Race |
Human (Varisian) |
Classes/Levels |
Cleric 6 |
Gender |
Female |
Size |
Medium |
Age |
22 |
Alignment |
CG |
Deity |
Soralyon |
Location |
Sandpoint |
Languages |
Common, Varisian |
About Nuri Besnic
Nuri Besnic
Female Human (Varisian) Cleric of Soralyon 6
CG Medium Humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 18, touch 12, flat-footed 17 (+5 armor, +1 shield, +1 Dex, +1 deflection)
hp 42 (6d8+6) damage 26 / nonlethal 10
Fort +8, Ref +5, Will +12; +2 trait bonus vs. charm and compulson
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Offense
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Speed 30 ft.
Melee Masterwork heavy pick +6 (1d6+1/x4) and
. . Dagger +5 (1d4+1/19-20/x2) and
. . Light Shield Bash +1 (1d3+1/x2)
Ranged +1 light crossbow +6 (1d8+1/19-20/x2)
Spell-Like Abilities acid splash (3/day), Resistant Touch (8/day), Touch of Good (8/day)
Cleric Spells Prepared (CL 6; +1 to overcome outsiders' SR; Concentration +11):
3 (3+1/day) daybreak arrow, daylight, summon monster III + magic circle against evil
2 (4+1/day) remove paralysis, summon monster II, summon monster II, communal protection from evil + align weapon
1 (5+1/day) shield of faith, bless, magic weapon, summon monster I, weapons against evil + protection from evil
0 (at will) stabilize, detect magic, guidance, light
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Statistics
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Str 12, Dex 12, Con 12, Int 11, Wis 20, Cha 14
Base Atk +4; CMB +5; CMD 17
Feats Augment Summoning, Spell Focus (Conjuration), Superior Summoning, Varisian Tattoo (Conjuration)
Traits Birthmark, Student of Faith
Skills Diplomacy +10, Heal +10, Knowledge (planes) +5, Knowledge (religion) +9, Sense Motive +10, Spellcraft +9
Languages Common, Varisian
SQ aura of good, channel positive energy 3d6 (5/day) (DC 15), domains (good, protection), spontaneous casting (cure)
Combat Gear +1 mithral chain shirt, darkwood buckler, +1 light crossbow, crossbow bolts (20), dagger, masterwork heavy pick; Other Gear pearl of power (1st level) (1/day), boots of the cat, ring of protection +1, masterwork backpack (scroll of dispel magic (x2), wand of cure light wounds, holy text (Soralyon), waterskin, 214 GP)
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Special Abilities
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Augment Summoning Summoned creatures have +4 enhancement bonus to Str and Con.
Aura of Good (Ex)
Birthmark +2 trait bonus to saves vs. charm & compulsion.
Boots of the cat When falling, take minimum damage and always land on your feet.
Cleric Channel Positive Energy 3d6 (5/day) (DC 16) (Su)
Cleric Domain (Good)
Cleric Domain (Protection) +2 resistance bonus on saving throws.
Resistant Touch (8/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute: +2 resistance bonus to saving throws.
Spell Focus (Conjuration) +1 to save DC of conjuration spells.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Student of Faith Cast cure spells at +1 caster level; +1 to save DC of channeled energy.
Superior Summoning When summoning more than one creature, summon an extra one.
Touch of Good (8/day) (Sp) Grant +3 to skill checks, ability checks and saving throws for 1r.
Varisian Tattoo (Conjuration) Cast conjuration spells at +1 CL; acid splash (sp) 3/day.
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