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That would be me :) I sent you the link before somebody did in the forum, sorry for the confusion, but that is basically the same game as Kolokotroni gave out.


Kolokotroni wrote:
Even conflict, which is a set of rules for player vs player skirmishes in pathfinder require a dm to run them.

Conflict actually made PF more fun for me. I suggest that you guys look it up.


KaeYoss wrote:

Or are you talking about RPGs?

Then no. Doesn't work. You need someone who arbitrates the rules (because this isn't supposed to be a board game or computer game, it's supposed to be a reasonable approximation of a whole fantasy world where "the game rules don't mention it" is not a reason something doesn't work), someone who controls all the underparts and extras, and who plays narrator.

KaeYoss wrote:

Or are you talking about RPGs?

But without a storyteller who gives you your context, you're limited to what the rules tell you. You need an adventure book who gives you possible courses of action and the consequences for each choice. It devolves into something akin to a board or computer game. Might as well play one of those.

Hi KaeYoss: Two things, actually. First, there are a lot of RPGs that are designed to limit the role of the GM... that is the game needs a GM but not as how we know them in PF and DND (DMs/GMs are always right they are gods!) A good game that I'm playing now is Conflict RPG, give it a spin.

Second, having this kind of concept is really nothing new, but I disagree when you say that the RPG devolves into a board game or a computer game. Not really. If the RPG was designed to be player driven (as all RPGs should be) then there is really not much of a need for a GM except to facilitate the game. I would say, though, that it takes away the fun from being a GM, but everybody else gets a whirlwind of a time.


That will be interesting, but to be honest, the storytelling would suffer if there were no GMs around when they are supposed to. But if you have agreed upon the set of rules that would govern your game, then why not try it? I think there are games that are designed like this. I've played some and have liked it.