Human Operative (Outlaw)
Level 3
Init +5; Perception +7
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DEFENSE
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EAC 17, KAC 17
HP 22, SP 18, RP 4
Fort +1 Ref +6 Will +3
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OFFENSE
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Speed 40 ft.
Melee
Tactical baton +3
Damage: 1d4
Ranged
Arc pistol, static +6 20/20 charges
Range: 50 ft
Damage: 1d6 electricity
Critical: Arc 2
Stun mode available
Laser pistol, azimuth +6 20/20 charges
Range: 80 ft
Damage: 1d4 fire
Critical: burn 1d4
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STATISTICS
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Str 10, Dex 16, Con 10, Int 16, Wis 10, Cha 11
Base Atk +2
Feats:
Barricade: As a move action, you can stack and reinforce objects too small or fragile to provide cover into a single square of adjacent cover. The barricade grants partial cover vs. attacks with line of effect that pass through it. Once it or a creature adjacent to it is hit by an attack, the barricade collapses at the beginning of your turn in 1d4 rounds unless the barricade is destroyed completely by the attack.
Mobility: You gain a +4 bonus to AC vs. AoOs provoked by leaving a threatened square.
Class Features:
Operative's Edge: +2 insight bonus to init & skill checks
Trick Attack: As a full action, move up to 30 feet, then make an attack with an operative weapon or small arm. Bluff, Computers, Intimidate, or Stealth DC of 20 + target's CR to deal 1d8 additional damage and make target flat-footed.
Evasion: If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Operative Exploit: Field Treatment: You can take 1 minute to tend your wounds and spend 1 Resolve Point to recover a number of Hit Points equal to three times your operative level.
Weapon Specialization: You add character level to damage with basic melee and sniper weapons, or half character level to damage with small arms and operative weapons.
Specialization: Hacker
Skill Focus in Computers & Engineering
Free skill rank at each level in Computers & Engineering
Attempt a Computers check at a +4 bonus to make a trick attack
RACIAL TRAITS
Bonus feat
Skilled
THEME TRAITS
+1 Dex
Theme Knowledge: Reduce the DC of Culture checks re: the criminal underworld by 5
+1 bonus to Sleight of Hand checks
Other
Serum of healing, mk 1 x2 (50)
Battery x2 (60)
Personal comm unit (7)
Hacking kit (20)
Engineering kit (20)
Trapsmith's tools (20)
Starstone compass (3)
Club-going outfit (1)
Society subdermal graft:
Level: 1; System: hand
This implant rests underneath the skin of the palm of Zadie's left hand. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society's symbol to glow underneath the skin, identifying Zadie as a member of the Starfinder Society and increasing the light level within 5 feet by one level while active.
credits to spend: 1129
Spoiler:
Zadie is currently presenting the ID of Vladlena Kanji, a nineteen-year-old human junior researcher.
Ten-minute background:
5 essentials:
Zadie has two dads: Ralston Billix, a Steward in Absalom Station, and Evorie Billix, an Absalom Station-based employee of AbadarCorp.
She has a talent with computers, which led her to a course to get a certificate in IT.
Evorie Billix has hopes of getting his daughter an entry-level job at AbadarCorp when she completes her certificate; Zadie has absolutely no intention of ever working for AbadarCorp.
As a young teenager, Zadie ran offstation with a boy from the Armada; her dads tracked her down quickly and brought her home, but she has continued to build relationships with and do favors for inhabitants of the ships of the Armada, despite her fathers' wishes.
She learned Ysoki from her underworld contacts; Evorie Billix insisted she learn to speak Vesk as he believes the expansionist species is likely to come to dominate the economy of the Pact Worlds.
2 goals:
Zadie wants to leave Absalom Station and see the universe.
2 secrets:
Instead of studying for her certificate, Zadie has been spending her time doing illegal hacking jobs for various gangs and individuals.
Who and where is Vladlena Kanji??!?
3 people:
Ralston Billix, Zadie's father and Steward
Evorie Billix, Zadie's father and employee of AbadarCorp
Cors, an Ysoki contact who paid Zadie to liberate a tidbit of information from the Starfinder Society archives. Her intrustion was detected, and Zadie never completed the job.
3 memories:
The first time she was ever outside Absalom Station. Zadie was entranced, not only by the limitless space and expanse of stars, but by the disorderly and decrepit collection of starships which made up the Armada. The thought that every one of those ships could travel off in a different direction and arrive at a different world made her aware of the possibilities of life that she would be missing if she stayed on Absalom Station and worked for AbadarCorp.
Zadie does not remember exactly when she stopped thinking of the comfortable flat in the Ring as her home and started thinking of it as her dads' apartment.