Liv rolled her eyes and took over. Standing, she made a few gestures to prestidigitate the mud off of her clothes. The small act of magic quickly had people backing away to give the spellcaster who might be casting fireball a wider bearth. Straightening her shoulds, Liv walked up to the guard and tapped him on the shoulder. When he looked at her, she gave him her best smile before asking, "Excuse me but could you direct me to the nearest temple? Then I'll let you get back to your conversation with this lovely young lady." She threw a wink at the woman for good measure as she waited expectantly for the guard's response.
The next thing Olivia knew, she was next to the guard hearing "...head down this street, make a left at the courtyard, and continue on until you see the foundtain. Then it's a right and keep walking until you hit the temple to Tyr." She blinked, ducking her head and mumbling a quick 'thank you' before fleeing the man's odd look.