Race |
Human |
Classes/Levels |
Wizard (conjuration) 2 |
Gender |
Female |
Size |
Medium (5'3", 115 lbs.) |
Age |
33 |
Alignment |
NG |
Deity |
Nethys |
Location |
Ustalav |
Languages |
Common, Draconic, Elven, Osiriani (Ancient), Thassilonian, Necril (learning) |
Occupation |
junior scholar & lecturer |
About Corinne Dunbar
CORINNE DUNBAR CR 1
Female Human Wizard 2
NG Medium Humanoid (Human)
Init +3; Senses Perception +0
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex) 17 w/ mage armor
hp 14 (2d6+2+2FC)
Fort +1, Ref +3, Will +3
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OFFENSE
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Spd 30 ft.
Melee Silver Dagger +1 (1d4/19-20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Wizard Spells Known (CL 2, 2 melee touch, 4 ranged touch):
1 (3/day) Unseen Servant, Shield, Mage Armor (cast), Grease (DC 16)
0 (at will) Acid Splash, Read Magic, Light, Detect Magic
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STATISTICS
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Str 12, Dex 16, Con 12, Int 18, Wis 11, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Augment Summoning, Scribe Scroll, Spell Focus: Conjuration, Wizard Weapon Proficiencies
Traits Inspired by Greatness: Mage Armor, Magic is Life
Skills Acrobatics +5, Appraise +8, Knowledge: Arcana +9, Knowledge: History +9, Knowledge: Religion +9, Knowledge: The Planes +9, Linguistics +8, Spellcraft +9
Languages Common, Draconic, Elven, Osiriani (Ancient), Thassilonian, Necril
SQ Acid Dart (7/day) (Su), Bonded Object: Amulet (1/day) (Sp), Forbidden Schools: Necromancy/Transmutation, Specialized School: Conjuration, Summoner's Charm (+1r) (Su)
Combat Gear Silver Dagger; Other Gear Amulet, Backpack (empty), Eyeglasses, Potion of Hide From Undead, Spell component pouch, Spellbook, wizard's, 28 gp
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SPECIAL ABILITIES
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Acid Dart (7/day) (Su) 30' Ranged touch attack deals 1d6+1 Acid damage.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bonded Object: Amulet (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Inspired by Greatness You can cast
mage armor at +1 caster level.
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
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