The Mouth of Doom (Inactive)

Game Master Grimmy

Round 2:
Raziel <<<<
Hound <<<<
Q <<<<
Bandits

Battle Map

Loot Tracker | Zelkor's Ferry Environs | Campaign Map | Obsidian Portal


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Bravely running away! :D


As Ghaelja covers the parties tracks behind them, Krulll pauses looking back at the brave druid.

"Should I leave Maggie with you and go with Ghaelja, to defend her if the creature overtakes us? Or should I stay with the rest of you. I am too tired to move very fast at all, no more than a mile in an hour through these hills and woods." Krull whispers.

He seems very unhappy with himself, ready to die to redeem himself.

Perception -Distance: 1d20 + 13 - 18 ⇒ (18) + 13 - 18 = 13

Less than 200 feet away the anthropophagus attempts to listen in on these plans...

DC 15 hear the details of a whispered conversation.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Once the parties tracks are covered, Ghae takes off at an angle to lead whatever is following the party away. Trangles, who moves slower, stays with the party guarding the rear.

Survival (to create tracks away): 1d20 + 13 ⇒ (19) + 13 = 32

Survival (to hide Ghae's tracks once some thick brambles are found): 1d20 + 13 ⇒ (15) + 13 = 28

--> she will find the most difficult terrain to lead whatever is following the group through, and then a stream or brook to follow to lose the follower


"Better stick with us Krull - Ghae is completely in her element in the woods. She'll do her thing best when alone I believe" - the tiefling retorts, staring at where they saw their companion disappear from sight, then turns the other way - "Let us keep moving" - he urges.


Forced March is at DC 12 Con

DM Screen:
Survival (Track): 1d20 + 1 ⇒ (2) + 1 = 3
Miles to impassable terrain: 1d4 - 2 ⇒ (4) - 2 = 2


Fort Save: 1d20 + 1 ⇒ (10) + 1 = 11

Really..?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Fort save: 1d20 + 6 ⇒ (16) + 6 = 22

Puff,Puff. Come one! We can do it! One foot in front of the other.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Fort: 1d20 + 5 ⇒ (9) + 5 = 14

"I've got my second wind! Let's go!"


Raziel drags himself along.

Eli, what is a 'second wind'? We roll again?


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Fort: 1d20 + 4 ⇒ (9) + 4 = 13

"Kweh?" Q continues, having caught his second wind.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Since that was ooc I'm going to assume it's a legit question. The easiest way to explain a "second wind" is a spurt of energy you sometimes get even after you're sure you're completely exhausted. Or, a successful fort check vs forced march after a failed check. Which looking back, I actually made the last one anyway since I only did +1 for Con instead of +5 for Fort against the DC. Whatever.


Believe me, the question is legit - I had no idea we could do a second fort check after failing a first one in such a close temporal proximity, and that is why I asked - there are many detail rules of Pathfinder I do not master (you probably noticed me asking multiple times about stealth in this or that situation).

My doubt is regarding the mechanics of it all (not about the definition of 'second wind :D)- I saw your character missed a Con roll (9 vs DC12) just a few posts back, in what may have been like what, 2 minutes of game time? When I saw you roll again so soon I got confused. Since I have missed my roll also, I was asking if we get to roll a 'second wind' roll or something else I may be missing - I remember there was something like that in D&D, I think? So, you actually made the first roll then?


Guys, it's a Constitution Ability Check, not a Fort Save ;)


Eli, Q, and Raziel take non-lethal damage and become fatigued.

Non-Lethal: 1d6 ⇒ 1


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

retcon
Q warks in pain as the marching takes its toll on him.


backgrounds

Con check: 1d20 + 2 ⇒ (12) + 2 = 14

"I know everyone is tired, but if something is out there, I would rather not get caught snoozing."


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Not sure if I need another one:
Con: 1d20 + 1 ⇒ (20) + 1 = 21 <-- I should be good for hours.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Eli grimaces in pain as a sharp pain stabs into his left side, just under the ribcage. "Or not. Nevermind."

Well damn. Apparently Eli has lived a life of luxury. Even I in real life would have no problem walking for hours upon hours. I guess even my RP characters can't live up to the prefection that is Me.


It's just a pass/fail thing Ghae, you check each hour, no bonus hours for high rolls :D

Ok I think that's everyone.


The parties tracks are well hidden by Ghaelja, but they don't get far before they reallize how much Krulll is slowing them down.

Ghaelja sets off at a brisk pace, leaving an intentionally obvious trail and keeping an eye out for impassable terrain.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Give him whatever we have left of the red syrup.


Cue Raziel!


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

"For a dog. A freaking dog..." Q's feathers ruffle, barely containing his rage at Krull.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

"That's what we get for helping someone out of the goodness of our hearts." You cna practically hear the disgust radiating from Eli's voice, but it seems directed more at the group's apparently misguded attempt to help someone than at the group itself.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae continues to mislead whatever is following the group.

-->Not sure if I need more checks. I hope not because I liked the ones I rolled.


9PM
Ghaelja hustles for two miles, all the while feeling like she is not so much being tracked as just plain followed, from just beyond sight. Finally she see's what she was hoping to find. Hoary trees, ancient and bent, wrestling one another for a share of sunlight. Stretched across their deformed limbs are a tapestry of vines, and thorny bushes claw at their feet as if pulling them down into the pitted, craggy ground. It has been a century or more since any intelligent being has passed this way beside the unseeley fey.

DC 16 Con to keep going without fatigue and damage.


Con Check: 1d20 + 1 ⇒ (15) + 1 = 16

MUAH!

DM Grimmy wrote:
Cue Raziel!

Don't know why I worry so much - Raziel is not that much of a nice guy :D

With a sidelong glance at Krull, and considering how they are dangerously lagging behind because of them, Raziel snaps to a halt, reaches into his bag, and retrives a flask of the red syrup - "Here. Enjoy. And get moving!" - he offers with a scowl.

Immediately before handing it over to him though, he again tries to ascertain its exact properties - he opens the stopper, takes a smell, evaluates the consistency and color of the liquid, observes it against the light of the sun, and then hands it over.

Would take 10, but we are in a hurry so...

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26

BOOOOOM! I'm on a roll now :D

Pertinent Status - Non-Lethal Damage taken: 1/14


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Con: 1d20 + 1 ⇒ (20) + 1 = 21 <-- ok, this is insane, and very lucky.

Ghea heads straight into the copse of prickly vines leaving a clear sign of her entry. She even attempts to get a few scratches and rip her clothing for the added appearance that she is struggling through the mass. Once out the other side, she will head for the closest stream and then begin to make her way up it without leaving a track.

--> rolled for this earlier with a Survival 28, let me know if I need more rolls.


Nope, I didn't forget the 28.


Raziel:

[url=http://paizo.com/campaigns/TheMouthOfDoom/discussion&page=15#736]syzzurp


backgrounds

Con check: 1d20 + 2 ⇒ (17) + 2 = 19


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Con: 1d20 + 1 ⇒ (4) + 1 = 5

Eli grits his teeth against the mounting pain and muscles on the verge of cramping. It's all in your head, he repeats to himself over and over as the group trudges along. F$~# this. When we get back I'm sleeping for at least a week. And I'm only being kind of sarcastic. And now I'm talking to myself. Damnit.

Nonlethal Damage = 2/24


Assuming Krull doesn't pass out from the syrup :D

"I think I've got it" - Raziel comments as they plod along - "I had been mulling on that red syrup thing. It is like a poison and a drug all packed into a nice little bundle" - he looks sideways at Krull - "It bolsters your strength, but clouds your mind for a quite long period at a time - I would say about an hour" - he ponders - "An added dosage will actually heal your physical wounds, but the mind becomes even more clouded. I guess the symptoms will probably include light-headedness and confusion. Above all, it seems to be highly addictive" - he finishes, shutting up and focusing on the trek ahead of them.


Eli is exhausted!

Non-lethal: 1d6 ⇒ 2


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae continues through the the dark and creepy forest hoping to avoid evil lions and tigers and bears.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Ohhh myyyyyy!!


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Con Check: 1d20 + 2 ⇒ (4) + 2 = 6 "Wark!"


10PM

With Eli and Q exhausted, it is now Krulll who is waiting for the party to catch up with him. just when it seems a break is unavoidable, Ghaelja is seen standing beside a tree like a sentinel, waiting.

Hound: 1d10 + 3 ⇒ (2) + 3 = 5

Hound is fatigued.
Non-Lethal: 1d6 ⇒ 2

DM Screen:

1d10 ⇒ 8


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

"What a woman." Q says, standing up straight to greet Ghael. "How was your jaunt? Any stragglers?"


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

*huff huff huff* Good to see you alive.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae looks at the others smiling.
Nice of you all to show up. I hope the young lady following us is enjoying the fallen trees and thorns I led her through. Now, lets keep moving. I will do more to obscure our tracks. Everyone keep going, the faster we get out of this evil infested woods, the better.

Survival: 1d20 + 13 ⇒ (13) + 13 = 26 <-- to continue to obscure the party's tracks and create false paths to slow anyone attempting to follow.


Ok, so it's 10PM. A couple of you are already exhausted and taking damage, others are at least fatigued. It will take at least 8 hours to reach the Ferry in the state your in. If you keep going now the Con check for the next hour of marching is up to DC 18.


I say we keep moving, at least for a tad more. We will have to stop eventually, because the non-lethal damage will just keep on piling, but I think we should put some more distance between us and the hag - she moves fast and will eventually be able to catch up with us.

Raziel grins as he notices Ghae waiting for them - "Great job Ghae, thank you for putting yourself at risk to allow us some respite" - he nods.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

While she was waiting, Ghea memorized and cast Goodberry - I hope DM Grimmy is ok with this. I always leave an open slot for this.

Goodberry: 2d4 ⇒ (3, 1) = 4

Ghae looks at the party. Trying to identify the for who look the most exhausted, she hands each a small red berry.

These will not cure your exhaustion, but will at least fill your stomachs and should heal some of the damage you have taken.

Give them to Hound, Q, Eli and Raz.

Also, we should have a number of Channels left to partially offset a few hours of non-lethal. I have a CLW and Ogrim probably has a few. Not sure if this will get us all the way to town, but it should get us most of the way there.

Next Hour: Con: 1d20 + 1 ⇒ (14) + 1 = 15
After her long trek through the woods, even the hardy druidess is a little winded.


Of course, I know about your open slot for goodberry.


10PM
7 miles from Zelkors Ferry
Edge of the Forest of Hope, approaching the Laughing Dog Hills
Party Overland Movement Rate: 1 MPH

Fatigued: Raziel, Ghaelja, Hound, Ogrim
Exhausted: Eli, Q

Non-lethal damage sustained:
Ogrim: 1
Raziel: 1
Hound: 2
Eli: 3
Q: 3

Next Hour: DC 18 Forced March
Eli: 1d20 + 2 ⇒ (20) + 2 = 22
Ghaelja: 15 = 15
Hound: 1d20 + 3 ⇒ (9) + 3 = 12
Ogrim: 1d20 + 2 ⇒ (7) + 2 = 9
Quetz: 1d20 + 2 ⇒ (19) + 2 = 21
Raziel: 1d20 + 1 ⇒ (16) + 1 = 17


Press on?


Ok. You guys eating berries first?


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Q munches the f~~# out of some berries.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hounds noms the berry

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