| Raziel Drakan |
Raziel still could not believe what he had just saw - while initially he had given no importance to the toad, everything was starting to strike him as dead strange right about now.
Knowledge (Religion/Planes): 1d20 + 8 ⇒ (16) + 8 = 24
While he is still searching the cultist, and pondering the toad, the creature jumps out of the firplace and attacks Eli. Without another thought, Raziel reacts launching a spell at the creature - "Damn! We've got some STRANGE things going on in here Ghae, will be right with you!"
Acid Splash Touch Attack, Point Blank: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
"Hound, try rubbing it from your eyes!" - he urges his companion.
Grimmy, are you gonna register our loot yourself? My rolls are killing me... Should have attacked first and rolled knowledge after, but hey, knowledge is power, right?
| Ghaelja Waldhaar |
Knowing that Q is stable, but being unwilling to leave him unconscious on the ground. Ghae stays where she is.
Ghae
Action - Delay
Trangles
Trangles moves in and attacks the toad. <-- most likely drawing an AoO unless it is size tiny or smaller and without reach.
Attack-slam: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
If slam hit:
Grab: 1d20 + 3 ⇒ (7) + 3 = 10
| Eli Szardos |
Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15
"Stupid. Slimy. Toad." Eli wiped the slime off of his forehead before it could drip over his eyes, nose, or mouth and avoids most of the damage. As he does so, a couple of things seem to click into place. With the rest of the party attacking the toad, Eli moves back towards the cultist and attempts to decapitate the seemingly dead man. Just in case.
Coup De Grace damage: 1d10 + 6 ⇒ (7) + 6 = 13
Coup De Grace critical damage: 1d10 + 6 ⇒ (9) + 6 = 15
| Raziel Drakan |
Raziel winces as he recollects some information about what this toad may be - "It's his damned familiar. Some are said to swallow them, keeping them safe and close at all times - I'll let you know later about how they get to be able to do that..." - he informs his companions, unconsciously taking a look at Sting, quietly nestled in his pack.
Moving quickly, he again targets the toad with a spell - "We should not dally here much longer, and I would still like to search the rest of the house"
Acid Splash, Point Blank: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage if it hits: 1d3 + 1 ⇒ (2) + 1 = 3
| Ghaelja Waldhaar |
Round 7
Trangles once more slams the toad.
Attack-slam: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Grab/Grapple: 1d20 + 3 ⇒ (20) + 3 = 23 <-- CMD14 to escape
This time the vine easily nails the tiny frog wrapping the creature up in its tendrils and making it easier to hit for everyone else.
| Eli Szardos |
"Alright, Krull you've got Maggie. Has anybody seen anything that might be useful? If you want it, grab it quick. I'd like to leave before the rescue party shows up." Without waiting for a reply, Eli walks towards the door and pokes his head outside, looking around for any impending attack. If he doesn't spot one, he'll walk to the corner and check again to make sure that his group can make it back into the woods without being bothered.
| Raziel Drakan |
Raziel's grin shows up as usual whenever he comes across some sort of magical treasure - "Here we go..." - he comments with a wink to his companions - "Now let us get out of here" - he urges.
Turning to Krul he adds with a smile - "You are a devious one my friend... But I am glad your dog is in good health. Now, lets go - unless you wish to part ways immediately" - he questions.
Loot added to tracker.
| Eli Szardos |
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Eli is too focused on the treeline to notice the cloud, dark and ominous though it might be.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
I know I could only use the first roll, but I like to see how bad my luck would be for the rest of that post whenever a 1 comes up. There was no way in HELL I was going to see that cloud. In case anybody is curious and hasn't experimented with the system, your rolls on any given dice are predetermined by post. Even if I deleted these to use in the next post, my first, second, and third on this post would always roll 1. But the second and third will (most likely) (hopefully) not roll 1 on my next post if I removed them from this post. Does this make sense to you, or does it only make sense to me because I know what I'm trying to say?
| Ghaelja Waldhaar |
CLW on Q: 1d8 + 1 ⇒ (3) + 1 = 4
Ghae frowns as the magic is not very effective, but still good enough to get Q back on his feet.
Try to avoid getting barbecued next time, will ya. She says with a grin when the archer awakes.
| Ghaelja Waldhaar |
Oops, thought that put him at +1.
Before we use the last of the magic, let me see if I can help him with some old fashion natural healing.
Heal(Treat Deadly Wounds): 1d20 + 9 ⇒ (18) + 9 = 27 vs DC20
--> beat DC by 5, should heal 6 hp, Q's level + Ghae Wis
| DM Grimmy |
The party has determined to return the way they came...
It should be 4 miles to the edge of the wood, and 8 miles North East from there to the river basin where you forfeited your horses to Killian and his men.
DC 15 Survival to find your way back to the exact point where you exited the wounds and entered the glade where you found the cottage.
DC 15 Survival to find your way directly to the river basin without getting lost, once you have entered the woods.
It should take 2 hours to get to the woods, and 8 hours to get to the river basin from there.
Anyone have anything specific to add or are you going back exactly the way you came?/hint
| Hound |
Survival: 1d20 + 6 ⇒ (13) + 6 = 19
We shouldn't head straight back since we would probably run into the cultists who took off when we bluffed them.
| DM Grimmy |
Ok, that's what I needed to hear^^
Hound is able to identify the trail that the dupes left when they went running off in response to the message on the tablet.
Without losing his way Hound is able to set an alternate course across the fields, keeping bluffs and hills between the party and the cultists path.
| DM Grimmy |
The party has not rested since the night before last. You have been continuously riding or marching since 6 PM yesterday evening. You can put some distance between yourselves,the cottage, and the imminent cloud, but the two hour hike to the edge of the woods seems insurmountable, barring extraordinary fortitude or magical assistance.
After basking in Ogrim's holy light, no one is currently suffering from the fatigued condition. Continuing on, road weary and tired as you are will require constitution checks however.
DC 12 Con first hour and DC 14 Con next hour or fatigued.
How far would you like to hike before attempting to get some rest?
| Quetzalcoatl Sacredwing |
1d20 + 2 ⇒ (1) + 2 = 3
Q's severe burns keep him from going too far at a healthy pace. "Perhaps I'm not the adventuring sort." he jokes. "Perhaps I should stay behind and distract them if they venture too close to us. It is the least I can do for you all saving my life."