Planescape Campaign Idea


Conversions


I always was a big fan of Planescape, as I think it's one of the coolest things to ever come out of D&D. Unfortunately Planescape was discontinued a while ago, though there was a website that was devoted to a 3.0 conversion by independent developers at http://www.planewalker.com/ with a bunch of PDFs. With that said, I don't think it's that big of a leap to try to convert the content over to Pathfinder. Some of it already lives on in the general D&D content as well.

One of the interesting things about Planescape is the Lady of Pain, who has a somewhat mysterious origin and nature, which is generally treated as a matter with a million different speculative explanations, none of which there is canon on the truth of (deliberately). But it occurs to me that some really awesome epic campaign ideas could come from a search for the true origins of the Lady of Pain, with the campaign's own non-canonical explanation. Further, such a campaign could involve the threat of the death of the Lady of Pain with such knowledge - of course killing her in combat and giving her stats would be stupid. What could kill the Lady of Pain would be something more indirect and cerebral.

Of course, the consequence of the Lady of Pain being gone would be significant and negative, as she essentially functions as a true neutral over-god that keeps out the powers and stops the Blood War from spilling out into Sigil. It would seem that if any groups would be interested in getting rid of her, it would be (1) what remains of the Athar at the base of the Spire, as they may view her much in the same way they view the powers and (2) the evil powers from Baator, who would want to take over Sigil for themselves.

Other groups who would be interested in understanding the Lady of Pain, but be opposed to destroying her, would be the Fraternity of Order (they are obcessed with understanding the laws of the multiverse, and the Lady of Pain is its greatest mystery) and the Transcendent Order (who are the defacto ruling body of Sigil that is the least touched by the outcome of the Faction War). It would also seem that the Outlands is a fitting place for any remaining secret knowledge about the Lady of Pain to exist, as it's where Sigil is technically located and is the true neutral center of the Multiverse. It's also where what remains of the Athar is located - right at the base of the spire.

I'm curious if anyone has any comments, thoughts, or suggestions on this idea? I'd really like to be able to convert Planescape over to Pathfinder and set up an epic campaign based on this.


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Investigating the Lady? Ye got yer brainbox rattled berk? Its gonna get ye mazed fer sure!


Part of the whole point of Pathfinder is fixing things.
I had a bad experience with the broken "Justice" system.

Having all judges, lawyers, and officers worship the concept of truth would make the place more character friendly. The truth can be chaotic, what with so many things happening because, magic. If the defendant admits being a horrible pervert, they might let him go if he testifies about a threat to the city, that's certainly not good.

The high judge knows about the lady, but after any trial involving her, a security officer erases the pertinent memories. Either she's an aberration, or something with similar powers.


Maybe Aroden is based on The Lady of Pain?
It's more of "It doesn't matter what you guess, your wrong" phoneyness.


We do know one thing about Her Serenity: She is Lawful Neutral. We know this from the Blood Wars card game. It's as close as we ever will get to an official alignment.


Well the RPGA module was a hot mess. The writers and or the GM we got hated the entire concept and purposely soured me on it. The WoC materials were pretty good. Just steer clear of certain convention run materials for inspiration.


Planescape was a pretty neat setting. I liked the factions and the art.

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