Oriana

Kif the Marked's page

12 posts. Alias of Joana.


About Kif the Marked

Kif
Female Human (Chelaxian) Ranger (Skirmisher) 4
N Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 36 (4d10+8)
Fort +7 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +9, Will +5; +2 bonus vs divine spells and spell-like abilities., +1 trait bonus vs. divine spells
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Offense
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Speed 30 ft.
Melee masterwork scimitar +7 (1d6+2/18-20)
Ranged +1 composite longbow +9 (1d8+3/×3)
Special Attacks favored enemy (gnolls +2)
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Statistics
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Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Divine Defiance, Endurance, Godless Healing, Iron Will, Precise Shot
Traits Cynic, History of Heresy
Skills Acrobatics +8 (+12 to move through a threatened square or enemy's space), Climb +6, Handle Animal +7, Heal +5, Intimidate +7, Knowledge (geography) +4 (+6 vs. gnolls, +6 while in desert terrain), Knowledge (nature) +4 (+6 vs. gnolls), Linguistics +1, Perception +6 (+8 vs. gnolls, +8 while in desert terrain), Ride +8, Sense Motive +6 (+8 vs. gnolls), Stealth +10 (+12 while in desert terrain), Survival +9 (+11 vs. gnolls, +11 while in desert terrain, +11 to track); Racial Modifiers +2 Survival
Languages Common, Kelish
SQ combat styles (archery), favored terrain (desert +2), godless healing, heart of the wilderness, hunter's bonds (hunter's bond [animal companion]), track, wild empathy +4
Other Gear mithral shirt, +1 composite longbow, arrows (100), masterwork scimitar, belt of tumbling, cloak of resistance +1, ioun torch, masterwork backpack, bedroll, belt pouch, flint and steel, silk rope, waterskin, 41 GP, 9 SP
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Special Abilities
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Animal Companion Link (Ex) Handle your animal companion as a free action, or push it as a move action; +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Belt of tumbling +4 competence bonus on Acrobatics to move through threatened square or enemy's space.
Cynic (Mendev) +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Divine Defiance +2 saves vs. divine spells and spell-like abilities.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Gnolls +2) (Ex) +2 to Bluff, Knowledge, Perception, Sense Motive & Survival checks and attack and damage rolls vs gnolls.
Favored Terrain (Desert +2) (Ex) +2 to initiative checks and Knowledge (geography), Perception, Stealth & Survival skill checks in the desert.
Godless Healing (1/day) (Su) Move, at 50% or less Hp heal 1d8 + level damage.
Heart of the Wilderness +2 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
History of Heresy +1 save vs, divine spells
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Gemal
Male Dog

N Small animal
Init +3; Senses low-light vision, scent; Perception +1
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Defense
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AC 16, touch 14, flat-footed 13 (+3 Dex, +1 size, +2 natural)
hp 15 (+5)
Fort +5, Ref +6, Will +1
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Offense
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Speed 40 ft.
Melee bite +5 (1d4+1)
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Statistics
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Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14 (18 vs. trip)
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Track [Trick]
Skills Acrobatics +7 (+11 jump, +11 when jumping), Stealth +11; Racial Modifiers +4 Acrobatics when jumping, +4 to survival when tracking by scent
SQ attack, attack any target, come, defend, down, fetch, track
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.