The Mouth of Doom (Inactive)

Game Master Grimmy

Round 2:
Raziel <<<<
Hound <<<<
Q <<<<
Bandits

Battle Map

Loot Tracker | Zelkor's Ferry Environs | Campaign Map | Obsidian Portal


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Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Q's skin is a golden brown color and he smells like a KFC.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

AT least we will be able to get a good meal out of all this.


Round 6 Toad
The toad 5' Steps and spits at Eli.

Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13


Raziel still could not believe what he had just saw - while initially he had given no importance to the toad, everything was starting to strike him as dead strange right about now.

Knowledge (Religion/Planes): 1d20 + 8 ⇒ (16) + 8 = 24

While he is still searching the cultist, and pondering the toad, the creature jumps out of the firplace and attacks Eli. Without another thought, Raziel reacts launching a spell at the creature - "Damn! We've got some STRANGE things going on in here Ghae, will be right with you!"

Acid Splash Touch Attack, Point Blank: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

"Hound, try rubbing it from your eyes!" - he urges his companion.

Grimmy, are you gonna register our loot yourself? My rolls are killing me... Should have attacked first and rolled knowledge after, but hey, knowledge is power, right?


Ok Ghaelja and Ogrim are up.


Raziel's acid splash missed the toad. He remembers hearing about a practice in the cult of hecate where the practitioners swallow their familiars.

This ritual is believed to be reserved for adepts who have copulated with actual hags.


Eli make a DC 14 Fort save, you have toad spit in your face.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Knowing that Q is stable, but being unwilling to leave him unconscious on the ground. Ghae stays where she is.

Ghae
Action - Delay

Trangles
Trangles moves in and attacks the toad. <-- most likely drawing an AoO unless it is size tiny or smaller and without reach.

Attack-slam: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

If slam hit:
Grab: 1d20 + 3 ⇒ (7) + 3 = 10


It is tiny. It came out of dudes throat.

Trangles slams the toad good but it wriggles out of his grasp.


backgrounds

"I've a touch of magic left, but let's deal with this odd frog first."

Attack vs frog: 1d20 + 4 ⇒ (9) + 4 = 13 Whiff?
damage: 1d8 + 3 ⇒ (6) + 3 = 9


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Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae shakes her head and calls through the window.

It is a toad, not a frog. Frogs have longer legs and smoother skin.
Ghae says this as though basic natural biology should be obvious to everyone.


Yeah miss. AC 15


Round 6 Toad:

The toad spits at Ogrim.

Ranged Touch: 1d20 + 3 ⇒ (7) + 3 = 10


Round 7 Everyone Go!


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15

"Stupid. Slimy. Toad." Eli wiped the slime off of his forehead before it could drip over his eyes, nose, or mouth and avoids most of the damage. As he does so, a couple of things seem to click into place. With the rest of the party attacking the toad, Eli moves back towards the cultist and attempts to decapitate the seemingly dead man. Just in case.

Coup De Grace damage: 1d10 + 6 ⇒ (7) + 6 = 13
Coup De Grace critical damage: 1d10 + 6 ⇒ (9) + 6 = 15


Raziel winces as he recollects some information about what this toad may be - "It's his damned familiar. Some are said to swallow them, keeping them safe and close at all times - I'll let you know later about how they get to be able to do that..." - he informs his companions, unconsciously taking a look at Sting, quietly nestled in his pack.

Moving quickly, he again targets the toad with a spell - "We should not dally here much longer, and I would still like to search the rest of the house"

Acid Splash, Point Blank: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage if it hits: 1d3 + 1 ⇒ (2) + 1 = 3


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Round 7
Trangles once more slams the toad.

Attack-slam: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grab/Grapple: 1d20 + 3 ⇒ (20) + 3 = 23 <-- CMD14 to escape

This time the vine easily nails the tiny frog wrapping the creature up in its tendrils and making it easier to hit for everyone else.


Eli resists the sickening poison, and decapitates the downed cultist.

Raziel's acid orb sautees the toad. Trangles squeezes it and it pops.

400 XP


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

"Alright, Krull you've got Maggie. Has anybody seen anything that might be useful? If you want it, grab it quick. I'd like to leave before the rescue party shows up." Without waiting for a reply, Eli walks towards the door and pokes his head outside, looking around for any impending attack. If he doesn't spot one, he'll walk to the corner and check again to make sure that his group can make it back into the woods without being bothered.


For Eli and Gaelja:

Perception DC 18:

You see a dark black and green cloud forming on the horizon, very small and low. It is moving towards you.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Ghae is paying attention to the downed archer, and not what is happening around her.


'it pops' - I laughed HARD :D

Raziel searches the cabin as fast as he can (Detect Magic should still be active I believe)

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

"We need to get out of here FAST" - he urges his companions, then prepares to bail out.


One of the keys goes to Maggie's chain. There are 8 more vials of red syrup in the wine closet.

Raziel finds:
14 GP

2xScroll of Burning Hands
2xScroll of Cure Light Wounds
2xScroll of Vanish
Scroll of Sleep

Masterwork Cold Iron Dagger


Raziel's grin shows up as usual whenever he comes across some sort of magical treasure - "Here we go..." - he comments with a wink to his companions - "Now let us get out of here" - he urges.

Turning to Krul he adds with a smile - "You are a devious one my friend... But I am glad your dog is in good health. Now, lets go - unless you wish to part ways immediately" - he questions.

Loot added to tracker.


Krull considers.

"You're friend needs care. We should have brought the stretcher those gnolls had me on."


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Eli is too focused on the treeline to notice the cloud, dark and ominous though it might be.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
I know I could only use the first roll, but I like to see how bad my luck would be for the rest of that post whenever a 1 comes up. There was no way in HELL I was going to see that cloud. In case anybody is curious and hasn't experimented with the system, your rolls on any given dice are predetermined by post. Even if I deleted these to use in the next post, my first, second, and third on this post would always roll 1. But the second and third will (most likely) (hopefully) not roll 1 on my next post if I removed them from this post. Does this make sense to you, or does it only make sense to me because I know what I'm trying to say?


Raziel is still smiling - "I think we can take care of that" - he answers Krul as he moves closer to Ghae (and/or Ogrim)

With a victorious nod, he hands them the healing scrolls he just found - "Maybe these can get Quetzalcoatl back on his feet? Take them"


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae takes the scrolls before turning to Ogrim.

Would you have any healing magic left? If not we can use these.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Let us get out of here.

Hound is ready to beat feet.


Still got about 4 hours til the cultists get back. Stay awhile! We've got all the amenities.


Krull goes to Q's side.

"Bring me the red syrup. One time shouldn't get him hooked."


backgrounds

"Gather round friends and let the blessing on the Dwerfater wash over you."

Channel: 1d6 ⇒ 6

That's all my healing folks.


I'm guessing everyone gathered around Q outside to receive Ogrims blessing.

Perception:
Hound: 1d20 + 6 ⇒ (5) + 6 = 11
Raziel: 1d20 + 7 ⇒ (18) + 7 = 25
Ogrim: 1d20 + 3 ⇒ (4) + 3 = 7

Raziel:
You see a dark black and green cloud forming on the horizon, very small and low. It is moving towards you.


Krull:

"The feathered one does not wake. We must give him red syrup to drink."


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Give him the bloody syrup then


Guys. Come on. We've got 2xCLW scrolls. Just use them.


"Ghae, please use one at least one of the healing scrolls to get Quetzlcoatl back and able to travel" - the tiefling urges, looking into the distance - "I spot a dark black and green cloud forming on the horizon, it is very small and low but is definitely moving toward us. We must leave"


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

CLW on Q: 1d8 + 1 ⇒ (3) + 1 = 4

Ghae frowns as the magic is not very effective, but still good enough to get Q back on his feet.

Try to avoid getting barbecued next time, will ya. She says with a grin when the archer awakes.


Q remains unconscious at -3 hp?


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Oops, thought that put him at +1.

Before we use the last of the magic, let me see if I can help him with some old fashion natural healing.

Heal(Treat Deadly Wounds): 1d20 + 9 ⇒ (18) + 9 = 27 vs DC20
--> beat DC by 5, should heal 6 hp, Q's level + Ghae Wis


OK we will say you have some herbs and berries so I don't have to penalize you -4 for no healer's kit. Make sure to gather some more when you get a chance.

Q is conscious with 3 HP!


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ok, now time to head off and find a place to rest. Perhaps we can find the horse brigands and get them to let us rest up. And to also inform them that the chief cultist is de-toaded.


Krull discretely passes Q the vial of red syrup he was about to administer before Ghaelja successfully revived the avian ascetic.

"Here friend. Drink some if you get tired marching. You need it more then I do. Barely."


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

"Yay! We're a big happy family again. Let's get a move on."


The party has determined to return the way they came...

It should be 4 miles to the edge of the wood, and 8 miles North East from there to the river basin where you forfeited your horses to Killian and his men.

DC 15 Survival to find your way back to the exact point where you exited the wounds and entered the glade where you found the cottage.

DC 15 Survival to find your way directly to the river basin without getting lost, once you have entered the woods.

It should take 2 hours to get to the woods, and 8 hours to get to the river basin from there.

Anyone have anything specific to add or are you going back exactly the way you came?/hint


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Survival: 1d20 + 6 ⇒ (13) + 6 = 19

We shouldn't head straight back since we would probably run into the cultists who took off when we bluffed them.


Ok, that's what I needed to hear^^

Hound is able to identify the trail that the dupes left when they went running off in response to the message on the tablet.

Without losing his way Hound is able to set an alternate course across the fields, keeping bluffs and hills between the party and the cultists path.


The party has not rested since the night before last. You have been continuously riding or marching since 6 PM yesterday evening. You can put some distance between yourselves,the cottage, and the imminent cloud, but the two hour hike to the edge of the woods seems insurmountable, barring extraordinary fortitude or magical assistance.

After basking in Ogrim's holy light, no one is currently suffering from the fatigued condition. Continuing on, road weary and tired as you are will require constitution checks however.

DC 12 Con first hour and DC 14 Con next hour or fatigued.

How far would you like to hike before attempting to get some rest?


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

1d20 + 2 ⇒ (1) + 2 = 3

Q's severe burns keep him from going too far at a healthy pace. "Perhaps I'm not the adventuring sort." he jokes. "Perhaps I should stay behind and distract them if they venture too close to us. It is the least I can do for you all saving my life."

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