Initiate of Flame

Ogrim Orecrusher's page

146 posts. Alias of Fanguar.


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Lots of great submissions.

Whomever gets picked, it will make for an excellent campaign.


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Chaos...Ah RP threads.

Listening to the rhetoric being thrown around, Ogrim tosses his hat into the arena.

"The struggle is nobel, but is this cause truly worth the price. How many lives have been lost trying to reclaim the past? More than were lost when Dammerhall first fell, I would wager. How much greater would we now be if we had simply swallowed our pride and let the damned place go? How many other cities might still stand? I don't know, but sometimes I think that our stubbornness is more a cause of our problems than a solution."

Ogrim tugs his beard in frustration.

"I will say that we stand on the brink. Our young not longer know what it truly means to be a dwarf and that is as much our failing as theirs. Our people need reclaim their heritage. We need a symbol. I don't know if Dammerhall is that symbol, but it is a symbol. I don't know if it worth the price of retaking, or if it will even matter if we do, but I agree that we must do something. If we do nothing, then we are lost for certain. Retake Dammerhall, restore a High King to the throne, and perhaps we have a future.'


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Garnak Tharnhammer wrote:

Hearing the comment Garnak walks over and looks at Ogrim.

Ogrim of Clan Orecrusher, how is your clan now? Have you set about integration with the human world?

He asks, setting his ale down on a nearby table.

"My clan is mostly gone. The years have not been kind to the Orecrushers and the few others that remain are scattered about both the human and dwarven lands. I myself was raised by the church and even there we humans taking up the Forge God. I don't know if it is good or ill, but it is different.

Pravic Stoneblood wrote:


Has anyone considered that perhaps Torag may have allowed Dammerhall be taken? For his creation to be pushed out, just to see if we had the stones and the stubborness to take it back? He created the world in 'is forge, through heat and fire, formed blow by perfect blow of his holy hammer.

"I would take care before I spoke for Torag and I would be even more cautious before I ascribed such evil deeds to him. There are other powers in this world that actually do mean us harm. It might be best to focus on them."


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Thorin Tharnhammer wrote:
Welcome friend, Thorin of the Tharnhammer clan. I am sorry, I do not know your name friend. Thorin thrusts his hand into Ogrim's greeting him heartily.

Ogrim clasps the offered hand gladly. "Ogrim of Clan Orecrusher. My mother's kin were Tharnhammers. Pleasure to meet you Thorin."

Indicating the signers, he adds, "Ale adds much to one's courage, not so much to one's talent. though."


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Ogrim had come to the funeral out of duty more so than desire. In life, Magnar had been mighty and he had been kin after all, but still, even in his finest, Ogrim knew he was out of place, surrounded by so much finery.

"May the light of Torag's forge guide you home."

Ogrim sipped at the ale that he had grabbed off of the tray of one of the serving men that circulated in the crowd. It was a fine brew, as befit such an event, but drunkenness wasn't a tenant of his faith that Ogrim prescribed to.

With little else to do, he wanders over to congratulate the singers on their homages to the departed.

"Well sung. I'm sure the old man would have been honoured to have such eloquent words spoken in his honour."


"Blade with whom I have lived, blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil, still one last life of pain.
Cut well old friend, and then... farewell."

— Sir Orrin Neville-Smythe, The Flight of Dragons

My good blade carves the casques of men,
My tough lance thrusteth sure,
My strength is as the strength of ten,
Because my heart is pure.

— Lord Alfred Tennyson, "Sir Galahad"

The crunch is still a little rough around the edges but I humbly submit, Ogrim Orehammer, Paladin of Torag, and claimant to the throne of Dammerhall by blood, his mother having been the niece of the last king to sit on that ancient throne.

Background and Personality:

The forging:
Ogrim was born in the dwarven city of Dwimmerberg nearly a hundred years after the fall of that great city. His mother, being but a child, was fortunate to have been visiting family when the dark days fell. Unfortunately, her reprieve from the doom of Dammerhall proved to be a temporary one. When Ogrim was but a child, the family met with tragedy while travelling along one of the under-roads that connected a few of the remaining great city-states of the dwarves. Their caravan was attack by unknown assailants, (though the Drow were, as ever, the prime suspects), as there were no survivors to tell the tale. The destruction was so complete that the absence of one diminutive body.

Almost a year to the day of the attack, Ogrim was found by another Dwarven caravan, sitting by the side of the side of the path. The child spoke of the stonebeards and the earth men and other such nonsense (Feat: Fey Foundling and Trait: Unintentional Linguist (Terran). The boy was placed in the care of the Church of Torag and by the time that the child’s true identity and lineage were determined, it seemed best for him to stay on the path that he had begun.

The shaping::
The blood of kings flowed through Ogrims veins and he proved to be an impressive dwarven specimen( Ability Score Trait (Warrior of Legend) and Campaign trait: Dwarven Nobility). In his heart he heard the call of Torag, but no matter how the Cleric’s that had raised him tried to guide him towards a life of prayer and reflection, Ogrim’s blood was too hot. In the end, he found a mentor in an old Knight of the Order that showed him sometimes violence is the answer. From this aged greybeard, Ogrim learned the ways of war and of the great history of their people. He learned of what had been lost and the erosion of their identity. It was during this time that Ogrim swore an oath that he would die a thousand deaths before he let his people lose hope. He would see that Torag’s children did not lose their way. (Story feat: FEARLESS ZEAL)

The tempering:
His training complete and his faith strong, Ogrim set out to champion his people. For the last 50 years, he stood as a beacon of dwarfdom and lent his aid whenever the people needed it. He has stood on the field of battle more times than he can even remember and has tasted the sweetness of victory and bitterness of defeat. He has seen valiant dwarves die and craven dwarves live. Seen the just betrayed and evil victorious. He has held dying friends and prayed over the corpses of his enemies. His faith has been tested in enough blood, sweat and tears to drown a man and yet, he remains unbroken. A little worn around the edges, perhaps, but as strong in his faith as the day he set out as a bright-eyed youth. He people need something to be believe in, and this champion of the Dwurfater will lay down his life to give it to him

The blade:
Ogrim is a prime physical specimen of a dwarf, even has he approaches middle age. Grey streaks his once fiery hair and beard and a lifetime of battles has left him crisscrossed with scars. Careworn as he is, at times it still seems as though he has stepped out of a tapestry depicting heroes of old, and the archaic dorn-dergar that hangs at his side does little to dispel that impression.

For all his fierceness in battle, Ogrim is polite and even-tempered. He has strived for perfection in all things and extols what he sees as the ideals of his God. He drinks, as befits a dwarf, but never to excess. He doesn’t boast and is more embarrassed than anything else, when someone presses him for tales of his exploits. To his deep, and secret shame, Ogrim is completely useless at the forge and no matter how he excels in other tasks, he sees this as a deep flaw in his dwarfness.

He knows of his heritage and is aware of some of his relations, but has never sought to make any claim to that ancient throne. He does recognize the power symbol that Dammerhall represent to the dwarven nation and he would see some sit on the throne again. If pressed, he would take it, but sees himself as a warrior, not a statesmen.


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I'll own up to 50/50 scenarios 2 and 3. I've less time to devote to this stuff these days and that time has been used to keep the games I'm Dming up and running.

So in fairness to you all, I think I will take this opportunity to gracefully bow out. Thanks to Grimmy running the game and have fun everyone.


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"Anyone know anything that likes to eat brains?"


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Torin stares into the blackness and with a shrug, he begins to descend the staircase.


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Blight, shmight. Ogrim is not interested.

Alias updated. Took scribe scroll.


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Ogrim will use a couple of channels when he becomes exhausted.

Channel: 2d6 ⇒ (2, 3) = 5

He twitches nervously as Ghaelja goes to converse with Killian.


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Ogrim will pass on the berries.


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Con check: 1d20 + 2 ⇒ (17) + 2 = 19


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Con check: 1d20 + 2 ⇒ (12) + 2 = 14

"I know everyone is tired, but if something is out there, I would rather not get caught snoozing."


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"Good luck Ghaelja. I've no head for the wilds, so I'll have to take your word on the matter, but if there is something out there, I hope it doesn't eat you."

Ogrim sets out with Hound.


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It's all academic until the fight starts. With lucky rolls we could theoretically beat her. Which really would be epic.


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She's a TPK, but if that's what the dice foretold so be it.

Worst case scenario, a couple of us can sacrifice ourselves so that the others can escape.


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"Bah, let him and his dog go. "


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That's the way I've always done it. Whether or not that's the official way...*shrug*


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"Well that was...odd.

Ogrim moves out with the rest.


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dash


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Con: 1d20 + 2 ⇒ (11) + 2 = 13

CLWs Q: 1d8 + 2 ⇒ (7) + 2 = 9


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Does anyone need healing?


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"Gather round friends and let the blessing on the Dwerfater wash over you."

Channel: 1d6 ⇒ 6

That's all my healing folks.


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"I've a touch of magic left, but let's deal with this odd frog first."

Attack vs frog: 1d20 + 4 ⇒ (9) + 4 = 13 Whiff?
damage: 1d8 + 3 ⇒ (6) + 3 = 9


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I'll fire off the .por.


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Ogrim moves into combat range.


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Ogrim's too far away to help. How is it you only had 1hp?

Ogrim hustles into the cabin.


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Ogrim runs to catch up to the action.


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Double move closer.


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Ogrim hustles towards the cabin (double move).


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Ogrim puffs and jangles his way towards the cabin.


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Stealth?: 1d20 - 5 ⇒ (3) - 5 = -2

What was that about anything being better than a DC 0...


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Sorry, folks been a busy week.

Perc: 1d20 + 3 ⇒ (16) + 3 = 19

Ogrim tightens his grip on his hammer.


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These are supposed to be the guys on the other end of the tablet thingy right? Maybe try to use it to lure them out?


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I assume we've been on a forced march to make it here in time.


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Ogrim trods along, muttering about this had all be worth missing a good night's sleep.


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Con: 1d20 + 2 ⇒ (6) + 2 = 8

And fatigued....


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Spent years with AD&D and I remember it fondly, but then again we ignored like half the rules. Really liked the way multi-classing was handled back then. Went on hiatus and came back for 3.5, which is essentially pathfinder, and it's still great, easily abusable in terms of MIN-MAXing, but fun. Got into pathfinder when Paizo lost the publishing rights to the Dungeon and Dragon magazine when they went digital. My last dungeon magazine in my subscription ended up being the first pathfinder AP book

Played a bit of of 4th ed when it came out and I actually like it. Really like the concept of minions, but combat takes forever. Curious to see what 5th ed has in store.


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"I know of no demon and we would not knowing habour such. I don't believe we are enemies."

Ogrim will put down his weapon.

"There. Now prove me not a fool and let us converse."


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Ogrim moves closer (double move).

"Maybe we should all just calm down. Who are ye to lay claim to these woods?"


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still kicking about...


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Ogrim does have a channel, but it is all he has in terms of healing until we rest, so I would rather not use it on the horses.

Ogrim freezes at Eli's signal and waits silently to see what's up.


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Ogrim yawns and stretches, but has nothing to add to the discourse.


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Ogrim just stays out of the way.


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Ogrim is just backing away. He'll keep 40' between himself and the ooze.


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Ogrim will move to the doorway, but wont enter unless the monk makes himself visible.


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Ogrim wll just keep approaching the cabin.


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Move action towards the door (20').


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Double move to K18

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