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About Eudocia FairdayEudocia Fairday is the second daughter of a Taldan family whose noble history is unquestioned but whose present bank account is sadly depleted. The five sisters were therefore expected to marry up in wealth if down in prestige, their family heritage assumed to make up for their lack of dowry. When Eudocia had flatly refused both an cleric of Aroden and a young officer in the Taldan Horse, her parents finally agreed to allow her to study at the Kitharodian Academy in Oppara, largely to prevent her stubborn nature and recalcitrant attitude from rubbing off on her younger sisters. While she showed no great talent at opera or other traditional performances, her quick mind and tenacity enabled her to excel at her studies, and she took advantage of her time in Oppara to explore all the capital had to offer, particularly Memorial Park and the Basilica of the Last Man. She gained an avid interest in history and ancient artifacts and was incensed as she learned of the perfidy of the Blakros family, who profited from selling her nation's past in the early years of the Grand Campaign and smuggled large portions of it out to Absalom. Upon her graduation, she approached Lord Merriweather Stokes to advocate for the founding of a museum at the Academy that might one day rival the Blakros Museum. Her former would-be suitor in the Taldan Horse had tried to impress her by showing off various ancient knickknacks and gewgaws picked up from the rubble along the border between the Worldwound and Mendev by associates returned from a tour in the Crusades. Convinced that artifacts from ancient Sarkoris, not to mention any relics left by the early crusaders, would be excellent seed for the Kitharodian Musuem, she extracted authorizations and letters of reference from several high-ranking personages in Oppara, mostly through perseverence and force of personality. When the next group of glory-seeking soldiers left for the crusade, she had arranged passage along with them. Eudocia Fairday
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Temperament:
Leukine. Docia is perfectly content to keep her own company but is also very comfortable in the society of others. She is tenacious when presented with a goal but recognizes that to accomplish anything of worth requires the participation of many. Tropes:
It Belongs in a Museum: Docia is no opportunistic tomb-raider; she truly believes in the sanctity of history.
It's the Journey that Counts: However, since the AP is ultimately not about collecting museum exhibits, Docia will ultimately find that the experiences that she meets are at least as important as those she sets out to find. Adventurer Archaeologist: Docia takes some inspiration from early River Song, before it turned out that she only took up extreme archaeology to catch her a man. Lady of Adventure: She's also has a bit of Black Widow in her, only obviously far less accomplished at this early stage in her career. Also, this ups her survivability, as TV Tropes assures me she "[w]ill almost certainly live to become a Cool Old Lady.";) Spirited Young Lady: She is additionally inspired by Jane Porter as portrayed by Minnie Driver in Disney's Tarzan. Passive Aggressive Kombat: An education in proper Taldor society has taught Docia that a sharp tongue and rapier wit can be more devastating than any blade -- at least against the sort of rivals she had met in Oppara. The Worldwound is likely to require more deadly implements. Recruitment:
"Commander, if you'll kindly ask your soldiers to remove their hands from my person, I'll be happy to show you my documents. You'll see that everything is in order. Are you even aware that your crusaders -- present company excluded, I'm sure -- are plundering priceless artifacts of unknowable historical value? You're fighting to drive the demons back, which is, needless to say, an admirable goal, but if you are victorious only to discover that an entire nation's cultural heritage has been carried away in pieces to villages and hamlets all over the Inner Sea, isn't that a defeat in and of itself? Now I'm sure your soldiers aren't malicious; many of them just want a piece of the Worldwound to take back home to their children or sweethearts and haven't a clue that the little statue or bauble they've found in the rubble could be of interest to scholars. I'm not a fortune-hunter or grave-robber like the agents of the Pathfinder Society. You'll find in that packet a letter of attestation from Father Basri himself, the last living Archbishop of Aroden in the Inner Sea; it's there under the testimonial from Lord Merriweather Stokes. Now, really, if someone were to find, say, Saint Clydwell's boot buckle, would you rather it go on display for all to venerate or back to someone's root cellar in ... Turtlehead Ferry? It belongs in a museum!"
The man sighs. 'Very well, Miss Fairday; these papers appear to be in order. I can't just let you wander around a warzone by yourself, however. Sergeant, put together a group of recruits to ... escort Miss Fairday and see that she gets what she needs.' When the young woman has left his office, he shakes his head. 'I give her ten days before she heads back home with her tail between her legs. Kenabres is no place for a lady.' Appearance and Comportment:
Docia is an attractive young woman without being a raving beauty. She has fairer hair and skin than the typical Taldan, due to Ulfen blood she inherited from a great-grandfather who was part of the Grand Prince's Ulfen Guard. She carries herself with a confidence that comes from being raised in both reasonable comfort (even if said comfort only added to her father's debts) and genteel society. She can play the demure ingenue for a time, but when a topic on which she has definite opinions is broached, her inner fire is kindled. She enjoys little more than passionate debates on philosophy or history, which remind her of her college days at the Academy; she can disagree with someone vehemently on a topic of discussion without taking the conversation personally and is puzzled when a disputant holds a grudge. Inherited Item:
In the library of her family home, Docia found a memoir penned by her Ulfen great-grandfather, detailing his travels and experiences both during and after his time protecting the Grand Prince. His life of adventure was what originally inspired her to attend the Academy and aspire to something more exciting than an advantageous marriage. She smuggled the book out when she left for Oppara (in truth, no one has even noticed its absence since she left home) and rereads some of his exploits every morning. Since archaeologists don't perform, this would be her spell preparation method. Traits:
Precocious Spellcaster: At the bardic college, Docia honed her natural arcane abilities.
Crowd Dodger: While Docia didn't grow up in Oppara, when she began at the Kith, she quickly had to master the skill of staying out of people's way in the crowded city streets. Patron Deity:
Docia worships the Empyreal Lord Soralyon, patron of magic and monuments. While her family were not-particularly-devout Abadarians, Docia learned of Soralyon during her college days and embraced a spiritual connection during her walks in the statue gardens of Memorial Park. She sees her goal of building a museum to preserve ancient artifacts as a spiritual devotion to the Mystic Angel. Loot list:
From Anevia's sack:
alchemist's fire x2 Harrol 1 smokesticks x3 Theodric 1, Harrol 1, Eudocia 1 From abandoned campsite:
From Millorn's campsite:
From the Templars of the Ivory Labyrinth in the basidirond cavern:
From Chief Sull:
From the Mongrelmen Traitors:
From Hosilla:
From Horgus Gwerm:
From Vagorg:
From Aravashniel:
From the Gray Garrison:
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