Priestess of Pharasma

Eudocia Fairday's page

274 posts. Alias of Joana.


Race

Human (Taldan)

Classes/Levels

Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

Gender

Female

Deity

Soralyon

Location

Kenabres, Mendev

Languages

Taldane, Kelish, Skald, Hallit

Occupation

archaeologist

About Eudocia Fairday

Eudocia Fairday is the second daughter of a Taldan family whose noble history is unquestioned but whose present bank account is sadly depleted. The five sisters were therefore expected to marry up in wealth if down in prestige, their family heritage assumed to make up for their lack of dowry. When Eudocia had flatly refused both an cleric of Aroden and a young officer in the Taldan Horse, her parents finally agreed to allow her to study at the Kitharodian Academy in Oppara, largely to prevent her stubborn nature and recalcitrant attitude from rubbing off on her younger sisters.

While she showed no great talent at opera or other traditional performances, her quick mind and tenacity enabled her to excel at her studies, and she took advantage of her time in Oppara to explore all the capital had to offer, particularly Memorial Park and the Basilica of the Last Man. She gained an avid interest in history and ancient artifacts and was incensed as she learned of the perfidy of the Blakros family, who profited from selling her nation's past in the early years of the Grand Campaign and smuggled large portions of it out to Absalom.

Upon her graduation, she approached Lord Merriweather Stokes to advocate for the founding of a museum at the Academy that might one day rival the Blakros Museum. Her former would-be suitor in the Taldan Horse had tried to impress her by showing off various ancient knickknacks and gewgaws picked up from the rubble along the border between the Worldwound and Mendev by associates returned from a tour in the Crusades. Convinced that artifacts from ancient Sarkoris, not to mention any relics left by the early crusaders, would be excellent seed for the Kitharodian Musuem, she extracted authorizations and letters of reference from several high-ranking personages in Oppara, mostly through perseverence and force of personality. When the next group of glory-seeking soldiers left for the crusade, she had arranged passage along with them.

Eudocia Fairday
Human (Taldan) Bard (Archaeologist) 2/Swashbuckler (Inspired Blade) 2
CG Medium Humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 22 (2d10+2d8+1) damage 0
Fort +0, Ref +8, Will +3 (+4 vs. [emotion] effects)
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Offense
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Speed 30 ft.
Melee +1 cold iron rapier +7 (1d6+1/18-20/x2) and
. . whip +5 (1d3/x2)
Ranged shortbow +5 (1d6/x3)
Bard (Archaeologist) Spells Known (CL 2; concentration +6):
1 (3/day) feather fall, summon monster I, vanish
0 (at will) dancing lights, detect magic, mage hand, message, open/close (DC 14), read magic
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Statistics
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Str 10, Dex 14, Con 10, Int 16, Wis 10, Cha 19
Base Atk +3; CMB +3; CMD 16
Feats Dodge, Fearless Curiosity, Weapon Finesse
Traits Crowd Dodger, Precocious Spellcaster (message, summon monster I), Child of the Crusade
Skills Acrobatics +9 (+11 to avoid attacks of opportunity for leaving a threatened square or to move through a creature's space), Appraise +10, Bluff +10, Climb +4, Diplomacy +10, Disable Device +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +4, Knowledge (geography) +8, Knowledge (history) +10, Knowledge (local) +8, Knowledge (nature) +4, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +5, Sense Motive +6, Spellcraft +10, Stealth +6, Use Magic Device +8
Languages Common, Hallit, Kelish, Skald
Other Gear leather armor, arrows x18, +1 evil outsider bane arrows x9, +1 cold iron rapier, shortbow, whip, masterwork backpack (7 @ 7 lbs: blanket, flint and steel, black ink, inkpen, masterwork thieves' tools, spear-throwing statuette (75 gp), waterskin, potion of cure light wounds x2, potion of cure moderate wounds, potion of invisibility potion of cure serious wounds, potion of lesser restoration, wand of daylight (24 charges)), belt pouch (1 PP, 7 GP, 7 SP, 9 CP, smokestick)

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Special Abilities
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Archaeologist's Luck +1 (7/8 rounds/day) (Ex) Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Charmed Life (2/3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Child of the Crusade (1/day) Immediately reroll a failed saving throw vs. a demon-created effect to possess or incapacitate you mentally as a free action.
Clever Explorer +1 (Ex) +1 to Disable Device & Perception; Disable Device in 1/2 time
Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space.
Deed: Derring-Do (+2 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check; on a 6, roll another die.
Deed: Dodging Panache +4 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +4 to AC vs. attack.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Fearless Curiosity +1 save vs. emotion effects, and save every round you are affected by fear.
Inspired Finesse (Ex) Gain Weapon Finesse (rapier) and Weapon Focus (rapier).
Inspired Panache (7) (Ex) Gain no panache from killing blow, only from rapier crits.
Precocious Spellcaster (message, summon monster I) Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level.
Silver Tongued +2 to Diplomacy & Bluff; shift a creature's attitude by three steps with Diplomacy.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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Temperament:
Leukine. Docia is perfectly content to keep her own company but is also very comfortable in the society of others. She is tenacious when presented with a goal but recognizes that to accomplish anything of worth requires the participation of many.

Tropes:
It Belongs in a Museum: Docia is no opportunistic tomb-raider; she truly believes in the sanctity of history.

It's the Journey that Counts: However, since the AP is ultimately not about collecting museum exhibits, Docia will ultimately find that the experiences that she meets are at least as important as those she sets out to find.

Adventurer Archaeologist: Docia takes some inspiration from early River Song, before it turned out that she only took up extreme archaeology to catch her a man.

Lady of Adventure: She's also has a bit of Black Widow in her, only obviously far less accomplished at this early stage in her career. Also, this ups her survivability, as TV Tropes assures me she "[w]ill almost certainly live to become a Cool Old Lady.";)

Spirited Young Lady: She is additionally inspired by Jane Porter as portrayed by Minnie Driver in Disney's Tarzan.

Passive Aggressive Kombat: An education in proper Taldor society has taught Docia that a sharp tongue and rapier wit can be more devastating than any blade -- at least against the sort of rivals she had met in Oppara. The Worldwound is likely to require more deadly implements.

Recruitment:
"Commander, if you'll kindly ask your soldiers to remove their hands from my person, I'll be happy to show you my documents. You'll see that everything is in order. Are you even aware that your crusaders -- present company excluded, I'm sure -- are plundering priceless artifacts of unknowable historical value? You're fighting to drive the demons back, which is, needless to say, an admirable goal, but if you are victorious only to discover that an entire nation's cultural heritage has been carried away in pieces to villages and hamlets all over the Inner Sea, isn't that a defeat in and of itself? Now I'm sure your soldiers aren't malicious; many of them just want a piece of the Worldwound to take back home to their children or sweethearts and haven't a clue that the little statue or bauble they've found in the rubble could be of interest to scholars. I'm not a fortune-hunter or grave-robber like the agents of the Pathfinder Society. You'll find in that packet a letter of attestation from Father Basri himself, the last living Archbishop of Aroden in the Inner Sea; it's there under the testimonial from Lord Merriweather Stokes. Now, really, if someone were to find, say, Saint Clydwell's boot buckle, would you rather it go on display for all to venerate or back to someone's root cellar in ... Turtlehead Ferry? It belongs in a museum!"

The man sighs. 'Very well, Miss Fairday; these papers appear to be in order. I can't just let you wander around a warzone by yourself, however. Sergeant, put together a group of recruits to ... escort Miss Fairday and see that she gets what she needs.' When the young woman has left his office, he shakes his head. 'I give her ten days before she heads back home with her tail between her legs. Kenabres is no place for a lady.'

Appearance and Comportment:
Docia is an attractive young woman without being a raving beauty. She has fairer hair and skin than the typical Taldan, due to Ulfen blood she inherited from a great-grandfather who was part of the Grand Prince's Ulfen Guard. She carries herself with a confidence that comes from being raised in both reasonable comfort (even if said comfort only added to her father's debts) and genteel society. She can play the demure ingenue for a time, but when a topic on which she has definite opinions is broached, her inner fire is kindled. She enjoys little more than passionate debates on philosophy or history, which remind her of her college days at the Academy; she can disagree with someone vehemently on a topic of discussion without taking the conversation personally and is puzzled when a disputant holds a grudge.

Inherited Item:
In the library of her family home, Docia found a memoir penned by her Ulfen great-grandfather, detailing his travels and experiences both during and after his time protecting the Grand Prince. His life of adventure was what originally inspired her to attend the Academy and aspire to something more exciting than an advantageous marriage. She smuggled the book out when she left for Oppara (in truth, no one has even noticed its absence since she left home) and rereads some of his exploits every morning. Since archaeologists don't perform, this would be her spell preparation method.

Traits:
Precocious Spellcaster: At the bardic college, Docia honed her natural arcane abilities.
Crowd Dodger: While Docia didn't grow up in Oppara, when she began at the Kith, she quickly had to master the skill of staying out of people's way in the crowded city streets.

Patron Deity:
Docia worships the Empyreal Lord Soralyon, patron of magic and monuments. While her family were not-particularly-devout Abadarians, Docia learned of Soralyon during her college days and embraced a spiritual connection during her walks in the statue gardens of Memorial Park. She sees her goal of building a museum to preserve ancient artifacts as a spiritual devotion to the Mystic Angel.

Loot list:
From Anevia's sack:
alchemist's fire x2 Harrol 1
smokesticks x3 Theodric 1, Harrol 1, Eudocia 1

From abandoned campsite:
bedroll (torn) Harrol
candlestubs x3 used by Harrol
copper brooch of bat w/ amethyst eyes (200 gp) traded to Chief Sull for lame +1 morningstar

From Millorn's campsite:
potion of cure light wounds Gregori
potion of invisibility Nessa
scroll of shocking grasp Theodric
scroll of resist energy Theodric
dagger sold in Kenabres for 1 gp
light crossbow sold in Kenabres for 17 gp, 5 sp
9 bolts Theodric
cloak of resistance +1 Nessa
87 gp
spellbook Theodric
spear-throwing statuette (75 gp) Eudocia

From the Templars of the Ivory Labyrinth in the basidirond cavern:
2 masterwork chain shirts sold in Neathholm for 250 gp
potion of cure light wounds Nessa
scroll of cause fear Theodric
brass unholy symbol of Baphomet w/ red gemstone eyes Gregori

From Chief Sull:
+1 morningstar Lann
6 potions of cure light wounds Gregori 1, Nessa 1, Eudocia 2, Harrol 1, Theodric 1 (used on Lann)
3 potions of lesser restoration Harrol

From the Mongrelmen Traitors:
4 potions of cure light wounds Harrol 1, Theodric 2, Lann 1
wand of longstrider (10 charges) sold in Kenabres for 75 gp
3 masterwork chain shirts sold in Kenabres for 375 gp
masterwork composite longbow (+2) sold in Kenabres for 250 gp
18 arrows Eudocia
obsidian unholy symbol of Deskari (20-30 gp) destroyed
64 gp
2 scrolls of cause fear Theodric
2 scrolls of comprehend languages Theodric
2 vials unholy water destroyed
masterwork glaive sold in Kenabres for 154 gp
masterwork scythe sold in Kenabres for 159 gp
2 daggers sold in Kenabres for 2 gp
2 spell component pouches
2 unholy symbols of Baphomet destroyed

From Hosilla:
potion of cure moderate wounds Eudocia
potion of invisibility Eudocia
wand of spiritual weapon (7 charges) Harrol
alchemist's fire x2
tanglefoot bag
chain shirt sold in Kenabres for 50 gp
masterwork glaive sold in Kenabres for 154 gp
antitoxin Harrol
bejeweled prayer book of Baphomet destroyed, jewels sold in Kenabres for 40 gp
32 gp
pouch of semiprecious gems (worth 300 gp) sold in Kenabres for 300 gp
scroll of bear's endurance Harrol
scroll of remove disease Harrol
Yaniel's longsword Gregori

From Horgus Gwerm:
1000 gp

From Vagorg:
potion of invisibility Joneth
wand of magic missile (CL 3rd, 11 charges) Theodric (lent to Joneth)
ranseur of the gargoyle sold in Kenabres for 2155 gp
42 gp

From Aravashniel:
potion of cure serious wounds x8 Eudocia 1, Harrol 1, Gregori 2, Joneth 3, Theodric 1
potion of lesser restoration x4 Eudocia 1, Gregori 1, Joneth 1, Theodric 1
+1 evil outsider bane arrow x10 Eudocia
chime of opening Theodric
wand of magic missiles (CL 5, 31 charges) Theodric
wand of daylight (24 charges) Eudocia

From the Gray Garrison:
65 gp
+1 adamantine morningstar Harrol