
Horat "The Bulwark" |

The idea of dragon's breath not being magical is a strange one. I agree with Caster here.
Horat is quite willing to fight to a bloody end.
But holding out for negotiation or teleportation works for him too. Better to kill more demons another day and all that.

Olivia "Liv" Moore |

I guess if you assume a dragon's breath is magical? Honestly, I've always assumed it was a biological thing similar to how some snakes naturally produce venom. After all, it's not like they're casting a spell to produce their breath weapon. But who can say how magical creatures work. I'm more than happy to make a defensive spell of ours more impervious to things. Until we inevitably end up on the other side of it.

Horat "The Bulwark" |

Unless there's any objections, Horat is going to cast fog cloud with the hut within its radius. I'm thinking not to have the hut in the dead centre as that might be a giveaway.

Olivia "Liv" Moore |

1) Are we trying to make them think we're not here (which seems like a somewhat short-lived ruse) or are we just trying to make it so they can't get to us? If the latter, I'm inclined to repelling blast them until they get close and then retreat to the hut.
2) We should actually place the hut on the map. Relevant for our location vs the healing spirits.
3) Just to confirm, no short rest, right? If they came in right after the spell finished then it was definitely too short for a short rest.

Horat "The Bulwark" |

I may not be able to post again until Saturday. Just a heads up.

S. A. M. 3.0 |

As much as I want my warlock spell slots, I have a hard time seeing S. A. M., bold and fierce paladin and hexblade, resting in the tiny hut, unless he is just so exhausted that he cannot carry on otherwise. I think he will stand guard and prepare to strike at any fiends that find a way to disrupt the evocation.

Horat "The Bulwark" |

To be fair, S.A.M. can guard more effectively if he has those slots refreshed.

Enizver |

Enizver gets nothing back for a short rest, bar ammo which I have a ton of, so he can stand guard while S.A.M gets a rest. Plus a gunshot is a better alarm than just about anything.

Horat "The Bulwark" |

Horat would get back second wind and action surge. I changed my tagline assuming that we had gone for a short rest. They were both exhausted.

S. A. M. 3.0 |

I am very excited for Warhammer Olivia.

Horat "The Bulwark" |

I'll be travelling this weekend and I won't be posting again until Monday at least.

Olivia "Liv" Moore |

Just a heads up that I'm doing GenCon Online this upcoming week, so I won't have time to post from Thursday through Sunday. Bot me as necessary.

Horat "The Bulwark" |

Duly noted!

Horat "The Bulwark" |

My vote is for stalling.

Olivia "Liv" Moore |

Works for me.

Enizver |

Whoo! Now I can use it to roll another 12!

Olivia "Liv" Moore |

Without knowing what he's casting, unless Horat's out of the spell slots, I think it might make sense for him to leave the dome, counterspell, and then enter the dome again. That's under the assumption that "the only thing you can do is shoot physical projectiles out of the hut" means that's the only thing you can do while in the hut and not that there's something physically stopping you from exiting and doing whatever you want.

Horat "The Bulwark" |

I'll catch up tomorrow, late here.

Enizver |

My first thought is to shoot the caster and force a check, but that would be awkward and involve leaving the Hut. Do we wanna see if he succeeds and if he tries again on Hut Mk II - Hutt Harder? Or do we wanna fight, take out the caster, and retreat to the hut again?

Olivia "Liv" Moore |

I don't believe you can ready an action to cast Leomund's Tiny Hut as non-ritually casting it takes 1 minute and ritually casting it takes 10 minutes. Under the "Readying" section, the rules say
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell’s magic requires concentration (explained in chapter 10).
You could instead just start casting it, but if you take damage during that 1 minute, you have to make a concentration check or the spell fails. Though thankfully, unlike when you ready an action to cast a spell, if you fail the spell slot isn't expended.

Enizver |

I guess that means we really need to get out there and Disrupt that Disrupt Magic, then? Sound like a really rash plan to everyone?
Can Enizver shoot him from where I am, roughly, or did I work out what was up by the chanting?

Enizver |

Sorry, trying to work out if I can shoot him from here. I'm guessing not, but that's what Dash is for.

Horat "The Bulwark" |

How far is the acolyte from the hut? Is he alone?
I am thinking of having Horat rush him but I don't know the details of what's there as I don't know if the map has been updated.

Horat "The Bulwark" |

Thank you. Apologies for the delays in posting this week.

Olivia "Liv" Moore |

I might be wrong, but I do not believe Horat has to make a concentration check for his spell. If the demon's readied action was "when someone steps outside," the attacks would occur after he steps outside but before he casts. If the readied action is "if someone casts a spell," readied actions occur after the trigger, meaning Horat would have gotten the spell off first and then the readied actions trigger.
When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger.
Though for all I know, there's a specific ability that specifies otherwise, but even looking at the Mage Slayer feat, it doesn't look like that would allow you to interrupt a spell unless the spell takes longer than an action to cast.
Though also, technically speaking, I think the way this would work is that Horat steps outside, the other spellcaster casts Dispel Magic, Horat then immediately counterspells as his reaction, rather than Horat moving outside and attempting to counterspell before the other mage cast Dispel. Though we also would not have known he was about to cast Dispel as was previous mentioned, so this is a weird situation. *shrugs*
The other good news is that unless the spellcaster was able to upcast Dispel as a 4th level spell, Horat should be able to counterspell without that roll.
Alternatively, maybe I'm completely misinterpreting what the Con saves are, but I'm not sure what else would be likely to prevent Horat from casting Counterspell unless we're worried about him taking, say, 31 poison damage.

Horat "The Bulwark" |

I have a guess in mind...

S. A. M. 3.0 |

Nice. I love the piper tooting doom tunes. Once my turn in initiative comes, I plan to grab Horat and yank him back inside.

Olivia "Liv" Moore |

I mean, I don't think we succeeded in stopping the spellcaster, so they're about to have a bunch more targets. At which point there won't be an "inside" or an "outside".

Enizver |

Whoo! Enizver's whole thing if he only does one shot, but it's a doozy! Nice to see it work for us. Thanks for the inspiration Uki.

Olivia "Liv" Moore |

Hmm, yes, I guess I forgot that there are spellcasters who don't pump their Con out the wazoo. I say as I suddenly realize I probably have the highest Con in the entire party. :-x
Also, sorry Horat! It looks like my suggestion of stepping outside to counterspell was not the best. :-/
I will probably wait to see if someone can drop the one guy holding Horat and then see if I can zip out and drag him back.

Horat "The Bulwark" |

No problem, Olivia. I will not be surprised if Horat perishes in some gambit against the forces of darkness!

Olivia "Liv" Moore |

Do SAM and Uki not have ranged attack options? If you don't, it would be good if y'all spoke up, so that I knew not to wait on you. I have a backup plan that might wind up using the same resources as my original plan anyway.

Olivia "Liv" Moore |

I'm actually thinking my plan B may be the safer bet anyway, so I might just post that later tonight rather than waiting.

S. A. M. 3.0 |

I have Eldritch Blast.