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![]() I'm planning on running a Little prequel adventure for those with interest in The Sunless Citadel Adventure, I've already chatted with Coffee Dragon and he likes them, but may change them when he runs the real McCoy of the adventure for the players. I warn you now, this mini home-made adventure will be short, but also harkening back to Old School D&D. GT
There will be No looting corpses or XP, but at the end 500 GP worth of Equipment, or a chance to trade in your gear for upgraded stuff before the main event. Coffee will also be able to observe which players he'd like to take in as I'm running a Larger party then what Coffee Dragon is planning on running.
Character creation here will be varying degrees of Simple Freedom or Ordered Chaos (like in some of my previous games)
Initiative System used: Us Vs Them Maps: One main room(s) map that will be attempted to be updated so you can track the rooms you go through. Player Posting Rate: Please aim for atleast posting once every day or two.... Party Size: Taking between 7-10 characters. - I will also audit the characters to make sure they match the CC rules.
- Character Submissions: only One at a time, and changes require notice if taking certain options. Stats: Choose one (Simple Freedom, or Ordered Chaos), once choice made it is stuck for the submission Point_Buy: 20 PB, (Stats Min 10, Max 16 Pre-racial) Or New Hybrid PointBuy_Dice System at 25 PB (Stats: Min 8, Max 22 Post-racial)
Traits: 3 (One Social* and One Regional, Last one is either Combat, Faith, Race or Religion, No Drawbacks.
Classes allowed: Core Rule Book + Alchemist, Oracle, Ninja (And 3.5 Racial Paragons for the Core Races and Half-Frostfolk, I'll get to posting them as needed)
Level: 1 Archetypes sources Allowed: APG only Races: Core (can use Non-core traits, but limited to 2 non-core racial traits) Non-Core races require gambling your Race with only 1 chance.
Or Pick a core race and at the Cost of X worth of PB of one's Stats you can select template Listed Below (Template data will be dumped on request to avoid confusion of what it gives)
(Taking a template may cause interaction reactions from the NPCs will have other normal and RP effects from the template when I give the dump
Templates:
* Celestial (2 PB, Limit: 2/2) * Fey-Touched Creature (2 PB, Limit: 2/2) * Fiendish (2 PB, Limit: 2/2) * Half-Satyr (3 PB, Limit: 2/2) * Half-Ogre (4/5 PB, Limit: 1/1)
* Draconic (5 PB, Limit: 2/2) * Feral (5 PB, Limit: 1/1) * Fey Creature (5 PB, Limit: 1/1) * Nymph-Touched (5 PB, Limit: 1/1) * Half-FrostFolk (5 PB, Limit: 2/2) * Half-Minotaur (5/7 PB, Limit: 1/1)
Non-Core Race trait sources: Full Archive*
Alignment: Non-Evil Background Skills: Yes (But one has to be; profession(), perform(), or craft())
Starting Cash: Average for the Class Starting HP: Max 1st level (HD + CON_MOD) , (1/2 HD + 1 + CON_MOD for following levels) Feats, Spells and Class options allowed: CRB, Advanced Players Guide (Feats only; Races of the Dragon for Draconic Characters, Frostburn for Half-frost or northern characters)
Equipment Sources: CRB, Advanced Players Guide, Arms and Equipment (Weapons only with no PF version existing) Frostburn (if playing a Northern Character) Feat Changes: since some feat never see use now a days.
Combat reflexes will augment both; Deflect arrows and Snatch arrow feats, such that you can do so each round equal to Dex mod + 1, if you have Combat Reflexes Certain feats will be BOGO (Buy One, Get One free), Only for the first level, and can't be swapped with retraining
BOGO list (Can only take one per point if multiple choices (i.e can't take two; profs, skill or save feats), ignore requirements, unless stated)
BOGO:
* Exotic Weapon Prof or other prof feats (weapons or armour), Can take Exotic weapons from D&D 3.X's Arms and Equipment Guide (as long as there is not a PF version). * Skill feats (i.e. alertness, Stealthy, skill focus) (Half-elf trait Adaptibilty will not count for BOGO) * Save Feats (Great Fort, Lightning Refelxes, Iron Will) * "Improved" Combat Manuever feats (Improved Grapple requires Improved Unarmed Strike) * Improved Unarmed Strike (Good for the characters that tend to start Bar fights) * Deflect arrows (Requires Improved Unarmed Strike) * Snatch Arrow (Requires Deflect Arrows) * Combat Reflexes * Cunning * Endurance * Cold Endurance (for Northern Characters / FrostBurn) * Improved Cold Endurance (requires Cold Endurance, for Northern Characters / FrostBurn) * Heat Endurance (for Desert Characters / SandStorm) * Improved Heat Endurance (requires Heat Endurance, for Desert Characters / SandStorm) * Toughness (only one that can be taken upto twice as BOGO) * Additional Traits -----------------------------------------
FLAWS:
If you opt not to pick up a flaw, then I ask that you give the character a fear that is impactful (No, I'm a fear coconuts on a tuesday while I am in the tundra kinda crap) and or
List of Flaws:
* Ditzy (-2 to All Int Checks and Skills, Can't take the feat Breadth of Experience, INT 10+) * Feeble (-2 to ALL STR and DEX Checks and Skills) * Inattentive (-4 Perception and Sense Motive) * Meager Fortitude (-3 Fortitude Save) * Non-Combatant (-2 Melee Attack) * Poor Reflexes (-3 Reflex Save) * Shaky (-2 Ranged Attack) * Slow (Base Land Speed Halved) * Vulnerable (-1 to AC (Applies to All 3; Full, Touch, Flat-Foot)) * Weak Will (-3 Will Save)
Recruitment thread closes July 11th or sooner ![]()
![]() Project Bazaar: The Give and Take. A market place for GMs and Players We have many who wish to be players including Forever GMs and not enough games,
If you know a forever GM looking to be a player again, point them to this Bazaar. Since this is a Bazaar (a Market Place), everyone will be paying the price of entry and the exchange.
Now how will it be setup, Each Player offers a choice of 3-5 modules (I've provided a list below for quick reference) and runs 1 of them. Now for veteran GMs and Forever GMs, they can make a group and each one runs one of the Modules they offered and has the others in their game as Players.
GMs look at what other GMs are offering and ask if they have something they like on offer. If yes, it starts a group that others can join if they have offers they like, so offering more choice means better chances of getting into a bigger group with a bigger game play pay off. When the group feels they are big enough the players vote on the modules on offer from each GM, the GM offering can break the tie if there is one. For those that have not GMed before, you'll have to offer a choice of 2-3 modules (I've provided a list below) and run one of them in a public open recruitment.
Now some Character's or groups would like to continue after the module, but the GM is not feeling it, so All characters will follow the Character creation RULES to make a standard character currency with some choice flexibility for easy character transition to a new GM or adventure, kinda like PFS.
System - Pathfinder 1e
Veteran GM and Forever GM Character creation rules for their games:
Stats: 20-point Buy (No stat Below 8 both Post racial, no stat higher then 16 pre-racial.) Traits: 3 (All those Available on the archive, 4th with drawback) Source Books: CRB, APG, ARG (for racial traits and feats) + Ultimate Equipment and the "Blood of" Series, and "Champion of" Series of companion books.
Archetypes: Limited to APG only Classes allowed: CRB and APG only (Banned:Summoners) and ]Monster Classes
Races Allowed: Core + Assimar, Tiefling, Changeling, Dhampir, Suli and ]Monster Classes.
Anything listed optional is controlled by GM running the game Background Skills: YES Elephant in the Room: OPTIONAL Automatic Bonus Progression: OPTIONAL Fractional Base Bonuses: OPTIONAL Alignments: Non-Evil Starting Level: ? Starting Cash: ? Will be modified by Automatic Bonus Progression if used Starting HP: First level Max then (1/2 die + 1 + Con) per level.
Fluff/Favor text: Add a backstory or as a group build the backstory of the characters working together.
List of Templates (LA Value)
Fey-Touched Creature (+0/+1)
List of Monster Classes
Hill Giant
Recommended New GM Character creation rules for their games (Following the KISS principle here):
Stats: 20-point Buy (No stat Below 8 both Post racial, no stat higher then 16 pre-racial.) Traits: 3 (All those Available on the archive) Source Books: CRB, APG, ARG (for racial traits and feats) + Ultimate Equipment and the Blood of Series, and Champion of Series of companion books.
Archetypes: Limited to APG only Classes allowed: CRB and APG only (Banned:Summoners)
Races Allowed: Core + Assimar, Tiefling, Changeling, Dhampir, Suli Background Skills: YES Automatic Bonus Progression: NO Alignments: Non-Evil Starting Level: ? Starting Cash: 1st level average or wealth by level Starting HP: First level Max then (1/2 die + 1 + Con) per level. Fluff/Favor text: Add a backstory or as a group build the backstory of the characters working together.
----------------------- For modules there are many of them and if your up for it, you could offer to run a AP instead of a module. Modules List and Links:
GameMastery Modules PF 1e APs
Adventure a Week Modules and Mini-APs Official D&D 3.X Modules List
Free Modules for the Newbies
Not free, but a good starter for newbies
To pay the entry fee into the Bazaar, you should list your offerings like I'll do below. ![]()
![]() It is November 1st, The 4th approaches and so does the harvest, but also a special Kassen ceremony.
”Latte Cladwort”:
While doing morning prayers you hear and knock on the door and answer it, you see a gentleman from the mayor’s office delivering a summons to meet with the Mayor in the Great hall in Room 31 and to arrive before 9:00 in the morning. Since it is a summons you have to go.
”Rodnas the Ferrum”:
After doing the morning exercises and starting to have breakfast, you see a gentleman from the mayor’s office being lead in by a maid. He delivers a summons to meet with the Mayor in the Great hall in Room 31 and to arrive before 9:00 in the morning. Since it is a summons you have to go, you have no idea why the Mayor would summon you as your considered too old for the ceremony as it is more for the young spring chickens in town, so it has to be something else.
”Silvio Zelaldi”:
You had a nice night performing and earned some sweet coin from it. But that woman showed up again and nearly out did you in earning applause from the crowd. You wonder who the heck she is, though you know that she is an amateur. Still that didn’t stop you from having a little drink for the night. You get up get washed up and just finish breakfast when a knock happens at the door. Answering it you find a gentleman from the mayor’s office and he summons to meet with the Mayor in the Great hall in Room 31 and to arrive before 9:00 in the morning. Since it is a summons you have to go.
”Azoth”:
While getting up you knock on the door and answer it, you see a gentleman from the mayor’s office delivering a summons to meet with the Mayor in the Great hall in Room 31 and to arrive before 9:00 in the morning. His attitude is not great towards you, but he’s still being respectful in a way. Since it is a summons you have to go, you just wonder what the mayor is thinking
”Noya Night”:
You wake up and get up and out of the hay you sleep on and in within your room in the stables od the Seven Silvers. For most, the stables would be very uncomfortable to stay in at present, but you have no issue with the cold nights. You get to doing your morning exercises before heading into the seven silver to make breakfast, but just was your about to enter a gentleman from the mayor’s office delivers a summons to meet with the Mayor in the Great hall in Room 31 and to arrive before 9:00 in the morning. Which is surprising as your both horribly poor and horribly cursed, so why would the mayor want to see you. Your hoping that you’ve not gained a new curse or that one you have is at the moment is not about to give you trouble.
------ ”When you arrive”: When you arrive Room 31 in the great hall is a nice sized room with a round table in the middle and 7 chairs are in the room. As you enter describe their appearance, before taking a seat.
Once all characters are present or enough IRL time passes, I’ll have the Mayor show up and explain things.
![]()
![]() Welcome to the Game and the Paizo Boards. Since your all new to Play-by-Post and its little details I'll be giving a hand on things and some expectations. First is that since Play-By-Post it does not require everyone to be online at the same time, and folk can post when they are able to. But that also means the game only moves as fast as the players post.
Try to keep the game PG-13, though 14-A is fine.
Do expect that some actions will have consequences like;
You can romance NPCs, (or PCs if you both are comfortable with it). There will be a prologue to get the characters to know each other before the main game starts. --- PBP Formating --- A quick PBP standards and forum codes cheat sheet "Speech is bolded"
Thoughts are italized
[occ]Out of Character talk is purple[/ooc]
DieRoll: 1d20 + 1 ⇒ (17) + 1 = 18
Title of Spoiler:
Hidden Text [spoiler?=Title of Spoiler]Hidden Text[/spoiler] The above samples have the code used below it, just remove the '?' from the first tag in each example. And try it out. ![]()
![]() Hello and welcome to the New GM training course. Trainee GMs will have One on One training and Hands on experience with e Veteran GM. This thread and recruitment is to help New GMs get training. Furthermore even help in running their first game or even their first few games,
Now to Ensure that you, New GMs, are not overwhelmed with work, there will be no large modules or APs.
I'll be providing a GM starter Bundle of free short Adventures from the old D&D 3.5 days that WotC gave away for free on their website.
For those New GMs that want to run something a bit longer, the spoiler below will contain links to paid modules.
Trainee GM Paid modules:
Into the Haunted Forest - level 1 Link Hangman's Noose - level 1
Crown of the Kobold King - level 2
Flight of the Red Raven - level 4
--- PF and Likely have PFS credits, avoid if looking into going into PFS.
Masks of the Living God - level 3
City of Golden Death - level 5
The Godsmouth Heresy - level 1
Murders Mark - level 1
Feast of Ravenmoor - level 3
The Midnight Mirror - level 4
Fangwood Keep - level 4
Carrion Hill - level 5
Gallows-of-Madness - 3 Adventures, levels 1 and 2, could be all run together as a Micro AP.
- - - - - - - - - - - - - - - - - - - - - - - - - If you want to do a Mini-AP, here are the Mini-APs using modules list.
Price of Immortality;
I recommend not doing the Mini-AP if it is your first time running a game.
Here is a Template of the recruitment thread for you new GM trainees and I recommend only editing what need to be edited, and KEEP THE REST AS IS, it'll save both Trainee and Assistant GM headaches,
To help mark the Veteran GMs helping the new GM, and be a Veteran GM perk, they can choose ONE non-standard option in the list below.
Veteran GM special character options (Veteran GM Picks one):
*Non-Core Race (ARG Featured and Uncommon races only, RP limit 20. Varients of aasimar, tiefling, changeling, ... etc allowed), but no racial trait replacements) *One Non-core/APG racial trait. *One Class not in the CC rules, No Summoner, Occult or 3PP please. *One Feat not in the CRB or APG, but from a Paizo book in the PRD (Link in Online resources below). *One Offical Template# of CR +0, or +1, (Pathfinder, or D&D 3.5 if there is not PF version, i.e. Draconic) # Templates Can only take Human (Standard) as a base race, no other races can be the base. Templates that have a stat over +4 AND have total stat bonus of +6 or more, can not have a class that really uses that stat, and loose the floating Human Stat. Furthermore if the template is OP, please remove or weaken racial features until reasonably fair, and No templates with large Floating Stats like Half-fiend or Half Celestial. I recommend those that choose an option above really try an role play with it.
---- GM Trainees ---- Please review the Modules and Adventures listed and given.
When you find a GM that you think fits with you ask them to train you.
Once they accept, you can PM each other over things you'll need to do to start the game.
The Character Creation Rules should be KEPT AS IS, so if any GM needs a replacement things will be smooth.
--------------------- ---- Veteran GMs ---- To count as a Veteran GM for this you either have to have;
Sorry to veteran Table-Top GMs that have years of GMing experience, but we don't have a record on the boards to confirm it.
Veteran GMs please post in the thread that you are a Veteran GM
5) Have you done experimental or creative things as you GM?
--------------------- ![]()
![]() I'm thinking of running a game, but I see we still have too few GMs to meet the player demands. So if I run a game, I want to either;
in the above, everyone would take roles as Player and GM.
As I want to start incentivising the creation of GMs, and or reward those that have been GMing for a long time without the chance to play as a player.
So this is my answer to the GM shortage, while having as much fun playing as possible. So I need an answer, which path do I take? ![]()
![]() The Sky has been slowly darkening all day, and the smell of rain has been thick in the air.
You make your way to the tor for shelter. The Massive tor towers above the surrounding country.
The door is heavy, but well counter weighted.
Perception or Knowledge(Engineering) DC: 12, OR Dwarf:Stonecunning:
The stonework is very well done, and this place is indeed strong and sturdy. Perception DC: 15: There are the remains of an immense, round stone scattered across the ground near the entrance. This stone blocked the doorway, but was blasted apart by lightning some weeks ago. ![]()
![]() This will be an Mini-Adventure for those that want to get want to start making and getting into character for Mr Nevets Sunless Citadel Adventure that'll start recruitment in August. The Prequel is an Old Free 3.5 Mini-Adventure, A dark And Stormy Night I'm keeping the Character creation rules as OLD school as possible, like Sunless Citadel.
Character Creation Rules:
Stats: 20 PB, (Stats Min 10, Max 16 Pre-racial) Traits: 3 (One Social and One Regional, Last one is either Combat, Faith, Race or Religion, no Taking drawbacks, or rich parents) Traits Limited to Ultimate Campaign as Listed Social and Regional traits will help build character backstory. Classes allowed: Core Rule Book Only
Feat Changes: since some feat never see use now a days.
Power Attack and Combat Expertise are free if you have the requirements met,
Combat reflexes will augment both; Deflect arrows and Snatch arrow feats, such that you can do so each round equal to Dex mod + 1, if you have Combat Reflexes.
There will be NO Loot or EXP gained in this adventure, as this is more for getting into character for interested players for Mr Nevets Sunless Citadel Adventure. I'll be able to take up to 7 players, for this mini-adventure and will modify it as needed. ![]()
![]() The town of Belhaim is the quiet country town located in the Verduran Forest
The Towns folk don't know that with the coming of a Party of unique individuals,
Giving some time to RP and get into character before the real show starts The party is traveling as guards for a Merchant named, Silas Gribb.
Bonus goods from home
Gallus:
2 potions of cure light wounds, a flask containing some fine ale.
Your mentor saw your waunderlust and decided to give a have giving you some potions to heal should things go south, and a flask containing some fine local ale for times when you really need that drink. Aurorae:
Cap of Human (elven in this case) guise (one fixed form only; basically you, but as a elf or half-elf, 8 hours a day, 10 min increments)
Lina gave you this so you'd not need to worry about becoming a target for kidnappers like in the past, or starting fights by those seeking to court or get your attention. And a scroll of magic stone so that should you be in a pinch, you have a method of attacking ranged targets or the undead.
LaireDragdel:
1 potion of bull's strength,
You mentor gave it to you should you ever be in a pinch and need more strength to complete a task at hand. As you were getting ready to leave town a poor looking old man gave you 2 Melons, you sensed he was Fey readying a prank,
Falkwyn:
2 potions of cure light wounds, and a Book of Letters (Taldor).
Your mentor knows you have the right stuff, but knows that luck can turn against you quickly, The potions to help out in a fight, and the book of Letters should you need to deal with officals within Taldor. Kusar:
Hat of reduce person (custom item, reduces size category for space and squeezing reducing height to 6 foot 3,
24 charges/day, each charge is 10 mintues) The people of Hellsung figured you could use this item when in town or exploring caves that would otherwise be hard for you. Rune:
Hat of Human/tiefling guise (custom item, alterself as human/tiefling (one fixed form basically original), reduces height to 7 feet,
and removes her troublesome wings, but she keeps her hooves, 24 charges/day, each charge is 10 mintues) The people of Hellsung figured you could use this item when in town or exploring caves that would otherwise be hard for you. Let the game begin, with you getting out of trouble with the town guards,
You all stand at the entrance to Belhaim next to a bridge over the river.
![]()
![]() The module is The Dragon's Demand (it's modified), with other modules for follow if the group is up for it when finished Setting will be a slightly modified Golaron (PF1 era, not PF2 era as it has some stuff that really doesn't make sense) !Note your Class, will be semi-random as you'll pick 8 classes and I'll randomise which one is used.
Now players using a monster class can have their appearance change over the module towards their monster class while keeping something of their template. i.e. a Half-dragon satyr over the course of his monster levels could start looking more like a satyr then a half-dragon. If you feel a template makes you larger, but not calling for a size increase, then what is described (like say Half-Balor)
It'll start at Level 1 Stats: 15 PB with Weak template, 10 PB with Powerful Template (Min 10 Pre and post base race, Max 16 pre and post base race)
You pick 8 classes, 2 from each sub grouping *(Assault,Skilled,Divine,Arcane) and you can't use the same class twice if it appears in more than one group. I'll randomise the class, and gender for the character. --Notice: using content outside of approved sources without asking for permission will get one warning,
--Notice: If you are a person who gets triggered by anything,
Races:
!Notice: Aasimars and Tieflings CAN NOT use the Variant Aasimar/Tiefling Abilities racial trait (the d100 table with stat boosts), every other alternate racial trait is fine found in ARG or their respective player's companion book. Backstory Notice:
backstory will be worked on as a group as you'll all be childhood friends. Once players are selected each player/character will go into the discussion and collaberate a bit on character relationships and backstory about the group's two adventures (Falcon's Hollow being one, the other will be decided by the players). Character relationships could also be the character's perception of each of the party members (brave,naive etc), instead of a single word (like; friend, etc). You could see this part as a semi-session zero.
3PP and 3.5 Content:
Allowed 3PP Monster classes (listed in Races) Bride of Portable Hole
3.5 Content
Complete Mage: Fey Hertiage Feats, anyone can have 2, Half-fey can have 5 (non-stacking) Races of the Dragon: General Feats, Breath feats, Tactical feats Complete Warrior: Tactical Feats Arms and Equipment Guide: exotic weapons; Full blade and Mercerial Swords (Long, Bastard, Great) Tome of the 9 swords: one feat: Superior Unarmed Strike ---
Changes to Feats:
weapon proficiency feats are a BOGO, so two weapons for the price of one, or a group (Monk, Whips, Polearms) If you take a Gag feat from the 3PP, you can pick up another free, or take either; Endurance or a weapon proficiency, or special attack feat (sunder, trip, etc) Special attack feats are BOGO, and no longer require; Power Atk or Combat Expertise. Combat reflexes will augment both; Deflect arrows and Snatch arrow feats, such that you can do so each to dex mod + 1, if you have Combat Reflexes.
*Definitions
*Classes in each group
Ninja == Rogue ![]()
![]() I've been thinking about at starting a new PBP game. I'm looking at running either;
I will say I have a few interesting ideas and story twists for the first 3 modules,
I do plan on modifying the modules in content and story so as things won't be completely predictable for those that played them before, as I might even augment some content with stuff from old Dragon magazine issues I have and quickly looked over recently and got some ideas from..... ![]()
![]() This game is in response to a GM starting a recruitment and failing to even start the game as they are over due for a decision when they said they'd have one.
You'll be Required to use a PrC or a Monster Class with this game, and as the Requirements for PrCs have been greatly reduced or removed.
We'll be running "The Feast of Ravenmoor" or "Fangwood Keep"
-- Character Creation Rules -- Stats: 20-point Buy (NO stats below 10 or above 16 pre-racial)
Archetypes: NONE Races Allowed: Core, and Monster Classes(Listed Below).
Spells: Core and APG Only. Starting Level: 4
PF PrCs: Core, APG, Paths of Prestage, and Paths of the Righteous (Note the ones from the Hard cover Books are more preferred)
Please put your PrC down so I can print out it's new requirements. Other 3.X Material: FullBlade, Warfan, Jovar, Mecerial Blades (Greatsword, Bastard, Long) Is 3PP allowed: No, The Only 3PP allowed is Monster Classes.
Monster Classes;
Now I will say this, extreme Power gaming combos and Min/Maxed stats will not win you a spot.
Now for the Odd Rules of it, Characters who don't use Monster levels must use 2 core/base class levels to help in meeting requires if needed for a PrC,
Those with a Monster Class may still Need core/base class levels to Meet their chosen PrC's requirements.
Those without Monster Classes need to have min 1 levels in a chosen PrC.
If the game does continue the Next module will be either;
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![]() Welcome to the PrC Power game. You'll be Required to use a PrC with this game, as the Requirements for PrCs have been greatly reduced and these classes have been ignored for a long time, time to put them back into the light. -- Character Creation Rules -- Stats: 20-point Buy (NO stats below 10 or above 16 pre-racial)
Archetypes: Any from APG, UCombat, ACG, except those that use content or mechanics from banned classes. Races Allowed: Core, and Monster Classes(Listed Below).
Spells: Core and APG Only. Starting Level: 6
PF PrCs: Core, APG, Paths of Prestage, and Paths of the Righteous (Note the ones from the Hard cover Books are more preferred)
Please put your PrC down so I can print out it's new requirements. Other 3.X Material: FullBlade, Warfan, Jovar, Mecerial Blades (Greatsword, Bastard, Long) Is 3PP allowed: No, The Only 3PP allowed is Monster Classes.
Monster Classes;
Now I will say this, extreme Power gaming combos and Min/Maxed stats will not win you a spot.
Now for the Odd Rules of it, Characters who don't use Monster levels must use 2 core/base class levels to help in meeting requires if needed,
Those with a Monster Class may still Need core/base class levels to Meet their choosen PrC's requirements.
Those without Monster Classes need to have min 3 levels in a Choosen PrC.
-------------- Now for the common Backstory part(s) that'll be needed especially for those with Monster Levels. Your all part of a Mercenary Unit, The Wild Wolves, lead by Pip Bernadotte and Second in Command Shelly Harrison.
Game Submissions Deadline: 2 weeks maybe earlier if a lot of responses. ![]()
![]() Hello, I am wanting to do a game with a twist from the many normal games There are a few campaign ideas I've had in my head for a long while now and want to try one of them out before I think of anymore.
Experimental Game ideas: ![]()
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![]() Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems.
Falcon’s Hollow is also a Den of Vice and Sin live, Where a few good souls keep it from falling further like one long lost civilization of long ago.
Brunhild:
Your in the Roots and Remedies with Laurel, helping her with a line that started this moring though a dozen or so came in yesterday with the same symptoms. Yesterday night Laurel said met with Sheriff Deldrin Baleson raising her concerns that an outbreak might be starting... And before the line started you heard her say "I hope Sheriff Deldrin blocked off access to that well." Anatoli:
Mahonrai:
Your Lord informs that your still young, but you also need to grow on your own for a time. For some reason you felt something both pushing and pulling you to Falcon's Hollow. You arived at a cutyard and scared the crap out of Jarlben and the only person who helped you was Joanne and she warned you about certain characters in town. Namely those in the Redrock Guild, the higher ups in the LC and a few others. Joanne also introduced you to Milly. You've been in Falcon's Hollow for 2 days now. Zegenva:
You've caught the eye of Kabran, you know he's planning something. Though he's yet to make his move. Duke was more inpressed in that you beat up Kabran's Goons in the Sitting Duck, and hired you for it. He has no fear of Zegenva, as he knows a few other tieflings in town. Zegenva's might and first display or might is what has generated fear. Ashlyn:
Kirk = Chruch (Dutch or German) You've been at the Kirk for six months now and it has given you some comfort. Lady Cirthana seems to be the only other priestess in town and seems to get some pressure from the LC to stop adn drop certain subjects in her sermons. But you've also noticed that Lady Cirthana does have her own support in town like Lady Cirthana is to you. Brickasnurd Hildrinsocks has helped with things around the Kirk and give the needed support for Lady Cirthana. Though a Mystery has arosen for the past 3 months a Tall man in Blue and White talks a bit to Lady Cirthana and drops off a large tithe, which covers the exact cost of repairs for the Kirk that the LC did in that month. Though oddly Lady Cirthana never seems to get his name.... Adroushan:
You just arrived into town head to the Goose’n’Gander (The General store) to pick up fresh supplies. Brickasnurd Hildrinsocks is the owner of the place. Carth: You've arrived at the Hollow a week ago, and started gathering infomation about the area's legends to see if they'll point you your ancestors. Your Currently at the Jak'a'Napes. ![]()
![]() While waiting for a GM to take over our KM game, I've decided to run a mini-AP for my fellow players, four spots are reserved so far.
Players have two options for Character Creation with the information below. First option is the standard you can create any character using anything within the rules below.
If you don't like your Gestalt result and want to switch back to the first option you can, but at a cost. *Note:
-- Character Creation Rules -- Stats: 20-point Buy (NO stats below 10 or above 16 pre-racial)
Monster Classes Allowed*;
The game will be 4-6 players, but if their is a lot (20+) of submissions I may open a another game (another 3-5 players).
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![]() Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems.
Falcon’s Hollow is also a Den of Vice and Sin live, Where a few good souls keep it from falling further like one long lost civilization of long ago.
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![]() This PBP game is about expanding one's horizons and taking what fate gives you and using it. Now this Recruitment is a replacement for a recruitment a GM abandoned, and I am giving them a small bonus (an extra 50GP). Stats: 20-point Buy
Monster Classes Allowed*;
The game will be 3-5 players, but if their is a lot (20+) of submissions I may open a Second game (another 3-5 players).
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![]() A rogue Freevale company (now removed) has Broken the NAP
Terra Firma's North West Tower Terra Firma's North East Tower Terra Firma's South East Tower Edit updated ![]()
![]() This thread is for any folks looking for certain recipes so they can continue to rank up their crafting. Does anyone have a +X steel wire recipe? I'm willing to trade one recipe for another, or materials. Currently in Talonguard (West of Emerald spire) crafting some items,
A map to help folks find the spot. Use ThornKeep or the Emerald spire as a reference point so new players can quickly find the settlement your advertising from ![]()
![]() I am curious as to what each level of Harvesting gives you the ability to harvest,
ie
Armoursmith 1: Plate and Hide
Weaponsmith 1: Steel dagger
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![]() IGN wrote:
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![]() Out near the Darkmoon Vale lies Piren’s Bluff, Home of the Last Baron.
General Dakovya has asks for help in secret from Adventures and Mercs in keeping an eye on the Baron, and to "Remove him" if needed. ![]()
![]() Welcome to Tower of the Last Baron,
Character rules are
Classes: All, but no Summoner, Gunslinger, and Magus).
Races: Core + Aasimar, Tiefling, Dhampir, Changeling*, Suli, Skinwalkers,
Books: CRB, APG, UM, UC, ARG, Blood of series, Bastards of Golarion.
Point-Buy: 20(no stat below 10 after racials)
Starting gold: 10,500 GP HP: Full hp for first HD, and half+1 for the rest. I'll be looking at backgrounds and Descriptions.
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![]() I am continuing a Kingmaker game, but some of my players have disappeared. Looking for 2-4 players. Base creation rules:
Alignments: Non-Evil. Your level 2. *Other races are Assimar, Tieflings, Changelings, and a few others that are listed in ARG, but no customs (except I few I made)
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![]() Our group is looking for a New GM since the GM left. We are Level one, and did not get far in the game so the New GM can change where the game is and the events going on, even selecting a module for the game. ![]()
![]() Hello, I was wondering if any GM's are planning on doing a high level playtest of the ACG playtest classes. As I've seen many playtests pop up covering levels 1 to 5, and one level 10-11, but nothing higher. There are 4 modules that do go up that high that could be used for this high level playtest.
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![]() The Biggest Upcoming MMORPGs you Need to Have on Your Radar.
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![]() Hello and Welcome Challengers I'm wondering if anyone can break this Encryption I made for a product in that is in development. That and my boss also wants a minor field test of it and gave a thumbs up to test in on forums. I can not offer a reward, but you will get some bragging rights for breaking an encrypted sentence. Encrypted Sentence:
3B751A3A721B75017252335D39194D25442A416118770222442B59791A68096A01680661412 C5575305E3D4F3646325B345A Post the decrypted Sentence as an Answer in the thread in a spoiler labeled "Attempt". If this breaks any Paizo guidelines, Please delete the whole thread.
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